Please change "Made for this" perk haste bonus

Its unhealty to the game, beacuse you get rewarded for being injured, when survivors get injured? if they do bad plays. With 3% extra haste survivors can take 2-3 extra loop on a tile, this will really hurt m1 and m2 killers, imagine being a huntress or nemi or doc....

Suggestions: Make the perk like you need to do something to get that haste. like stun the killer and then you go 3% faster for like 60sec even if you healty

Move speeds are one of the fragile pillars of balance in this game, they cannot give it to the player for nothing.

Also imagine being combined with hope, then not just bad m1 or m2 killers gonna suffer. Imagine you step in a Hag trap, but you move 10% faster in endgame, and she just literally cant hit you, you outrun shes lunge. This cannot go live.

Comments

  • @Worgen said:

    Its unhealty to the game, beacuse you get rewarded for being injured, when survivors get injured? if they do bad plays. With 3% extra haste survivors can take 2-3 extra loop on a tile, this will really hurt m1 and m2 killers, imagine being a huntress or nemi or doc....

    Suggestions: Make the perk like you need to do something to get that haste. like stun the killer and then you go 3% faster for like 60sec

    Move speeds are one of the fragile pillars of balance in this game, they cannot give it to the player for nothing.

    Also imagine being combined with hope, then not just bad m1 or m2 killers gonna suffer. Imagine you step in a Hag trap, but you move 10% faster in endgame, and she just literally cant hit you, you outrun shes lunge. This cannot go live.

    Another post about "this perk is OP" and it goes live and nobody uses it

    Just like dark theory, hyperfocus, and literally almost every perk

    I think its fine but if anything should have needing to heal the survivor in order to activate until you lose or gain a health state again

    Making it time limited or doing your suggestion will make it just another trash tier perk that nobody uses (another smash Hit? Really?)

  • "it's unhealthy for the game" it's literally not in the game yet let's not get ahead of ourselves

    Your suggestion is literally smash hit, except the speed boost is only 3% and you need to be injured to get it. No one uses smash hit, so I can let you imagine how many people would run a way worse version of it (none)

    And bringing up Hope is useless, there's already a bunch of stackable haste perks yet no one uses them with hope and no one has a problem with them. If you think 3% is too much why do you think people would use half their builds to buff a perk that already gives 7% ?

    The perk was fine in the PTB and will most likely be fine live, and even if I'm wrong there's no reason to claim it's unhealthy or whatever until we actually see how it performs live

  • @Annso_x said:

    "it's unhealthy for the game" it's literally not in the game yet let's not get ahead of ourselves

    Your suggestion is literally smash hit, except the speed boost is only 3% and you need to be injured to get it. No one uses smash hit, so I can let you imagine how many people would run a way worse version of it (none)

    And bringing up Hope is useless, there's already a bunch of stackable haste perks yet no one uses them with hope and no one has a problem with them. If you think 3% is too much why do you think people would use half their builds to a buff that already gives 7% ?

    The perk was fine in the PTB and will most likely be fine live, and even if I'm wrong there's no reason to claim it's unhealthy or whatever until we actually see how it performs live

    if you use made for this and hope in endgame, you can loop killers on long wall windows and certain main buildings without even chase starting, idk hows that useless lmao, thats what i call free escape after 5gens.

    on the other hand i didnt mention that you need to be injured in my suggestion, you got it even if you healty after the stun, and looping for 60sec with 3%haste is not something you should roll on, its extra 2-3 loops around tiles.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/377873/please-change-made-for-this-perk-haste-bonus

    Another post about "this perk is OP" and it goes live and nobody uses it

    Just like dark theory, hyperfocus, and literally almost every perk

    I think its fine but if anything should have needing to heal the survivor in order to activate until you lose or gain a health state again

    Making it time limited or doing your suggestion will make it just another trash tier perk that nobody uses (another smash Hit? Really?)

    haha your describing scavenger perk in a nutshell. an ok perk that provides decent advantage that get slammed. this might follow but time will tell.

  • @Worgen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445766#Comment_3445766

    if you use made for this and hope in endgame, you can loop killers on long wall windows and certain main buildings without even chase starting, idk hows that useless lmao, thats what i call free escape after 5gens.

    on the other hand i didnt mention that you need to be injured in my suggestion, you got it even if you healty after the stun, and looping for 60sec with 3%haste is not something you should roll on, its extra 2-3 loops around tiles.

    And endgame is when the game is pretty much over

    If it was so OP as you claim, then dark theory + blood pact + power of two would be meta because it literally makes you faster than a 4.6 m/s killer when combined with hope

    Yet it's not used and more of a gimmick build than anything

    If you have a problem with this perk, why don't you have a problem with those?

