Feedback and Suggestions
Our team will be happy to read these!
-
0 comments 1 views last activity
-
Corrective Action definitly needs some kind of Passive Bonus for the person using it, So how about Make the gen you’re on glow yellow for other survivors like Better together/Situational awareness? If I'm gonna be helping people's missed skill checks they can at least find me on a gen quicker.5 comments 91 views last activity
-
NEW OFFERING: HATCH FOUND (For survivors and killers) This offering makes the hatch appear when there is still 1 generator left. To prevent misuse the hatch can be locked from being opened with keys until the last generator is done. (The time to open the hatch with the key when using this offering can be longer as well) The purpose of this perk would be to develop a greater possibility of5 comments 111 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
0 comments 1 views last activity
-
0 comments 1 views last activity
-
I think there's no need to elaborate further on the subject. Simply put, 99.9% of killers NEED to use a perk in order to have a fair match. Since it has become a trend to turn fundamental perks into base kits, we can't overlook Corrupt Intervention.13 comments 241 views last activity
-
I've recently picked up Trickster and I'm deeply enjoying his gameplay, but I also see many of the reasons why his kill rate is mediocre (At least, according to nightlight: https://nightlight.gg/killers/viewer?sort=pick&shown=pick%2Ckill%2Cdist&start_days=28 ). In my eyes, one of the biggest issues plaguing him is that if you don't land all 6 knife hits in a single chase, it was all for3 comments 71 views last activity
-
Sure, nerf survivor perks okay but killers need to be severely penalized for proxy/face camping. Idk maybe let gens go faster if the killer is within a certain range of a hooked survivor? So many camping tunneling killers yet survivors are nerfed and players don’t do gens enough and always want chase.3 comments 91 views last activity
-
Hello! I'm a survivor/killer main that has been playing this game for a very long time! I love weird perks that can actually work well! Here's my take on the upcoming perk changes: ~~~~~ Coup de Grâce: Amazing buff. As someone who has been using it occasionally since release, I'm afraid it might be TOO amazing of a buff with certain killers (ex: Legion). We'll see. Claustrophobia: I can se9 comments 191 views last activity
-
While I agree with the decision to finally take a look at Prove Thyself, I believe that the way it's being done is sub-optimal and needs to be looked at. Here's what I believe would be perfect for it instead: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Prove9 comments 381 views last activity
-
The way I see it Offerings should be a way to influence the Entity to give an edge in the next Trial. But that is not how the game comes across, the worst example is the bonus bloodpoints offerings which do nothing for me in a Trial and at best is just a "I owe you bloodpoints if you play more" card. Not very interesting. Bonus Bloodpoint Offerings that don't offer an effect to others should h0 comments 21 views last activity
-
Guys I know there will be a lot of trollers, and maybe even people think it was the right decision of netflix doing that, and people who have the skins will defend it to never come back because they want exclusivity etc. But regardless I would like to ask you guys to submit a feedback on the netflix chat with a person, sending that netflix should reconsider, that this decision didn't make any s0 comments 21 views last activity
-
With the upcoming change to Prove Thyself, more specifically the removal of the Bloodpoint bonus, it highlights a pretty big issue with the Objective category of Bloodpoints. You simply do not get enough Bloodpoints for repairing Generators. Currently, to max out the category with solo Generator repairs alone (the most efficient way of playing) you need to do a total of 8 Generators. This is mor0 comments 21 views last activity
-
Im a killer main, and yes, the game does become killer sided when a survivor disconnects. But come on dude, i dont want to fight 2 bots and get hit with a DC penalty after the last human survivor remaining kills himself on hook. I dont want the stupid bloodpoints, the EXP or anything. I want to PvP. If i wanted a PvE game, I'd play custom. I think when a survivor becomes a bot, the ki15 comments 251 views last activity
-
Could you for next events make it that people who don't use the offering won't get 10X% points? I am so tired of leeching killers bringing MORIs and camping and tunneling the living crap out of survivors, leaving with 200K points.2 comments 41 views last activity
-
While I do respect that you guys want to make Hangman's Trick into something better, the new Scourge Hook version is actually going to make it unusable because of the fact that it will only trigger when near any other of the three Scourge Hooks, and only while carrying a Survivor. This, combined with the fact that Scourge Hook placements are not only random, but can spawn too close to each othe2 comments 51 views last activity
-
Justice: aura of the Hooks shall be shown to a Killer once he's above a Dying State survivor. an Exit Gate's meter shall Regress once a survivor leaves it. an Styptic Agent Add-on for a Med-Kit shall not grant the Endurance but instead Heal a survivor and return him to Injured State after a few seconds. (not only balanced but also medicine accurate) an Anti-Haemorrhagic Syringe Add-on for a M4 comments 91 views last activity
-
change them. please bhvr i cant deal with badham as killer when survivors bring circle of healing and exponential boons and put them in the basements0 comments 21 views last activity
-
