The knight needs changes
It's annoying and unfair to outplay the actual killer, but be zoned or hit by AI guards so easily/often. The guards either shouldn't be able to chase you if you're in chase with killer, or needs an extremely long cooldown after a successful hit either by the killer or by the guard during the guard chasing you. The knight and the skull merchant are 2 of the most Zzz killers right now, at least skull merchant is seeing changes but the knight also needs some. Knight players don't have to bother learning to better chase cause their AI can do most of the work... that shouldn't be how it works.
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