  • @Worgen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445766#Comment_3445766

    if you use made for this and hope in endgame, you can loop killers on long wall windows and certain main buildings without even chase starting, idk hows that useless lmao, thats what i call free escape after 5gens.

    on the other hand i didnt mention that you need to be injured in my suggestion, you got it even if you healty after the stun, and looping for 60sec with 3%haste is not something you should roll on, its extra 2-3 loops around tiles.

    There's no such thing as a "free escape after 5gens" lol, if a survivor completed their objectives and stayed alive until endgame with only 3 perks active they were probably gonna escape anyway and 3% isn't going to make a difference. On top of that I'm pretty sure you can do the things you mentioned with hope alone, which no one complains about bc it's only active when the game is basically over (and that isn't gonna change with made for this).

    Regarding your suggestion, even if you take out the injured and no-exhaustion conditions 3% is still much less than the speed boost from smash hit, and the large majority of survivors would last much less time in chase with it than with the distance gained from smash hit or other exhaustion perks.

    In any case, I don't think anyone who doesn't already use hope is going to become a fervent user with Made for this and I think most survivors aren't good enough to get any value out of 3%, so I genuinely would be surprised if made for this has a high pick rates after two weeks live, but we'll just have to wait and see.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445829#Comment_3445829

    And endgame is when the game is pretty much over

    If it was so OP as you claim, then dark theory + blood pact + power of two would be meta because it literally makes you faster than a 4.6 m/s killer when combined with hope

    Yet it's not used and more of a gimmick build than anything

    If you have a problem with this perk, why don't you have a problem with those?

    beacuse you need to do something to get that haste, setup a boon, heal someone, and they are not consant like made for this. And it will be easy to combine with other haste perks and get a way too strong result.

    do you know thers some endgame builds for killers? the game not nesecesry over there wth

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445829#Comment_3445829

    There's no such thing as a "free escape after 5gens" lol, if a survivor completed their objectives and stayed alive until endgame with only 3 perks active they were probably gonna escape anyway and 3% isn't going to make a difference. On top of that I'm pretty sure you can do the things you mentioned with hope alone, which no one complains about bc it's only active when the game is basically over (and that isn't gonna change with made for this).

    Regarding your suggestion, even if you take out the injured and no-exhaustion conditions 3% is still much less than the speed boost from smash hit, and the large majority of survivors would last much less time in chase with it than with the distance gained from smash hit or other exhaustion perks.

    In any case, I don't think anyone who doesn't already use hope is going to become a fervent user with Made for this and I think most survivors aren't good enough to get any value out of 3%, so I genuinely would be surprised if made for this has a high pick rates after two weeks live, but we'll just have to wait and see.

    what if the killer bringing an endgame build without noed? and all survivors bring made for this and hope for endgame, they are all run 10% faster, how will an m1 killer get one or two extra kill there? or even a down.

  • @Worgen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445852#Comment_3445852

    beacuse you need to do something to get that haste, setup a boon, heal someone, and they are not consant like made for this. And it will be easy to combine with other haste perks and get a way too strong result.

    do you know thers some endgame builds for killers? the game not nesecesry over there wth

    So you would be happy if the requirement was to heal someone first before you can activate it, while keeping everything else the same, you will be happy? Because that's how I would think it should be tbh

  • @Worgen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445911#Comment_3445911

    what if the killer bringing an endgame build without noed? and all survivors bring made for this and hope for endgame, they are all run 10% faster, how will an m1 killer get one or two extra kill there? or even a down.

    What if survivors bring best medkits and it's plague? What if survivors bring 4 beamers and killer brings lightborn? Would you say "tough luck"? BTW both cases that are "tough luck" for survivors are WAY WAY WAY more common

  • @Worgen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445911#Comment_3445911

    what if the killer bringing an endgame build without noed? and all survivors bring made for this and hope for endgame, they are all run 10% faster, how will an m1 killer get one or two extra kill there? or even a down.

    Crazy how this can already happen with hope & other haste perks but it doesn't and no one is worried about it, for the reasons I've already mentioned.

    We're just going in circles now, so I'll just say you're chasing ghosts and getting worried for no reason, but on the off chance you're right and everyone starts running hope & made for this, it'll be nerfed anyway.

  • It's ridiculous how people defend permanent semi-bloodlust for survivors, this perk is plain bad design and should be scrapped altogether.

    BHVR really shouldn't mess with survivor haste from the start.

