knifola
knifola
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- knifola
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Nope, live servers
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In succession, too. Multiple games in a row on the same map, with no offerings to be seen.
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@Aurelle said:
It's not. 3% movement speed is nothing. It's a weak and situational perk.
nah that's bait
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christ that's depressing, guess i'm just not gonna be playing for a week
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/370893/distortion-shadowstep
the sustainability of these perks are off the charts, is the problem. other than that i dont see that much of a balance/game health issue. they might run into a killer with 0 aura perks, a rock paper scissors kind of situation
Yeah, I could agree with that. I think they'd be much healthier if distortion didn't last as long as it does, or if shadowstep just reduced the overall time your aura could be read by a few seconds.
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@Eelanos said:
This whole thing reads like just a way to put the blame of gen regression on survivors.
Like, by the same coin you could argue that the constant fight killers have with the devs about reducing map size is the reason Distortion is so good and they themselves are the ones to blame about needing gen regression and tunneling.
Plus, you're parting from the assumption that people on average don't seek competitive advantages when playing videogames. "If survivors couldn't hide, gen regression wouldn't be a thing.". You know as well as I do that is not true. Every 1 game you play "fair" with your build, there's 20 other players going full meta, whatever that is at the time, meaning you just want an easier time with your build while still not adressing the main issue that's causing gen regression perks to be the meta in the first place.
You can justify the way you're playing as much as you want, but in the end you're just camping and using full regression perks and it's no one's fault. Camping is still a thing and currently gen regression is the best thing to run. You're doing it because you want to win. The end.
I will continue complaining about camping being an issue and maybe some day the devs will disinsentivize it so hard you'll start thinking "Well, standing face to face to a hooked survivor for 6 minutes for a grand total of a 1k and 0 bloodpoints perhaps is not the best way about this, maybe I do need to sprint across the map to actually try and find someone else.", but until then, and as much as I dislike it, you're free to do that.
This whole thing reads like just a way to put the blame of gen regression on survivors.
That's because partly, it literally IS. It also goes the other way. It's a positive feedback loop that eventually ends with everybody running the meta, even if nobody finds it fun. Why play anything else if you're gonna get BM'd either way? I'm saying that the discrepancy between gen-regression perks and literally everything else is insanely wide, and part of that is because things like aura-reading builds are so easily counterable by equiping on one perk.
"If survivors couldn't hide, gen regression wouldn't be a thing."
^This is a quote feature, right next to where you're typing, click the paragraph symbol; you can use it to point directly to where I said that. Oh wait! I didn't! That's why you had to just make a quote up out of thin air! What I ACTUALLY said is that if perks like distortion/shadowstep didn't exist, there would be more breathing room for other perks to shine better than they currently do.
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@SmolBlob said:
That would literally defeat a large point of the perk.
So a large point of a perk is that it can remove an entire part of the base killer kit without even being equipped?
As DH is used now, it basically hasn't changed. It's used to either greed a pallet, bait a swing at a vault, or gain distance if the killer decides to use their lunge (at which point you can DH on reaction). I don't think it's healthy for a perk to have that much power if it isn't even in play. It forces the killer to play in a way that assumes a 3-hit down is the norm, not the exception. In a game balanced around 2 hits equaling a down, the killer is always required to respect Schrödinger's DH.
All this to say, the very threat of a DH cuts off the killer's arms and forces them to play a game of shoulder tag with the chasee.
I don't even think the suggestion would be a flat out nerf either. Having a dedicated animation would show the killer "yes, this survivor DEFINITELY HAS DH," which would turn the mindgame of "does the survivor have DH" into "when will the survivor use DH, and how can I force it."
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the amount of 4k's ive gotten just to earn 0 pips is so stupid
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one game i had a survivor running boil over flame me for "holding the game hostage" while i let him bleed out in a spot he could have wriggled if i had picked him up. all i'm saying is, killers get blamed for being toxic or w/e when all they're doing is playing to win.
The trickster facecamps? oh no! if only there were a primary objective your team could take advantage of!
the trickster spams knives into you? oh no! if only a teamate was smart enough to wait till he goes to reload to rescue you
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still waiting :/