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baharuto48

baharuto48

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baharuto48
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  • There was a streamer that used to play basement Bubba for views. I don't think he streams anymore. He got irl threats to his family.

  • It was Moonlight Burrow and we gave each other bp gifts with Red Envelopes. I have a bunch of BBQ invites too.

  • The game has gone through lots of changes. It was designed for 1 killer with specific limitations and 4 survivors with specific perks. It's grown wild now, become some kind of arms race between the 2 play modes.

  • I agree. It's way faster in real time to get into another match than to lay on the ground.

  • Slug for the 4k is fine. Got to do what you got to do. And having an instant bleed out option is fine if you can give hatch chance to last survivor. But what I was trying to address is low mmr solo queue matches where a killer player does their hardest to grief the survivor players by putting them all on the ground and then doing the w-s thing to tbag.

  • Okay I only play survivor and solo queue because this is not the single player game I would choose. I think this game is fine you know you play it in short bursts or whatever maybe just during events. The only problem I have with this game is it's like the same thing over and over and over and I can't keep doing that. Like it was fun for a while and then the devs started making it more accessible to dilettantes and that may be the problem with games across the entire industry.

  • I see it a lot with the cenobite and wraith. I was just think people are trying to get a good Saturday night game going on by going AFK all week before they go to work, like while they're getting dressed or taking a shower just queue up and walk away.

  • I feel bad for the survivor slugged but I hope I'm the one getting Mori. I try to give Mori the way survivors wanted hatch from killer.

  • I'm svveetpotato on Xbox. I main yunjin. Slug me and Mori me. Please. I don't want hatch, don't want escape. I nearly never see Mori animation. Ghost face is still my favorite, also Hag.

  • I did report this but that was a while back and I didn't hear anything.

  • @RFSa09 said:

    Yes, basically the same thing, but I honestly think seeing the skins is fine, they could just hide the items or something like that

    They hide the prestige. I'm not saying prestige equals devotion, or even skill. Just was something people dodged. Or targeted.

  • Slugging is insanely strong., especially in solo queue lobbies. Don't let anybody tell you differently. Even the 12k hour content creators will use slugging. It's like a hidden ace. In most games, the killer player loses because they don't slug.

  • @TheArbiter said:

    I never like 'us vs them' posts. HOWEVER, I will say that in my few thousand hours of playing and from my own personal anecdotal experience playing with other survivors and as killer, I have found Survivors way more likely to spew salt in the endgame than killers. Once again though this is my own experience and I'm sure it's different for others

    Yeah. Survivors can't tunnel a killer out of the game or leave them on the ground to bleed out.

  • I think you should just play the game and not worry about what other players are doing.

  • Myers must be so difficult to use in this mode.

  • OMG. I can't do anything as survivor unless the killer memes. I just want the challenges they locked into this mode.

  • The devs must hate survivor players.

  • Oh yes! And I really want a Simon Belmont skin for Trevor. And I want a Count Chocula skin for Dracula. This is a serious request. DBD and General Mills please get on this.

  • There should not be a disconnect penalty for survivors. Bots take over. The game goes on. The bot might be more fun for the killer or more helpful to the survivors.

    Also, serious question. Is it okay to let go on second hook? Usually I watch to see if someone is coming for the rescue. If not, I just let go. No one was coming.

    Sometimes the killer player face/proxy camps and I get the unhook myself ability. I won't use it if the killer just stands in front of me and hits me on hook.

    And if the killer player is afk or goofing around, I don't escape. I'm not raising my MMR for that. Usually, if the killer player is afk I just go stand next to the killer and wait.

    Anybody ever been body blocked into a corner by a killer player?

    Don't waste my time, please.

  • @HerInfernalMajesty said:

    Classic. Wow it would actually work out pretty well. Who would get the Brad skin? Dwight? Felix?

    I would give Dwight the Brad skin and Felix the Rocky skin.

  • Same problem. And this report is 6 days old.

