Feedback and Suggestions

Our team will be happy to read these!
  • Forced Hesitation shouldn't work against Survivor's under any 'conspicuous action removes' effect. Currently you can facecamp and hard tunnel with a slugged hook trade, and still be rewarded. If the Survivor has OTR/DS/basekit BT/etc., they should be immune to this specific effect, to prevent intentional tunneling off hook.
    0 comments 51 views last activity
  • I made a poll corresponding to the title. Share your thoughts. Dova Landing's palette is nice, but it's a mess to look at and gives me a headache. It plays horribly cause it's cluttered to hell. It's not even a jungle lol. Why would BHVR green light a jungle -- a dense forest -- when the community has backlashed against cluttered maps? The hitboxes of the plants and boulders are Garden of Ed
    1 comments 22 views last activity
  • With the buff in today's update to the Damaged Syringe addon, it is now strictly better than the higher rarity Adrenaline Injector addon: This could be fixed by simply switching the rarities of these two addons.
    3 comments 81 views last activity
  • Something that does not get addressed enough is generator speeds. Prove thyself can knock 30 seconds of a gen without a toolbox. While some killers struggle with map pressure it feels like gens pop way too quickly. The new scavenger perk is extremely concerning as it allow toolboxes to be replenished. Coconut made a video covering this, while there has been an added slowdown, using the toolbo
    34 comments 1,021 views last activity
  • Emps are still a problem with the new killer. it makes him feel so bad to play because its like everyone has one. I couldnt play more than 4 matches with him because every single one I basically had no power but cameras. my suggestions are : when two survivors grab an emp the other emps in the boxes are paused until one of the 2 are used. reduce the emp size slightly reduce the time the pods
    5 comments 81 views last activity
  • Basicly the what the titles saids. mostly preventing game breaking or problematic combinations I can name 1 combination: "call of brine" + "overcharge" with like a few patches back, or this combination on the skull merchant with the current situation why? because nerfing or buffing certain perks might weaken already "weak" killers or make "strong" killers stronger, with restrictions you don
    3 comments 61 views last activity
  • He is a solid killer, but he is very reliant on perks and survivors being trash. His power can easly shuted. You either spend time setting up infrastrucure or chase/down. But you have to do both. You start a chase - infect - survivor uses emp - you are have to do that again unless you like playing m1 clown. Am i missing something?
    2 comments 61 views last activity
  • Those to maps are so one sided in favor of the survivors its just unfun. those second floor gens that are literally right next to a safe window are assinine... why not just give free gens to the survivors while you're at it? those maps are absolutely horrendous.
    49 comments 681 views last activity
  • This discussion has been moved .
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  • Problem with her power: 1. Lack of chase potential 2. Lack of stealth How to fix chase power: -transition time should be 0.7s (This would fix an unfair advantage to survivors who leave the tile when Pig crouch) -Workshop Grease could be basekit because of same reason -Ambush Attacks could break pallets and breakable walls like with Demogorgon (This would fix unfair advantage t
    5 comments 101 views last activity
  • The headache-inducing parts of the new map weren't fixed... 1) Why is the map so red? Trying to track red scratchmarks and red pools of blood, on a red map, is a recipe for eye strain and headaches. The map colors should be ambience only. Map colors shouldn't be a game advantage for survivors, by causing so many headaches that the killer can't function well. 2) Why does it seem like some of the
    0 comments 31 views last activity
  • Revealing cosmetics aside (the only thing people like about her), she has got to be the most annoying killer to face in solo queue. She has Freddy's absurd lunge, killers always run Save The Best For Last on her making the perk seem overpowered (as well as Sloppy Butcher), she shuts down any loop which forces M1s every single time with just a flick of her wrist, she is a 4.6 m/s killer which rank
    10 comments 151 views last activity
  • I normally don't get that annoyed by tunneling and camping killers. It's a way of life now. However, the game I just played is definitely an exception and I'm pretty annoyed. I discovered the hard way while being tunneled by a Deathslinger that he can immediately spear you with his speargun after you get unhooked and then just hold you in place until the Borrowed Time status wears off by not re
    10 comments 271 views last activity
  • Before you think I am a killer main: I am not. The problem on this map is that it is small on the one hand, but has an incredible amount of safe pallets back to back. Even Midwich (which spawns roughly the same amount of pallets) is less of a pain because there are not many easy ways to switch between floors. Even unexperienced survivors can easily loop here because everything is so safe. E
    12 comments 231 views last activity
  • After buying the DLC, going through the bloodwebs of the new characters without the auto-purchase button just felt annoying. After unlocking the auto-purchase button on one character, it should just be available on all characters.
