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Stradinius

Stradinius

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Stradinius
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  • @Raconteurminator said:

    They wouldn't even need to create an animation, they could just reuse the time-over one.

    True, but increasing the amount of time it takes is key. Trying to prevent DC for hatch type methods.

  • Then we'll complicate the math, eh?


    5 gens, 3 hook states

    6.6 percent per gen remaining max to 33% per survivor,

    2.2 per hook state

    No hooks: 6.6% increase per remaining generator.

    1 hook: 4.4% increase per remaining generator.

    2 hooks: 2.2% increase per remaining generator.

    If they DC between their second and death hook, assume it's a rage-quit, but they've been around in the game long enough, no buff.


    Not hard for a system to track basic numbers.