Legion- HUGE rework

i feel like for me to individually express every flaw of the legion would be to time consuming ,so ill just break it down the issue with legion then show my rework.I strongly suggest you read my bottom paragraph before looking at these issues & fixes though.

Issue;Legion while in frenzy is almost promised a injure with deep wound applied,Not only does this take no skill but it also nullifies perks like dead hard and arguably theres no counter to a legion in a frenzy to avoid this

FIX; Legion in frenzy does not have a knife-But a harpoon type-weapon; Where he has to lose the ability to stab players and must aim to earn it.(just to give some counter)

Issue:Legions power ultimately becomes either way to overpowered or useless if everyone is soloq or swf, either everyone sticks together which gets a survivor downed without any counter-play or the swf splits up and its impossible for legion to get any value from his only power

FIX;Legions harpoon gun works differently from his main power. For each harpoon hit gives the legion a power up, up to 5. He cannot hit the same survivor with his harpoon gun two times in a row. Exponentially increases frenzy time


ISSUE:legion is a mending simulator

FIX:legions new power doesnt inflict deep wound/any health state until it grows in power when it gets hits with its harpoon


ISSUE:legion doesnt even chase me!

FIX:Although it wont directly fix it,Legion will have exponentially decreased speed-Or at least until he grows in power. This forces him to at least aim and try to hit you before he leaves.And if he fails he will have to chase you.

THE LEGIONS POWER BASICALLY EXPLAINED

Legion may enter frenzy; During this time he will switch to a harpoon gun and may aim to hit survivors with it;He has 60 seconds before frenzy runs out.When legion hits a survivor with his harpoon this timer resets and he gains 1 soul fragment. He must then collect soul fragments from other survivors and it stops once he receives 5;

SOUL FRAGMENTS PIECES AND POWER UP THEY GIVE(this can be changed im just giving basics to the rework)

0:(when power is activated)No speed boost ,no health state for hitting a survivor with harpoon gun,No buffs.

1- any survivor within terror radius gives killer instinct,frenzy timer resets

2:Any survivor within terror radius gives killer instinct,Gain haste,frenzy timer resets

3;Any survuvor within terror radius gives killer instinct,Gain haste,hitting survivor with harpoon guns takes a health state,frenzy timer resets

4:Any survivor within terror radius gives killer instinct,gain haste, hitting survivor with harpoon gun takes health state, grants undectable,frenzy timer resets

5:Hitting a survivor with your harpoon gun takes a health state,frenzy timer is tripled.Cannot gain anymore soul fragments(stacks)

These are just hypotheticals power ups legion could have;could easily be changed,what do you guys think?

Comments

  • @k3ijus said:

    i feel like for me to individually express every flaw of the legion would be to time consuming ,so ill just break it down the issue with legion then show my rework.I strongly suggest you read my bottom paragraph before looking at these issues & fixes though.

    Issue;Legion while in frenzy is almost promised a injure with deep wound applied,Not only does this take no skill but it also nullifies perks like dead hard and arguably theres no counter to a legion in a frenzy to avoid this

    FIX; Legion in frenzy does not have a knife-But a harpoon type-weapon; Where he has to lose the ability to stab players and must aim to earn it.(just to give some counter)

    Issue:Legions power ultimately becomes either way to overpowered or useless if everyone is soloq or swf, either everyone sticks together which gets a survivor downed without any counter-play or the swf splits up and its impossible for legion to get any value from his only power

    FIX;Legions harpoon gun works differently from his main power. For each harpoon hit gives the legion a power up, up to 5. He cannot hit the same survivor with his harpoon gun two times in a row. Exponentially increases frenzy time

    ISSUE:legion is a mending simulator

    FIX:legions new power doesnt inflict deep wound/any health state until it grows in power when it gets hits with its harpoon

    ISSUE:legion doesnt even chase me!

    FIX:Although it wont directly fix it,Legion will have exponentially decreased speed-Or at least until he grows in power. This forces him to at least aim and try to hit you before he leaves.And if he fails he will have to chase you.

    THE LEGIONS POWER BASICALLY EXPLAINED

    Legion may enter frenzy; During this time he will switch to a harpoon gun and may aim to hit survivors with it;He has 60 seconds before frenzy runs out.When legion hits a survivor with his harpoon this timer resets and he gains 1 soul fragment. He must then collect soul fragments from other survivors and it stops once he receives 5;

    SOUL FRAGMENTS PIECES AND POWER UP THEY GIVE(this can be changed im just giving basics to the rework)

    0:(when power is activated)No speed boost ,no health state for hitting a survivor with harpoon gun,No buffs.

    1- any survivor within terror radius gives killer instinct,frenzy timer resets

    2:Any survivor within terror radius gives killer instinct,Gain haste,frenzy timer resets

    3;Any survuvor within terror radius gives killer instinct,Gain haste,hitting survivor with harpoon guns takes a health state,frenzy timer resets

    4:Any survivor within terror radius gives killer instinct,gain haste, hitting survivor with harpoon gun takes health state, grants undectable,frenzy timer resets

    5:Hitting a survivor with your harpoon gun takes a health state,frenzy timer is tripled.Cannot gain anymore soul fragments(stacks)

    These are just hypotheticals power ups legion could have;could easily be changed,what do you guys think?

    i really like how creative this idea is but this would not be a rework for legion, this would be a whole new killer.

    But i really dont think legion needs a rework, just because a killer takes no skill does not mean he needs a rework. Legion is a killer who is specifically made to keep survivors from grouping up.


    He cant knock down survivors in his frenzy.

    He gets instantly stunned when he misses one attack.

    He cant hit survivors that heve deep wound status.


    Outside of his frenzy, the legion has no chase power. And his frenzy is only strong if all 4 survivors are grouped up in one area. Splitting into two teams already counters him pretty good.

    If he hits 2 survivors with his frenzy, he still can only chase 1 of them afterwards. In this chase time the second survivor is already mended and sitting on the gen again. Because as long as legion is in frenzy, he cant even take an injured survivor down. And because of this you dont even need to heal against legion if you are good at looping. Again, no chase power against injured survivors.


    So hes definitely not to strong, but is he weak?


    In his frenzy, the legion can vault over windows and pallets almost as fast as survivors. Rendering them useless in looping.

    The deep wound takes 12 seconds to mend, thats 12 seconds a survivor cant repair gens.

    In frenzy, the legion can still grab survivors. Using this on vaulting survivors is a valid tactic.

    If the survivors still group up mend while you are in frenzy, you can get a knock down with almost no effort

    The legion forces survivors to heal and mend, winning time for himself to chase down injured survivors as M1 killer. He splits survivors up, so perks like prove they self are rendered useless and forcing survivors to quickly use up their medkits. He scares survivors away from gens, getting great value from perks like hex: ruin or merciless storm.


    With all this in mind i dont think the legion needs a rework. He works as he is intended to do. Working hard against groups of survivors but under performing a bit when they are splitting up (now even riskier because of the self-heal nerfs).


    But i still love your idea of a killer, building up stacks to strengthen his ability. A wild mixture of Deathslinger/Huntress, Nemesis and myers. Maybe you could flesh out this idea a bit and make a new post, suggesting your base kit for a new killer.

    Something like, The ferryman, ripping the souls out of survivors to strengthen his attaks.

  • This seems quite interesting tbh but I don't see the point in making it legion.

  • @fulltonon said:

    This seems quite interesting tbh but I don't see the point in making it legion.

    just what i said, better of as new killer

  • Lmao I think this is an issue on not knowing how to counter legion

    ps I main legion btw