Feedback and Suggestions

Our team will be happy to read these!
  • Even without the emp issue. it's ability is still not really doing anything...... Like overclock should make you stonger in chasing,but in reality you don't even notice the difference most of the time.
    3 comments 41 views last activity
  • I was really excited for this killer to come out but I've played a few matches and I can tell that his state in my opinion isn't that good. Survivors always have their EMPs ( too short cooldown ). Time between each shoot on pods is a little bit too long. Survivors have large room to counterplay this killer so probably his power only allows him to observe survivors doing gens. I'd love to see le
    5 comments 161 views last activity
  • 20 times. Not just escaping, mind you, but you have to open the gate yourself and then escape. Can we drop this to like, 5? 10? Or make it simply Escape, and not Open the Door + Escape? Please, I just want to be free of this pain. XD
    0 comments 21 views last activity
  • SWF players can still coordinates even without auras mostly fine, but solo q players can't deal with it, especially when it is used for slugging. I think those effect should be changed to something that's not so ineffective against SWF and extremely oppressive against SoloQ.
    11 comments 141 views last activity
  • Hello! I know it’s probably not the most important request however I believe that The Cenobite/Pinhead is in need of some cosmetic attention. I would for them to have a new skin based off of the 2022 Hellraiser movie with Jamie Clayton’s skin. Thank you <3
    2 comments 41 views last activity
  • The 0.1 charge rate delay is already enough. I keep accidentally moving to a camera near a hook and getting random 5 second wakeups. It's too annoying.
    2 comments 101 views last activity
  • Please, let people get instantly bled out on the floor after they get a crow, nobody wants to be on the floor for 4 minutes because the killer can't find them or because they just want to BM on the floor and refuse to pick up. Also, another mechanic for losing colision while standing and getting a crow, so team mates nor the killer can bodyblock permanently a survivor in a corner without any chan
    3 comments 41 views last activity
  • Currently EMPs are very powerful for Huxxy because his power is very oppressed by them and they're very common and easy to obtain. I think a fun way to help this is to make EMPs have both their powerful effect and a negative effect so that survivors have to know what they're doing with the EMP. Like with Nemesis' and Wesker's items, it could be killer instinct either picking it up or using it, an
    1 comments 31 views last activity
  • I want to start with the conclusion that camping and tunneling cannot be completely eliminated because they are the most effective strategies for the Killer players. No matter what methods are used, players will always find ways to counter them. So, my idea is to reduce camping and tunneling by rewarding behaviors that discourage them. For example, rewards in the form of bloodpoints for using BBQ
    2 comments 51 views last activity
  • The no cool down instant teleport, and the instant speed boost with instant pallet breaks… and the fact they can just instantly place another camera soon as you EMP it mid chase isn’t right.. and the fact they have 8 at a time.. I dno Iv been watching many streamers think the same. What do you think?
    2 comments 121 views last activity
  • These perks are thrown in very safe numbers but this made it weak Well, as someone who cares more about having fun than increasing the odds of winning, these are my adjustments One of the things that makes these perks ineffective is that you simply don't know the range of the perks and you sometimes end up sticking with your team head to head to ensure you don't lose the effects - So I sugg
    1 comments 61 views last activity
  • I am not even that good at looping, but any perk that removes the frustration of getting hit when you already finished vaulting because of the killer connection is gold for me. Made for this + Resilience just helps my sanity against laggy killers. Also feels rewarding since you you give up on an exhaustion perk. I love this perk. But Haste effects or just effects in general shouldn't stack. Ye
    21 comments 581 views last activity
  • I suggest if a killer doesn't break a pallet after it's dropped within 45 sec to 1 min that pallet automatically resets and can be used again. Tunneling is so bad, I'm excited to see what the new Camping nerf will be, but we don't get remotely enough time after being unhooked. Our built in BT should be 30 seconds, and the stamina boost should be 15 seconds. (Sorry if I don't know the actual name
    2 comments 41 views last activity
