Feedback and Suggestions

Our team will be happy to read these!
  • I've realized that as a Nurse, i have been going to Coldwind, a LOT. It could have been just the fact that i "feel" like it, since i really hate the map, but i decided to count it anyway. Here were my rules: I will only count the games i have as Nurse I will only count the games where there are offerings (Any map, including Coldwind) Very simple. So far? Not good. Not at all. Its horrible
    3 comments 31 views last activity
  • Can we get more buzz cuts in please? No where near enough considering the roster we have
    3 comments 31 views last activity
  • it only takes 1 minute for a survivor to die on a hook. It seems to me that it is enough to simply increase the dying time to at least 2 minutes. it will not be profitable for the killer to simply stand at the hook and he will be forced to look for more effective tactics
    3 comments 41 views last activity
  • Its been 6 months waiting for this request but i guess the devs are temporary busy to look for this request because i think in my opinion that this request has low priority. Is it?
    0 comments 21 views last activity
  • snares could work to teleport too.
    0 comments 11 views last activity
  • Maps are great for solo information, but sans comms it's hard to disseminate that information to other Survivors. I propose a buff to fill in that comms gap and to give the map some team-play interactions: Place Marker Action Press the Active Ability Button while channeling the Map to place a Marker of Light, consuming 4 charges. While not being chased, standing near this Marker gives the
    0 comments 11 views last activity
  • Not a single killer is this game is far above or below the desired kill rate. You only citing the kill rate as an argument however, makes me feel you do not understand this killer. People want changes regarding Trapper because of his gameplay. It makes no sense Trapper has to go around the corners (!) of the map to pick up traps and can only set them up
    12 comments 161 views last activity
  • I get why they have it loud, they want it to be difficult to pinpoint survivors that are out of your LOS, but it’s so loud that most chase themes are grating and distracting. Turning down the chase music for both sides would be such a simple fix, it actually allows Killers to track using more than scratch marks and faint grunts, and allows survivors to listen for the killers sounds / footsteps.
    3 comments 231 views last activity
  • I 100% understand it's just a mechanic but I find it incredibly annoying how in chase one survivor can run in front of me (killer) and can body block me indefinitely unless I hit them which slows me down , and always at the worst time. It's just dumb to me how while carrying someone you can hit a diff survivor and then they can't block the hook , but a healthy OR injured survivor can body block
    4 comments 91 views last activity
  • Custom Perk Icons are something that I've just recently taken an interest in. They seem like a really fun way to change up the game every now and then, and allow the community to express their creativity. A lot of the community are very talented artistically and have nailed down that art style well. I want to try out using perk icons, but as it stands now I cannot do it. I love some of the art p
    1 comments 241 views last activity
  • I wasn't playing when the tome 5 was happening and it would be really nice if you could add the outift to the store as it looks quite good !
    2 comments 121 views last activity
  • I am just wondering if survivors will ever be given the option to trade a hook state for a health state if being slugged? For example if the survivor is slugged then after a set amount of time they can gain a hook state and then get themselves off the ground... If on Death hook they could sacrifice themselves to the entity?
    3 comments 71 views last activity
  • Slugging for a minute or so is 100% not a game flaw, it is a tactic a killer can use to gain pressure, it is a high risk high reward situation for the killer most times. I cannot fathom why people want base kit unbreakable, Using that logic, you shouldn’t be able to 99% generators or gates, it should be blocked by the entity if you attempt to do it as you are longing out the game, that’s the
    15 comments 481 views last activity
  • I understand that (un)hook related perks don't work with cages, that's fine. I understand that basekit BT and endurance don't work with cages, that's fine. What I don't understand is why putting someone in a cage of freeing them from it doesn't count towards (un)hook challenges. It's just so frustrating to do a unhook challenge but it doesnt count because you're against PH (and for some odd reaso
    1 comments 41 views last activity
  • Everytime I play a match there's some killer that camps the post ruining the game for the rest of the players11
    1 comments 21 views last activity
  • Title. It's really easy to see when repearing gens,just look at her shoulders and arms and you'll quickly see that there's some polygon you shouldnt be able to see. To be sure I played with the base skin and the bloody one (dont own the cowgirl one) and they also have some issue but I think it's mostly due to how skinny she is,you would see the same things on other models if they had smaller
    1 comments 21 views last activity
  • First of all, no one willingly wants to play in a server with 100+ ping because it's not fun. Second of all, hit validation is already a major issue in this game which survivors need to compensate for and pre-drop pallets most of the time. As VPN's become widely popular, what is stopping killers from abusing it in order to gain an advantage in games to hit the most bizzare shots that there is no
    5 comments 61 views last activity
  • Certain Elements of danger of not completing a side objective could lead to more compelling and heart racing matches. Something creeping closer at every passing moment. Even if you make it map oriented it could work. Fog rolling in on Elementary or perhaps bombers flying overhead on a WW1 map causing noises to be covered?
