Feedback and Suggestions

Our team will be happy to read these!
  • Do i have to get a bad ping to enjoy dbd more ( especially on sv side)? It seems that DBD is rewarding bad connections especially on killer side?!
    0 comments 21 views last activity
  • I think it would be a great quality of life change if with the new automated bloodweb mechanics there could be a sort of filter system to where you could get the system to say only get you add-one and ignore offerings if possible or vice versa or only focus on getting perks rather than just getting anything that is close. I love the new system but I just wonder if this quality of life change coul
    0 comments 11 views last activity
  • Killer Items and Survivor Items should be treated the same. Franklin's should work on killer items. The surv should have to put down their item to hold a Killer item. There used to be a balancing act here, a risk/reward assessment, the surv had to calculate between their item and the killer item. It was also a way for the Killers with items to apply a little bit more pressure, eat a small bit of
    2 comments 31 views last activity
  • i did not purchase the new chapter dlc yet but i did play the ptb and upon my matches against the killer i did not feel comfortable into accepting these statements that were being addressed in his mori telling players that "IT WILL BE FAST,POSSIBLY PAINLESS DIE FAST PLEASE" and that it was a bit too much and harsh to say that in the game. and that i feel that if you were to get me to buy the new
    3 comments 152 views last activity
  • I will give you money just please, I need this Ace torso guys, I didn't play when this was in the rift so I never could have gotten it. Look how beautiful it is: I just want these old single piece cosmetics to come back in some form, I gotta get my greedy little hands on this purple poker shirt. It is the only one I am missing.
    2 comments 52 views last activity
  • https://deadbydaylight.fandom.com/wiki/Damaged_Syringe https://deadbydaylight.fandom.com/wiki/Adrenaline_Injector Brown is now better yellow lol. Remember when this happened with clowns addons a while back when they buffed one of the juggs? On the bright side 6 seconds of killer instinct lol. Hope you nemesis's jump on this while you can. I expect a t
    1 comments 42 views last activity
  • After playing a lot against the singularity, I found it very easy to use EMPs mid chase, and even stop to grab new EMPs mid-chase, even stronger so if your teammates would come by to help you. This could allow to 3+ cleanses of slipstream at no cost to the survivors whatsoever. At least with Plague's power she gets to have a chance to snowball with her one Corrupt Purge, and if the survivors do c
    2 comments 51 views last activity
  • The way EMPS should work is like the Wesker and Nemesis boxes. It should take x amount of time to open up the crate (This removes the BS of being able to pick them up in chase and destroy the killers power). Survivors shouldn't be able to fasten the respawn progression either. There should be 30/45/60 second cooldown (could be any of these numbers) to the boxes before they replenish. And the ma
    0 comments 22 views last activity
  • On the PTB I could't really test the map thoroughly because it made me sick and I got a headache when playing on it. That issue is gone now with the color intensity reduced. Thank you, BHVR! I really appreciate that. However, after playing on it a few times I noticed that scratch marks are still very hard to track and the visual clutter is off the charts. The map looks stunning but from a gamepl
    1 comments 31 views last activity
  • Why are the developers afraid to balance EMPs. We know they are aware of how powerful they are yet they seem to be only interested in making changes that dance around the issue. Maybe this is a hot take, but survivors should not be able to speed up the process of getting an EMP. If you really cared about a survivor's ability to just keep an EMP in their back pocket the entire game like you seem t
    8 comments 521 views last activity
  • You can only get 5 tokens each game, and you currently lose a token every time you lunge at all. The perk shouldn't lose a token if you end your lunge before Coup de Grâce's lunge length comes into play, allowing you to perform normal lunges without losing a token if you time it right. This would be a small change that would make this perk more intuitive as well as buff it.