  • Like come on the amount of effort they have to put into using your power just for them to hold a button for 2s and deny everything is so dumb like at least you could of made emp take 4s to charge makeonh some sort or interactive gameplay where the surivor has to get out of los of the cam charge emp and choose to cleanse them selves or risk getting tp on And having no way to accelerate
    0 comments 71 views last activity
  • Hey, I suggest scratch marks skin for survivors and killers. Since only PC players could achieve legacy skins 7 years ago. We should bring something new instead of asking for the old. I present this idea to you for all platforms! Glowing scratch marks on the characters
    0 comments 41 views last activity
  • Something caught my attention, and it would be really neat for repenstation. Since we are in the ever lasting console wars,oo you think we could bring back Legacy for console player's & also give other PC players a chance to get legacy ,but for console ours should be distinct from PC.I guess blue legacy would be for Playstation, Green legacy for Xbox and red legacy for Switch,I'm guessing Sta
    27 comments 702 views last activity
  • Hello, Fog Whisperers! I am a fan of your game. As a dedicated player of the Killer role, I have noticed that the competitive aspect of the game has overshadowed the entertainment value as my playtime increased. However, what saddens me the most is the post-match chat where Survivors often engage in mocking and disrespectful behavior, using phrases like "EZ" and "noob kill." I would like to r
    3 comments 61 views last activity
  • Let's make it simple, hux teleportation duration and wake-up time seems to be 2 seconds total, and assuming survivor moved straight away from him, that's 8m vs 8.24m, then I'll assume lunge viable distance as 4m for non MFT/3.9m for MFT, so the gap killer has to close will be 4m vs 4.34m. Now those numbers doesn't seems that much, but then they have speed gap of 0.6m/s and 0.48m/s, by convertin
    3 comments 31 views last activity
  • I can't hear anything. I literally have to stop walking so I can hear whether there is progress on a gen.
    1 comments 61 views last activity
  • The no cooldown on the Singularity and with the built in spirit fury is too over powered. Then add a mori and tunneling out survivors is too easy. Survivors don't get enough bloodpoints as is, add this combo and I'll get zero. It's not fun game play and it makes me not want to play anymore. Printing also doesn't give you any points so adding those buffs to it make it suck even more for survivors
    3 comments 51 views last activity
  • Hello, I would like to make a suggestion about the coming anti-facecamp mechanic. I'm a 1100 hours player since march 2022. Unhooking yourself for the survivor is not going to work well against the Cannibal, who is I guess the most targeted killer by this new feature. It might be weak against the Huntress as well. Indeed Cannibal can hit survivor as soon as they touch the ground then catches u
    9 comments 152 views last activity
  • Iridescent Head You start the Trial unable to use any of your Hunting Hatchets. Instead, you use the last throwable weapon available to you: Press the Power Button to charge up your Broad Axe, then let go to throw it like you would a Hunting Hatchet. The Broad Axe has the same properties as a Basic Attack when thrown, and as such will have its own properties affected by Perks that affect
    3 comments 51 views last activity
  • Before a skillcheck, there's a sound that gives you a cue that the skillcheck is going to happen. How about a visual aid for this just like the visual terror radius? Simply a little circle that flashes in the center of the screen where skillchecks usually show up at the same times as the sound cue plays would be enough.
    4 comments 51 views last activity
  • I will happily say that i'm glad the EMPs are getting a bit of a nerf, but I believe that you guys are biting off a little more than you can chew with the list of changes you're presenting. I personally think that the boxes being limited to one per survivor would have been fine enough, but I worry the total cumulative effect it will have on the Killer will cause a mistake down the line. I worry
    1 comments 51 views last activity
  • As I have started to play Survivor since Killer is just frustrating the one thing I've noticed is the only time I don't have fun as Survivor is because of my teammates. "Oh I don't like this killer, I'm going to kill myself and go next" "Oh I got caught first? Going to kill myself" there should be a 3-5 minute timer before you attempt to escape hook unless you have Deli. It's pretty funny, K
    1 comments 31 views last activity
  • As an M1 killer, I was a big fan of this game but honeestly, its past tense. unless you play one of the S-tier killer this game is UNPLAYABLE. Worst than the DH meta, its obnoxious and absolutely brain dead to face, it requires 0 skill to use and its just the dumbess perk I have ever seen in DBD. Enough said.
