Salicyl
Salicyl
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- Salicyl
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760981#Comment_3760981
These are the actual patch notes….
No, those are PTB Patchnotes. Not "This is what we actually changed in the LIVE GAME" Patchnotes…
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760973#Comment_3760973
Under "Public Test Build (PTB) Adjustments" and under the section about lara's perks and dc bots within that
Well they should certainly include something so important in the actual Patchnotes then, dont ya think?
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760961#Comment_3760961
Killer Updates
The Knight - Basekit
- While drawing a patrol path, its length applies a modifier on the base banner spawn time:
1-15 meters: 1x
16-25 meters: 1.5x
26+ meters: 2x - Different Guards now share the same cooldown.
Where did you find that? Because Im staring at the 8.1.0 Patchnotes and its not in there… Neither is it in the PTB Patchnotes…
- While drawing a patrol path, its length applies a modifier on the base banner spawn time:
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@lettuchia said:
This is quite literally mentioned in the patch notes and 10s is a standard for other killers cooldowns and is literally fine
Where does it say that? Its certainly not in the 8.1.0 Patchnotes…
"The Knight - Basekit
- Added the ability to cycle between guards using the Secondary Ability button.
- Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
- The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button.
- Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
- While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
- While drawing a patrol path, its length applies a modifier on the base total hunt time:
1-15 meters: 1x
16-25 meters: 1.25x
26+ meters: 1.5x - While drawing a patrol path, its length applies a modifier on the base banner spawn time:
1-15 meters: 1x
16-25 meters: 1.5x
26+ meters: 2x - Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
- Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
- Decreased the time it takes for each Guard to perform the Order action:
Carnifex: 1.8 seconds (was 2 seconds)
Assassin: 5 seconds (was 6 seconds)
Jailer: 5 seconds (was 6 seconds) - Increased each Guard's detection range:
Carnifex: 10 meters (was 8 meters)
Assassin: 10 meters (was 8 meters)
Jailer: 16 meters (was 14 meters)"
It doesnt mention a 10sec cooldown whatsoever…
- Added the ability to cycle between guards using the Secondary Ability button.
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@HPhoenix said:
Is this the bug you're talking about?
Nope. Thats a different one. Im talking about this issue:
The guard should have chased the survivor as soon as they dropped the pallet and then again when they vaulted the pallet. instead the guard did nothing
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@MikaelaWantsYourBoon said:
Killers wanted this meta. They wanted every side objective survivors have to be nerfed: CoH, medkits, chase perks etc.
Now survivors have no reason to leave gens.
How was nerfing med kits/chase perks a bad thing for Killers in regards to genspeed? Medkits now waste more time, thous survivors are longer away from gens, "nerfed" chase perks mean chases are faster and the Killer can defend gens... I genuenly dont understand your reasoning here