    16 comments 282 views last activity
  • So if you ever complain about the abuse in this game, one or two messages you get back is: Don't open the Post Game Chat. However as a social game, I have experienced normal well adjusted players who know what the rules of the game are who are nice to talk to. A huge bonus for playing, However many Survivors seem fit to ignore the rules of the game and what things the Killer can do in the game
    8 comments 181 views last activity
  • His counter is so free. Survivors are not wasting any time when they counter him. Let me explain my point: + Trapper is trapping area and survivors needs to find them and disable them + SM puts drones and survivors need to deactivate them. + Pig puts trap on survivor's head and they need to search boxes for remove trap. + Pinhead's Box need to be solved by survivor. All of this killers gi
    2 comments 111 views last activity
  • No it's not that it's impossible or it requires to much. It's how protection hits are very hit or miss for example if your grabbed by Wesker to take a protection hit it won't count or how the game doesn't full register the fact you just took one but for some reason the survivor was a foot away so it doesn't count. The only problem I have with that is just the fact that protection hits are annoyin
    10 comments 442 views last activity
  • Not saying anything about the killer's actual strength (probably too early to say), but wow does it feel frustrating to play - Doing the M1 killer thing feels orders of magnitude easier and more effective - EMP duration is comically long, given that they're everywhere. Slipstream is hard to apply and easy to remove - Moving to a new camera will half the time just start with the camera pointing
    6 comments 361 views last activity
  • 1 comments 21 views last activity
  • I felt sick for the very first time. I can deal with the default FoV but trying to use his biopods? I almost puked my guts out that's how bad it was. I never felt so disorientated in my life. I go to the next camera and my vision completely shuts down. I never thought it could get any worse but the camera aiming are completely off when you first control them. You have to reorientate and it's su
    1 comments 51 views last activity
  • After playing the PTB as the The Singularity with no power after day 1 when people figured out EMP's, I was sure the devs would see how completely unplayable the killer is and fix EMP's. Their solution? Reduce chests by two and increase the recharge time a bit.... Even though common sense may tell you that would barely make a scratch in this blaring issue, that utterly baffling decision to allow
    3 comments 321 views last activity
  • TLDR: SWFs have a strong advantage over the killer and solo players, and solo players have a harder game in general. As an incentive for survivors to play solo queue, how about some small bonus rewards to encourage/reward solo players for playing the more authentic survivor experience? Something like 25-35% extra bloodpoints, maybe even a small bonus of 5-10 iridescent shards or whatever per game
    14 comments 131 views last activity
  • If you are going to nerf the perk, at least change it so it works with FTP
    4 comments 181 views last activity
  • I was very excited for AI killer but once I played several games I am dropping him. Not only on console the camera view and controls are really bad for me, the EMP are always there to ######### up your good play you finally made to work. Why can survivors use it while running and dont even have to stop? I had match on Rotten fields, terrible map, if survivors take the field, you dont have place
    0 comments 81 views last activity
  • Ok so I played some matches and I think that he's a decent killer but the pods are kinda disorienting and his button layout needs some work. There needs to just be a recall button on pods instead of having to walk up to it and shoot it to get it back or make it a lock on so when you aim at it for a few seconds it comes back. For teleporting without the pod I think needs to be a smoother mechani
    0 comments 61 views last activity
  • It kills his power 100% of the time on the Game and GOJ due to the fact the effect everything in like a 16 meter radius. You can’t just have an option to disable an ability outright for a long period of time. isn’t that why they removed that effect from eruption?
    5 comments 261 views last activity
  • while playing as the singularity it's not uncommon for my biopod to be emp'd, i destroy and replace it, infect the survivor, they emp themselves and the new biopod, i destroy and replace it, and they grab a new EMP. i feel like i'm constantly fighting uphill just to infect survivors. i think that if a survivor takes an EMP from the box, the box they took it from can't even start generating a new
    9 comments 181 views last activity
  • I have 2 accounts. Both are the same steam client. One account displayed perks with patch 6.7.2 on May 18, 2023. The other account had no display. Today I updated to patch 7.0.0 and still no perks are displayed. Why is there a difference between accounts? Is this a bug? Or is there some reason why the display is different for each account? When will it be displayed on all accounts?
