Feedback and Suggestions

Our team will be happy to read these!
  • So after the devs decided to nurf down self healing, Decisive Strike and Dead Hard, tunneling in the game has been overwhelming and we can not do anything about it. Almost in every game killers chose to tunnel (fast and easy way to win), game experince as a survivor is very bad and very boring. Specially if someone is playing in solo queue where there is no communication in the team and it is ha
    21 comments 482 views last activity
  • it seems like this shouldnt be the way it is, and if you look at my other posts im all for glorious customization, and i dont know why this is just the one thing. its out of place, and this should be expounded upon. edit: i guess i just dont know why this would be such a specific thing as for me huntress is the only killer in the library that has this ba
    1 comments 31 views last activity
  • 50% or 30% threshould would be better. Sometimes I am left with 2-5 charges at the end of bar, and have to use them before using architect, which is pain a bit.
    0 comments 31 views last activity
  • Tunneling for the most part is fine, it acts as way for the Killer to get pressure and still brings interaction between the Survivor and Killer unlike Camping, which at the very least makes things interesting. So what exactly is the issue with it? Bloodpoints. The issue with Tunneling is the fact that the person being Tunneled has no effective way of raising their Bloodpoints in other categories
    2 comments 81 views last activity
  • This perk is necessary now more than ever with how many killers are hard tunneling which include waiting out the base kit borrowed time or hitting you after you've been unhooked and still chasing after endurance. I feel one good fix would be to make it more like Dead Hard where it doesn't go away after doing any action other than using it + make it available during end game again. I can also sa
    5 comments 111 views last activity
  • I've been seeing this suggestion a lot here. If killers got a weaker Corrupt I think I might be ok with in, but I can't say I've thought about it much to consider what kind of effects it'd really have and how the meta would evolve to take better advantage of it. Thoughts?
    9 comments 131 views last activity
  • Singularity is generally pretty good even when you have only 8 pods, but those are generally difficult to use in the sense of having some to actually use mid-chase, ESPECIALLY on indoor maps. If he were to have 10 pods default, it would allow him to actually keep eyes on the map with his 8 pods and use the other 2 in chase without worrying about moving the pods around with the refresh mechanic.
    0 comments 11 views last activity
  • When you're using inner healing in a locker it should show you healing. I don't understand why it doesn't. Maybe then you don't look like a rat, hiding in lockers.
    7 comments 101 views last activity
  • Add in something like the Tome Notes, that when you get them your able to click on the “Read To You Button” for it to read to you! But instead of the “Tome Notes” it would be the Backstory of a Survivor or a Killer! But, not for the “Licensed” characters, because they are usually short as they seem! Tell me guys and Bhvr what you think!
    0 comments 21 views last activity
  • Been seeing lots of talk about MFT and other exhausting perk wanting to be nerfed or left alone, but perks that cause exhaustion for killer like blood echo and septic touch seem to have been left in the dark especially with the release of genetic limits and the power house that is fear monger. Is it possible we could see improvements to these perks to bring them more in line with other perks like
    11 comments 381 views last activity
  • The reason why I feel this way is because there’s lots of games where I don’t get hooked at all through out the match only to go down in endgame and get camped (not complaining about the camping part) just the fact that I couldn’t get a chance to get any value at all for playing good by not getting hooked and/or looping the killer for most of the gens just to again get camped at endgame and get n
    4 comments 61 views last activity
  • Base kit unbreakable is not going to happen. So give us an option to suicide on ground. Cause especially when playing solo if the killer decides to slug one to search the last survivor. Waiting on the ground is SOOO boring. Let give us to end our misery by choice.
    1 comments 42 views last activity
  • It's already a hard perk to earn, but losing it when you get hooked (which sometimes you have to do to save a teammate who is on death hook), makes it more trouble than it's worth. Why not gain it permanently. I mean, you have to save/heal/get healed by 3 different teammates to get its maximum benefit. And them seeing your aura also makes you vulnerable to them snitching on you, which is a ri
    13 comments 211 views last activity
  • I really like the random perk mechanic. I've seen a lot of people use no perks or just one perk or do the adept thing trying to make the game a little bit more difficult for themselves, but I feel like this random perk deal makes you use perks that you would never touch and suddenly you see the value in those perks. I love this mechanic. Can we keep it? Maybe have a button for it?
    2 comments 21 views last activity
  • Doctor has an ok anti-loop power, but due to the slowdown he gets during the charge up, he barely makes up any distance on the survivor. The slowdown should be removed.
    23 comments 342 views last activity
  • It doesn't make losing or winning fun or not, it just makes game obscure and stupid, also depipping already makes people care about winning a lot. game shouldn't really hide important aspect like that.
