Singularity is strong, he just needs a some help

After playing a lot against the singularity, I found it very easy to use EMPs mid chase, and even stop to grab new EMPs mid-chase, even stronger so if your teammates would come by to help you. This could allow to 3+ cleanses of slipstream at no cost to the survivors whatsoever. At least with Plague's power she gets to have a chance to snowball with her one Corrupt Purge, and if the survivors do cleanse it makes her stronger. Yet Singularity gets weaker when survivors EMP and they get no negative effect of any kind. Perhaps being stationary to use EMP would be better, but I think the main issue is the fact EMPs print passively allowing for easy counterplay. The counterplay should be a lot more harmful to the survivors than the killer.

Another note:

Survivors spread split stream to one another, yet a single EMP can be used to get rid of the slipstream on all 4 of them. So then what is the point of it spreading? Again with Plague, if the infection spreads, the survivors have to use multiple cleanses if they want to get rid of it all, yet with Singularity you only need 1 EMP to not only clear your whole team, but also disable countless Biopods. I think alongside the slowdowns for using EMP and no passive EMP spawns, it should be a 1 EMP 1 Slipstream case per survivor.

Oh and, the time the Biopods are disabled is kinda nuts...

Comments

  • Just take the EMP box away.

    Killer fixed.

  • he had that exact problem in ptb. The auto-progress system is still too fast. they only weakened by 10 seconds but they needed to weaken it by like 40 seconds. like 80->120 second.

    Survivors should need to auto-print EMP'S if they want to remove the killer power. It is little bit funny for how dev invent a secondary objective with this killer but then secondary objective is non-existent because it is done quickly enough automatically to not need to do the secondary objective.

    The singularity is improved from PTB but he still suffers from EMP availability a little bit.