This is just insane. Hooks are every 20m making it always possible to get to hook safely if you don't greed. On some maps the distance is more like 15m or less (yes you saloon) and some maps are like 10m apart to comvat verticallity (seriously - the game can have 2 hooks in single "room").
Sabotages and altruistic plays (like body-blocking) are integral part of the game (and btw reason why I am even willing to play survivor). Remove it and there's exactly 0 reason to play survivor. It's about as important as whole killer's ability.
Survivors have long had this ability, and I think its fair to say that most members of the killer community feel that this is should be removed or at least have some considerably de-buff, and not just sacrificing blood points at the end of the match.
A potential fix could be to extend the interaction range for hooks, or allow killers to no-clip through survivors, while carrying another survivor. I feel that if this continues then new players will avoid player killers (especially The Pig)
Are you for real having issues with hooking? Because its as easy as it ever has been
But yeah sure let's just give survivor hindered while we're at it when they're in a chase and extend gen times to 240 seconds
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Comments
This is just insane. Hooks are every 20m making it always possible to get to hook safely if you don't greed. On some maps the distance is more like 15m or less (yes you saloon) and some maps are like 10m apart to comvat verticallity (seriously - the game can have 2 hooks in single "room").
Sabotages and altruistic plays (like body-blocking) are integral part of the game (and btw reason why I am even willing to play survivor). Remove it and there's exactly 0 reason to play survivor. It's about as important as whole killer's ability.
Nah, hook blocking is fine.
Are you for real having issues with hooking? Because its as easy as it ever has been
But yeah sure let's just give survivor hindered while we're at it when they're in a chase and extend gen times to 240 seconds