Feedback and Suggestions
Our team will be happy to read these!
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Trow away kill/escape MMR objectives. Bring back Emblem system (with some changes) as your matchmaking power. Make the game around HOOKS and not kills. Introduce heavy anti-tunnel/anti-camp feature (disabled at end game prob), don't rely on characters perks for $$$ to bandait fix core issues. Give Killers some passive way to slowdown a bit objectives when you getting unique hooks, etc. It's th3 comments 71 views last activity
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I have no idea where all these Survivors are that are scared to do anything during the dark. All my matches have been against people who play the exact same, except this event makes misdirection insanely stronger. If they're healthy, one 'blink and you miss it' moment leads to them disappearing, making your entire chase time redundant. Meanwhile gens fly by. Also why the hell do Killers still h3 comments 71 views last activity
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You can't equip kindred and you have no reliable way of healing yourself, and to add salt to injury the solo q status icons are removed. Yikes.9 comments 261 views last activity
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18 comments 381 views last activity
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The map design still remains one of the biggest problems in DBD. You can play as someone like Singularity or Hillbilly and load on Hawkins or Lery's and just not get to play the game, you can't use your power for most of the game, you have to rely on normal m1 gameplay stripping the killers of their uniqueness and why they were picked to play in the first place. I think it's finally time to intro11 comments 251 views last activity
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They need to have their stalk range decreased/changed because they can stalk outside the vision radius and still build Stalk without even seeing the survivors themselves. Gives no counterplay and insta downs the survivors for free. Survivors also can't see them so it's just free stalk since they don't know.3 comments 81 views last activity
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There should be an offering for survivors that hides the item they are carrying. Or even specific offerings that make it look like your holding something else. These would show up as secret in the loading screens like the killer mori offerings. Also they would be locked in after the countdown reached 20 or 30 seconds otherwise you could just last minute swap them and the killer might not notice3 comments 101 views last activity
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This discussion has been merged .0 comments 31 views last activity
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He feels so clumsy in chase now. Surprised it hasnt been buffed to 0.3s or 0.25s. Combine that with the overdependancy on reload add ons and he is a killer with so much potential but relatively boring in execution. Playing him for the rift makes me sad and makes me wonder why im not playing SM right now who feels so much smoother and fun to play.16 comments 281 views last activity
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he can see where you are after he uses his power . kinda strong in my opinion in this mode4 comments 113 views last activity
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Just can't get rid of that damn red stain can you BHVR.. Completely ruins the point of the mode...7 comments 301 views last activity
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Activity HUD was added to even out the lack of communication solo queue players have VS those in voice chat. Why is that balance out the door for custom game modes? Unless you can limit SWFs ability to communicate then it's not fair to cut off solo queue players. There is no parallel for the activity HUD and voice chat for killers. Killers are always at their strongest because they don't have to0 comments 41 views last activity
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We see the HUD of survivors being chased! The survivors hud should be removed. It ruins the immersion. We sees whos on hook whos injured! Its should be all suspens! Also the killer have a red stain... If you do a immersion mode, do it fully. Its fun, this is something new, but its not fully done2 comments 71 views last activity
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I'm sick and tired of 6 second swapping. Once in a lobby they shouldn't be able to swap anything except perks.9 comments 191 views last activity
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Could you add a tracker for dailies that works the same as the tracker for tome challenges in game? Sometimes I forget if I've done the daily, then check in endgame and realize its not complete. Survivor dailies usually take longer and are harder for me to keep track of. I also think adding the tome challenge and daily challenge descriptions to the menu screen in game will be nice. Sometimes I lo0 comments 11 views last activity
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This perk needs to be accessible to everyone. 7 years into the game, the perk should not be so hard to use for certain people. If you are playing on a lower-end PC, or on some of the consoles, or your focus isn't tip-top, you can't reliably hit the skill check, because it is *too small*. Having the skill check so small made sense back when you could keep DS in endgame and also heal and work on5 comments 131 views last activity
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the game improved many aspects, that's for sure, but some changes fueled some killers to be more toxic, I fell into 3 matches with the same toxic killer, my action was to give up the match and report it, but nothing was done. My idea is, since the name of all the survivors appears in the matches, it would be more than fair to show the name, identification of who the killer is in the match, I'm no0 comments 21 views last activity
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That shouldn't be allowed. It is a nightmare to counter on console. That tech should be gone. Maybe make it so they can't point it down enough so that won't work. I don't see a point of pointing down the flashlight that low anyway.3 comments 41 views last activity
