Feedback and Suggestions

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  • Are You Guys Fixing the bugs In the game?!?!!?!?? ITS BUGGY AF I CANNOT STAMD THIS YOU ADD NEW THINGS WE LIKE THAT BUT THE BUGS IS INCREASING AMD THERE IS MORE AND MORE BUGS PLEASE WORK ON BUGS AND THEN UPDATESSSS OR THIS GAME WILL DIE SO FAST ITS DIYING EVEN NOE BECUDE XOU ARE NERFING THINGS AND NOT FIXIMG BUGSSSSSSD FIXXXXX THEEEEEMMMMMMMMM
    1 comments 21 views last activity
  • hello I am a killer main and I have encountered a match where three out of four players have disconnected and the final survivor got the hatch. I brought a ultra rare add-on and a rare add-on to the match with a very rare offering. It deeply upset me and most likely upsets others when a large quantity of useful add-ons are wasted after survivors leave matches but still the killers are affected an
    0 comments 31 views last activity
  • Since the Med-kit was rebalanced they are very similar to each other and the difference is almost noticeable. So you feel that some of them are not even worth buying and so these are my suggestions: -Added efficiency when using med-kit on others -Add Reduces the volume of Grunts of Pain - Increased Altruistic Healing speed efficiency: The idea is to increase the efficacy of each ty
    1 comments 61 views last activity
  • These kinds of perks and add-ons are saying, "oh, you know how you deserve that down after playing so well? Nah, we'll prevent that from happening." This isn't a fun kind of effect to go against and should really just be limited or really reserved for very situational moments in a match, not given out to random perks that can really make games feel terrible and unrewarding for the Killer and und
    6 comments 71 views last activity
  • I've been playing for days on end and never get this map. I've had it twice since it had the update and that was only during its first week. Can you check if there's an issue with it not ever being selected and also add in an map item offering for this and any other maps that haven't got one please? It's impossible to get the map trophy if we can't get on the map
    1 comments 202 views last activity
  • In doing so, you can prevent the disconnected player from counting as 'dead' immediately, making DC tech FAR more difficult and much less consistent. Make sure it's reasonably long, 10 seconds at least, maybe 20 if they're downed, being carried, or in chase. Rendering DC as a tactic useless should be a major goal, imo.
    3 comments 41 views last activity
  • I would like to offer my version of improving the game: I have 2 scenarios: 1) The maximum number of people in a team is 2, the maximum number of teams in a lobby is 1. 2) Leave as is, but: a) Reward killers for the number of hangings (for example: for 2 - a decrease in repair speed by 10%, for 4 - an increase in movement speed by 5%); b) Add a timer that will be displayed in the icons of th
    0 comments 31 views last activity
  • I’d like to ask if there’s ever a chance you’ll release certain cosmetics from old rifts that didn't come witn a whole set. For, example the torso cosmetic for Meg called the “Alpine Ski Vest”? If not I’d understand since it was exclusive. I just had it on my Nintendo Switch account and kinda wanted it on PC.