    9 comments 141 views last activity
  • Did anybody else as well not receive the charm that was supposed to be delivered on the 22nd? I'm still waiting for mine.
    1 comments 11 views last activity
  • Please add Wesker chase music to Spotify. It would be so funny. Please.
    5 comments 151 views last activity
  • Right now we have 3 preset slots for Loadout and Outfits. Could this be increased to a higher number in the future? At least up to 5 in the very least? Even if extra slots were unlocked through every 5 - 10 prestige levels that would be great. Yes I'll say it - For some characters 3 slots are not enough to keep a variety of loadouts. It's nice having more options is all.
    0 comments 21 views last activity
  • Makes her want to use drones in chase rather than just camping Gens. Make her drones buff her in chase rather than just Gen Merchant.
    1 comments 81 views last activity
  • One thing I, and I think a lot of other people have noticed, is that BHVR tends to shoot down suggestions in favor of stats. For example, recently, Made for This. They said they didn't think it was overpowered and they have no plans for nerfing it in the future, yet I think its pretty agreed upon by the community that it is an overpowered perk. Another example: Trapper. Trapper is considered the
    8 comments 151 views last activity
  • I'm not a legal expert, but I do enjoy a lot of law tube, and one of the more interesting cases I saw recently surrounded Wizards of the Coast and D&D. Long story short, you can't copyright a rule set, the rules of a game are not legally protected under copyright, and it got me thinking... The Demo moveset and skills are a part of DBD, not Stranger Things. The Stranger Things license is pure
    2 comments 131 views last activity
  • At title goes. I dont even press skill checks at stage 2, its just boring
    6 comments 91 views last activity
  • Right now if you ask the community is the game is killer or survivor sided. You would never hear the end of it. I am a killer main. So, my survivor is at the lower MMR side. I always get bull dozed by killers because most of my team mates are also low MMR. They don't play survivor as efficiently as higher MMR survivors. So, my survivor experience is most losses because of that. Now flip that to
    0 comments 32 views last activity
  • Made For This is making dead hard popular again, and it's awful. Made For This should cause exhaustion when it's successfully triggered, so that it can't combo into exhaustion perks. Seeing dead hard in almost every game is awful. I thought we had two meta shakeups that were supposed to have gotten rid of this perk? So now we get to deal with dead hard AND made for this on the same survivor? So
    22 comments 961 views last activity
  • The last survivor in the match is always screwed. The amount of times that I have been the last survivor and not hooked once is more than I thought it would be, but no matter what you are basically screwed when you are hooked, why? Because you can't get yourself off the hook, not due to luck, but due to fact that the game won't even give you a chance to get yourself off of the hook. Why is it tha
    11 comments 181 views last activity
  • Server issues are ridiculous being on 35-40 max ping to 80-90 is so annoying and is ruining the event before you say it everyone is complaining I’m on eu and it’s ridiculous it’s not my internet
    6 comments 91 views last activity
  • I've had multiple instances where I am playing against a killer who does NOT have any aura reading and I lose stacks of distortion. Is this a bug or can someone explain?
    4 comments 81 views last activity
  • we should be able to merg account Ps4/Xbox/Steam by player i.d , and are choice of password . So we don’t have to purchase dlc content for both account , or if you already did should be giving bloodpoints or Cells for already purchasing the dlc for multiple platforms .
    1 comments 32 views last activity
  • 4 comments 61 views last activity
  • Just some misc things that i'd like to see: Some form of indicator for what direction a camera is facing when hovering over it, such as a visible FoV cone or arrow? Fixing some of the awkward collision spots that he has on certain maps (such as walls on dead-dawg main building) Fixing some spots where cameras (such as if you put a camera on the underside of the overpass in ironworks of misery
    0 comments 31 views last activity
  • so i have two questions about the current event. the first, is that i noticed that this fan art from a year ago ( https://www.reddit.com/r/deadbydaylight/comments/vdomk5/twisted_masquerade_spirit_yui/ is the inspiration for the spirits masquerade mask, and im wondering if we'll be getting the option to purchase the body cosmetic before the event is over. my second question, is that ive notic
    0 comments 21 views last activity
  • The addon makes the killer unplayable. It needs a kill switch to prevent people from accidentally using it.
