Feedback and Suggestions
Our team will be happy to read these!
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It's good BHVR is making it so DCers will be replaced by bots but many people kill themselves on hook instead to avoid the DC penalty and that's not being changed at all. Please just remove the unhook attempt if you aren't running Deliverance, please. (Also rework Slippery Meat, Up the Ante and Luck offerings)65 comments 2,152 views last activity
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I write this after a game I just had where even a twenty second Corrupt Intervention would have been a game changer. This was against a streamer who had a 'gg ez' counter displayed so I was already a bit worried. They had a three man SWF with ZERO TOOLBOXES so I thought I stood a chance. I didn't. I had THREE generators completed in under TWO MINUTES and I'm not making it up. One generator popped0 comments 41 views last activity
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Please add more Survivor daily rituals. Every day when I login, any new ritual is one for a killer. It is very skewed towards Killers. The ratio seems to be something like 9:1 in favor of getting a killer challenge. For any player of DBD who does not dabble with the killers, this daily ritual tends to be more of a nuisance than a perk of the game, because there is hardly ever anything there f1 comments 21 views last activity
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Up to a certain point, the Killers have a path to self-improvement. You learn to play with loops, to control the situation, to counteract. But at one point you become a prisoner of your own limitations. Survivors know that at the current distance, they can milk a certain loop 3-4 times before the pallet goes down and the structure becomes unsafe. I saw this when I used SM with speed addons. I6 comments 121 views last activity
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When the knight is standing in front of a pallet, wall, or generator he can't immediately summon a guard to break it. He's got to back up, spam right-click, and then spam left-click just to break a pallet in the chase and It's so unnecessarily clunky. Letting him simply press (or hold) ctrl when in front of a pallet to quick command would be so handy. His kit feels as unwieldy as his claymore. I22 comments 261 views last activity
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Played since 2020, gens have never been this quick. It's never a good thing to practically start the game off with 60% of the enemy's objective done. Such large maps compound this issue. Doing gens as quick as they are now is also an indirect counter to practically every other build other than regression since its completely off the table now. Chase perks don't matter--you've got one or two chase43 comments 1,071 views last activity
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Its honestly a bit of an insult to the motion sick community of this game. Plenty cant play the game without feeling nauseous because the FOV is so choked. So, they are forced to use shadowborn just to play the game they paid for without becoming physically ill. The situation is really no different from visual TR. Deaf people needed spine chill to play on equal footing --->optional basekit s9 comments 342 views last activity
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Currently toolboxes are the talk of the town due to certain addons allowing you to get very strong genspeed bonuses however I don't believe toolboxes should be gutted atm. BNPs and commodious toolboxes are a bit overtuned in my opion but if toolboxes are nerfed what is left for survivors? Flashlights/firechrackers I would argue are in a good spot but not the strongest. Considering many people f3 comments 101 views last activity
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Hey Devs, Bring back the old short survivor screaming because this actual set up is LITERALLY giving me headaches after playing killer or survivor for more than 30 minutes. These new feature is not only unnecessary, but it is also bad for users physical health. People can claim that there are ways around, but the point is that you should never have done this since literally nobody was asking for21 comments 481 views last activity
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Balancing landing is either broken or Killers are getting faster. I'm gaining hardly any ground with it1 comments 41 views last activity
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Just went up against a team that was running this and it was a nightmare. I don't understand why all survivors don't just use this combination because I guarantee that it will carry you right to the exit gates where you can show off your dance moves to the killer and give them a free lightshow (ultimate bundle)! I have seriously never been so gen rushed in my entire gaming experience. One knock a46 comments 642 views last activity
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What is with the nerfing of med kits? That has to be the DUMBEST thing to happen in this game and the one thing that has really frustrated me in this game. What is supposed to be accomplished with this? Bring back the way they were before this last update PLEASE, it's so ridiculous! The rarities of the add-ons, the speeds, and the charges all need to go back.22 comments 761 views last activity