    0 comments 21 views last activity
  • I'm a huge Parasite eve fan and I would like to know can we get Aya and Eve from the Playstation one game Parasite eve for a chapter
    3 comments 41 views last activity
  • But going up against a killer with mobility makes this perk useless, ds isn't op at 4 seconds and the nerf was overkill
    18 comments 381 views last activity
  • Something is wrong with Wesker's lunge distance. i.e. With a ping of 58 (which i think is decent)... Wesker lunged towards me... his lunge stopped a full yard away from me... aka, it didn't reach... but then all of a sudden, the game stepped in and said "close enough" and then Wesker re-animated into me, grabbing me by the throat and all... WTH. I know some people might think "he just did hi
    1 comments 51 views last activity
  • As much as I think the shrine needs a bit of a rework (I am waiting for soulguard since the release of that chapter) I know that its not very likely, yet still a good source for my friends that are new ish to the game to get some valuable perks when the draft is good. But with so many Charakters being available the game is not very beginner friendly and I really do my best in teaching new pl
    0 comments 31 views last activity
  • What if every challenge would be combined, like it was in short halloween book: unhook N times or hook N times repair N gens or kill N survivors etc. Even my favorite, the "single match" ones. For example: hook 4 survivors in the basement using perk "bla bla bla" in a single match / unhook 4 survivors in a single match using perk "bla bla bla" I wanna howl, scream and wail how UNFUN
    4 comments 31 views last activity
  • I am sure there is a way that the Devs can know whether or not someone went into the menu and chose to Disconnect, or if they didn't. If someone's internet gives out, or the dbd server has a blip and disconnects people.... there is no excuse for why those people should have to suffer a disconnection penalty. Frankly, the game should have a system in place to show whether the person disconnecte
    Mod
    8 comments 481 views last activity
  • So when you match up can you make it so as a Survivor you can see your teammates perks, the perks will be shown though the Survivors POV for a Survivor like “Dwight” the perks will be small and on the left or right side of the Survivors character model it will be shown color wise/tier wise and will be displayed in a line from the top to the bottom next to them. It will also be able to get into a
    2 comments 71 views last activity
  • Hiya, you all. If I am the last survivor and haven't ever been hooked, I don't even have the 3 chances to unhook by myself, that I would have had before being the last one alive. We survivors need the release of anti-campers measures desperately.
    1 comments 21 views last activity
  • You need to repair 6 out of 8 generators It might solve the problem (genrush)
    5 comments 61 views last activity
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  • Jane has always been an interesting character in the entity's realms and received a lot of attention upon release her cosmetics are always stunning but despite her having such a cool and body-inclusive character design, her perks never really got any love from the devs. Head-On is without a doubt her best perk and has been showcased in many meme builds but even then, it is HEAVILY outclassed by
    11 comments 633 views last activity
  • My question: Is there anything hindering for this suggestion to come in the game? Should the poncho look more different, to be able to enter the game? Should there be any other way to alter this suggestion? This set is another style, already looking hurt. We don't have many of these sets. And all original characters should have a hurt hurt cosmetic set that is three sets. Upper body, legs and h
    0 comments 11 views last activity
  • Hello, I suggest this outfit for Claudette Morel. Originally this was for the contest on twitter. But found out not all countries can enter the contest. I would love other people to like having this outfit. From the rift for free, or buy it in the store. Or another achievement. "Adaptive into the wilderness" is what I call this set. It is planned to be three pieces of cosmetics. One head, a
    0 comments 22 views last activity
  • Has this always been a thing or is it a bug? I'll activate BM on a generator I'm repairing and then the killer will hook a survivor and trigger Pain Resonance on my gen from across the map and my BM will go off, noise and animation and everything, then I have to repair to get it again.
    4 comments 71 views last activity
  • I know you guys can track basically everything in the game. Dont think it's fair if you get tunneled out of the game you depip even if you get lucky and run killer for 5 gens still depip. Maybe if you're in game less than 5 minutes no depip or just detect how long someones been in chase versus how long the match has been going, i know you keep track of both of those, not too hard. (Tunneling is
    3 comments 51 views last activity
  • Applause to the UI team to obstruct the Play button 👏
    0 comments 21 views last activity
  • Hi all, Let me preface by saying that nothing I am about to say is new. I little bit of background: I have been playing DBD regularly since the Silent Hill release and have had not much reason to complain until the last year or so. I play about 40% solo survivor, 45% swf (2, 3 person) survivor, and maybe 15% killer. I am a better-than-average looper and regularly take killers for 2-3 gen runs.