I've heard so many complains about Dbd by the community sine I started playing but I've never heard someone saying "Hey BHVR, why people from some countries are able to play this game" Ever since tools of torment chapter I can barely connect to servers, I'm coming to title screen, pressing "space" then game stucks in "connecting to servers" til I see this "No Network Connection", there's still a6 comments 452 views last activity
-
Can we have different heart sizes for the different terror radius proximities and the lullaby when we're not looking at our character? It feels weird that when you're looking away you need to flick the camera towards your character to see how close the killer is. And it's even worse when they have Lullabies. You don't know what's triggering the heartbeat icon, it's just constantly active.1 comments 32 views last activity
-
Today, survivor gameplay consists basically of doing generators and looping killers. From early-game until the very end the focus is always the same, getting generators done. With this proposal, we get to keep the core mechanics while introducing something fresh into the game and giving survivors a different mechanic to interact with. Introducing - Scrap Hunting. Scrap Hunting is the new game m0 comments 32 views last activity
-
I don't like that Survivors can disable the TV's for such long periods of time, as it hinders Sadako's mobility. However I understand why it is 'gated', given that her using the mobility is what applies condemned to Survivors. I think that her Slowdown is convoluted and too closely tied with Sadako's Manifestation mobility. She manifests to apply condemned to Survivors, who use tapes to tur0 comments 51 views last activity
-
There needs to be a way that I can use different buttons for vaulting vs healing etc. If there is please someone help but I just have a single actions option. I'm tired of trying to pick some up or heal them and vaulting a pallet or window when doing so. Caused an easy 2 hook for a killer and I've never been more infuriated. Please do something or help1 comments 21 views last activity
-
Off The Record and Decisive Strike just don't punish. If Overcome works with Off The Record could make Anti-Tunnel better.0 comments 41 views last activity
-
I understand that the buff to his power promoted a non fun play style, but if that’s the case why make his power what it is in the first place? Without being able to apply torment through m2 half his power doesn’t exist a vast majority of the time. No competent survivor touches the trails and you can crouch through them. They are useless. You literally have to use impractical means to force torme0 comments 31 views last activity
-
I think you buffed Tapes too much, and are going to create another Singulairy emp siutation again. Either keep every tv can be used, but lower the CD to like 30 seconds for turning them off, or readd the farthest TV from the survivor is the only way to get rid of the tape, and keep the CD. Otherwise i thinhk the changes will be pefect outside of thast.5 comments 91 views last activity
-
Im a Pig Main worth of 2 Years of gameplay. (From 2020-2022.) And in all of this time, i have seriously not found her playstyle any fun. She might have been my most liked Killer, but never was her playstyle any fun to play. It just felt too limited and like no one gave a Flux if she was good or not as long as they were having fun. And to saying: "She needs A Buff/Rework." most people disagre23 comments 592 views last activity
-
From the Developer Update: When a Brand New Part is installed, you will face a difficult Skill Check. Upon succeeding the Skill Check, the generator’s required charges are reduced by 10 and the Add-on is consumed . The way it reads, it sounds like it reduces the max charges a generator requires, rather than instantly adding 10 charges. If I'm right, that means that it changes a generat4 comments 182 views last activity
-
Blackbox: *If survivors don't wake up by dream, survivors can't open the exit and escape the sacrifice. *When the Dream Snare or Dream Pallet work on, survivors get Exposed status on 7 seconds. Jump rope: When the Dream Snare work on, the status of Hindered increases 5%. Swing chains: The alarm clock's effect decreased 5 seconds. Nancy's Sketch: Dream Projection's cooldown decrease3 comments 51 views last activity
-
NOT TALKING ABOUT REASSURANCE. The unhooking progress will merely slow down, not stop, when another survivor is near by. Loopers are just going to run to hooks. This will force free credit for a hooked person to unhook themselves despite the killer having no intention of being near that hook. If a survivor is near a hook, the unhook timer shouldn't slow - it should entirely stop. It's a bit silly28 comments 881 views last activity
-
I would love to be able to play Trickster, because I think his cosmetics are so cool. And I would love to play Huntress because I think her cosmetics are so cool. I would love to be able to hit stuff with my tentacle as Nemesis. But I can't tell where the middle of my screen is, and I have to move my control stick back and forth with the tip of my nail to try to finesse the aim. And not even th1 comments 21 views last activity
-
i understand the removal of the extra BP from Prove Thyself - i won't lie, i used it mainly for the bonus BP and the extra repair speed was a huge bonus. they did it with BBQ and WGLF, so it's not a surprise. however, the bloodpoints you get from repairing generators is way too low, and getting objective points is going to be even more annoying. i think the BP bonus being removed from Prove Thyse1 comments 51 views last activity
-
Lets start with, this actually feels like a nerf, the largest problem I see is if survivors just constantly take a tape and then place it in the nearest one, shutting down both with a massive penalty to her mobility, this also makes it to where she can’t spread condemed because no TVs are on to teleport to, survivors should be depositing tapes to get rid of condemed instead of shutting down her p1 comments 31 views last activity
-
