Salicyl
Salicyl
About
- Username
- Salicyl
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Discussions
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You get 100Bps for filling, and 100Bps for depositing a full can. A SINGLE great skillcheck already gives you 300Bps. The only lucrative thing is being the one completing a gen as this grants you 2500 Bps. Which isnt even guaranteed because chances are another survivor will finish it whilst youre off filling a can. But if you just sit on a normal gen, hitting great skillchecks, you can surpass0 comments 61 views last activity
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If you dont run gen regression, youre gonna set yourself up for either a loss or an extremely tough match! Why is the game designed that way? I genuenly dont understand how it is almost expected for Killers to have to run one set of perks for the CHANCE to win the game! Oh you took like 15 sec to find and 20-30 sec in your first chase? Well, thats 1 or most likely 2/5ths of the survivors objec14 comments 381 views last activity
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With the 8.1.0 rework of the Knight, he now gets a 10sec cooldown on ALL guards whenever a guard despawns. This change is not mentioned in the Patchnotes whatsoever and it makes him feel REALLY punishing to play. Missed your guard? Well you have to wait for your guard to despawn AND wait 10sec on top just to be able to use your power again. Decided to use Carnifex to slam through a pallet but the29 comments 442 views last activity
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The knight has the only power in the game which can regress generators. Whenever a Killer finds a survivor on a generator with little progress it is far more benefitial to chase the survivor than it is to kick the generator first. That is not the case with the knight. I can just quickly kick the generator with a guard and immediately chase the survivor without giving them much distance. Thous I1 comments 81 views last activity
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The Knight has been killswitched for over 1 1/2 MONTHS, yet all that was "fixed" was that weird, very niche "spam guard when vaulting window" bug, which was borderline useless anyways. EVERYTHING ELSE is still as broken as it was beforehand. Guards still dont start a chase when a survivor does a "loud" action within their detection range Guards still get stuck on random terrain Guards still r2 comments 81 views last activity
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The Knights guards still dont detect rushed actions in their radius if they dont have line of sight.Platform: Any The Knights guards do not initiate a chase with a survivor who performs a rushed action within their detection radius if they dont have line of sight. Happens every match.3 comments 61 views last activity
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The amount of games that I have where I lose one or two gens by the time I get the first down is honestly just infuriating. And by the time I get the 2nd down, one or two more gens are popped. Its so easy for survivors to genrush, all they have to do is hold M1 for a bit whilst the Killer is trying his hardest to get a down. I simply dont think its fair that in a 4v1 game, the 4 players can fin162 comments 4,792 views last activity
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Platform: PC Desc.: The Knights guards are unable to kick generators from some locations in public matches. I am unable to see a pattern which generators have the issue and which dont. Its has been at the very least one generator per match that I could not or even could only kick from X-direction. There are instances where the guards are unable to kick a generator at all.1 comments 11 views last activity