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MangoFett

MangoFett

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MangoFett
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  • The main issue with MFT is that it has insane value across the whole game. If 3 or 4 survivors run MFT it's going to get a lot more value on average than exhaustion perks. MFT is a perk that activates a speed boost whenever you're injured, for the entire game. Insane killers like Nurse and Blight aren't going to be as affected, but normal M1 killers and 110% killers especially are going to preform worse on average. Have most of the lobby run MFT, and you can see why it's a problem.

    I agree with you that MFT isn't synergetic with most exhaustion perks like SB, but Balanced and DH can still occasionally extend a chase on top of this perk (not that I think either of these exhaust perks are OP on their own). That's why I think it's weird that it doesn't just cause exhaustion.

    Props to you regarding your post on the math behind MFT, though it only strengthens my view on the perk regarding normal M1 and 110% killers. There are things I don't think your math accounts for, like how those extra seconds can get survivors to a strong tile or window more consistently than exhaust perks, and how longer chases for ranged 110% speed killers can still be broken in maps with high walls or indoor maps.