I know you think that this is a buff but this is a massive nerf and will make her completely unusable garbage who can only use her power once a game while also removing any interesting thought or strategy from her kit. Sadako needs a buff but this is not it. You need to go back to the drawing board with this.4 comments 81 views last activity
-
Please don't change sadakos condemn mechanic in the way you are doing it in the dev update. (Global condemn plus tape changes). As a sadako main this is gonna remove all the strategy behind which tv you need to tp to and just make spam tping the strat which is incredibly boring and will kill the character for me. I understand that there is a new 15 sec cd but that is a bandage fix and there is st0 comments 41 views last activity
-
BHVR, I know you could care less about quality of life features in the game, and I know you don't care about small things but for the love of god, please either put the post game chat window somewhere else of have the Rift Progress screen appear somewhere else but not ON TOP of the chat screen. You have no idea how frustrating it is. But I know you guys don't really care... but I am trying anyway0 comments 11 views last activity
-
(Note: I am unsure if this is a bug or an intended change, so I am putting it here for now) Since the 7.0.0 patch which added HUX-A7-13 to the game, a slight change has been made to the way the malicious emblem works: Whenever a survivor now heals the mend status effect from themselves or someone else, you gain a minus amount towards your malicious emblem, counting it as "injuries healed". Th1 comments 31 views last activity
-
Not survivor/killer perks, Not reworks of entire killers but the insane number of pallets on every map. https://youtu.be/NSmigBSf39Y heres some footage of me playing earlier today. I didn’t make a single mistake but there’s basically nothing I can do when survivors have, safe pallet next to safe pallet, next to jungle gym, next to shack. you wanna make the killer pool23 comments 571 views last activity
-
That's two very similar perks now except that "We're Gonna Live Forever" is a weaker version of "Buckle Up" We're Gonna Live Forever: It requires taking a hit on an injured survivor, saving the survivor from the killer's shoulder, or saving him from the hook, and you get one token When healing a dying survivor, you lose a token, and the survivor you healed gets Endurance for 10 seconds. Bu4 comments 701 views last activity
-
Could we get a hotkey specifically to unequip perks and items faster? Currently - When you want to unequip something you hover over the item, click it and within the pool of perks or items you then unselect it by clicking it in there. This is 3 brief actions at minimum. Could we get a hotkey so alt press unequips it in one button press? Example - I want to unequip a perk with mouse so I right0 comments 22 views last activity
-
The biggest issue with dh by far was its uncounterability vs certain killer powers and in certain situations. Throw a hatchet at a survivor with dh and they can literally just react to the hatchet and guarantee they get dh off with nothing you can do about it. Same uncounterability can occur w demo's shred, nemesis's tentacle, literally any killer in a situation where lunging is necessary....and24 comments 271 views last activity
-
When you're the last survivor this perk is simply too powerful. You have to play every match assuming this perk is being used and try to interact with the exit gates as soon as possible if the killer finds the hatch first. Doing this though is basically handing the match to the killer because for some reason this perk notifies the killer that you're in that area making it that much easier to find13 comments 271 views last activity
-
I'm literally a p0 queuing into matches with p100s, I don't think I even have to say anything more because this is simply abhorrent design. It's getting to the point where I'm going to have to start playing the game competitively and in a way that isn't fun for me or the survivors purely because the game refuses to give me opponents of my skill level. I'm genuinely beginning to come to a loss of0 comments 41 views last activity
-
If you can insert it anywhere, I hardly doubt condemn to do anything or can be intercepted by killers, at all, you have to run like, what? 20 meters? 30 meters? to get to another tv, which doesn't take any real seconds. and to get that much of stack, she has to teleport 4 times, which now takes 60 seconds. Buff is nice but compensation for survivors almost seems too much.1 comments 21 views last activity
-
I seriously think this is one of the most outdated perks in DBD. Hangman's Trick is entirely based around countering Sabotage actions... however it's effect is trumped by other perks: Mad Grit; prevents bodyblocking entirely by pausing the wiggle timer which is just overall good utility that goes beyond Sabotage plays. Save The Best For Last; quicker recovering, makes it impossible for the pl3 comments 92 views last activity
-
“Blood Fury” This game-mode would be really cool, that Survivors will have to work together to ban a Killer that they dislike the most to play against, Killers characters will be banned for the entire duration of the trial, and the Entity swaps that Killer to “Trapper or Wraith” if that Killer has been banned, for the Killer! The Killer is allowed to change their character after the ban, But15 comments 241 views last activity
-
They don't even protect your add-ons if you escape. All the good add-ons delete themselves. Also delete Very-Rare key add-ons. Junk.0 comments 31 views last activity
-
1 comments 31 views last activity
-
The buff is nice, making it faster but, would it be to much to ask for the cooldown to start after you break a hook? I would honestly take an increase on the cooldown to 90s if the perk could be consistent on its job.4 comments 31 views last activity