    0 comments 21 views last activity
  • With the implementation of secondary items, i have came up with the idea of voodoo dolls As a killer main- the power of killers is undeniably strong and in some cases have no arguable counter, Which is why ive come up with the grasp of voodoo dolls. Voodoo dolls are secondary items that are only activated once survivors are within range of a boon totem. If a survivor is inside boon totems range
    12 comments 171 views last activity
  • As title said, as you know many killer perks are underwhelming or downright niche. So, as many suvivors said, 3% is not major thing right, also for just 8 seconds too. So, we can add secondary effect any killer perk you feel kinda undertune and provide a reason why you want it to viable. Me first Superiors Anatomy: chase perk. Required: survivor to vault to activate. 30 sec cooldown Reason:
    7 comments 151 views last activity
  • Yes or no? To elaborate as an example, it takes in to account the killers the four survivors you're being matched with have played against within the last 1hr to ensure you don't get the same one again multiple times in a row. Queue times would increase by about 30-60secs to consider this, but after 60 secs of waiting then any killer will be matched regardless of prevention. Basically little l
    13 comments 261 views last activity
  • BHVR, please, I beg, do not change the singularity's kit. You have not had enough time to understand the dynamics of play and counter play with this killer. It's been only a few days live and yet you've decided to make major changes before players have a chance to learn how he works and how to counter him. Besides jumping the gun on changes, you've also noted multiple changes happening at once. T
    5 comments 91 views last activity
  • Not sure if it fits here since it's more of a lore thing, but "Guardia Compagnia" doesn't mean anything and it follows English grammatical structure, making it sound very "Google Translate-ish". An (historically) accurate alternative would be "Compagnia d'arme" (which is the Guardia Compagnia's name in the Italian translation of the game). A minimal change that would make it not meaningless whi
    0 comments 302 views last activity
  • So old DH was very strong (overpowert) against every Killer. The strong Killers like Nurse, Blight and Spirit needed some extra seconds to get the down and dead harding against them I would say was fine. The weaker Killers got absolutly gestroyed by DH and I would say dead harding against them was rlly mean, but what does MFT now? MFT hurts especially weaker killers. If you think about it its cl
    55 comments 1,871 views last activity
  • The Knight, after its release had several changes, the skull merchant also had changes after its release. On the other hand, sadako where are your changes? It is a killer that I like a lot and it has a lot of potential, but they promised to make changes that have not yet arrived today. I hope changes in your most useless tool (power) condemnation. On the other hand, some other adjustments that a
    12 comments 251 views last activity
  • That's something I really don't understand. Why can't Doctor be allowed to hold the Shock Therapy and Static Blast abilities? Other Killers like Plague or Nemesis or Huntress or even Dredge can hold their abilities indefinitely and their only penalties are a slowdown to their movement speed. Even Clown and Freddy can hold onto their abilities until they want to use them and they don't really suf
    5 comments 81 views last activity
  • Before the forum update a while back, if you tapped on a Dev or Community Manager tag you would get redirected to their comment in that thread. Now it seems to bring you to a search function. I liked the way it worked before because I could go straight to official comments. Now I have to go into each thread and scroll and click through different pages to try to find the dev comment. Is there any
    0 comments 21 views last activity
  • After 1 day of its launch, I think it is the killer that is played the least, at least with the knight and the skull merchant it was played more days, but the singularity has stopped being seen after its 1 day of launch, with this I want say and after having played it for 2 days, it is very frustrating to play it because of the EMPs, but I still think that after the changes that are coming this w
    4 comments 131 views last activity
  • This perk should only activate when lm actually near the survivor being carried and not across the map, thank you
    0 comments 71 views last activity
  • EMP
    Please Nerf the EMPs they are too strong
    1 comments 31 views last activity
  • Smash Hit is likely the least used exhaustion perk due to its nature of requiring not only a pallet, but also a stun with it (really hard to pull off against some killers). In order to make it more attractive I thought of some suggestions to make this perk more attractive to compete with other more common exhaustion perks. Not all of them would need to me implemented together. Highlight the aur
    2 comments 51 views last activity
  • The most healthy killers in the game for both sides are those who: Have strong power, but that offers a room for skill and available counterplay for Survivors. Where both sides have similar room to outplay each other and where skill metters. Have fun power to use and not too much complicated or too many annoying elements for Survivors. The top best killers in the game I would say in terms of
    13 comments 591 views last activity
  • Since the healing nerfs went live, it is hard seeing anyone running Circle of Healing or med kits for that matter. What was even the point of making self-healing with medkits 35% slower than having someone else heal you. I think the efficiency nerfs were enough. It had a huge and negative impact on solo players especially, if you could not find anyone who could heal you, you'd be a massive liab
    30 comments 621 views last activity
  • No one runs hex builds anymore because the hexes are high risk low reward. They provide too little value before they get cleansed. Hex totems need a buff in general.
    2 comments 41 views last activity
  • This is where will be really high reward for taking high risk. I think NM even stops being the worst perk with it. And obviously remove it from MFT or replace it with another effect, because now it's just 0 risk – high reward.