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I think it would be really cool if The Trickster's lullaby was him actually humming or singing some kinda tune, like Huntress does. As a K-Pop star, it would make a lot of sense for him to sing a tune for a lullaby instead of having just some noise that you hear. Maybe either a song he performed while he was part of No-Spin or one he made when he started doing solo work. Would definitely fit in w2 comments 31 views last activity
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The changes to the Knight that give him a little speed boost and make his guards poop out faster are amazing. It was a small change but he feels so much nicer to play. I'm able to pinball around the map instead of lurking around a three gen for 30 minutes. I know you guys did this change awhile ago but I just wanted to express my enjoyment with him. PRETTY GOOD JOB SO FAR! (not sarcasm 🤓)5 comments 61 views last activity
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it has the same model, but costs 30 dollars then hits you with it. just a thought I had. edit: forgor hackers 💀10 comments 161 views last activity
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Please add more than 3 presets for killers and survivors. I will literally pay for more preset slotsI love the ability to have saved presets and that they are adding a way to search for perks. However, only having 3 presets is very limiting. Especially playing as survivor where I want an adept slot (same on killer honestly), a sabo build, a gen rush build, a blind build, and a stun build. Right now I alternate my 2nd slot with adept or sabo build. I hope that we can have more presets in the7 comments 141 views last activity
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The game is being ruined because the two sides or being forced to play against one another. Casuals shouldnt have to deal with sweats hard tunneling at 5 gens, and sweats should have to deal with the baby trapper they got queued with after waiting 5 minutes in queue. Let people play with players with the same goal in mind when they queue up. If they want to win, go play comp. if they want to mess40 comments 1,152 views last activity
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I ask this cause I think the hook screams go on for far too long. Also they give me and others a headache. I know others have talked about this but from my experience’s it’s a bit long and overbearing. I know this is bit weird to ask. So can we go back to the normal old shorter screams?2 comments 31 views last activity
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So I'd first like to share a video which is the main reason for this suggestion, regarding CoconutRTS and his analysis of the current MMR system: https://youtu.be/O1dTpcR8H88 When the modern version of MMR was introduced it did work a lot better at the start. However, as time went on, trials became more erratic and less enjoyable. The video illustrates this with the assump9 comments 271 views last activity
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Each time you hook a unique survivor gain a token to a maximum of 4. For each token increase the duration of negative status effects applied by a perk or addon by 10%. What this perk does not do: extend the duration of killer powers. For example the hindered effect from the afterpiece antidote stays the same. However the blindness duration from flask of bleach is extended up to 40% at maximum st5 comments 71 views last activity
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Vigil should reduce the duration of aura reading as well as timed status effects. That's all.4 comments 121 views last activity
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We have 2 new chest perks Residual manifest and Scavenger. Both have one thing in common you can rummage the opened chest to get an item. That’s not the case with pharmacy. It’s ironic how they “buffed” pharmacy in the meta change update but actually made it worse. The effects don’t activate while healthy. Not even the chest speed bonus happens you have to be injured. Also if all chests were se7 comments 542 views last activity
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I don't care about the backlash to this post, I'm just going to say it... If DBD is going to live on for more than a few more years, the Devs are going to need to implement better barriers/rules. How after.. what... 7 years? Is tunneling and camping still a thing? Its pathetic that this still exists. I know they've made Borrowed Time base-kit, but thats not enough. Killers just wait it out.78 comments 1,672 views last activity
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Please revert Billy's addons prior to 2020 extra nerf showdown. There was not a single reason to see him changed,he was perfect as he was,the heat mechanic can stay so he doesn't face camp. Please dudes,revert him,it's unfair he had to get,esentially,removed from the game to make room for the nerd Whiskers' and your pocket sales. That's it...that's the whole discussion,I feel like there's n2 comments 81 views last activity
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Hello! So, here's my story: now that Dead by Daylight supports the Linux devices (and I thank the developers for that ♥) I got back into one of my most favourite games! However, I quickly noticed that the sensitivity is too high for me and thus I decided to lower it in the Game Settings. I ended up setting it 0% for both Survivor and Killer. And for Survivor it worked perfectly, I can comfortabl4 comments 6,267 views last activity