    0 comments 151 views last activity
  • It's almost like the game is designed around survivors being able to grief their teammates. Totems are put inside alcoves that are easily body blocked. I watched some Feng Min run in circles while my friend opened the exit gate, then my friend went into an alcove to cleanse the obvious NOED and the Feng Min followed and blocked him in because that's an annoyingly common thing to do when someone
    1 comments 21 views last activity
  • Calm Spirit was a niche perk but I enjoyed using it when going against killers like Doctor or the perk Infectious Fright. It received a very slight, but largely useless buff and in exchange for that it got a huge nerf. There's such little benefit to cleansing or opening chests silently that it's absurd to make doing those things take longer. And as for Pharmacy, only working when injured makes
    0 comments 21 views last activity
  • We all know the perk is stupid, but I'd love to see somebody genuinely believe it is fine and argue its case. Would be quite funny. This perk is just a prequel of what's coming up next... On another note, we're getting Nick Cage. A totally random addition to the game, but will rake in the cash. Great deal on both Nick's and BHVR's behalf. Obviously we will be getting some form of Mettle of Man v
    8 comments 141 views last activity
  • Huntress can hit hatchets over too many loops in the new map, including the main building. There's only a few pallets and weak windows in the main building already and they are nullified by the fact they are too short.
    1 comments 21 views last activity
  • yeah, just got done in a match with a yui that was teleporting to get flashlight saves and getting flashlight saves from behind. Replays solves this, replays let's behavior have a file they can look and and concretely say yes, they're cheating. Also gives us the ability to improve by seeing how we're being outplayed when we are being out plated.
    1 comments 42 views last activity
  • Your new killer needs a total rework .I cannot imagine what you were thinking bringing this kind of weak and unplayable killer in game .So my guess his buble gum that you need to shoot from bioms you should shoot from your hand and teleport also without using bioms .Because first it's to difficult to use it and second to teleport you need a lot of time looking from camera and survivor can easily
    19 comments 451 views last activity
  • Instead of, The Singularity is a relentless Killer, able to launch Biopods to move quickly across the map. Change into this, A robotic humanoid Killer, able to launch Biopods to move quickly across the map.
    0 comments 21 views last activity
  • You get hooked. You get unhooked. They use the pod so that thing attaches to you. They teleport. You can't drop pallets due to overclock mode. You go down. No matter the distance away from hook, they still manage it. The only counter is vaulting which the killer can easily run Superior Anatomy to compensate for. It doesn't help also that they can place so much pods around the entire map and a
    8 comments 131 views last activity
  • Hello ppl of the fog, today I had to witness (again) a surv chaining SB with a well timed Adrenaline, which honestly is really frustrating from the killer perspective. Not only Adre healing and giving speed boost, but ALSO flat out ignoring the exhaustion from previous SB just seconds before. This chaining of exhaustion effects is really problematic imo. Just think about all the conditions you h
    32 comments 734 views last activity
  • I've been watching a killer walk around a locker with AFK crows on it trying to figure out what the noise notifications mean for something like 5 to 10 minutes. It's bad enough my teammates are doing this, it's even worse that they're getting away with it because the killers have no idea what's going on. This isn't the first time it's happened (though usually the killer looks around for just a mi
    0 comments 11 views last activity
  • It is crazy that EMPs shipped with the smallest nerf and not even a huge one. It doesn't even take a coordinated team to turn the new killer into a M1 killer and it is embarrassing. Ironically the most efficient way I've found to play him is, you guessed it, 3 gens. Since you are always near your cams and can just destroy and replace if they are EMP'd. The EMPs basically do 3 things that separat
    Mod
    9 comments 281 views last activity
  • Hello I play on DBD on PS5 and after I played as Singularity, I felt their sensitivity was off. The biopod cameras moved too fast for me to target a survivor and trying to look at the teleport icon during a chase was also too fast to lock on. I don’t know if it’s just me or problem for all console Singularity players.