    1 comments 21 views last activity
  • All my games so far have been me just getting stomped into the ground with 0 chance of getting even 1 kill (Well I got 1 kill in 1 of my games actually). 3 gens done in 2 minutes before I even have a hook, Gabriel Soma everywhere with Made for This making it way too hard to catch them. I swear the movespeed from getting hit got buffed or something because people are flying across the map to the p
    11 comments 391 views last activity
  • I'm not sure how Hux got to live servers without any restrictions in place regarding how close his pods (and/or his body) can be to hooked survivors. My spouse just got pseudo insidious-camped by Hux's shell while he monitored the hook from a camera right next to it. In addition, he can place cameras on the basement stairs, etc. while survivors are hooked down there. Pair that with Forced Hesita
    4 comments 51 views last activity
  • honestly its insane how theres so many pillars on this map that he cannot even aim his gun at all. does bhvr ever really think about this when they're designing maps? on top of the new killer not really being enjoyable for me, i think this might be it. this anniversery better hit hard man, cause i might not even stick through it.
    8 comments 191 views last activity
  • I've seen a lot of people saying that he's another terrible killer, or that they're being completely shut down by emps, but I have two words for you. Pod placement. If you plave your pods in bad places, you will be heavily punished for it, especially if you're not using Hux's natural area control to its fullest. I've found that his ability can be wildly abused in the right situation while nul
    2 comments 51 views last activity
  • You are resilient to pain. • Reduces pallet stun duration by 40/45/50% • Reduces stuns by Survivors perk effects by 10/15/20% Enduring has no effect while carrying a Survivor. “He stops at notting.”
    4 comments 81 views last activity
  • On the Switch, the 3rd slot is not accessible. For some reason from this new update, the size of the numbers shrunk (and possibly moved to the right a bit, but not sure on that), causing the cursor to appear to hover and show the Auric Cells count, causing me to be unable to allow to select the third slot. This should be fixed immediately as disrupts the UI and stops me from using a load out buil
    2 comments 31 views last activity
  • Last night as I was grinding my way back to rank one for killer for the bloodpoints for today’s chapter, I was having quite a good time with playing killer. I was winning matches and doing fairly well with everything. Flash forward to today and it feels extremely frustrating to play now. For whatever reason, it just seems like survivors don’t want to actually play the game and would rather do ge
    11 comments 381 views last activity
  • He's just stupid sluggish, half the game I feel like an m1 killer, he is especially terrible on console from what I can tell, need to have stupid high sensitivity to dodge 360s etc, there should be a separate sensitivity for these type of interactions, like huntresses hatchets should be different from m1, anyway SM and knight are boring, but I can at least use my power without being cucked by an
    1 comments 51 views last activity
  • His hitbox are so weird, it grabs you when he shouldn't and he doesn't when he should. He shouldn't grab you when you're vaulting, like, you're in the other side of the window and he pulls you back.
    2 comments 71 views last activity
  • Might as well play the singularity as an M1 killer considering how useless they make his power.
    3 comments 61 views last activity
  • His power is so clunky. if there are BARS on Dead dawg the power don't work. Half the places you would want to place your camera on turns red after a certain elevation. The range of the camera is garbo. the survivor have neat little boxes that makes the killer's power literally not work. Why release such hot garbage? I prefered SM and Knight, no joke.
    3 comments 61 views last activity
  • I'm sure this has been mentioned already but I'm posting about it anyway. With Nemesis' newest buff to the Damaged Syringe addon, it's 100% better than the higher rarity Adrenaline Injector. Damaged Syringe increases the time to inject by 3 seconds, and increases the Killer Instinct by 3 seconds, Adrenaline Injector, which is higher rarity, still only increases Killer Instinct by 3 seconds and no
    0 comments 41 views last activity
  • So right off the bat it’s pretty good. It has decent Info and can be used to punish survivors running Lithe, Spring Burst, and Overcome. I’ll list my pros and cons of the power and the counters to it. PROS: Can be used for tracking and chase without being overly oppressive (Unlike how people feel about Knight and Skully, I don’t agree but TMO) Can be used to catch up with people running from
    4 comments 241 views last activity
  • I asked a question, " Does For the People works with Made for This when bringing someone from dying to injured? ", but the thread got deleted for unknown reasons. What's going on?