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Apparently there is a way to get wallhacks "forever". https://www.youtube.com/watch?v=gorHO1QMBYY If this catches on, mindgames will be impossible.13 comments 271 views last activity
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Once someone is attacked, the perk will be almost nullified by just giving instructions in voice chat such as ``Place the item before turning Gen'' or ``Stick the item in this position and heal here.'' If you're going to balance the game with one killer vs. a party of four, I'd like the perk to be reworked to make it more effective against groups like this.0 comments 31 views last activity
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It's a bit of a struggle to check which teachable perks you have right now. I have a suggestion to make this easier: little icons at the character select page with each character. I think many people would agree with me that this is a tiny feature that would improve navigating the menu's.0 comments 11 views last activity
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6 comments 91 views last activity
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It happens a lot more recently that I'm playing against the same killers multiple times in a row up to playing only vs 3 different killer though playing 12 matches. Maybe we need a subroutine in the matchmaking algorithm that prevents going up against the same killer over and over and over again. Something like a counter which prevents matches with that killer if you faced him too often already.5 comments 71 views last activity
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Honestly I've been playing Xeno for a while now and his tail just feels horrible to use after they nerfed it, you slow down so much that I barely want to use it. Not to mention the length of it isn't that long, it just feels really bad to use. I'd love to see a buff for it, as right now I barely want to use it because I get punished so hard for missing. What do you all think?66 comments 973 views last activity
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Cannibal needs addons changes. Many of his addonsa are useless or are nerfing him so bad. DEPTH GAUGE RAKE This addon apply 2 very massive constant nerfs for a 1 additional Chainsaw Charge that isn't very important. I would suggest to remove movement speed penalty and set charge time penalty to 12% (same as Beast's Marks). CARBURETOR TUNNI4 comments 81 views last activity
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The perk as it is is catastrophic. You want an example: Pinhead for example will automatically lose two tokens when using an owned channel on obsession. Literally a slowing power loses tokens now? What’s next? Does the Doctor's electricity also cause you to lose tokens in the next fix? I'm not even going to talk about the trickster, it's an absolute joke and proof that your fix is bad. Very bad13 comments 361 views last activity
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The knight has the only power in the game which can regress generators. Whenever a Killer finds a survivor on a generator with little progress it is far more benefitial to chase the survivor than it is to kick the generator first. That is not the case with the knight. I can just quickly kick the generator with a guard and immediately chase the survivor without giving them much distance. Thous I1 comments 81 views last activity
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Overview So as we all know, Onryō got another set of changes with the release of 7.5.0 and to say they weren't well received would be an understatement. I was unfortunately too busy during the 7.5.0 PTB to write up my own thoughts here on the forums, but was satisfied with the feedback being given by other Onryō players. Mostly, that she was much more fun and healthy, albeit slightly weak. I th12 comments 531 views last activity
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Ultimate Weapon not getting changed for a long time is horrible, it needs to be nerfed, no counterplay on the Survivor side, not even using Distortion will save you, you have to use Calm Spirit which is a detrimental perk to use most of the time. It requires a 2 second animation for the killer to activate for a disgustingly powerful effect that also blinds for some reason. It should have been ner8 comments 251 views last activity
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I love flashbang! its a fun perk that rewards doing gens with a cool item, its balanced, however could use a nice quality of life to make it slightly less slow, while making it not abusable. This idea keeps flashbang exactly the same, while adding one extra effect "When entering the Trial empty handed, flashbang starts out charged." This allows you to get a flashbang at the start of the tria1 comments 41 views last activity
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I've asked a question on the forum and somebody has answered it. But I'm on a trackpad and the "yes" and "no" words are pretty close. While tapping it I've moved and clicked "no" instead of yes. I can't mark the post as an answer anymore. I find this very annoying. There should be no "no" option. If a post is the answer, then it can be marked as such when pressing "yes". If it's not, there is0 comments 11 views last activity
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I played trickster a bit before his rework ptb to see how he improved after it. During that time I felt he was a bit clunky but overall still salvageable. during the actual ptb I really enjoyed playing trickster, was he a bit strong looking back? Maybe. But he was much more fun. After the ptb though? It's a different story. This isn't meant to be an insult but it's genuinely how I feel. He's so m0 comments 11 views last activity
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I think everyone who played this game for a while had some matches where things where just not adding up. Either the distance the survivor gained while out of sight or the game sense the killer had looking behind that particular rock for a survivor right after entering the area. Well bhvr does take these things serious. But they need your assistance. I started recording matches whenever somethin6 comments 221 views last activity
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There is a number of games that run with no issue on next gen consoles at 120fps. Is there something that would not allow DBD to run at such rate? Also, why not add the other graphics settings that PC players have available since, I think, last year?1 comments 2,531 views last activity
