Feedback and Suggestions

Our team will be happy to read these!
  • while in the chase you can use it EZ and nullify the whole progress of the killer, you can even run to a crate while in the chase and get one out the solution would be: the boxes are only half loaded, the rest has to be filled by the survivor, and if you use the EMPs, the character should remain standing (so that it cannot be used in the chase), EMPs are fine but being able to spam with them is
    0 comments 51 views last activity
  • Trick Pouch - +6 blades (previously 4) Memento Blades - keep the same, remove the left/right different in blade throws Killing part chords - effect pushed onto Caged Heart shoes so you don’t have to run both, instead reload 30% faster when out of knives Inferno wires - reduces amount of blade hits to reach main event by 4 YELLOW RARITY Tequila Moonrock - decreases the knife penalty from m
    0 comments 11 views last activity
  • Made For This You were born to survive, and raised to adapt. Whenever you unhook a Survivor, take a Protection Hit or completely heal one health state of another Survivor, Made for This activates and you benefit from the following effects after being injured: Gain a 1%/2%/3% Haste status effect for 60 seconds . Gain the Endurance status effect for 10 seconds after unhooking or compl
    5 comments 121 views last activity
  • having a button to press to switch the current active item would be so nice to have because you currently need to drop the item to use the other one.
    0 comments 11 views last activity
  • Since the anniversary is coming soon, here is a solid build for gaining blood points Prove Thyself - Gen completion We'll make it - Unhooking survivors/healing Any means necessary - Gains 500 BP in boldness per reset, you can gain 10k BP in boldness in around 1 Minute 30 seconds. Perk of choice (SB/WoO/Deja Vu)
    0 comments 31 views last activity
  • Since you guys buy up horror licenses; you should make arrangements with musicians/bands to incorporate some of their t-shirt designs into the game to use as cosmetics. I would buy a Ministry or Nine Inch Nails t-shirt for every survivor I play.
    1 comments 21 views last activity
  • Why? I mean.... even if I can't play them I would like to level them up.
    1 comments 31 views last activity
  • @BHVR Here are my thoughts on the new killer and what tweaks I think could happen to make him a very good addition to the game. So far his design I think is pretty solid, he has a cool power which incentives a slight side objective whilst also forcing chases rather than holding forward etc. However, here are the things which I think should be changed: EMPS: Right now I think EMPs are still a
    0 comments 21 views last activity
  • give him a kind of basekit franklin's against emps, whenever he hits a survivor carrying one it will break, either that or give printers a kind of deadlock, where whenever an emp is used, all cases get block for 30 seconds or so, to stop survivors from literally chaining loops from case to case.
    0 comments 41 views last activity
  • Introduce Gestation Pods Firing a biopod at the ground creates a Gestation pod. Over 30s Gestation pods grow in size. During which, collision with Survivors will cause the Gestation pod to pop. After 30s Gestation pods gain collision, being able to block survivors. Sprinting Survivors that collide with fully grown Gestation Pods will also pop the Gestation Pod, but cause the Survivor to beco
    4 comments 61 views last activity
  • It's difficult to enjoy playing the Singularity when im unable to use my power for at least 66% of the match. Survivors ALWAYS have an EMP on them whenever i chase them, it really feels like the only way to properly use my power is PURELY in chase, and not for setting up cameras because they always get shutdown for a full god damn minute every time i use them. so why bother? it's frustrating that
    3 comments 41 views last activity
  • Not joking, his power is so fragile and overclock is 90% useless. I might as well play clown.
    48 comments 3,242 views last activity
  • Just wanted to take a second to appreciate the effort that's gone in to the new chapter. Regardless of the fallout from balance aspects of the killer/issues from new perks, there was clearly a lot of love put into it... and tbh the passion is very much evident in all the new chapters https://deadbydaylight.fandom.com/wiki/Gabriel_Soma https://deadbydaylight.fandom.com/wiki/HUX-A7-13 Just
    0 comments 21 views last activity
  • So you guys said you aren’t looking into decisive strike atm but when are you guys actually gonna buff the only thing useful against tunnelling made for this actually helps but we all know what’s gonna happen with that you guys will leave it for a month or two to milk every little bit of coin you can get out the chapter Nerf it and leave everyone angry you guys seriously need to buff decisive and
    1 comments 51 views last activity
  • Nerf- First things First, the EMP’s are way to constant can it have a decrease of the chance of the getting created instead of 90 seconds can it be 120 seconds! Also can it be slower to open the crate quicker by 4% and the distance at which the EMP can destroy bio pods and infections on other Survivors by a short bit. Also decrease the amount of crates on the map instead of 5 can it be 4 crates
    1 comments 211 views last activity
  • I’ve been trying for many hours now to get the ADEPT achievement for the singularity but time and time again someone disconnects and it doesn’t count towards the merciless score. Please change it so that they count as kills.