    2 comments 41 views last activity
  • Singularity feels awkward in chase because you cannot quickly apply slipstream. Shooting a biopod with LoS, reorientating yourself, and looking at a survivor for three seconds is incredibly unintuitive. Not to mention that all that effort can just be EMPed away with extreme ease. EMPs are a sore spot for many players, I feel like this would significantly reduce the frustration that they can induc
    0 comments 32 views last activity
  • Theatrical Blood: You begin the trial with one token and gain a new token whenever you unhook another survivor. When healthy, you can activate this perk to consume a token and create blood trail for 4/5/6 seconds. After the time is up, the blood trail won't dissipate for 45 seconds. The idea is simple, you can leave fake blood trails for the killer to follow. How you use it beyond that is
    1 comments 21 views last activity
  • I just got sent to the map and it had a grand total of 5 hooks all around the border. No hooks spawned near main or around any of the generators - to the point where I could not hook any survivors unless they were around the edge of the map. They were not going anywhere near the edge of the map.
    0 comments 21 views last activity
  • Talking about Europe here, I could say that around 65-70% of the killers have red latency. It is just miserable and unfun experience, the amount of stupid hits after vaulting windows / dropping pallets it's just absurd. Why are we forced to play against these players who have 200ms+? At least before in the lobby you could see if the killer had red ping so you could dodge the game, now you can't d
    10 comments 261 views last activity
  • Simple option to show the number of ping for the lobbies' players, including Killer's when playing as Survivor. Probably found under Graphics -> UI/HUD. Possible execution in mockup images attached. Mockup done in all red for visibility, but could use Green/Yellow/Red for normal thresholds used. Maybe also include an in-match option as well. I am not a UI designer, I just like the information
    0 comments 12 views last activity
  • I'm not sure if anyone else agrees with this, but since the last chapter (aired today) i kinda feel DBD is always more and more steps away from having maybe some darker maps, or really different types of killers. Anyway, the topic is not really about this, but i would love to see some Supernatural characters in the game. Sam and Dean and maybe a random monster they encountered. Imagine for exampl
    1 comments 21 views last activity
  • 3 comments 81 views last activity
  • Seeing Survivors was made less of an issue, or at least it seems like it to me, but being Red-Green Colorblind (Deuteranopia), I find that not much has changed in fixing the maps visibility of scratchmarks on the new map. The environment has blends of brown, red, blues/purple and green; all of which are colors are significantly struggle with, and even with colorblind settings, I still find it di
    0 comments 21 views last activity
  • I guess BHVR just REALLY wants people to only play S tier characters because this is just unplayable if you're an M1 killer. Not to mention Toolboxes are now stronger than ever and somehow haven't been touched, BNP is still super overpowered and hasn't been touched, I just had a game where 4 gens were done in 3 minutes, and then end game collapse happened and I couldn't even catch someone because
    1 comments 71 views last activity
  • I doubt anyone will disagree that listening to the same 4 second loop blaring in their ears is not only irritating, but doesn't feel right for her. Like who really wants to be in a chase with a Killer whose music sounds like a power washer? At least make it an evolution of her third layer Terror Radius theme.
    3 comments 31 views last activity
  • The nerfs werent enough to offset it, they are still too free to use with no time invemesnt. Crates shouldnt open on their own, and should require some survivor input. Weither thats making them do the anmation, a quick time event, or something else, i dont care. The aoe range should be smaller as well so they need to think more when they use it.
    0 comments 21 views last activity
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