Create a full animation for disconnections
In doing so, you can prevent the disconnected player from counting as 'dead' immediately, making DC tech FAR more difficult and much less consistent. Make sure it's reasonably long, 10 seconds at least, maybe 20 if they're downed, being carried, or in chase.
Rendering DC as a tactic useless should be a major goal, imo.
Comments
They wouldn't even need to create an animation, they could just reuse the time-over one.
True, but increasing the amount of time it takes is key. Trying to prevent DC for hatch type methods.
DC Tech wont work when they add disconnect bots in the summer