Feedback and Suggestions

Our team will be happy to read these!
  • It's already a niche perk and it will remain so, it doesn't need to be this bad.
    16 comments 221 views last activity
  • After trying it multiple times I eventually got the archive to work and got a build that consisted of Leverage, Infectious Fright, No Way Out and (I believe) Discordance. That's a pretty coold build actually. One that I usually wouldn't run because I'm just not that creative when it comes to builds. I missed Shadowborn, so I had to play a bit different than I normally would but it was still super
    7 comments 111 views last activity
  • I am keenly aware that the game balance has collapsed critically since the implementation of the survivor's behavior display visualization. I've been playing mainly as a killer, but I've started to lose to survivors who are clearly less skilled than before. In other words, it must be said that the quality of opponents has deteriorated because the definition of winning and losing has been over
    0 comments 21 views last activity
  • It is futile to consider anti-camp as the main axis. Because in the current environment, strategic camps and tunnels are essential for killer players to win. If you don't, your rating will drop and you'll have to line up for a more boring match, but since it's a competitive game, it's unfortunate for both sides to have a clearly inferior opponent, and above all, it's putting the cart before th
    0 comments 31 views last activity
  • And HUNK should have custom sounds like Blight does
    0 comments 11 views last activity
  • I get the nerf to 10%, definitely fair, but please don't remove the bp bonus. I love the points it gives me. Hell you can even remove the the bonus speed altogether and I'd still run it. I want the bloodpoints. Please don't commit this.
    3 comments 41 views last activity
  • Or make blast mine take priority so they don't both activate at the same time. It was a fun combo to use when the killer kicked the gen, and then pop repressed while they were stunned. Same thing with wiretap if you wanna activate it before popping repressed, have wiretap take priority. At least make repressed into active ability 2 since reassurance is the only perk that's bound to that button
    1 comments 21 views last activity
  • For real, very very very nice changes, almost all of them, really really good job with the consistency! Some concerns I have: -Scourge Hook: Hangman's Trick seems fairly week, it should have an extra effect, or have a much bigger range. -Spine Chill should keep the terror radius's strength, because it really helps in loops with tall walls with mindgames, so, please, don't remove that! -Wireta
    1 comments 21 views last activity
  • It was already way too easy to get hit by killer. Now it's basically guaranteed. Thanks dev for butchering yet another perk - and it doesn't even matter that it was niche already
    3 comments 102 views last activity
  • I like them all, but cannot decide. Please leave your feedback!
    2 comments 31 views last activity
  • The entire collection is very nice, but why is Jonah's jacket so small? I was more than willing to slap my wallet on the table for the giant Deus Ex coat. 😞 Also, Jonah's hair color never changes? Whenever Jake gets a sci-fi outfit his hair is always blue or purple, why can't Jonah get some hair recolors?
    1 comments 11 views last activity
  • The recent change announced for Remember Me (6 second penalty per token up from 4) is definitely nice, but I think it should also be changed so that the obsession is no longer immune to its effect and takes as long to open the exit gates as everyone else. As it is, it encourages the Killer to tunnel the obsession out of the match to avoid this downside and ensure that the perk receives value.
    0 comments 111 views last activity
  • Just put on Jonah's new Cyber Investigator and heard the lobby theme. Jamming.
    2 comments 21 views last activity
  • Dear DBD Development Team, I wanted to take a moment to express my admiration for the Warrior Puppers Charm you've included in the game. It's a wonderful gesture that shows deep respect for Puppers and his immense contribution to our community. I have another idea that could take this tribute further, while also integrating seamlessly into the game's current mechanics. As you know, when a playe
    2 comments 472 views last activity
  • There are many interesting changes announced for the upcoming update and one of my favourite change is the adding of DC-Bots, but there is still a thing I'm struggling with. Getting a bot into the game when someone dcs is a good alternative, but how about implementing an option for accidental dcs (like game crashes, internet connection loss, ...) to rejoin the match? There are a lot of games pro
    2 comments 121 views last activity
  • In the past few updates, killers have received many changes to gen regression perks. Some received some nerfs, some received some strong buffs, while others were changed completely. Right now, I'd say at least one third of killers (if not more) are using some combination of Scourge Hook: Pain Resonance, Pop Goes the Weasel, Jolt, Thanataphobia, Call of Brine, Hex: Pentimento, and even Eruption. I
    0 comments 51 views last activity
  • I mean if Hag can get an add-on that makes her the fastest in the game with a trade-off, I feel Nemesis would be so much more fun if he had that as his Iridescent Umbrella Badge add-on. Just a whole bunch of speed, with a massive trade-off. Maybe no Mutation Rate, no Zombies, anything just to make him feel like THE Nemesis perhaps? I feel like that would be a fair change, considering the curren
    0 comments 11 views last activity
  • You buffed Pop, why can't you buff Decisive Strike to 5 seconds? You know 3 seconds isn't enough, considering the STAGGER alone is 1.2 seconds? So that's 1.8 seconds of running away, how does THAT laughable stun discourage killers from tunneling? So much being an anti tunnel perk... Additionally, why does Off the record STILL have 80 seconds of Endurance? People are body blocking with their free
    7 comments 91 views last activity
  • Didn't we just go through this with the trash tiles they added to Autohaven maps? You know, the ones that had a pallet and window that both were completely useless except to proc Lithe? Please stop adding tiles that are just complete dead zones. Especially if you're going to stick a gen there with nothing to loop. Yet another example of awful map design.
