Feedback and Suggestions

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  • A killer that is alien like and it power allows it to at some point in the match make its self a distorted survivor temporarily and tricks survivors
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  • Really simple. Map offerings should have their likelihood of bringing you to a realm reduced. I'm not sure why this is even in the game the way it is. It says "increases the chance" but it increases the chance by 9,999. That's not a chance and frankly it's insane. It should be at most a 50% chance . Back when there were yellow offerings it was an increase of 5. what even is that gap??? It sh
    4 comments 71 views last activity
  • Gamemodes 2v8 - two killers eight survivors Perkless game mode - no items and addons either Random Game Mode - perks and items/addons are generated randomly when the game starts (instead of offerings you see your randomly generated build. In this gamemode you can have all perks, whether you have the survivor or killer unlocked doesn’t matter.) Casual Gamemode (?) - Seperated from ranked; for
    0 comments 31 views last activity
  • We all know how OP the nurse is. I think the nurse should only have 1 blink which actually requires skills to pinpoint the survivor, if you guys noticed, most nurses get an easy kill with the correction blink (second blink). What do you guys think?
    Mod
    7 comments 191 views last activity
  • i have notice a lot of gen highlighted perks have the same colors which is yellow and white. Sometimes from both sides killer and survivor you can never tell which perk is which until you see how it plays out. There should be different colors for gens. Wiretap Blast Mine Call of Brine Discordance Surveillance Tool of Torment Repressed Alliance Deadlock etc. maybe different colors like a light blu
    1 comments 31 views last activity
  • The survivor's Tier 3 insanity should be lowered back to Tier 1 or 2 after being hooked by Doctor. This is inline with Freddy, where the Survivor gets awoken upon being hooked. Changing this just makes sense, and it will stop the infernal noise that the survivor has to suffer through, while on hook. This will make the doctor slightly less annoying to play against. Only slightly, but any impro
    2 comments 51 views last activity
  • The Reddit AMA today highlighted that basekit Unbreakable will not be coming to the game, but maybe a compromise could be made against some of the more toxic styles of excessive slugging. I propose that if two slugged survivors that are fully recovered are next to each other, they have an option to pick each other up at the same time. For additional balancing, this option can appear after a d
    4 comments 81 views last activity
  • Since in the qna they've confirmed to get more mobile cosmetics, this is what I wish to come. Obviously not expecting all these to come since they mention 2 for survivor and 2 for killer. But I really want Sadako's to come since it's not common for a lot of licensed killers to get new cosmetics .
    18 comments 834 views last activity
  • As it stands, there is a massive increase in players suiciding on hook to get out of matches they decide they don't like. Since this is just avoiding the DC penalty, is there any plans for punishing players who do this?
    10 comments 151 views last activity
  • Can you guys fix Decisive strike back to 5 seconds and or add a bonus like make no noise and leave no blood trails or scratch marks for 5 seconds as well. Because I really got upset that I got tunneled out of a match🤦🏽
    3 comments 51 views last activity
  • The trickster's power advantage on outdoor maps as opposed to indoor maps is massively different. On outdoor maps it seems almost impossible to avoid being hit by his knives. I've even been downed by the knives before the sprint burst was over from the first wounded state. He simply throws them too fast. Trying to dodge them in the open feels pointless most of the time when he can just spam them
    16 comments 582 views last activity
  • Now that the devs have confirmed this is a possibility and they are still early on the process might as well try again to throw my ideas/concepts in! while obviously not perfectly balanced, I do think these would fit thematically into the game without breaking the game (when implemented correctly) Survivor Items (click for link to forum thread): Pie
    16 comments 711 views last activity
  • Light in the Fog (Perk icon will be Puppers's drawed version) The only perk which Survivor and Killer both shares. Perk Description = You found light in this dark and corrupted world. Is it really possible to find hope in place like this? Looks like, yes. This light is strong and gives you hopes for getting stronger. Get stronger and fight harder! Whenever you have this perk, you will get
    10 comments 291 views last activity
  • This Haddie perk is interesting but is hardly ever used. Lots of reasons can explain this: wasting time to activate it only decent effect overall (sufficient in my opinion) can backfire badly if the killer brought Pentimento (main perk cons) easily deactivated (losing one health state is enough) can only be activated 5 times max over the whole survivor team Given all these reasons, this
    5 comments 191 views last activity
  • Every time i play on this map it aggivates me so much because I can't get anything accomplished. The killer can tunnel between every generator so quickly because the map is just so small. If you're not having this problem tell me because every time I play this map i'm doomed to fail. The hooks are to close to everything and its impossible to wiggle out especially if your team has the iq of an ant
    5 comments 101 views last activity
  • I don’t know if this is something that can even be fixed but there is an extremely noticeable input delay when playing Dead by Daylight on the Steam Deck that makes the game feel really bad to play. I tried using my Xbox controller because that’s what I use on PC and had the same issue so it isn’t the Steam Deck’s controls specifically but rather some issue with the game communicating with the co
    0 comments 121 views last activity
  • Seeing a lot where "Alert" goes off, but nothing can be seen.... because the killer is in their stealthy state. i.e. Wraith is invisible, Michael is in Tier 1, Ghostface is ghosting, etc. Alert is designed to show the killer's aura when they kick a gen or break pallet (or door)... That's not very stealthy. Therefore, I believe Alert should still show the Killer's aura even if they are in the
    1 comments 41 views last activity
  • When you are vaulting back or just vaulting while the perk is active (silent vault), you still make the noice because your character will do a sound when they vault. If the Killer is close to you (usualy the case), they will hear your voice and will realise you are vaulting back and simply just turn fast back and hit you. Just happend to me as well. I think the perk should make you silent while v
    1 comments 191 views last activity
  • Hearing the anger in their voice sounds amazing and want more.
