The idea of the singularity buff

power: singularity


The height limit has been removed (EMPs can deactivate biopods at any height, which means that the singularity does not need a height limit)

Removed the mechanics in which the biopod shot slower when it was next to a suspended survivor (EMP is not so limited as not to be the main way to conter the camp). But teleporting the killer to the  Slipstreamed survivor and reloading after the shot will be longer in this case.

Now taken off the hook, the survivor has a 5-second immunity to Slipstream

Removed the mechanics in which the exit from the cells next to the survivor took 5 seconds (why was it added at all?)

The logic of the biopods has changed: Now they need only 2 conditions to shoot:a marked survivor and a sight on him (today's biobot log makes it too easy to play against them. Namely, they work as the ability of Michael and the ghost-face, because of which the survivors do not even need to hide under high textures, low grass is enough)


EMP:

Activated EMP does not allow survivors to move, not just slows them down (a recent nerf did not fix the problem where EMP made the singularity power absolutely useless in the chase)

Now he can remove the air trail from only one survivor (the fact that survivors can remove the Slipstream from all 4 survivors for using 1 EMP (self-printing and unlimited) is not normal)

increased the number of printers to 5

reduced printing time to 60sec

Interacting with a Supply Case while it is printing an EMP accelerates the printing process by a factor of x2.


sorry for the bad English, goodbye

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