Ideas for Singularity & EMP Changes

l feel the last changes for Singularity were a step in the right direction. I played a few games as him and the EMPs were not as super oppressive but are still oppressive if that makes sense. He feels a bit stronger but is still weak. That is why I think he needs a few more changes. Here are some are my ideas:

1) When biopods are disabled, they should be highlighted as red and the Singularity can’t look from the disabled biopods. It will save him time to go to the area with the disabled biopods instead of unknowingly checking on one.

2) When a survivor picks up an EMP from a specific printer, that printer shouldn’t print another EMP until the earlier EMP is used.

3) The lock-on from the biopods to attach a temporal slipstream on survivors should be 0.5-1 second less. It gives Singularity a faster time to attach a temporal slipstream to survivors before they get a chance to take cover.

4) Let Singularity attach temporal slipstream to survivors not moving. Just sure why that is but it that feature should just go away.

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