    6 comments 201 views last activity
  • You just love to see that as first thing when game starts... How can totem spawns be so bad in this game? They are not big, it's not hard to hide them. Hey, there is key item connected with whole perk, let's put it in front of everyone to see it.... Even my dog knows how to hide better. What's even point of totem hunting perks, when you see it glowi
    14 comments 171 views last activity
  • Please apply the same gravity rules to Killers as survivors have when jumping off of a highpoint. The player basically goes straight down, while the Killers seemingly fly 10-20 feet out. i.e. Survivor with Balanced Landing jumps off a structure at certain point with Killer behind them, but not close enough to swing yet... Survivor lands and balanced landing starts, 1-2 seconds later, here com
    3 comments 101 views last activity
  • Hi this will be my first post and am not sure how to navigate to search for topics to see if this has been posted before. My suggestion is to add some clarification to both The Legion and The Twins power information. Currently there is no mention of not being able to see scratch marks whilst in Feral Frenzy or controlling Victor. Although this is something small that you might eventually figu
    1 comments 21 views last activity
  • The fact that the original Texas Chainsaw Massacre 2 is referenced in both Leatherface's power, addons and perks should mean that DBD's license for the IP also covers the original sequel, meaning Leatherface's outfit from Texas Chainsaw Massacre 2 should be possible to bring into DBD. After all, the names Bubba Sawyer, Drayton Sawyer and Nubbins Sawyer didn't exist until the sequel and yet they'
    2 comments 151 views last activity
  • If all survivors activate the suicide button within a game then the match draws and nobody gains points.
    5 comments 61 views last activity
  • ~Hex: Despair~ If there is at least one dull totem remaining on the trial grounds, Hex: Despair activates on a random totem each time a survivor is hooked for the first time. The hooked survivor suffers from the Cursed status effect and the generator with the most progress is blocked. If all generators have an equal amount of progress one is selected at random. While cursed the hooked survivor
    6 comments 122 views last activity
  • It's annoying and unfair to outplay the actual killer, but be zoned or hit by AI guards so easily/often. The guards either shouldn't be able to chase you if you're in chase with killer, or needs an extremely long cooldown after a successful hit either by the killer or by the guard during the guard chasing you. The knight and the skull merchant are 2 of the most Zzz killers right now, at least sku
    0 comments 41 views last activity
  • I don't understand why in the recent AMA you outright shutdown the possibility of emotes, the game could really use more interaction. You acknowledge the request for such a feature, and you could make money off it easily. So why not? Please put them into your plans!
    13 comments 221 views last activity
  • Can you make a skin for the trapper in a business suit? You could do different variants and change the colors. With some formal/ceremonial masks as well! Just wanted to ask. I'd love for some formal suits to be added if you get the chance. [Not my normal type of post I know, It was just something I was craving.]
