Feedback and Suggestions
Our team will be happy to read these!
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Maybe I'm getting unlucky, but every two or three Weskers I face seem to tunnel. And I don't mean generic tunneling where there is one gen left and they're trying to get a survivor killed to try and turn the game around. I mean doing it at five gens, literally ignoring other injured Survivors trying to bodyblock and even Survivors getting grabbed by his bound dashes just to get the one particular21 comments 711 views last activity
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display skillrate before match. skillrate match terrible. Only match with opponents who are not competitive at all. see skillrate then if high skill ,leave match.2 comments 51 views last activity
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Can you show all players everyone's ping? Why just show it for survivors and not killers? Because to me, for people claiming they aren't biased to any side, the fact that this issue exists proves bit to the contrary. I have fiberglass and on average between 25-35ms ping on DBD servers, WHY am I getting matched up in lobbies with killers who have over 100ms ping?! Making mine higher as well and h1 comments 52 views last activity
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Right now the community challenge is looking like it won't be completed unless the numbers are toned down thanks to the gold emblem requirement. A community challenge should be something that BOTH sides of the community can work towards to bring the together, however the emblem system actively encourages both sides to work against eachother. The Unbroken/Devout are literally both sides needing3 comments 61 views last activity
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What if each time per game you start with a token that will be consumed when you boon a totem. Every time you get hook you earn a token. It would help the killers a lot and the survivors would think twice about taking the risk of blessing a totem or a hex I would love to know your opinions about this :310 comments 121 views last activity
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After the rework of Dead Hard a year ago, it became much weaker and broken. I played more than a dozen games with him then and I can say that in half of the moments he hacked and broke through, although the icon lit up and fatigue was imposed, I was surprised to hear a few months ago that Dead Hard is being nerfed and at the same time they do not fix the bug. Now it has become useless, in 2/5 cas2 comments 81 views last activity
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BLIGHT Alchemist's Ring now it works according to the formula: n-2 where n is the number of charges in the pestilence increases the time needed to restore the token to 3 seconds (15 seconds if from scratch) the main problem with the alchemist's ring is that in experienced hands it gives the player an absolutely infinite ability, which he can use literally without stopping and at the same t0 comments 31 views last activity
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Since it no longer tells you when Survivors pick up items from Killer powers it totaly lost it's only unique purpose. It was technicaly nerfed ("fixed") to the ground even tho it was very rare perk allready that almost nobody used anyway, now it is pretty bad. Another unique niche perk nuked.13 comments 593 views last activity
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U can’t catch up survivors by shocking them. If they have made for this, and the survivor hugs tied enough u can’t compete since u get slowed down.12 comments 321 views last activity
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Im sick of people playing DS and dont care if they go down after i unhook them. I get minus points because they play like this. And it happened quite often already despite the fact that DS sucks and people should try to delay the down.0 comments 21 views last activity
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Almost everyone can say that the Singularity is by far one of the worst killers in dbd currently but has high potential to be very decent. I think he should work like this: EMP takes 120 seconds to restore, 5 boxes on each map. EMP has 2 charges. Survivors can disable 1 biopod using EMP for 80 seconds. It consumes 1 charge. Singularity can see different aura of sabotaged biopods Survivors c4 comments 471 views last activity
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Hello everyone I am writing this to show my dissatisfaction with what I think is the poor optimization of the game. I think I have a decent laptop so I can play Dead by Daylight on max graphics at a constant 60 FPS, but the problem is that I don't, even when I play on the lowest graphics the FPS drops out of nowhere for a couple of seconds and then goes back to normal (60 FPS), this happens ever1 comments 41 views last activity
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It's no secret that in current DBD Hillbilly is far from being the best killer out there. He's tough to learn, let alone to master, which leads to what feels like very few Hillbilly players being out there. So, while I'm aware this post probably won't lead to much, here is how I'd change Hillbilly. This post will be split into three sections. How I'd change his power, how I'd rework his add o0 comments 202 views last activity
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There are only 2 available outfits for Ada Wong, we need more amazing skins for her, a Legendary outfit would be awesome, with new sound effects!2 comments 111 views last activity
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I'd really like someone on the dev team to answer this. This character is maybe the most iconic on the whole roster of DBD killers and literally opened the flood gates for this game to thrive. First licensed chapter. Why is he being left in this outdated weak state? Pretty much everyone agrees when he's not using his broken Tombstone add ons or his infinite tier 3 he's pretty horrible. His base13 comments 461 views last activity
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The medkits are all the same, except they heal others 5% faster each tier. The charges, self-heal efficiency, and self heal penalty are all the same. This is super boring. I think that the stats other than altruistic healing speed should change with the rarity of the medkits. My idea to approach this is as follows: Change the altruistic healing speed bonus from 35%/40%/45%/50% to 20%/40%/50%/67 comments 181 views last activity
