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knifola

knifola

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knifola
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  • I keep getting the same maps over and over again, even without map offerings being used. I had thought that this was made impossible, or am I just getting screwed by rng?
    5 comments 51 views last activity
  • These perks are a problem together. Take this scenario: You start out the game with a pretty fast chase, you get your first down before the first gen pops. Great! One problem. You downed them under a pallet, and you know there's another survivor nearby. What do you do in this scenario? Of course, you can't just pick up, because then somebody will come pallet save. So, you go and chase the savio
    3 comments 41 views last activity
  • ain't no way yall actually think this perk isn't completely busted
    61 comments 1,562 views last activity
  • Don't know why getting a hit after vaulting a pallet as wesker is so inconsistent. The fact that survivors can just completely ignore it is so frustrating.
    4 comments 251 views last activity
  • I've literally only gotten mothers dwelling today. It's so frustrating. I hate this map. No map offerings, just incredibly awful luck for an absolute dogwater map with no fun tiles for wesker. Literally 5 out of the 6 games I've played today have loaded into this map.
    3 comments 81 views last activity
  • Preface Now, I try and play the game in a way that's fun for everybody. I tend to avoid tunneling or camping, because those just aren't very interesting ways to play the game for me. Chases are where the game is the most fun, because I'm actually able to interact with a survivor in a way which I can mind-game and out-skill them. Because of this, my builds on killers are usually designated to hel
    26 comments 1,241 views last activity
  • PC. When holding a hatchet up as huntress in a public match, I couldn't walk up the stairs to the main building. Could do it without holding the hatchet. Lost the chase. Staircase was the front of main, leading into the long pallet loop.
    2 comments 42 views last activity
  • I've seen a lot in response to people wanting higher tier addons on certain killers (i.e green engravings, cigar boxes, etc) to keep prestiging, but does anybody have any actual numbers as to how prestiging affects bloodweb offerings post prestige-update? I'm not sure if somebody's done any testing on this. Also, if any devs happen upon this, why would it be obfuscated from the start?
    0 comments 12 views last activity
  • What's even the point of a DC penalty for survivor players if they already have a "give up" button in the form of letting go on hook? Survivors are able to leave the game whenever they want with no penalty, while killers are forced to just wait it out. If I, for example, were to get sent to Lerys while playing Billy, the only option left in order for me to not have a really bad time is to just a
    0 comments 91 views last activity
  • I know the meme is "Nurse was OP, so we decided to nerf Billy," but seriously, why have the devs refused to change anything related to Nurse, but so easily nerf killers who don't need it? He's recieved both short ends of the stick, with mediocre addons, only 3 or 4 of which are useful, and a basekit that has one of the highest skill ceilings in the game and is in my experience considered very fai
    7 comments 131 views last activity
  • Why can you "play too perfectly" as some characters as to not get a "perfect" game. Why is that a thing. Someone explain to me who thought that was a good idea. I want to know which bright mind on the development team decided "oh, clearly, if you end chases a couple seconds after they begin as billy with your chainsaw, you aren't as good as a billy who M1s and doesn't use his ability at all!" Ma
    6 comments 131 views last activity