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While I'm happy gen tapping got nerfed because it was time consuming for killer and easy for survivors to counter the kick, there is still a major problem : When a survivor leaves a generator, if a skill check event starts, it makes you automatically fail and you got a 10 % penalty. Suggestion : when you stop repairing a generator, the skill check event is cancelled if it's not due to a killer4 comments 91 views last activity
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I don't see a point in charms being killer-only or survivor-only. It is an unnecessary limitation, in my opinion. A survivor main is not going to suddenly start playing killer just so they can use a certain killer-only charm. You would make a lot of people happier if you would make all charms universal. (except maybe perk charms) What are your thoughts on this?4 comments 31 views last activity
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I believe a big, overlooked problem when it comes to Pig is that there are a lot of "Survivors with a Reverse Bear Trap suffer from X status effect" add-ons. Traps are supposed to be a slowdown, and in order to actually work as a proper slowdown ideally you should pressure the untrapped survivors while the ones with traps are busy juggling around boxes. So, why are there so many add-ons that ince0 comments 41 views last activity
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So I would like Pop to get taken out the game and made basekit, BUT only on first survivor hooked, I think with the gen kick cap being added we killers are really going to have to be careful when to and when not to kick gens, I think the devs need to add more things to incentivize killers to leave hook and do something and I think making pop basekit would be a great way to make killers want to ac3 comments 71 views last activity
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A big issue some Killers have is that they have limitations that at best nerf the Killer for no reason, at worst literally promote camping and tunneling. Best example for this are Hag and Singularity. Hag can't teleport away quickly from a hook if the survivor who triggered it is far away, this promotes camping playstyles by telling people they have to stay near their traps and have survivors com0 comments 41 views last activity
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Did the devs forget Mikaela was released with glasses in her default skin? Are they anti-nerd? Did Big Contacts buy them out??6 comments 111 views last activity
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I think we can all rejoiced and come together as a community and celebrate Hillybilly finally being buffed! I personally have been loving him and havent played many other killers since his buff. However in my time of playing billy theres one thing ive noticed that consistently makes playing him unfun and genuinely frustrating to play, Map design. Now obviously many killers are map dependent,4 comments 91 views last activity
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I know it's bold. I know. Don't kill me. We see many changes in the game that affects killers' playstyle, but we can't say that about survivors that rely on one solely thing: loops. From their side, they want (and need) to stay safe, at least safe as possible, avoiding contact with the killer. And I get it. Still, sometimes, the map favors greatly the survivors' safety, making them realy on many4 comments 61 views last activity
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These are the only 3 killers I ever get. 9/10 of my games are 1 of these 3 unfun to play against killers. Can we please get some sort of system in place to prevent getting the same killers over and over and over again.4 comments 71 views last activity
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This killer simply ignores all the rules of the game that were originally built into it. The killer pays no attention to pallets, walls, or windows. What's the catch? Is it a bit slower than other killers? Wow! The only thing left for you to do is to play mind games. It's not a straightforward killer, so it doesn't appear in games as often. However, when controlled by a player who's not a total n6 comments 331 views last activity
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Is it just me or her lullaby is sooo freaking loud?? I cannot hear anything else! Please, lower her lullaby when she's nearby!!!0 comments 1 views last activity
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I'm seeing a hook on the 2nd floor of Ormond. Helps counter the boil over bully squads. Thanks for the change!1 comments 31 views last activity
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It would be awesome to have American horror story in dead by daylight! There are lots of great survivors and even some killers that could be added.1 comments 11 views last activity
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Please rework the effects of the Doctor's power. Every time I face the Doctor I have to deal with sensory overload due to having distorted noise pumped into my head for the majority match. I don't know why you guys thought something like this was a fun gameplay mechanic. It's as if you saw someone having a sensory meltdown, thought it looked cool and decided to implement it as a gameplay mechanic0 comments 21 views last activity
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Please BHVR Nerf Infection to recently unhooked survivors, It makes wesker literally the easiest tuneller in the game. After being unhooked you SHOULDNT keep infected! Or at least leave it as it is but nerf the cooldown til you get hindered by a lot! Or reduce the infection you get after being unhooked, it just feels so cheap and unhealthy right now. Wesker is one of the best killers in the11 comments 151 views last activity
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I just played as Legion on Temple and it was most dull and boring dbd match in my live. I broke THREE pallets in the whole match (it was 8-10 minutes), only two of them in the chase. It was a simulator of shortening the distance with a survivor. Okay, good, you reduced size, but why the hell there is always one or two unsafe pallet in THIRD part of the map? I'm not against deadzones, but not whe1 comments 171 views last activity