Voodoo dolls

With the implementation of secondary items, i have came up with the idea of voodoo dolls

As a killer main- the power of killers is undeniably strong and in some cases have no arguable counter, Which is why ive come up with the grasp of voodoo dolls.

Voodoo dolls are secondary items that are only activated once survivors are within range of a boon totem. If a survivor is inside boon totems range- Any hit with a special attack is null- and the voodoo doll is consumed with a animation

I feel like this offers a counter between some killers that are really overpowered with their abilitys and special attacks, And they can actively stop survivors from even using voodoo dolls by making sure dull totems arent blessed… so fair counterplay for them

Overall this was just a function i think could be added to make more diverse plays in my opinion.

NOTES

-a voodoo doll that blocks a special attack completely takes the hit, so does not take ANY health state from survivor

-voodoo doll upon used does not grant speed burst as you would normally get when a killer hits you,

-voodoo doll wont activate until within a booms range

-I dont know how survivors should obtain voodoo dolls- But i like the generic idea that they could craft them throughout the trial or use builds to summon them.

Comments

  • Damn this so broken...

  • @DaddyMyers_Mori voodoo grants no speed burst and it just meant to be a arguable counter to killers who heavily use special attacks to win,and must also be in a boon totems range so its not like its always passive and doesnt have a requirement- i didnt mean for it to op just to add another option to play the game with,how would u change it?

  • Even if there's no speed burst, it's still a free health state, which is the real issue.

  • @Raconteurminator a free health state under the impression there is a active boon in range,and are attacked by a special attack;not basic.

  • @k3ijus said:

    With the implementation of secondary items, i have came up with the idea of voodoo dolls

    As a killer main- the power of killers is undeniably strong and in some cases have no arguable counter, Which is why ive come up with the grasp of voodoo dolls.

    Voodoo dolls are secondary items that are only activated once survivors are within range of a boon totem. If a survivor is inside boon totems range- Any hit with a special attack is null- and the voodoo doll is consumed with a animation

    I feel like this offers a counter between some killers that are really overpowered with their abilitys and special attacks, And they can actively stop survivors from even using voodoo dolls by making sure dull totems arent blessed… so fair counterplay for them

    Overall this was just a function i think could be added to make more diverse plays in my opinion.

    NOTES

    -a voodoo doll that blocks a special attack completely takes the hit, so does not take ANY health state from survivor

    -voodoo doll upon used does not grant speed burst as you would normally get when a killer hits you,

    -voodoo doll wont activate until within a booms range

    -I dont know how survivors should obtain voodoo dolls- But i like the generic idea that they could craft them throughout the trial or use builds to summon them.

    i think this is a good concept but it would need a few tweaks here and there.

    I think a special boon totem for this voodoo doll would be more balanced. Some thing like this:

    Boon: Voodoo Doll

    When you cleanse a hex totem this perk activates.

    Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a boon totem.

    • If you or an other survivor cleanses a totem you/they get a token (only 1 token/survivor max)
    • If you have a token and stand in the radius of the boon totem you get Endurance, if you get hit your token is consumed

    If 4 tokens get consumed in the boons radius, it gets destroyed. And this perk deactivates.

    Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.


    I think this looks balanced.

    @DaddyMyers_Mori said:

    Damn this so broken...

    @Raconteurminator said:

    Even if there's no speed burst, it's still a free health state, which is the real issue.

    What do you guys think?

  • @uganda_calm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/379494/voodoo-dolls

    i think this is a good concept but it would need a few tweaks here and there.

    I think a special boon totem for this voodoo doll would be more balanced. Some thing like this:

    Boon: Voodoo Doll

    When you cleanse a hex totem this perk activates.

    Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a boon totem.

    • If you or an other survivor cleanses a totem you/they get a token (only 1 token/survivor max)
    • If you have a token and stand in the radius of the boon totem you get Endurance, if you get hit your token is consumed

    If 4 tokens get consumed in the boons radius, it gets destroyed. And this perk deactivates.

    Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

    I think this looks balanced.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456465#Comment_3456465

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456487#Comment_3456487

    What do you guys think?

    I think this is so situational it may as well not even be added

  • Massively situational, but still probably a nightmare on Ironworks.

  • Ah, hello fellow killer main. Coming from me, a killer main just like you this seems like a really fair and balanced idea.

  • @not_requested49 and @RaconRatonul yes its hella situational and will probably never be used normally,but against blights with the best add-ons and nurses with the most insane blinks youll be offered some safety and be able to extend chase

  • @YOURFRIEND said:

    Ah, hello fellow killer main. Coming from me, a killer main just like you this seems like a really fair and balanced idea.

    Oh yes, fellow killer main, this totem is almost pretty strong, right? It almost seems unbalanced but i wanted to give survivors some strong help. So more survivors can feel save while being hunted by a killer, as we do.

    Nah, but jokes aside, its just an idea i had about those voodoo doll idea. Of course i have no clue if its strong or not. Just like you guessed, i am a 100% pure killer.

  • Which killers have an uncounterable power in your opinion if I may ask? I feel like fixing whatever killer is uncounterable would be better than making a solution that affects even the weakest ones

  • @k3ijus said:

    With the implementation of secondary items, i have came up with the idea of voodoo dolls

    As a killer main- the power of killers is undeniably strong and in some cases have no arguable counter, Which is why ive come up with the grasp of voodoo dolls.

    Voodoo dolls are secondary items that are only activated once survivors are within range of a boon totem. If a survivor is inside boon totems range- Any hit with a special attack is null- and the voodoo doll is consumed with a animation

    I feel like this offers a counter between some killers that are really overpowered with their abilitys and special attacks, And they can actively stop survivors from even using voodoo dolls by making sure dull totems arent blessed… so fair counterplay for them

    Overall this was just a function i think could be added to make more diverse plays in my opinion.

    NOTES

    -a voodoo doll that blocks a special attack completely takes the hit, so does not take ANY health state from survivor

    -voodoo doll upon used does not grant speed burst as you would normally get when a killer hits you,

    -voodoo doll wont activate until within a booms range

    -I dont know how survivors should obtain voodoo dolls- But i like the generic idea that they could craft them throughout the trial or use builds to summon them.

    So you just recreated dead hard, but in voodoo doll form?


    The voodoo doll theory is fascinating..but perhaps used for something else. A bunch of survivors running around with an extra hit tool, is really not needed right now...