    8 comments 261 views last activity
  • Quite a few threads on the balance of HUX-A7-13 and what not, and that should take priority, but I wanted to talk more about the killer concept and areas for improvement from the art team. The Singularity's infection mechanic is a big part of his game; the biopods spit the temporal slipstream virus at the survivors, and any infected survivors pass the infection onto others. The Singularity hims
    0 comments 12 views last activity
  • 2 comments 51 views last activity
  • MMR
    Please, please can you look into changing MMR. Lately games have been atrocious. I’m getting survivors who just hide all game and do not do gens meanwhile I’m trying to run killer and do 5 gens by myself and paying the price for being a good teammate. As much as you guys said MMR is where it should be I really feel as though because it mainly only counts escapes these people who hide all game get
    2 comments 21 views last activity
  • For the upcoming patch where survivors will be able to unhook themselves if a killer is proxy camping- these unhooked survivors should indefinitely keep the endurance effect if within killers terror radius. Let me give some examples why. EX:1- a huntress is proxy camping basement,you unhook yourself and are presented 2 options; 1- Try to run out of basement (huntress throw hatchet then m1’s you
    12 comments 241 views last activity
  • Yeah sort of an interesting bug, very minor, but when a character speaks and you need to use the Bloodweb you can't click a node under the subtitles.
    0 comments 11 views last activity
  • Add a special/bloody frame for P100 characters, more incentive and it's cooler and a monument to show off hard work.
    9 comments 132 views last activity
  • Basekit changes Buffs Survivors hit by Punishment of the Damned become Tormented. Tormented Survivors make moans of pain and bleed, even while healthy. If a Tormented Survivor runs over a trail of torment, their aura is revealed for the killer instinct duration. Nerfs In addition to the existing ways, whenever a Tormented Survivor is unhooked, they perform an unhook, or take a pro
    0 comments 182 views last activity
  • I'm a survivor main but play both sides. So with that meme out of the way, I'd like to say that BNP has had it's run. With the current perks, BNP honestly gives too much pressure on the killer right in the beginning. IMO there should be some risk to using it other than the fast great skill checks. My suggestion; Keep the 2 skill checks, if you miss the first one it destroys the part. If you h
    1 comments 31 views last activity
  • I like the map. I think it is great that it has been decluttered. However, it feels rather empty for an alien forest. I wish the ground in the open areas would be filled up more with vegetation (with no collision). It would make the map also a lot better for Trapper.
    1 comments 21 views last activity
  • Hi everyone, how are you doing? Today i come with a small sugestion that actually has a GREAT impact on the Ghostface gameplay! As an retired Ghostface main i can tell you that there were times i got so damm frustrated playing Ghostface that I would just close DBD and play it months later. First, I must tell you why to buff him. Ghostface is a normal killer with normal terror radius and normal s
    7 comments 471 views last activity
  • Totally cannot be outplayed if you are 4.4 maniac. especially with bloodlust. In the endgame you cannot be able to chase survivior with 4.4 speed. Because if you do you just lose/ I hope developers will fix it. I have one suggestion for this: "made for this" is off in the endgame. With that this perk should go away from strongest perk chain ever and should be nicely to use but not so strong
    15 comments 381 views last activity
  • Made For This is the most broken survivor perk released in recent years. And I will be going into detail explaining why. Including some rebuttals I have to people defending the perk. Let's begin. Why Made For This is Unbalanced 1 - The speed boost is too accessible Being injured is far too lenient a requirement for a near-permanent 3% speed boost. De
    117 comments 3,502 views last activity
  • I don't think any perk in the game should increase the maximum base movement speed without any other requisite than something that happens naturally in every chase (be injured), and gaining a whole extra meter every 8 seconds is making any chase at already extremely-strong loops with strong vaults like LT walls, main buildings, or god pallets a game-losing chase. That 1 extra meter per 8 second
    29 comments 1,091 views last activity