    15 comments 261 views last activity
  • Like, most of the challenges are fairly simple and not hard but dear god, they made them grindy. 6 Red Glyphs, 6 games 18 Different Hooks, at least 5 games Kill Obsession 10 times, just why? i know we have perks to change the Obsession allowing to kill more than one per match, but still, this challenge has always suck, and you make it 10... 360 secs of Coop Action, who keeps coming up with th
    6 comments 171 views last activity
  • Hi there, I was wondering if it had ever been considered for the game to reward disconnection bonuses to people who waste time trying to load in to a game that doesn't end up happening because someone disconnected while loading in. Even 5k bloodpoints, just a gesture to make it feel like the time wasn't completely wasted. I hope for someone from BHVR to at least consider this, I believe I'
    0 comments 11 views last activity
  • I like the anti camping mechanic that was mentioned during the anniversary stream. I think something similar for slugging would be effective and fair. If the killer stays near a downed survivor for too long then a progress bar begins to fill that will eventually allow the downed survivor to pick themselves up. If the killer is a significant distance away then other survivors will need to pick the
    4 comments 71 views last activity
  • This response is sadly directly contradicting a former response in a dev Q&A stream where it was actually stated all original set cosmetics will be individually looked at and it will be determined if it’s possible to split up/make 2-piece-sets out of them. can we have clarification if this is actually completely scrapped now?
    1 comments 21 views last activity
  • For people who aren't very competitive and aren't very good at the game or maybe just don't play it enough to have the experience to win a public match, it could really be a game changer.
    1 comments 21 views last activity
  • It is borderline impossible to report to customer support on console and this has been an issue for years you require cloud id usernames and video and screenshot evidence which on console isn't viable to do because while we are in the middle of the report we have to cancel out and restart the report if we missed something as small as the cloud id or usernames and the fact we can't link files on c
    0 comments 11 views last activity
  • Can the FoV slider have options for vertical FoV and horizontal FoV? FoV consists of two separate components, vertical FoV and horizontal FoV. Currently, both of these are below what they should be.
    1 comments 31 views last activity
  • So I was doing the math. Say I moved to PC and started anew: * My MMR increases rapidly, but my perk pool is shallow. * Assuming I only play 100% bloodpoint modes when active, and assuming I have an average game (20k-30k), it takes about 40 games, or about 6-7 hours, to prestige one character (1.5M bp). That's multiple days if you're casual. And to get back to the high-mmr basics we're talkin
    1 comments 31 views last activity
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  • A lot of players have expressed concerns about the new perk " Made for This " being too strong, and I think this is more caused by an issue that has became more and more noticeable as new perks are introduced. Speed effects stack with each other and It's an issue. This mechanic not only makes those perks exploitable but also hinders the creation process of new perks due to combinations making
    17 comments 571 views last activity
  • I signed a petition a while back & remember one of the Terrifier Team tweeting you guys about adding the infamous clown to the killer roster. Is that ever going to happen?! 🤞🏼
    0 comments 11 views last activity
  • I think unlicensed killers and survivors should be 250 auric cells and should not be sold with iridescent shards, because people don't use the shrine of secrets that would give them a reason to use it and buy more stuff.
    4 comments 141 views last activity
  • Why instead of removing the PH buff you simply just rework some add-ons that make applying torment easier instead? Increase length of trails base kit or something? Just kill switching torment off his power without some sort of compensation makes no sense to me. He needed that little bit of love- applying torment is so inconsistent as it is and easily avoidable when playing against survivors that
    2 comments 21 views last activity
  • Keeping the theme of being a visual perk, I was thinking of having this give the survivors the effect they have when in Dredge's nightfall or Freddy's dream state, where they have the whitish glow essentially giving the survivors a greater visual contrast from environmental objects. Hard to say if this would work out in practice, but in my head it would continue to act as a 'feel good' perk whi
    0 comments 21 views last activity
  • I got to start by appreciating the work towards a very accurate lore for Renato and Thalita. Adriana is grounded for the time being (she’s a little problematic on small maps), but we love her as well. Anyway, having them in-game is crazy level of representativity to me in particular as they lived so near to where I’m located. I used to go kite-fighting with my uncle Eduardo when I was a little ki
    0 comments 31 views last activity
  • Ok question, when is behaviour going to allow cross progression? I’ve been playing on Xbox for over a year and have spent hours leveling up survivors. I’ve spent hundreds on cosmetics, but recently switched to pc. I really don’t want to start all over again. When will cross progression be a thing? I will pay if I have to
    4 comments 141 views last activity
  • I know I missed the AMA, but I was wondering about any plans to add cross-progression to dbd? I'm not sure how much more dbd content my Switch can handle before the game doesn't run anymore.