  • @Peanits said:

    In some cases, sacrificing a Survivor in a certain part of the map could create a hook deadzone where it was not possible to get to another hook in time. This is especially true when Survivors would intentionally run to those areas knowing the hook was permanently destroyed and that the Killer couldn't hook them if they go down there.

    The end result is the Killer needing to leave the Survivor on the ground for several minutes waiting for them to slowly bleed out. This was not fun gameplay for anyone, so we've made hooks respawn after a while.

    Killer players shouldn't make dead zones the way survivor players shouldn't make 3 gens.

  • Or a get up option. And there does exist a give up option, but it incurs a penalty.

  • It's not as competitive as it should be. I understand the devs say it's not supposed to be competitive, but I know the difference between when it's raining and when someone is...

  • Survivors can pick themselves up when 2 left. Why does OP feel justified punishing players. Sounds abusive. Object of obsession and iron maiden activates when 2 left. Something in game can resolve this. The pieces are there.

  • It doesn't have to be a guarantee to get up. Slugging for 4k is bogus. Activate it for the last 2 survivors if needs be. Every match I have had today has been slug for 4k. It's bogus and a little over powered. 2 v 8 had a perk that let survivors pick themselves up and it didn't break anyone's game. I've got vids of killer players leaving 3 players on the ground to bleed out because they can. It's a QoL enhancement so I don't have to sit on my hands while an anonymous player gets their jollies. It's bogus. And if you're not hooking straight away because of players with flashlights, then go after them.

  • Slugging can still be in the game, but killers should need to use a perk slot for it.

  • @ChurchofPig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783282#Comment_3783282

    They tested basekit unbreakable at one point, never again should that return. NEVER. It is overly abusable.

    Like slugging?

  • No. I mean a perk to leave survivors in the dying state until dead. It's too powerful to have basekit.

    Survivors should be able to revive themselves unless the killer takes the perk that let's them slug.

  • Meh. It's a silly little game. I have only played since SAW chapter, but I buy all the DLC and almost all the new cosmetics (at least the ones for my mains). I like to play survivor because my friends play multiplayer with me and that's fun. We don't have comms but I know they'll do gens/rescue. Killer feels like god mode, plus it's lonely. I do play killer but I only main the killers people say are weak or stupid. I don't use meta perks on purpose. I would say I get sacrificed 80% of my games. I don't mind, but I do not care for some killer player tactics.

  • @kitsch1 said:

    its to prevent slugging and survivors holding the game hostage, but dont worry your head killer will get another nerf soon

    lol. I nerf killer by getting better at survivor everyday. 💪

  • They are never going to buff survivor. SWF bully squads upset the power dynamic and caused a lot of killer players to lose their cool. The devs slowed gens, removed dead hard, nerfed medkits, and created survivor bots.

    Why do you think killers have unique abilities and survivors are all the same?

    This was always a killer game that needed survivor players early on, until the devs could get the AI where it needed to be.

    In spite of all the nerfing, survivor is way stronger than killer. Some killer players can stomp low skill players, but as soon as they go against a player with skill, it's over.

    A popular streamer once said killer players sometimes use tactics or perks that get them wins, but put them in an MMR they don't necessarily belong. Then the tactics that worked on lower skill players don't work as well on more skillful players.

    I don't want to stop playing this game. I main survivor and play as killer for tomes and dailies.

    There's a lot of ego in this game community. But there are plenty of people who just want to play. I've been playing DBD since SAW chapter. I've been hit with all the worst things mean players have.

    I usually play solo queue, so if the killer player does bad form plays, I take an L and move on to the next game. There is nothing at stake in this game.

    Play on.

  • @Deathstroke said:

    2vs8 is that mode it is really forgiving on mistakes. There is not often killer stragedies like tunneling/camping and slugging in play which are really efficient agains't new players.

    It's hard to get my friends who don't play into the game. They want to hang out but they hate the bad form plays. They still jump when they hear the terror radius. 😂 And they can't hit skill checks and can't run for more than 5-10 seconds. This is a pretty unforgiving game to new survivor players.

