Please revisit perks like Calm Spirit and Pharmacy
Calm Spirit was a niche perk but I enjoyed using it when going against killers like Doctor or the perk Infectious Fright. It received a very slight, but largely useless buff and in exchange for that it got a huge nerf. There's such little benefit to cleansing or opening chests silently that it's absurd to make doing those things take longer.
And as for Pharmacy, only working when injured makes a limited use perk even more situational. Plus, the bonus of receiving a green medkit has been made near useless thanks to the medkit nerfs. The point of Pharmacy as is currently designed is to be able to heal yourself when injured.. except the green medkit is only different from other medkits in that it heals OTHER survivors more quickly. Honestly I think the perk should be completely redesigned.
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