    2 comments 31 views last activity
  • outside of just having the option open to people to play how they prefer, i would also greatly appreciate it due to disability making controllers sometimes difficult or painful to use for periods of time, while M&K leaves my hands and wrists in a place much better for long term play. now, i know the popular responce to this is just "get a pc", i can not work due to aforementioned disability
    2 comments 51 views last activity
  • With cross-play being essential to most titles, we now see mouse and keyboard support across tons of games. The same should be done for DBD, as it would allow console players the same diversity and selection as those on PC.
    1 comments 21 views last activity
  • So basically when you vault a pallet as wesker he for some reason loses collision and that makes survivors able to go through him and vault back, this makes vaulting god pallets feel so bad.
    Mod
    1 comments 71 views last activity
  • So, Freddy has been confirmed to be getting an update eventually. This is really good to hear, he's needed some love for a while. I have a request to make, however. PLEASE bring back a way to play the Original Freddy. There could be an addon to revert his kit back to what it was, maybe with some small tweaks (like increased range, no auto wake-up when pi
    7 comments 151 views last activity
  • Geography - You checked every key point on each location to complete the puzzle in detail. After repairing generators for a total of 500/400/300% , Geography activates. Geography grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Map (Rare). While holding a map when Geography is active, your repair speed was increased by 20% for any generator t
    4 comments 61 views last activity
  • There are maps with a ton of pallets but barely any windows or the direct opposite. And then there are maps with a ton of lockers and ones with barely any. There needs to be a consistent amount of all of these on every map. Trying to complete tome challenges is difficult sometimes due to the map you're dealt, or getting use out of certain perks on some maps or even getting use of a killers power
    3 comments 31 views last activity
  • Wouldn't removing deadhards post hit movement speed make the perk resemble its former state while also being a less infuriating and more conventional exhaustion perk.
    1 comments 41 views last activity
  • I propose an idea how it is possible to strengthen Michael Myers. Remove Tier 1. Then allow Michael to endlessly accumulate "Evil Within" when Stalkering an obsession (after killing the obsession, the appearance of a new Obsession is IMPOSSIBLE). It is also possible for Michael to kill the Object of the Possession during Tier 3. During the 3rd stage of "Evil Within", all Michael's actions are
    6 comments 161 views last activity
  • Hi there! I have gotten many of my friends interested in the game and we always like discussing who or what chapters would be great for the game. One that comes up in conversation is Tolkein’s work (The Lord of The Rings). We talked Aragorn as survivor, the Witch King as killer, and map possibilities like Helm’s Deep or Minas Tirith. Could this be in the realm (no pun intended) of possibility
    1 comments 11 views last activity
  • Hello person working at BHVR 👋😄, I was wondering a few things about Dead By Daylight and I also have some requests: 1) Could you guys bring back quickscope deathslinger with an addon? Since you guys nerfed him nothing was a problem except how painfully slow his aiming sights now is 😩, if there was an addon that would increase the speed a little that would make me super happy😌. 2) Please make Dead
    1 comments 31 views last activity
  • Now, I'm unsure if it's allowed to ask 2 things but both are rather interesting, 1: new game mode: 2v8, it will seem a lot of fun and some people managed to do such a thing in custom matches on PC (at least I think it was PC) with 2 killers and 8 survivors, and I thought, hey maybe that would be fun! So that's where I'm bringing it up, I don't know if it will be considered, but seeing how lots
    0 comments 41 views last activity
  • So I've had this idea for a potential gamemode that I would love to see in the game. My idea is that it's a nostalgia gamemode where old players can experience all of the old quirks of dbd again and new players can play it themselves for the first time. The whole point of the gamemode is that it's all of the old things from DbD. This would be old versions of maps like MacMillian, Coldwind, Haddon
    1 comments 11 views last activity
  • Id like to ask two questions! First one, will we ever be looking at any sort of in game communication between survivors? Even some super simple text chat prompts? I think it would be nice to be able to get your team mates attention when its needed. Another thing i never see mentioned is individual key binds and sensitivity setting for each killer, Similar to what overwatch has. i play low sense o
    0 comments 22 views last activity
  • While I'm glad Pyramid Head got some love with the buff he got during the most PTB, albeit that buff was too strong and I'm glad it will not be coming into live servers but I digress, will Pyramid Head receive some sort of addon pass? Statistically he has the worst set of addons in the game besides his 3 range addons, so it would be great if he had more variety/enticement to use other addons and
    0 comments 12 views last activity
  • I think removing stbfl's buff from injuring survivors with endurance would incentivize chasing healthy survivors instead
    1 comments 41 views last activity
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