Feedback and Suggestions

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  • 0 comments 1 views last activity
  • It used to be getting a save was impressive. You had to position just right and time it near perfect for when the killer picked up. Now you can just hide 10 meters away with ease and sprint and blind with no problem, it's actually more surprising when someone misses a save with Background Player on. It's a perk like STBFL, not really strong in most situations or all the time, but problematic in
    2 comments 81 views last activity
  • I'm sick of my solo q team mates farming Boon BP by moving the totem around the map. Just award BP for the first Boon only or make it so they have a cooldown to Boon another totem. Another option can be that to Boon another totem when it is already lit somewhere else takes a bit longer and for each time it will take longer up to some cap unless the Boon was snuffed. Solo q is very frustrating
    0 comments 11 views last activity
  • I play in Asia, nearly 50% of my soloQ survivor matches are afk killers. This is ridiculous. Its ruining the game over here, and it needs fixed ASAP. Reports feel like the do nothing, and I never see anyone but me on this forum addressing this issue. Why is this such an issue for the devs? Zero accountability, zero updates, zero transparency.
    8 comments 121 views last activity
  • For those who are hearing impaired, as a killer, there are screen notifications for sound alerts with regards to survivors doing a fast vault, completed gens, failed skill checks, screams, etc. But there is no notification for hearing a survivor whimper/grunt of pain when they are hiding, or in the dying state. Yes, there are pools of blood, but they despawn after a certain amount of time, so t
    0 comments 21 views last activity
  • So if Vigo's Shroud is supposed to be uncommon, why did my P3 Feng only have 2 of them, but 5 or so red items? I always found this curious
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  • [Xbox Series X] The game is loading so slowly now. Just clicking “Play” and then clicking “killer” on the main menu alone makes you sit a load for a while. 🙁
    2 comments 31 views last activity
  • The white scan lines are a bad visual and needs to be removed. I understand this is meant to help new survivors but there are a lot of ways to indicate when a drone may tag them. I suggest adding an indicator to the survivor's hud. Otherwise, maybe just change the color to something else? Or change the particle effects to make it more polished?
    2 comments 121 views last activity
  • I am seeing many comments wanting him to be nerfed a missed cooldown penalty but right now it's in a good spot. I've played him on mostly maps like Lerys, RPD, nostromo and badham. I realize that most maps he cannot freely use his power. His missed penalty is needed to keep up in many of these insane indoor maps and many maps where he can't spam his power. I genuinely do not believe most here a
    20 comments 301 views last activity
  • This killer has way too much chase control. Pallets do nothing to stop him. Running does nothing but slightly delay your down unless some kind of massive obstacle gets placed between you and this killer. He can spam throw knives so fast that you can't do anything to dodge them. Moving left or right while running does nothing. Do his knives even have fall off? It doesn't seem like it. This is yet
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    38 comments 1,171 views last activity
  • 4 comments 31 views last activity
  • it´s not like killers can try to do a 4% to break an entire generator to instantly remove the entire presssure of the survivor team for no actual reason, we already have the anti camp kobe and deliverance and i know the lucky offerings/perks will need to be completely reworked
    1 comments 41 views last activity
  • It's not a matter of technique. Considering the current environment, it is clear that the speed at which generators are being repaired is too fast. Beginner killers cannot compete with today's environment. It's strange to tell only the killers to improve their skills when the system supports the survivors. Please increase the speed of generator repair or add some disadvantage to multi-person repa
    1 comments 31 views last activity
  • Hello! Ive been playing DBD for 2 years now and i really love the game. I just got a keyboard and mouse and wanted to try something new but when i hooked it up to my PlayStation it wasnt working.😱 I was really disappointed when i found this out. Will keyboard and mouse be added to DBD console? I hope so! I really want to try keyboard and mouse! 😁
    1 comments 11 views last activity
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  • In this post I'm going to suggest the new problem of Proxy-Ranged-Face-Campers or Proximity Camping, which is when a Ranged Killer avoids the Anti-Face-Camp system because of the ranged Power, but is still able to get Survivors with ease that is comparable to Face-Camping. TLDR: I suggest an addition to the Anti-Face-Camp system's Camp Meter where Survivor builds up Hooked rate if the killer
    33 comments 571 views last activity
  • One thing that drives me crazy alot of times with Demo is if I try to do a short shred at pallets... it just doesn't. I'll be holding L2 to charge shred and I guess I hit R2 0.00001 second too soon so it just turns into a normal swing. Can we maybe change it so he DOESNT do a normal lunge when I'm holding L2 to charge his shred? I know Plague use to have a similar issue where you'd have to hold
    0 comments 21 views last activity
  • He's still OP, now he's just S- instead of S+. Any why the hell did Adrenaline Vial get buffed? I just don't get it man, Sadako shows hints of being strong and gets gutted into the dirt, but BHVRs favorite Golden boi Blight can literally never not be the 2nd strongest killer in the game apparently. And if Nurse didn't break the game he'd be the best and it's not even close. The difference in powe
    4 comments 101 views last activity
  • Does anyone want more customization? Like dbd mobile has emotes, animations, prop hunt, etc. we’re getting a new game mode but it took 6 years for that? I wish we could get something like that, maybe animation packs like the old animation packs. (Please bring back old animation I beg of you)
    1 comments 11 views last activity
  • Champion of Light says "when you successfully blind the killer, they also gain 20% hindered for 6 seconds." I tried in-game and champion of light doesn't work with blast mine. Would it be possible to change that? Thanks BHVR. and for further clarification COL says it activates when holding a flashlight not when you blind the killer with it.