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So, the biggest thing that trapper has going for him in maps is grass. As Otz points out, clever trap placement in grass makes them work. However, more and more maps fazes out grass, which is making Trapper weaker by comparison. DE has made it clear that they do not wish to rework Trapper as their Data shows "he is fine", and that they are happy with having him be a simple killer for newer play0 comments 21 views last activity
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Today I decided to have a few matches as the knight, a killer that I rarely play because I don't like his power very much, but still give a try from time to time. I had a few games until I tried using the add-on Iridescent Compay Banner, which has a feature that blocks an exit gate for a survivor when they are being chased. So, remember when the Twins had just been released and, among the many b4 comments 574 views last activity
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I'm not gonna go in depth here because 99.9% of the community agrees that the requirements are too much. I have no idea why BHVR haven't adjusted this after all these years of complaints. If survivors also had to double pip instead of just escaping, this would've been fixed a long time ago.5 comments 191 views last activity
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When using both blast mine and repressed alliance at level 3 they both become available at the same time. I can't activate blast mine without blocking the generator. Can one of the perks be changed to activate using active ability button 2. Preferably change repressed alliance, as same issue is seen with wire tap.0 comments 21 views last activity
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I think it may be time to adjust the community challenges for Twisted Masquerade. It's a bummer that there is potential to miss out on charms because the team's expectations were a little high for the player base. Either lowering the amount for the communal progress or raising the amount for personal progress.2 comments 61 views last activity
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Yesterday was 5-nurses-in-a-row-day, today seems to be Ghostie-day, given that in 4/4 matche so far i got ghostie. Well, as long as it isn't Dull Merchant it could be worse, I suppose11 comments 161 views last activity
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I would like to get people to rally with me to get some basic changes implemented with Dead by Daylight. I was happy to see everything I suggested before (about the HUD) was implemented. I have about 4000 hours in the game and I have over 17 devotion. I think that these changes would make my games a lot better! I'm sure they'd make other's games better too! Add a HUD for the four categories of42 comments 692 views last activity
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I think you should create a killer that is a skinwalker/shapeshifter. They could change into any non-licensed character in DBD for a short amount of time. They could do the movements (crouch, point, and ask someone to follow them). While they are in the form of a survivor, they would have no terror radius. The only way you can tell the difference between that killer and a survivor, during that ti11 comments 141 views last activity
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Invitation to Destroy Pallet is too slow. Why killer need some times to see animation of self destruct pallet.9 comments 361 views last activity
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First off, Im not opposed to the idea of drag whipping, I think when implemented properly, it is fine to have in the game. I think my issue with the current drag whipping is a lack of visual feedback between the Survivor and Killer. With Killer, sometimes getting hits feels random, since you are not able to see where exactly you whip is hitting and at what point it is hitting. It can also make N6 comments 581 views last activity
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I know we have ranking, but since that gets reset every season, there's no real way to tell how experienced a player is. It'd be nice to know so you can understand better if a player isn't making the smartest choices during a match you'd be able to tell they're in the new player ranks. Maybe we could get some sort of marker for matches played? Like a I, II, III to denote experience? Rank I: Les3 comments 31 views last activity
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It will really help with quck bot setup0 comments 21 views last activity
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I've been playing since 2016, and I understand that some might see this as a valid strategy, and against a 4 squad, it'll likely only result in a loss for the killer. But, I play mostly solo queue and it just ruins the match when a killer does this. Yes, the added 2 seconds of borrowed time when unhooking is helpful, but then you're just trading downs. There should be some penalty for the killer37 comments 1,931 views last activity
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It doesn't make sense to me that each player's offering flips one at a time. It's an unnecessary time waste because the players aren't even loading at this point. The new Bloodweb is awesome, so you guys should do the same with the pre-match offering screen. Flip everyone's card at once and add an extra second if you want people to be able to register everything coming in. It'll still shave 10 se4 comments 61 views last activity
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Though this will most likely never happen, one can hope. Here is my 5 cents on how to rework our first DLC Killer. 1ste Change- Gameplay strategy Jumpscare Myers has been a essential part of DBD culture and should be preserved. So I propose making Myers a Killer who starts off as a stealth killer, but becomes less stealthy and more brutal as the game continues. Evil Within - As a lear6 comments 131 views last activity
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So Im a little frustrated because all game some how, some way, killers are just BEELINEING to me. There's been a lot of games with aura revealing perks, and I ALWAYS run distortion, but because there's so many aura perks I dont always have all my stacks so I'll very calmly, quietly, and slowly get into a locker if I know something is about to pop like BBQ or whatever. SO TELL ME HOW these kill17 comments 633 views last activity