  • Scratch marks more visible. Yes. But killers only see generated aura within 16 meters. lol

  • It depends on the player.

  • The devs need to create an easily accessible game for new killer players/ revenue streams.

  • @Peanits said:

    In some cases, sacrificing a Survivor in a certain part of the map could create a hook deadzone where it was not possible to get to another hook in time. This is especially true when Survivors would intentionally run to those areas knowing the hook was permanently destroyed and that the Killer couldn't hook them if they go down there.

    The end result is the Killer needing to leave the Survivor on the ground for several minutes waiting for them to slowly bleed out. This was not fun gameplay for anyone, so we've made hooks respawn after a while.

    That's part of a good killer player's skill set; being careful of not creating dead zones. It's like survivor players being careful to not create a 3 gen.

    Don't matter anyway.

  • @GreatJokeBalance said:

    Just had a game I lost because they had 3 flashlights and I didn't have lightborn.

    I should have full control and agency of where my first person view is while picking up a survivor.

    I should not be penalized for playing the objective.

    Instead I am forced to slug, or lose the game.

    Because I didn't slug they all escaped.

    I should have full control over my camera during pickup animation.

    Facing a wall does not work when your overly generous blind mechanic is allowed to work from the side, while the killer is facing an object.

    Fix this bs or I am knockout slugging from now on.

    Joke game design.

    Flashlight battery needs to be fully depleted on a successful save.

    2-3 flashlight saves can lose a game, this is trash game design.

    Battery should fully drain and deplete on a successful blind save.

    Flashlight being charged at end game when first aid kits and toolboxes are depleted on first use is a joke of game design.

    I don't like it when I go against hard survivors either.

  • I was just surprised. If he is supposed to be able to, then so be it. Also, I didn't find it to be killer-sided. It actually seemed really balanced with most of the matches that I was in a 2K/2 escape situation.

  • Also, there is something lacking from "toxic" players. Maybe they didn't play team sports growing up. Maybe they didn't have a good role model like a father or coach. But if they're using The Good Guy, at least they're spending money on DBD. And I'm talking about real scummy players. If a player is just "sweaty", so be it.

  • @Guroneko said:

    About less than a week ago (♪week ago♪), I was playing as Meg on a Badham map. In the second floor of its main house, there's an empty closet opposite the Gen. While hiding, Chucky sniffed me out trying to ninja the generator and slugged me there. Understandable— I play just as much Killer and get just as upset at sneaky survivor rats poking my gens before sprint bursting away.

    What I DON'T understand is why he came back into the closet and, instead of picking up and hooking Meg, proceeded to roleplay "taking advantage of her." I dunno what words BHVR's decided to filter, but just think of the grossest thing and go with that. Backpedaling and holding forward repeatedly. Needless to say, I didn't do much afterwards besides quit DbD for the day.

    Fast forward to today. I'm playing Yoichi on Midwich against another Chuck. After a grueling 11 minute game, it's finally down to a Quentin and I to try and wrap up 2 gens. I did my damnedest up until Chuck slugged Quentin CLEAR across the map and left him to look for me, just so I couldn't Hatch out of the match.

    I mention Yoichi because I'm using Empathic Connection, so Quentin can see me across the map since he's injured. I also recognize what Chucky is trying to do here, fight the urge to quit and do my best to have fun with it. I hide in basement, emote to Quentin to crawl to me while Chuck wastes time searching and I pick him back up so we can have another go at it.

    No luck. Chuck finds Quentin again while I'm on a gen, slugs him while I'm clear across the map a second time and proceeds to deny Quentin his right to leave the game with his well-earned BP. At this point I simply throw up my hands, sprint to the center of Midwich's courtyard and force notifications until he finds me.

    His response after I call him out on "forcing a 4k" instead of "earning" it post-game? Something to the effect of "I got a 4k tho." At the same time, I was being lambasted by a Cheryl for "jerking around" instead of "playing the game."