    3 comments 101 views last activity
  • I love must of the changes of the perks but some could give some quality changes exemple be: Saboteur i think the cooldown could start at the finish of the sabotage and not when you touch the hook sometimes i just want to heal my teamate but end up touching the hook then it enters on cooldown.Remenber Me its the part of Obsession not affected by this perk that is the problem or i tunnel the obses
    0 comments 22 views last activity
  • I agree and support all of the changes coming. There is not a single one I disagree with. Hook grabs had to go, very unhealthy for the game Coldwind farms need to become more balanced Perk changes: bravo (most of these needed a buff/rework, Prove Thyself needed a nerf (looking at you premades)) Brand New Parts were a relic from the past and overpowered. Onryo was grossly underpowered and h
    12 comments 211 views last activity
  • The massive nerfs she's received are going to be the following: 15 second cooldown upon projecting with only 3/4 stacks of Condemned applied per projection (even if it's all Survivors, that means she won't be able to apply this as effectively and secure pressure) Passive Condemnation is removed from carrying a Tape (so now she has no way to ensure Survivors NEED to slow down and put the ta
    0 comments 61 views last activity
  • 2 comments 61 views last activity
  • So this is from dev update: Projection When The Onryo is Demanifested, she can Project herself to any powered TV around the map. This would inflict nearby Survivors with a stack of Condemned in the process. We have made significant changes to this mechanic: Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Surv
    3 comments 93 views last activity
  • Seriously? Why does the devs refuse to touch him? Lets make it clear that I don't want his basekit nerfed, but this guy has so many strong add ons that need tuning down. He's been running rampage as the second strongest killer in the game almost since release, due to certain add ons and they just won't give them any adjustments.
    7 comments 211 views last activity
  • I don't feel like going in depth about every single changed announced (RIP Prove Thyself though), I just wanted to say that the Saboteur buff is just sad. I mean, thanks for the 0.2s buff but there's still no point in using it when you only get 1 sabo every minute and the cooldown goes off even if the sabo isn't completed. Like, toolboxes are right there and do the job much better so why would an
    8 comments 221 views last activity
  • buff bp gains from single gens to 2500 from 1250 great skill check to 500 from 300 good skill check from 50 to 300 25% bps from other survivor doing a gen when you are being chased objective category bp gain is painful ever since 6.1.0 especially if you get chased more than you are on gens
    3 comments 51 views last activity
  • First, thank you for buffing Sadako, nerfing Prove, addressing Coldwind, and pretty much every other change in the dev update. Almost everything is great. There were still a couple oddities I wanted to give feedback on. Hangman's Trick was well overdue for a buff, but even in its new Scourge Hook form, it still effectively feels like a worse version of Awakened Awareness. I think this perk coul
    0 comments 41 views last activity
  • Are mostly good... with some very notable outliers, like the prove thyself nerf. Prove isnt the reason genrushing happens, its more toolboxes and such. And since BNPs are getting nerfed this update can we leave prove alone?
    4 comments 101 views last activity
  • As an autistic person with ADHD this perk was my one and only opportunity to feel confident in game. Like it was rlly helpful for me. First nerf was ok, but this is something with something, perk is literally dead. Im not deaf, but i have other problems and heartbeat is not helpfull for me AT ALL. It only distracts attention most of the time. especially when heart is in the middle of screen. Im
    1 comments 131 views last activity
  • I would like to see blight and nurse in the list of changes. you change the Rin addons again, but don't touch the blight addons. seriously?