  • A 3% haste bonus is hard countered by bloodlust 1 (5% base kit for every killer, stacks up to 15%) as well as nearly every single killer power in the game.

  • @AmpersandUnderscore said:

    A 3% haste bonus is hard countered by bloodlust 1 (5% base kit for every killer, stacks up to 15%) as well as nearly every single killer power in the game.

    So basically you are saying killer MUST use bloodlust in order to counter single, easily activatable basically permanently working perk.

    You've just said why this perk will be problematic, not the reason of why this perk is fine or anything.

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445993#Comment_3445993

    Crazy how this can already happen with hope & other haste perks but it doesn't and no one is worried about it, for the reasons I've already mentioned.

    We're just going in circles now, so I'll just say you're chasing ghosts and getting worried for no reason, but on the off chance you're right and everyone starts running hope & made for this, it'll be nerfed anyway.

    Yeah maybe im worried a bit too much, i take a step back and wait. thank you for your and everyone elses arguments it helped.

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445993#Comment_3445993

    Crazy how this can already happen with hope & other haste perks but it doesn't and no one is worried about it, for the reasons I've already mentioned.

    We're just going in circles now, so I'll just say you're chasing ghosts and getting worried for no reason, but on the off chance you're right and everyone starts running hope & made for this, it'll be nerfed anyway.

    Yeah maybe im worried a bit too much, i take a step back and wait. Thankyou for your and everyone elses arguments, it helped

  • @fulltonon said:

    It's ridiculous how people defend permanent semi-bloodlust for survivors, this perk is plain bad design and should be scrapped altogether.

    BHVR really shouldn't mess with survivor haste from the start.

    yeah i agree

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445980#Comment_3445980

    So you would be happy if the requirement was to heal someone first before you can activate it, while keeping everything else the same, you will be happy? Because that's how I would think it should be tbh

    yea thats sounds a bit better

  • another doomposting thread about a perk that's barely been tested yet so we don't know how strong or how used it'll actually be. dbd forums never ceases to amaze me

  • @Worgen said:

    Its unhealty to the game, beacuse you get rewarded for being injured, when survivors get injured? if they do bad plays. With 3% extra haste survivors can take 2-3 extra loop on a tile, this will really hurt m1 and m2 killers, imagine being a huntress or nemi or doc....

    Suggestions: Make the perk like you need to do something to get that haste. like stun the killer and then you go 3% faster for like 60sec even if you healty

    Move speeds are one of the fragile pillars of balance in this game, they cannot give it to the player for nothing.

    Also imagine being combined with hope, then not just bad m1 or m2 killers gonna suffer. Imagine you step in a Hag trap, but you move 10% faster in endgame, and she just literally cant hit you, you outrun shes lunge. This cannot go live.

    out of interest what do you think about Resilience? it rewards survivors for being injured, grants a 9% bonus to lots of actions including vault speed, which grants survivors the ability to loop the tiles more than they would be able to normally.

    whilst there is something to be said of it's synergy with hope, the solution would be to disable this perk when the exit gates are powered, not rework it into a worse smash hit.

  • @devotedDBDenjoyer said:

    another doomposting thread about a perk that's barely been tested yet so we don't know how strong or how used it'll actually be. dbd forums never ceases to amaze me

    To be fair, you can found some clips abusing the ######### out of killers with this combination i mentioned on ptb thats one of the reasons i created this post https://youtu.be/1MuVgpBkJvM

    Also PTB are for tests, we can already know how things performing, thats why they change things before they go live...your argument just soundy

  • @Worgen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446322#Comment_3446322

    To be fair, you can found some clips abusing the ######### out of killers with this combination i mentioned on ptb thats one of the reasons i created this post https://youtu.be/1MuVgpBkJvM

    Also PTB are for tests, we can already know how things performing, thats why they change things before they go live...your argument just soundy

    Mute the video (ignore streamer saying how OP everything is). Watch it again. See how long it took the killer to injure that survivor. See how long it took him to down injured survivor (was there even difference?).

    Another thing to note. Do you think that killer that hard struggles to get a down during more then 4 gens will be able to get any more downs against survivor with hope and nothing else? Do you think MfT even changed anything in that game?

    Can it be, that said killer actually struggled hard to even effectively use his power and never got into overdrive at all? Can it be that he actually effectively played vanilla powerless killer (AKA something weaker then even trapper) AND was bad even at that?

    Because believe me. I would be able to 4-man out that killer even with no mither as the only perk I would have. And it's not because I am that good, or because no mither is that good...

    This video only shows, that singularity is dificult killer to master and that ptb has no mmr whatsoever...