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Exhaustion perk extend chases for too long. Generators fly too fast 3 gens are done before you get to hook someone. Dropping a chase and going for the next only extend the chase further because of exhaustion perks and finding survivor for which drains all the time u have. I use gen protection and regressions but all of them are nerfed thanks to balance team and survivors crying for nerfs. M1 kil12 comments 301 views last activity
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This map needs massive changes. This map is hugely unbalanced. A lot of strong pallets, god pallets, strong windows, OP corner, Shack, the best Main Building, loops are easy to chain... Why reworking Azarov or Coldown when this map exist?1 comments 31 views last activity
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As we saw with dead hard when a perk becomes part of the meta it changes how killers play, dead hard wasn’t that hard to counter but it still is unhealthy to make killer have to wait it out even on people who don’t have it, it also made it harder for newer killers to get into the game. However if any perk should be meta it should be Unbreakable. Camping (In a certain way) is a real issue that da6 comments 102 views last activity
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Dear BHVR. You need to do something about frustration. This game is impossible to play. The killers are disappointed by the impossibly simple repair of generators and a teabagging. After that, they are dead inside, they load into a new game and campping you on 5 generators, kebab you and do everything to spoil your impression of the game, because this was done to them in the last game. I (bei1 comments 41 views last activity
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The idea of this post is that you suggest your fixes and modifications in an uncomplicated and easy way for developers Without spoiling the main idea of this killer power Oh please don't make her power look too similar to another killer The goal is to make it fun to play with or against It also made her have more skills to master86 comments 1,326 views last activity
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Since in the map of the year they say that they want to implement balances in the maps, I wanted to suggest in the forums (with the minimum possibility that they will listen) this change to the midwich primary, one of the discomforts that I notice in the map is that currently if you are in the green X (both killer and survivor) on the first floor and you want to get to the blue X on the second fl1 comments 71 views last activity
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Unbreakable (without a cap on get ups and without the extra recovery speed) and Reassurance for Survivor. I know they're adding an anti-camp mechanic but I think it might be a bit problematic especially on 2 floor maps, Reassurance is a much healthier alternative. Corrupt Intervention and Shadowborn for Killer (you can make it rank 2 at 12 FoV increase instead of 15). This addresses major issues0 comments 31 views last activity
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So the current effect is: You start the Trial with 3 Tokes, for each Great Skill Check hit get a Token up to 5. When a Survivor working with you on a Gen misses a Skill Check it counts as a good Skill Check and a Token is consumed. There are several issues with this, the user doesn't get any notification that your teammate missed a Skill Check (other than the tiny little number on the Perk0 comments 201 views last activity
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There are far too many players in this game that simply do not know how to read a situation. I have been unhooked too many times in situations that had no other outcome but to favor the killer completely. One of the most common situations I will see is there being 2 survivors left, 2+ generators left to do, 1 survivor is hooked and despite the fact the hooked survivor is trying to help the last s4 comments 61 views last activity
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There are a lot of killers that have unfun main perks... like Pinheads environmental chains.... but Dredge's darkness is over-the-top annoying. Survivors can barely see anything. They have to wait for what seems like an hour for the lights to get turned back on so the match can continue. There's no good strategy for it... its not avoidable... Its kind of like the survivor is being continuou5 comments 261 views last activity
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Please make it so when someone picks up the box, the chains stop hitting that person for at least 5 seconds.... PLEASE. It doesn't happen all the time... but a lot of the time (50% or more), I pick up the box, trying to time it right, and start opening it... but I CAN"T... Because stupid environmental chains are STILL spawning and attacking me. Environmental chains that spawned after I picked2 comments 51 views last activity
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One side of the map is a giant, unbroken chain of pallets and tiles, complete with the Killer Shack and several safe pallets off to the side. It is so pallet-dense that some pallets can literally spawn within lunging distance of one another. A layout like that is bad for the Killer, but sometimes survivable; just drop chase if Survivors run that way. But the other side of the map would have som0 comments 21 views last activity