    1 comments 51 views last activity
  • Ok, so so far we have speed boost after you fast vault a window (Lithe), after you stun killer with a pallet(Smash Hit) and after you fall from a high place (Balanced Landing). The only locker perk that causes exhaustion is Head on, but it doesn't give a speed boost. How come we don't have one that doesn't cause a stun but makes exiting the locker faster and you get a speed boost? It would make j
    10 comments 181 views last activity
  • What was the thought process behind this? I'm being serious: explain the thought process and how you thought a sudden exposure mechanic would be fun for survivors. I path effectively as a survivor and suddenly get exposed? Hello?!?!? This is so frustrating. I have to intentionally play poorly because some bot killer in bloodlust 10 is going to snap expose me unless I'm chaining pallets every 2 fe
    5 comments 81 views last activity
  • if a perk can only get used once disabled in endgame which hot take I don’t agree with at all sometimes it’s where you needed it most but I get how it could be frustrating why is ds been made one of the most useless perks in the game and a waste of a perk slot a shadow of what it once was and basically very depressing to use now how have the devs not noticed tunnelling is a big issue and everyone
    5 comments 101 views last activity
  • 1 comments 11 views last activity
  • Survivors: Haunted by Daylight Kate Midnight Grove Mikaela Attack on Titan Zarina Killers Zealot Plague Baba Yaga Huntress Hanami Spirit I based these costume names off of the wiki. EDIT: Please move this to the appropriate forum. I made this in the wrong subforum.
    0 comments 11 views last activity
  • It's not only event. It happens everyday. Let the video explain itself because i have nothing more to say ... https://youtu.be/rBIWcFvDsqI
    5 comments 111 views last activity
  • Trapper: his traps set themselves up again like in the iri addon (and no! he wouldn't be a bit broken) but he would at least be a killer that you can take a bit more seriously Wraith: buff, in his invisibility he breaks things a bit faster, but he gets a lulleby for that (like onyro, so it's not too strong for new players) Billy: revert to old Billy and gives him another addon with which he can
    3 comments 51 views last activity
  • Whenever another Survivor is hooked, Made for This activates: Gain a 1%/2%/3% Haste bonus while running and double this effect while within 12 meters of the hooked Survivor. Gain the Endurance status effect for 6/8/10 seconds after unhooking the Survivor. Made for This cannot be used while afflicted with the Exhaustion status effect, but does not cause Exhaustion. This is what it s
    2 comments 61 views last activity
  • I have an idea for a Singularity change if anyone wants to their opinion of it. Maybe the Biopods should not be cameras anymore and just automatically attach a slipstream when within a certain radius of it. Also, because of that change the EMPs could now destroy the Biopods and instead of disabling. Could that help reduce the multitasking of the killer?
    2 comments 41 views last activity
  • https://www.reddit.com/r/deadbydaylight/comments/14pl7b0/im_still_waiting/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1 The suggestion is pretty much the mechanics listed in this post. Whoever hasn't wanted to use a big iron on a camping bubba? Who hasn't wanted a Tier 3 Tombstone Myers to know what it feels like? I'd
    1 comments 41 views last activity
  • As the title states, plus how do you know they're sad?
    3 comments 61 views last activity
  • Knight should be nerfed/reworked somehow because in some cases its impossible to evade a hit or a down. There is also an addon thats lets the circle of the spawns of the knight complete even faster
    3 comments 91 views last activity
  • Just as the title says, I'd love to be able to bow to the killer at the end of a match. Or to teammates. Heck, it would even be awesome if the killer could bow. I'd do it after every hook :P
    28 comments 402 views last activity
  • When you're designing a map, please keep in mind there are certain killers, like Dredge, that are heavily reliant on locker placement. If you forget to place any lockers on the map, these killers will be severely (and unfairly) disadvantaged. Please fix locker placement on Shelter Woods, there are barely any lockers on the map.
    1 comments 52 views last activity
  • I think it would be right if it accrued tokens. The maniac is awarded points for disconnecting the survivor
    1 comments 21 views last activity
  • I made an account just to post this but every time I picked up a survivor I got flash light stunned, I’ve been playing this game for years and spent a lot of money and I’m flabbergasted that hacking is even possible on ps5 I saved my videos and took screen shots and posting this as a time stamp.
    0 comments 21 views last activity
  • i have a suggestion for a mask for legion. An Edo Period Japanese kabuki theatre Noh mask. they create the illusion of expression by tilting up and down, so the nodding communication of a played killer would be super creepy would be cool if the tooltip was something like: "Noh mask? you Noh that I Noh that you Noh that's Noh mask" here's some reference pictures of what i mean:
    0 comments 21 views last activity
  • So seeing about how we have the "Random Perk" challenge, why not make it a thing for players/streamers? Think about it if streamers were doing charity work and did that, that would definitely make things more fun and can help out charitie campaigns.
    1 comments 11 views last activity
  • Pain Res becomes a normal perk, no more Scourge hook requirement. The regression goes from 25% to 15%. And here is the important bit: When ALL tokens are used up, the perk gains 4 more tokens, but if you ever hook the same survivor twice in a row the perk gets disabled for the rest of the match.
    12 comments 221 views last activity
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