    1 comments 21 views last activity
  • Have the devs ever expressed any interest in a Scooby Doo release? Similar to Ash Williams, we could have a Chapter ##.5. Have Daphne and Fred as characters, then Legendary Skins for Shaggy and Velma. Maybe as a nod to Scooby give one of them a skin where they are in a Scooby Doo outfit? Or give a killer a funny/morbid Scooby Halloween Outfit. Also, instead of useless perks or op perks, we cou
    3 comments 61 views last activity
  • Don't nerf the new version of Damaged Syringe. Don't buff Adrenaline Injector to compensate (as nothing can compensate it). Just give the add-on a new effect now that you have the chance to. Something like this would be really nice, for instance: Reduces the recovery time of Tentacle Strike by 20% if it hits a Survivor. This would make Adrenaline Injector appealing, it gives it a unique
    5 comments 111 views last activity
  • • Nerf- First things first, the Survivors that use EMP’s are to constant can you make it so the EMP’s are slower to get like instead of 90 seconds it should be 120 seconds for it to be created, plus on the other hand it should take 4% slower to open the crate quicker. Also instead of 5 EMP Crates there should only 4 and should take about 1.50 seconds to grab a EMP from a crate and unable to grab
    0 comments 62 views last activity
  • The act of speaks for itself.
    0 comments 11 views last activity
  • So, in far too many situations I see myself being first hooked in a 2v1 scenario with 3+ gens to complete. Under such circumstances and if I judge fit, killing myself on the hook is the best way to provide my teammate a chance of escaping. But as I play mostly SQ, more frequently than not, the teammate will perform a rescue against my wishes as I need to fail 2 skill checks in the second hook sta
    2 comments 62 views last activity
  • I've encountered a rash of DCs lately. People seem to have little patience for a killer or map they don't like, or a match that's not going their way. Can we please up DC penalties to disincentivize this behavior?
    3 comments 31 views last activity
  • These are moreso changes dedicated to the EMPs to help Singularity. Nerf auto-generating EMPs from 90s to 105s Reduce available supply crates from 5 to 4, one for each survivor Increase the time to activate an EMP when held, OR only allow one EMP to disable a single biopod at a time. If the survivor has a biopod attached to them, the EMP affects both that and the nearest biopod in the environ
    1 comments 51 views last activity
  • I'm loving this combo. The risk reward factor is so exiliharating, and the 3%+9% vault speed makes my chases feel snappy and fast paced. some of yall are crazy, really trying to argue that staying injured isnt risky. rip this community has lost all brain cells.
    18 comments 341 views last activity
  • It is way too loud and drowns out all other sounds. It's as if you want to punish anyone that plays her.
    2 comments 22 views last activity
  • The problem is that since 'special items' have their own category, there is zero downside to grabbing an EMP pre-emptively, as soon as one is available. This gives the printer time to ready a new one, so by the time you've had to use your current EMP, another one is immediately available. I have not yet failed to have constant access to EMPs, and I have not successfully ported to a survivor beca
    2 comments 51 views last activity
  • add an account system so people can transfer the levels and cosmetics from console to pc and bring back old rift cosmetics for 1.5k auric cells so you still make money and people get skins that they couldn’t get before due to stuff like being on vacation and not able to play
    1 comments 31 views last activity
  • Hi to you all good people at Behavior :) Just want to make sure you guys saw this: https://www.youtube.com/watch?v=HJRBciai0EQ People are abusing a glitch on how Wesker power works to make these impossible shenanigans (slide obstacles). And YES, I'm a Wesker main and disgusted by people wanting to win with him by literally cheating. You could take advantage of him being disabled already and
    7 comments 491 views last activity
  • You could maybe also try the first survivor to kill the killer but every time the vampire killer is slayed by Buffy he respawns. Or just keep it like normal, it’s not like people got mad when Ash was added and there’s no attacking with a chainsaw or shotgun. It feels weird to recommend characters when there is no survivor attacking or combat, when that character actually does fight typically. Bu
    0 comments 11 views last activity
  • ain't no way yall actually think this perk isn't completely busted
    61 comments 1,562 views last activity
  • Things like age/birthdate/height? Just a small piece of information, don't think it would be hard to do and just for fun.