    0 comments 21 views last activity
  • How are we losing a game to a basement camping Knight? How are healthy survivors getting grabbed whilst unhooking? HOW ARE THESE SURVIVORS WORSE THAN AI? HOW AM I PLAYING WITH SURVIVORS WITH NO HEADSET? HOW AM I MATCHED WITH SURVIVORS THAT CANNOT DO NOR COMPREHEND SIMPLE THINGS? HOW AM I SEEING A FENG WALK RIGHT PAST ME INTO THE KILLER EVEN THOUGH THE HUD AND TERROR RADIUS EXISTS FOR A REASON TO
    0 comments 41 views last activity
  • Would it be so bad to add a way to stop the killers from attacking if they are in the same area too long? Survivors get a penalty for every little thing, and we are not allowed to stay in the same area, god forbid. So why are the killers allowed to sit and camp hooks and generators or they stay circling the same few feet like a try hard. The killers already have too many over powered abilities as
    9 comments 131 views last activity
  • A button to instantly spend a bulk amount of bloodpoints on the bloodweb. Personally, for me, I don't care what items I receive or perks. I'll take random stuff based on a loot table instead of trying to slowly click through a slow bloodweb. Also, could implement a feature to prioritize getting more flashlights, medkits, or certain offerings with the auto bloodweb button if you didn't want comple
    1 comments 61 views last activity
  • Sorry but if dbd becomes a the quarry, little hope etc and until dawn game I can't. This game would not fit and would not look right, I love those games I do but this game, DBD is unique in it's own sense, sorry could I see Claudette making decisions and using which button to quickly push for the righ way and all the endings? No. DBD leave it alone. I love those games how they are, if this game
    5 comments 141 views last activity
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  • I see a lot of talk about bad map design, but I think it's best to get into some specifics with bad map design. What makes bad maps so bad? For Killer at least, some are extremely pallet-dense, extremely large, have very strong pallet loops, have an abundance of strong tiles that can easily chain together, or have poor visibility (Looking at you, Toba Landing), but what I want to focus on is win
    0 comments 21 views last activity
  • Because of the 3-gen meta, Call Of Brine was nerfed into oblivion (it only regresses an extra 4 seconds ) and I don't think BHVR will be able to buff it without a rework so here's an idea: After performing the Damage Action on a Generator, Call Of Brine activates for 30 seconds. The damaged Generator regresses at 50% of the normal Regression speed and its Aura is highlighted
    16 comments 362 views last activity
  • so i've been thinking about a few perks that could need a buff/nerf/Rework so lemme know what you think Babysitter/Guardian (Rework) After performing the Unhook/Kobe Action the Unhooked survivor becomes Broken for 30 Secs after these 30 secs ran out the unhooked survivor fully heals [The No Scratch Mark/Blood pools effect should be put into basekit BT] Second Wind/Renewal (Buff) After Bei
    1 comments 32 views last activity
  • Hey just wondering if there was any plans in the near future where the trophies from the PS4 version could all be transferred over to the PS5 version. It would be so dope if yall did cause for myself I almost have it platinumed on the PS4 and now I have a PS5 and have the game on that but it's a real let down that I would have to start all over. The only trophies that transfered over were the pre
    3 comments 211 views last activity
  • Dead By daylight is a formidable game but something need to be in your game: 1- Replay system 2- Sounds and quotes for survivors cause we are actually sick of hearing just screaming and sighs so Please add them :3 3- If you want to get a good review then Behavior needs to add servers in south/north america, Middle east, Asia, Australia etc Thx for a such a good game So good so far
    1 comments 21 views last activity
  • So as of this year, we've had Friday the 13th the game die and now VHS (AKA Video Horror Society) Both games that are not preserved with vs ai modes. So once again, I am BEGGING you BHVR to implement a VS AI mode with progression to the rift and tomes. Quite literally bots that use randomised outfits, survivors and killers and perks. Player killer vs AI survivors Player survivors vs
    3 comments 161 views last activity
  • edit. I put this in the wrong topic in Creations. If mods see this there, please feel free to delete. I thought I'd have a go at reworking the add-ons to make the playstyle more diverse. Some items kept the effects, a few merged or adjusted and some were reworked to both fit the theme of the item, as well as offer some new and (hopefully) useful effects! I'd be interested to hear what you th
    0 comments 42 views last activity
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  • What if there was a new perk that allowed survivors to be undetected from the killers items for 40 seconds. Then have an exhaust effect for 60 seconds. For example if you’re going against the skull merchant you’d be undetected for 40 sounds while in the drone range. It would help a lot with being 3 gen with a lot of killers and the new killer coming out.
    0 comments 21 views last activity
  • It would be great if we could have new tips on the loading screen.
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  • Can we possibly get an additional audio setting for in game music(not just Menu Music)? It'd be nice to be able to lower this when playing against killers with loud chase music, Nurse's new chase music for example genuinely gives me a headache.
    11 comments 331 views last activity
  • I think a healthy way to immortalize Max in dbd and accurately portray his fight against ALS and his strong character and work ethic, would be to make a dbd style portrait of his face as the resilience icon. As much as I'd want a cosmetic for Dwight, or memorial on his favorite map. People being awful would ruin it. I hope a dev sees this
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  • With each chapter new survivors and killers joins the game, with 3 perks for each and now we have so many perks to choose for. Only 4 perks makes it no one uses the new perks unless they are OP. We have variety now with latest nerfs and changes to perks. So maybe we can use 5 perks now? Or make it like each survivor and killer has extra one perk slot for one of their OWN perks. So each survivor c
    0 comments 31 views last activity
  • Hag is an interesting killer with plenty of potential. Nobody however tries to master her. All the do is spam traps near an hooked survivor, preferably in basement, leading to very stale gameplay. Why is it an Artist cannot set up birds next to an hooked survivor but an Hag can? Makes no sense in my head.
    12 comments 401 views last activity
  • When can killers get Christmas sweaters? And can we get santa hats for all original characters similar to how we got crowns?
    4 comments 111 views last activity
  • I understand why the hook mechanics are set up the way they are, and this might be the most controversial change suggestion ever (or just a moderately controversial one with a side of audacity), but going automatically from stage 1 to 2 on hook shouldn't happen anymore. All it does is enable camping and punish solo players for their teammates deciding to abandon them, or just not being smart or
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