2 Game Improvement Scenarios

I would like to offer my version of improving the game:

I have 2 scenarios:

1) The maximum number of people in a team is 2, the maximum number of teams in a lobby is 1.

2) Leave as is, but:

a) Reward killers for the number of hangings (for example: for 2 - a decrease in repair speed by 10%, for 4 - an increase in movement speed by 5%);

b) Add a timer that will be displayed in the icons of the survivors, appearing in a wounded state, at the end of which the survivor will fall to the ground. This timer will also run in pursuit, but slower; The timer stops if the survivor receives the effects: “weaken” and “deep wound”;

c) Give survivors 3500 bp for "Last Man Standing" and unhook without using skills;

d) Strongly nerf survivor team skills and generator repair speed skills, e.g. “Prove Yourself”, “Track Suspect” (remove generator repair speed);

e) Build skills into the game: “Barbecue and Chili” and “Compassion”;

f) Create an anti-genrash system

I will be glad if the developers at least read these scenarios

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