    0 comments 1 views last activity
  • Hello! I’m glad that after the PTB for 7.00 the amount of crates for the EMPS were reduced a bit, but after about a day and a half of playing as and against the singularity, I’ve noticed a reoccurring problem, EMPS are still to plentiful and can be used at times that completely deny the killer of the power and punish them for using it effectively. Against coordinated teams of survivors this kil
    0 comments 21 views last activity
  • After playing a day against and for the Singularity. I have come to the conclusion that EMP is still too strong. As soon as the first EMP appears, if the Singularity player does not put enough pressure on the survivors, then the amount of EMP is doubled. Everyone has in their hands and already ready one in a 3D printer. As soon as you infected one in the distance, he immediately uses EMP and take
    1 comments 41 views last activity
  • So his whole power can be completely useless if they just have emps? Look it's cool that you made the printers not as much but all they have to do is make one, pick it up, speed up the same printer and then boom they have two. So there's two possible fixes for this, either a remove the ability to speed up printing or make it so that if there's one that's ready for an extended period of time it di
    0 comments 11 views last activity
  • While I think hes mostly in a good spot, a few changes to the EMPs will be good. Now, there are plenty of killers who need more help then he does (Sadako, Freddy ect), but since they aren't likely to get changes ill foucs on him. Supply Cases dont print EMPs until the one they printed gets used, but in return, lower the print timer to around 70 seconds. Survivors have to interact with t
    0 comments 11 views last activity
  • I find it very confusing actually finding the survivors I tagged when I don't know from which biopod they were tagged. It's very difficult to keep track of where you are when you move from biopod to biopod, without extensive map knowledge or a very good sense of direction. Solutions could be either making the Singularity "wake up" looking in the direction of the last biopod they visited, or gi
    0 comments 11 views last activity
  • Mobility Killers ( Especially Hillbilly) get absolutely destroyed on the new map because of how cluttered it is, Ranged Killers suffer greatly due to how many line-of-sight blockers there are, Dredge suffers because a third of the map is a barren wasteland with no lockers, M1 Killers get destroyed by the sheer amount god pallets and vaults this map has, Cenobite suffers because of how gigantic
    18 comments 341 views last activity
  • A few weeks ago a new lobby design was implemented only for some players, where you can see your perk loadout at every point during the campfire/killer selection screen, and during the pre-game lobby. It's shown in the right of the screen, and you can see your character's name and prestige too (screenshot from a streamer who got it attached down bellow). Is it known when will this be available fo
    0 comments 32 views last activity
  • I am a strong supporter of DC penalty and I love it, but it needs to be turned off until the Wesker issue is properly fixed or the killer is killswitched. I have played 5 games today and 3 of them were Weskers abusing the bug and you literally can't do anything. Please, address this properly.
    Mod
    10 comments 241 views last activity
  • Made for this surprisingly had no changes from the ptb with all the discussion around the 3% haste bonus being an issue, however simply removing this and not adding something else would make the perk fall off quite hard. I suggest replacing the haste bonus with the ability to also get endurance when unhooking someone while injured, then the perk would be very useful for getting a teammate out of
    0 comments 31 views last activity
  • Even though the new chapter released,a pretty good one,the number of active players barrely went up. It's sad that we've come to this conclusion,but it's the culmination of multiple unfair and bad nerfs to survivors that has left 50% of this game's content drier than the Sahara. As it stands,only at night 00AM+ will I get bonus BP for Killer,if I get at all. This is isn't a good number for sur
    12 comments 181 views last activity
  • I got a few matches in playing against Singularity and I think EMPs are too plentiful. Since I now understand the Killer from playing a few matches playing the Killer, I found it too easy to disable the Killer's power as a Survivor. The power also synergizes well with Scavenger as I could use the 30 seconds to just grab an EMP, disable a pod by a gen, and restart with my new toolbox. That's not
    0 comments 11 views last activity
  • There are a lot of issues with Larry right now, most of which stem from EMP's being far too good. I'm considering making a post about some of my ideas on that, but I feel that the topic has been done to death. That being said, another issue I've found with him is his rather lackluster Deviousness point gains. Even after a full game, I'm barely getting half a bar. He either needs more Score
    5 comments 151 views last activity
  • I have prestige 61 atm and I want flans for the anniversary how long til the update where he's renabled because I want flans on him and it would be disappointing if he disable for like a month
    Mod
    1 comments 71 views last activity
  • I had to make this post because i saw some people complaining about how he's D tier, or how he's F tier. I disagree (No hard feelings) I've been playing him since PTB, and he was arguably strong even with the overwhelming EMP presence. Maybe the only problem he has is how disorienting the cameras are, but thats about it. "Lmao you're just low MMR, get good." No one knows their MMR, for all
    14 comments 231 views last activity
  • While I think EMPs are a necessary part of the Singularity's kit, they are too easy to get right now. You can Slipstream a survivor in chase and it gets removed in seconds with nothing you can do about it. Singularity has the potential to snowball effectively if they can build enough pressure, but if survivors get to a point where they have several EMPs along with several more ready to go in supp
    0 comments 31 views last activity
  • Perk is just downright weird, you practically have 6% boost on all gens across the map if you use it right, the perk should only highlight the closest 3 gens at spawn, you should not be able to complete a gen and get a boost on another one.
    10 comments 351 views last activity
  • Since everything about this chapter seems busted, write down any solutions you have to any of the problems you find with this chapter, which could be the killer, perks, or the map. Just give positive feedback and let's hope it gets better.
    6 comments 111 views last activity
  • Survivors have EMP 24/7. Survivors can pick up 2-3 EMP during chase making his power useless.
    10 comments 251 views last activity
  • All of his store cosmetics look more or less the same. His vest is always orange. Why would you do that? There is little to no incentive to buy any of his cosmetics, since they add almost nothing new. Why didn't you make recolors of his vest: green, blue, cherry-red, black, etc.? Look at Vittorio's release store cosmetics. There is so much varierty there!! Gabriel really got a bad treatment.
    3 comments 61 views last activity
1 … 468 469 470 471 472 … 1367