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Its not even rare, it does not spawn at all. I have not seen it for about 300 webs. I got elodie prestige 12 and got 1 red map, not even sure where I get it.3 comments 61 views last activity
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Wraith needs a nerf when he is cloaked imo. Potentially a bigger cool-down between cloaking and un-cloaking. Also, to potentially have to be un-cloaked in order to close hatch. I understand the hatch is a means to end the game, and no I do not sit at hatch and wait for the killer to come - this would just make playing wraith more enjoyable.22 comments 341 views last activity
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Would really love to see a button in the perk load out space to give you unknown random perks, like have been in the challenges for the event. If anyone else would like to see this please leave a comment and an upvote :)1 comments 21 views last activity
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I keep getting lobbied with the same P100 Blight. It's always the same Alchemist Ring/speed. These add-ons are not fun. I refuse to play against Alchemist Ring.0 comments 32 views last activity
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You can easily get an EMP (7 in total) nearly every time you want and then disable all Airpods (for 60 seconds!) and destroy all Slipstreams in a huge area. Expect 4 slipstreamed survivors being together, only one uses an EMP and all 4 Slipstreams are immediately removed. I would say that's the biggest counterplay to a killer's ability a killer ever faced. All the Singularity can do now is use t3 comments 151 views last activity
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Hello, Only 10 days left and here we are: I am stuck in the Tome just because the Communal Progress is too slow. I think you should decrease the communal goal for these challenges as you did in a previous event or we will never be able to collect the rewards. Can you do that please? On Reddit players are complaining too: https://www.reddit.com/r/dea1 comments 111 views last activity
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I have been vocal about the Singularity being awful to play in a previous post. I have revisited him after the recent buff and still come to the same conclusion. I completely understand, why I never see someone playing it anymore. It is a shame because the lore and concept are great. Setting up bio orbs is a waste of time. They get EMP'd and you have to go around the map to manually reset them o1 comments 41 views last activity
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I have noticed several matches that survivors are seemingly able to tap the fix button for a few seconds, and very quickly stop generator regression. I'd like to know what survivors and other killers think of this.0 comments 21 views last activity
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They all need a desperate rework. I'm so tired of losing survivors in the corn, the cow tree loop, and shack (at the worst spots) connecting them all. Going against really good survivors with thousands more hours than me , with a basic m1 killer is just asking to get no kills if they're not "playing nice" .0 comments 21 views last activity
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no wound just weapons phasing through ppl kinda sucks0 comments 11 views last activity
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Some sort of map-prevention system but for killers. You can only select 3 at a time (so you can't rule out the entire cast lol) and it works so it lowers your chances of facing those killers by a big margin (i assume a 100% decrease would be too much). Which killers would you select to face less? I'd personally choose Wesker, the Skull Merchant and the Nurse.22 comments 281 views last activity
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It is no secret that premades have the strongest position in the game. The gap is huge between solo players and premades due to comms and synchronising perks. I do not understand, why this has not been disabled yet to nerf premades. If you play as a premade, you should not be able to run copies of the same perk. Example: in a party of 4 only 1 person can run Prove Thyself, 1 person can run Unbre1 comments 21 views last activity
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I apologize in advance for my English, I'm a French player 😅 First of all I'd like to say that despite some negative opinions about the game I'd like to thank the team behind it who personally offered me one of my favorite games..... My suggestion is as follows: Would it be possible to create an option to test the Slayers before buying them? A way of playing a game with them to make peopl0 comments 21 views last activity
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I love the sheer volume of bloodpoints i get every match, i only wish that the end date of the event to be move by another week at least to make it last longer.0 comments 21 views last activity
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One of the problems of solo-Q and the game in general is the lack of survivor commication. Full comms is a flat out bad idea, but a few rudimentary ways for survivors to communicate would go a long way to help thag. My experience is with Overwatch. Even before they added a robust ping system, there were a couple of commands that offered a voice line + a ping over the character's head. "I need he1 comments 11 views last activity
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I don't pretend to understand the devs mindset, as their game has been terribly mismanaged for 7 years now. The killer is, for some reason, the administrator of the game. Which means, the game goes, as the killer wants. If the killer wants to slug everyone from the beginning, they can. If they want to facecamp, they can. If they want to tunnel out a single person to make the game easier for26 comments 442 views last activity
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For this I am just brainstorming what could work in-game. I don't know all of the main-line games yet, as I am still playing through them atm, so there might be more. Of course you can share your ideas as well, althought I would kindly ask not to discuss story elements too much here. Thank you. So now let's go. Maps: An Umbrella Laboratory. For me it does not need to be directly out of one of21 comments 591 views last activity