    0 comments 31 views last activity
  • I had some games where I played as and against Singularity. I can definitely say the EMPs do hamper its gameplay if the survivors know how to use the EMPs and when to pick up them up again. I can tell the EMPs are always available for survivors like Wesker’s First Aid Spray and Nemesis’ Vaccine but can respawn. It is annoying when a survivor can use an EMP when they are slipstreamed during a chas
    Mod
    1 comments 141 views last activity
  • Made for this is really bad design. I think the 10% endurance is more than fine. 3% can save ur butt in loops and the fact that is litterally free is freaking me out. Just the fact that you know that a players move 3% faster for no reason really gets me mad.
    19 comments 501 views last activity
  • Facing many survivors using a bunch of strong items and/or map offerings recently, I have now fully realized how much this is affecting the game. Just barely, I got 4 rounds with a map offering: Coldwind, RPD, Haddonfield, and Ormond, which are all survivor-sided maps. The survivors also often brought strong toolboxes with a Brand New Part or still-strong high-tier med kits with a Sy
    34 comments 613 views last activity
  • Singularity feels so lackluster to play as. His counterplay with the EMP’s is an extremely fun gimmick but taking the EMP’s is extremely boring. I have a multitude of reasons as to how singularity is just a worse Merchant: limitations; the fact singularity has too look inside the camera’s meanwhile Skull merchant. Gets information immediately and doesn’t have to manually look at the survivor.
    9 comments 231 views last activity
  • The Singularity: His main issue seems to be that survivors can access EMPs easily and frequently. I agree that there shouldn't be a set limit of EMPs like the vaccines Nemesis and Mastermind have, but they either need to decrease the amount of time a Biopod is disabled, or somehow make EMPs less easy/ to access. His addons are also not great, with baseball glove and maybe the Denied Requisiti
    2 comments 31 views last activity
  • While I don't think EMPs necessarily need to be nerfed further in terms of how often they spawn, I do think Survivors should have to spend at least 3 seconds interacting with the Supply Case to open them before they can pick up the EMP. This is mainly to prevent a Survivor from picking up an EMP mid-chase. If you want to use more than one EMP per chase, someone else should have to get off the ge
    4 comments 61 views last activity
  • Playing Singularity too long gives me a headache. Beyond his loud footsteps, which I can handle, there's also just an insanely loud mechanical whirring noise that pretty much drowns out all other game sounds. I can barely hear grunting survivors or even nearby generators when they are well progressed. Is this supposed to be like this?
    0 comments 21 views last activity
  • Exactly as it sounds. What i'm saying is: Make unattended Biopods automatically "tag" survivors at lesser range and longer time to shot. Keep current EMPs, but also force survivor to use them.
    2 comments 41 views last activity
  • For example: If you're in Dark Theory's radius and you have Made for This active, you should still only have 3% from it. If You have Hope and Made for This active at the same time, Hope should overlay Made for This with it's 7%. What do you think?
    1 comments 111 views last activity
  • Leaking Heart Attack- When you damage a generator, the generator will be compromised for 35 seconds on only one generator. If a Survivor touches the generator they will get status effects of Blindness and Hindered by 5% for the next 15/25/30 seconds. This Perk has a cooldown of 45 seconds. Hex: Daylight- When you hook a Survivor the most generators that have the most progress of 40%, causes
    0 comments 31 views last activity
  • Keep in mind, Shrine of Secrets is mainly helpful for those new to the game who don't have specific killers/survivors unlocked and want to get a perk, 2,000 Iridescent shards for beginners for a single perk is simply too much, there should be an option to purchase a perk with blood points (300K) or so, the number can change accordingly. Or, keep the 2,000 shards only but do not include free k
    8 comments 171 views last activity
  • Since the main problems with Grim Embrace are it's inconsistency and ability to get made useless by one DC, I had an idea for a change that could make it keep the spirit of a perk that rewards spreading the pain while punishing tunneling a bit. Grim Embrace: Each time a unique survivor is hooked, gain one token. All survivors who have not been hooked receive oblivious for 10 seconds. When a surv
    0 comments 21 views last activity
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