  • In hopes of creating a constructive discourse on Trapper's current state in DbD, I wanna preface this by saying I've been maining Trapper for 5 years casually now, and I'm crazy enough to run Padded Jaws purely for the extra Deviousness points, which I have been doing for a while. I mainly play on Switch and have been for two years running, clocking in at least over 1200 hours (with 180 hours on
    7 comments 91 views last activity
  • I wondered why I did not come across the Singularity more even though he has just been released. As a survivor I already noticed he was easily outplayed. So I decided to play him for the past day or so. Well, I understand why. My God this killer is bad. Main problems: Most maps are severely cluttered consistently breaking line of sight from pods EMPs everywhere, meaning when you do infect the
    93 comments 1,296 views last activity
  • I main survivor and even I can tell this is just busted, this new map has the worst LOS out of all maps, it's simply unplayable for killers like trickster, huntress, and deathslinger who have 110% speed and rely heavily on their ranged attacks. Now with the addition of made for this, you can easily loop a ranged killer it's so stupid and turn them into an m1 killer. This is a problem on other map
    36 comments 522 views last activity
  • it's barely noticeable, and I realized most recent killers have this issue, except for Sadako and Adriana I feel like I wasted my time grinding for it, not gonna lie with blood without blood
    1 comments 111 views last activity
  • I'm interested in hearing everyone's thoughts on both..what you do and don't like, and what you think could be better? New Map: I have to say I severely underestimated this map..I thought this Chapter was going to be trash tbh..but I think the new map truly does have a creepy feel...the creepy crawlers..the sounds....everything just looks so visually cool. Even though it's inconvenient and a
    20 comments 303 views last activity
  • I know this is a discussion that has been surrounding the DBD community for some time, and people say maybe this wouldn't work or would be counter by sfw. Here are some reasons that this may not happen, and may be fun even when going against SFW. Some considerations: The Doppelganger killer has a default mode (with his own unique form), and power mode, that he can turn into another killer or ano
    1 comments 21 views last activity
  • New Mechanic: Gas Tank The Gas Tank is a new mechanic that is designed specifically to keep The Cannibal's power in check without removing the key aspects that make it fun and engaging to use. How It Works When the Trial begins, The Cannibal starts with 0 Gasoline and quickly fills up to 100 Gasoline charges after 6 seconds . When the Gasoline Tank is full, The Cannibal gains access
    9 comments 152 views last activity
  • i feel like for me to individually express every flaw of the legion would be to time consuming ,so ill just break it down the issue with legion then show my rework.I strongly suggest you read my bottom paragraph before looking at these issues & fixes though. Issue;Legion while in frenzy is almost promised a injure with deep wound applied,Not only does this take no skill but it also nullifies
    4 comments 101 views last activity
  • I think that various mori's should be created for each killer and should be sold in this market (whether with bloodpoints, auric cells, or even shards, it doesn't matter). players should be able to purchase their desired mori animation from this market and use it in the customization screen. What do you think
    3 comments 32 views last activity
  • i have a suggestion to make both sides of the community happy release a fov slider from (80-120) and make it so that pc players can still change their res to let’s say 1440x1080 max whilst you make 120 fov the exact same as the fov is on 1440 also this would mean that when ur res is changed you shouldn’t be able to use the fov slider but i don’t know how that would work yet since there will prob
    2 comments 111 views last activity
  • Hi, I just played the first game of DBD I've played in months. I have 1.3k hours and I'm a killer main. I came to play the new killer, going for his adept achievement. Every single lobby is filled with 15,000+ hour survivor teams where all of them have at least 3k hours. So why am I being pitted against survivors who all individually have more than double my hours, every game, after having
    22 comments 611 views last activity
  • And BHVR is doing nothing about it. MMR is HELL. Me playing as killer is nothing but sweat and try hard survivors locking on generators like heat seeking missiles. Solo survivor is the worse offender of all. Every match is the same on repeat. Same maps, same survivors, same killer. Survivor goes down within 5 secs and disconnects. The rest soon follows. I feel like I'm playing with and against
    5 comments 171 views last activity
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