    I took a couple of breaks from the game after Nemesis and RPD were released. Best thing that ever happened in a multiplayer game I enjoy. Now? I'm wondering if licensed characters/killers are even worth the baggage they bring.

    Bonus round: Which Killers attracted the most toxic individuals before Chuck? In hindsight, I find this psychological phenomena fascinating. It makes me wonder what types of people watched Child's Play growing up.

    EDIT: I apologize if this should've been labeled discussion instead of question. These events incited my first time using the forums.

    Kids who play that way likely have some deeper emotional trauma. Maybe their home life sucks, maybe they are bullied at school. It's possible that playing killer in a video game is the only time they feel in control and maybe we should be grateful they're displaying this horrible behavior in a digital way and not in real life.

  • The hide and seek aspect is my favorite part. I even confused a giant oni for a minute by running right at his feet lol. Although I did see an oni try to slug for a 4K.

  • @Mooks said:

    no this is a serious competitive new game mode that’s here to stay!

    This might be the most balanced game design I've ever seen in dead by daylight. Most of the matches I've done this mode in have ended in ties it's incredible it's incredible. The gates open up automatically, you only need to do three generators, generator speed seems to be faster, survivors seem to run faster, killer can get you in one down and you're out, no perks.

  • @radiantHero23 said:

    Hi guys,

    i played a lot less DBD in the past months because i felt really burned out and way too invested. Mostly because of all the changes happening to my two favourite killers. I felt like the game isnt being fun anymore, which is why i distanced myself.

    However, during this event, i thought: lets finish the rift and bring little Sadako to p100. So I switched from 90% Elden Ring 10% other stuff to 50% Elden Ring - 20% DBD and 30% other stuff.

    When playing, i mostly played with random builds on a variety of different killers. I played :

    • Clown
    • Pig
    • Onryo
    • Xenomorph
    • Chucky
    • Slinger
    • Trapper
    • Freddy
    • Knight
    • Spirit
    • Nemesis
    • Pinhead
    • Singularity
    • Bubba

    Pig and Sadako a lot more than the others of course.

    All these games, while containing a ton of different builds, maps, items, killers and playstyles had one thing in common.

    Shift-w supported by sprint burst and lithe.

    It did not depend on what character I played, survivors held w the moment they had the chance to do it. I totally understand, that some of the killers I mentioned, Xeno, Knight, Nemesis, Slinger, Chuchy and Clown have powers that are very oppressive in chase and therefore promote shift w and pre dropping.

    The thing is, this type of behaviour did not only occur when I played these killers. Freddy (pallets), Pig (not even pre dropping), Pinhead, Singularity (i did not have soma family photo), Bubba and Sadako are absolutely loopable killers.

    I have the feeling, that the general playstyle of just holding w until the end of the map or a super safe tile, is not only done because of the killers power, but because it takes minimal effort with maximum results. This of course being exaggerated by perks like sprint burst, lithe and overcome.

    I really dont want this to come off as : killer player cant win because survivors play smart.

    I play this game for chases mostly. Thats why I play Pig and Sadako the most. I enjoy m1 chases despite it being weak.

    Shift w makes games a lot more boring for the killer and survivor both. Aggressive usage of this playstyle completely negatates a part of the game.

    These are my thoughts. I feel like the game becomes more and more stale in terms of playstyles, perks, offerings, addons and items. I dont want pre 6.1.0 to return.

    Can there be anything done to make this playstyle less popular? Do you guys see it similarly or am I just whining?

    Leave your thoughts.

    Do you think people just run away because they don't know how to loop? Maybe there's like a new player base that's coming in and they're just trying to experience this game in a way that makes sense to them. Maybe there's like a bunch of people that have under a thousand hours instead of everybody who brags about having 10,000 in the game and "I know all about looping and pathing."

  • This might be the most balanced gameplay I've seen in a long time. And I'm totally serious. The killer gets you in one down, it seems like gen time is shorter and survivor speed is faster. You only have to do three gens and the gates open automatically. The killer typically gets two kills.

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