    3 comments 181 views last activity
  • Harold "Harry" Mason is the adoptive father of Cheryl, he is also the protagonist of the first Silent Hill, he would be such a good choice as a legendary skin for Cheryl and i believe a lot of SH fans would be more than happy to have him in game. come on look at this young handsome man, he didn't let any monstrosity thrown by the mist of Silent Hill s
    4 comments 761 views last activity
  • I don't understand why FTD affects things like Pig boxes or the Lament Configuration, because it's next to impossible to interact with these mechanics that are core to countering the killer when you're screaming and being forced to start your progress over again. We shouldn't die to Pig traps or be unable to solve the box because every few seconds we scream and lose our progress, and killers ha
    6 comments 421 views last activity
  • 1 comments 41 views last activity
  • Apologies everyone if this has been talked about ad nauseam, but I stopped playing for quite a long stretch of time, and only recently picked the game back up again during the anniversary event. I went to play my first killer game in months, which was Freddy as I like the character (which BTW I'm excited to hear that he's getting reworked), and not only is every survivor running Made for this,
    10 comments 281 views last activity
  • So, it is weird that people can blind Pyramid Head. His head is a pyramid. He has no eyes. Pyramid head should be unblindable. Maybe he gets stunned by normal blinding things... but to actually blind? Nah. This guy should have Lightborn as basekit. Now for the nerf. His power where he digs his swordy-knife into the ground and then releases it and the power stretches 15 feet or whatnot...
    5 comments 221 views last activity
  • l feel the last changes for Singularity were a step in the right direction. I played a few games as him and the EMPs were not as super oppressive but are still oppressive if that makes sense. He feels a bit stronger but is still weak. That is why I think he needs a few more changes. Here are some are my ideas: 1) When biopods are disabled, they should be highlighted as red and the Singularity ca
    0 comments 21 views last activity
  • power: singularity The height limit has been removed (EMPs can deactivate biopods at any height, which means that the singularity does not need a height limit) Removed the mechanics in which the biopod shot slower when it was next to a suspended survivor (EMP is not so limited as not to be the main way to conter the camp
    0 comments 41 views last activity
  • I won't get into much detail, but here is my suggestion and its a quite simple one that shouldn't be hard at all to implement. Right now the game feels very forgiving about high latency connections, too forgiving. I think this would become a much more fair and better game if the thresholds for when a player should be booted was lowered. Right now it seems very rare for an extremely laggy player t
    0 comments 31 views last activity
  • Just as killers can choose to give hatch to the last person, I think survivors should have the ability to gift something the killer. SInce survivors usually give them their item which only conveys something symbolic, it would be nice if we could give a couple thousand BP to killers of our choosing. Obviously this should not work on dropped items from getting sacrificed or Franklin's.
    5 comments 191 views last activity
  • Crouch tech refers to a survivor crouching to shrink their hitbox so certain killer powers have trouble detecting it. Billy, Demo and Blight are the main victims of this new tech. Abilities that would hit standing targets now miss, unless it lands dead center on the survivor, imagine Demo's shred being as wide as a Deathslinger shot. I'm pretty sure they are unable to change how crouching works
    6 comments 271 views last activity
  • Crowns coming back in game (ridiculous), seasonal outfits being put back in store, event items coming back through codes, rift outfits too. At this point nothing feels exclusive except for charms. (Not gonna mention legacy because I know that'll never ever come back). I think this game should have more exclusive stuff not just charms, deep rift outfits, etc.
    3 comments 61 views last activity
  • I start the game. So anti cheat, loads. 5 - 10 Second The game loads, the chapter trailer always loads in, you need to click it away or if you let it load, then it atleast waste 2 Minutes. Then it stops, cause you need to press a button. (Why tho?) Then again, it loads the account. And THEN you are in the main menu. Dont forget it loads everytime you use something. So you ar
    1 comments 71 views last activity
  • I'm trying to get the Iridescent 1 survivor achievement but every time I earn a pip which is insanely difficult given how killer sided the game is and how awful solo queue teammates are, I lose it because said teammates DC instantly or kill themselves on hook. If a survivor DC's their teammates shouldn't lose a pip the same way they don't lose items or addons, how is that fair?
    3 comments 41 views last activity
  • it's very obvious on the side of her outfit, it'd be nice to see it fixed.
    Mod
    1 comments 31 views last activity
  • Could we get something added to the game, post anniversary, that does the randomized perks like the survivor and killer event challenges do? That was pretty interesting but unfortunate that you can only do it once per role.
    0 comments 31 views last activity
  • a killer who doesn't have a power but needs to rilay on his add-ons which are also special so they make you get the powers of the other killers but not all just some of their powers so if a killer has two powers after that the killer would only get one of them and without them he would only be an m1 killer and if it's possible, it would be so cool if the killer takes some of the outfit when he ta
    0 comments 21 views last activity
  • The devs did an excellent job nerfing gen regression in the game. Playing survivor no longer feels like a gen simulator game. That said, are the devs aware of the new crazy gen rush and speed boost meta they have created with the recent perk changes? First the gen rush meta. Deja Vu rework was meant to counter the 3 gen strategy. However, it is now used to rush gens with gen rush meta builds. D
    11 comments 274 views last activity
1 … 457 458 459 460 461 … 1367