    3 comments 31 views last activity
  • This would be a very simple solution to solve both Gen Regression and Gen Rushing at the same time, which I'll call the "Difficulty Adjustment" mechanic. If the Killer is currently not running any perks that cause Generators to regress, the repair time of Generators is increased by 20 seconds. For each Survivor currently not running any perks that cause Generators to progress faster, the rep
    2 comments 51 views last activity
  • Please, prestige has become a tool of harassment and conditionates a lot of players to either target somebody or directly dodge lobbies, etc. Also many people just use it to insult and attack other players post game saying "you're too bad for the prestige you are" and that sort of comments. Please, let people who just want to play peacefully and love one character just for themselves enjoy the ga
    0 comments 21 views last activity
  • Could you please tweak a bit these annoying survivor perks? ·Adrenaline is super broken and unfair in SWF groups where basic m1 killers can't compete at all (4 adrenalines) specially when paired with genrush perks like multiple Prove Thyselfs, Resiliences, Overzealous, Hyperfocus, etc. NOED is useless nowadays and you can't counter multiple adrenalines with it (the Hex will be cleansed before
    16 comments 531 views last activity
  • Camping is an important strategy for killers to secure kills and commonly used on some killers such as Bubba. I suspect almost no one will play Bubba after the camping nerf. Camping is effectively dead with the nerf and killers need to be compensated for this as it's a large nerf.
    83 comments 2,091 views last activity
  • I literally just had someone sit at shack window and stare at me crouching and I couldn't hit them. This isn't "counterplay" it's just abusing broken hitboxes and makes his ability, which is already fairly easy to dodge and punishes you heavily for missing, unusable at every single loop. I refuse to believe this is intended, especially considering you already have to hit people 3 times to down th
    7 comments 501 views last activity
  • When a player with hides in a locker with head on, lockers aura should be seen by other survivors. SWF already has that information, so it doesn't effect them. But solo survivors needs this change.
    7 comments 71 views last activity
  • I have no issues with this perk telling the killer where everyone is in the beginning of the match (even though a lot of the time, a survivor may be idle, not noticing the match loaded yet)... but I have an issue with them being able to see the auras of the survivors for an extended period of time. Not only does the Killer know where the survivor is, but the perk also makes it so the survivor c
    3 comments 51 views last activity
  • It's just becoming unfun to play Killer at this point. Gens just get done way too fast. Even without a BNP I just had a gen pop in 30 seconds, and then the next gen pop in less than a minute of the last. I don't even have time to do anything about that. And then because gens are so fast you are forced to take a chase for 10 seconds, then drop it to go pressure gens or you just lose, but you lose
    6 comments 181 views last activity
  • I am tired of playing against VPNing killers with bad ping making them hit me from across the planet. You should be thrown out of the game as soon as your ping hits a certain threshold.
    0 comments 21 views last activity
  • Unoriginal and repetitive perks that need complete reworks to be interesting and make players want to use them: Collective stealth, Power of two, Friendly competition, Emphatic conection, Reactive healing, Scavenger, Quick gambit, My lucky star, Scene partner, Up the ante and Troubleshooter. _ This is not happening : now also works when healthy. Reduce the bonus from 30% to 25%. Technici
    13 comments 530 views last activity
  • I can't stay on a certain prestige because the bloodweb forces me to continue and there are some really cool prestige numbers that i would prefer over others or the p100. It would be nice to have a list, going from 0 to your current prestige on the character, in which you could choose what prestige number you want to show (0 showing no prestige emblem). For example: if my character is prestige
    3 comments 31 views last activity
  • I have no words. I moved to PC last year from console. I spent about 1,300 hours on console and an extra 1,300 hours on PC. Why am I getting these survivors? I looped the killer for a solid two minutes and the last survivor was con
    4 comments 61 views last activity
  • With the recent change that lets survivors wipe away traps without needing a flashlight, Hag has become a lot more challenging and difficult to play. The main problem is that you can't tell when and where a trap was removed. Flashlights used to give you a notification when a trap was burned away but now I frequently find myself in a position where the traps just quietly disappear without me being
    0 comments 51 views last activity
  • The current system is not a ranking system. It's a bloodpoint reward system that rewards you for playing the game on a regular basis. With that being said, why are we still losing pips? They no longer serve a purpose. Trying to get what I can before the reset on Tuesday and it's SO stressful with the constant loss of pips
    6 comments 171 views last activity
  • Please BHVR, I implore you: do away with the antiquated de-pipping system. Its one of the major sources of salt in the game and THE reason why I sometimes really consider quitting. Whats so "fun" or "interesting" or "motivating" with this system, that you hold into it like a madman, while every day people ask you to change it? Many players express the utter frustration of being one pip away fr
    4 comments 51 views last activity
  • There are any plans to fix the Pig posture in any future update? She looks so much better in the second photo, fix her posture pleaseeee <3 its just way similiar with the actress too
    2 comments 51 views last activity
  • How're you giving out bans to offenders? Give us a tool like match replay to determine who they are!
    3 comments 61 views last activity
  • I feel like if Made For This can give a 3% speed boost for something that occurs naturally throughout the course of the match, Dark Theory can afford to give a boost higher than 2% considering you have to set it up first and then only applies to a specific area of the map. I really like Dark Theory as a concept but in its current state it just doesn't feel strong enough to justify running.
    15 comments 401 views last activity
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