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Right now, if you want to let the last survivor go, you have to give them hatch or gates. On bigger maps, this is kind of awkward. It has its charm of course, but it does waste a lot of time. How about adding a system where the moment the last survivor is downed, the killer is given a choice: Kill or Spare. Kill would do a mori, but the Spare option would do a little cinematic where you get to s5 comments 61 views last activity
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Machine Learning's value comes at the cost of losing control of an objective you're supposed to technically be defending for as long as possible. The amount of feedback given that expressed how absolutely bad this feels gameplay wise was very high and also how functionally being so dependent on survivors doing their objective so get value from a perk you as the killer brought in is not fun. We ca19 comments 371 views last activity
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I am making this thread to inform that Wraith as of the recent update to the Burn mechanic. Wraith is currently over preforming weather it be to his add-ons, his base speed, or generally having no way to counter him as of the update. Since the update I've played against Wraith multiple games in a row, some days I'll get lucky but nearly all of my games are Wraith and there seems to be nothing y28 comments 371 views last activity
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It would honestly be really cool if there was a gifting system in the game, where you can gift your friends customization items, outfits and Survivors/Killers. if it is possible or a good idea, maybe you could also be able to gift your friends Auric Cells and Iridescent Shards. Thank you, have a good day!2 comments 912 views last activity
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Hello everyone! Hope you guys are doing well. As the title says: Why don't we have shared BP Offerings? Many times i want to play with a different/new killer and i don't have any BP Offerings to farm addons or perks, mostly because they are on my main killers/survivors. The devs ever thought of that??7 comments 131 views last activity
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Its unhealty to the game, beacuse you get rewarded for being injured, when survivors get injured? if they do bad plays. With 3% extra haste survivors can take 2-3 extra loop on a tile, this will really hurt m1 and m2 killers, imagine being a huntress or nemi or doc.... Suggestions: Make the perk like you need to do something to get that haste. like stun the killer and then you go 3% faster for l22 comments 471 views last activity
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Nothing in customs affects anything outside of Customs so just like perks why not give people access to every survivor or every killer, it allows people to see if they are interested in a killer which may led them to play more to unlock it, or even better I wish we weren’t limited to One Killer or Two survivors I understand it may be hard but there are many mods or hacks that do it, two killers m0 comments 11 views last activity
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My sister discovered a hack that puts boxes around each player in the game, using this to win every game as killer. This issue needs to be addressed because this game is just no fun with every killer using this exploit. Please resolve this so i can play the game normally and not with a hacker every other game. For clarification its a hack that puts a box around each player's avatar, which allows1 comments 31 views last activity
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We saw the tested Pyramid Head change on PTB just absolutely make him too strong, so it's good they walked that back. But if they're wanting to buff him to make Torment more of a threat, what if things like Pop Goes the Weasel or even Scourge Hooks be effective when Caging? I'm unsure if that would be too strong or not, but right now ALL hook perks are ineffective with Cage, including Killer ones3 comments 61 views last activity
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Ghostface is supposed to be an ambush killer: you stalk someone until they are exposed, then down them. But he's also too good at chasing. I have watched ghostfaces be in a chase, stop to stalk the person they are chasing, expose them, then go back to chasing and down them. This should not be possible. Also he can stalk you from a range where you can't reveal him back, even if you stare at him th3 comments 61 views last activity
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Steam can show what players are doing in their game. This is very common and popular for multiplayer games. it's better to know my friends are in a queue as a survivor and to know how many people are on their team. (4/4 3/4 2/4 1/4 in the lobby ) To know if my friends are playing as killers or not. Please9 comments 281 views last activity
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Yes, I honestly find no point in trying to continue a game if a player disconnects at 4/5 gens just because they got outplayed, the whole team gets punishment for their action, I would not want to increase dc penalties as some people do have valid reasons to leave a match such as their internet disconnecting or such. Dc's at 4/5 gens almost guarantee the killer a win most of the time, where y8 comments 101 views last activity