    3 comments 1,302 views last activity
  • This perk is always becoming problem with any perk makes survivor scream or off the gen. This perk created issue with old PR. Still issue with current PR but less annoying. This perk also created issue with some information perks ( UW and Friends Until End ). Both perks supposed to give killer information, not slowdown. But here we are. Now it's stacking with new GE as well. If one perk is
    20 comments 261 views last activity
  • I'm watching the live stream, and there has been no mention of the Lunar New Year event, which has been taking place every year. It would be very unusual for you to present the upcoming Lunar cosmetics (which you did), without any word on the event and the gameplay, even if it's the same as last year. So, could we please get a confirmation from the Devs on whether we'll have the Lunar New Year e
    22 comments 3,272 views last activity
  • Spinning that little piece of trash is hard enough, but you do not gain enough distance to make it anywhere. His cooldown should be longer as it is arleady hard to see him, hard to dodge him and then he can follow up way too quick.
    10 comments 131 views last activity
  • The current player experience can be awful with the amount of suiciding on hook that happens. Whether that's players not liking the Killer they're up against, not liking their teammates, or just having to go do something IRL; it can make for a boring time, and make a match potentially unwinnable. Now, I do think that you should still be able to attempt a self-unhook with the aid of Perks such as
    0 comments 31 views last activity
  • At this point there's a ton of tomes and challenges to do, with the lore locked inside them and if you're fairly new, or even just been playing less than a year you have a ton of challenges to catch up on. It'd really be worth it to be able to select a second and third challenge for killer and survivor to keep active. Even more so when events have a seperate set of challenges. Or even just keepin
    1 comments 21 views last activity
  • hello i have encountered an issue thats made the game rather unfun lately players leaving the game mid match So i was playing a match as Ghostface everything went well got a few stalks in however once i downed one person they left the match, this happend with all four and made the game pretty un-fun seeing as i now had to sneak up on bots with X-ray. i would suggest that you maybe add a penalt
    1 comments 21 views last activity
  • (from the Worthikids animation ) Also Scissorman would be *chef's kiss*.
    0 comments 11 views last activity
  • I think it would be nice if Trapper's power was changed just a bit. Instead of setting his traps in the semi-slow manner that he does, it might be better if he could throw them down to the ground where he wants them to be placed. Because I assume the Trapper is quite strong throwing beartraps down this way would cause them to automatically slam open where he threw it. It would make for faster
    4 comments 42 views last activity
  • Red laces mean that the person is affiliated with the Neo-Natzi group (especially paired with docs as it seems she is wearing). since Nea is strongly punk coded I ask that you please fix this! I would love to use this cosmetic but do not feel comfortable doing so. Lace code is not as popular anymore however it is still strong in the punk community so I ask that you please consider this. (edit:
    29 comments 1,724 views last activity
  • The 4% nerf already put it on par for what it used to be. And it was fine then The hitting the obsession at all changes are MISERABLE for Deathslinger/Trickster
    8 comments 121 views last activity
  • Although the addons are a major part of billy's kit and they have good effects now, especially cooldown ones even if they don't apply they are absolutely amazing but here are a few quick ideas to fix the 4 infamous useless addons namely being High speed idler screw Discarded air filter Ragged engine Thermal casing these are the 4 addons everyone is scratching their heads on, so i'm thinking
    0 comments 171 views last activity
  • Dear developers. Recent changes to the game are making it very difficult to play. There was no need to improve Pestilence, because he was already a strong maniac. But changing the "gloomy embrace" perk WAS A COMPLETE MISTAKE. The perk was good before. And now it is impossible to play when the generators are constantly blocked and in combination with secant hooks, it is impossible to calculate the
    4 comments 71 views last activity
  • Most people will understand why Letherface can still facecamp you and down you a second after you unhook yourself. I think a good amount of people did not know Pinhead can do that too. I don't know if it count's as 'abusing the game system' or if its just part of the game but when you unhook yourself and Pinhead chains you up (which is pretty easy right after an unhook) all you need is the "Orig
    1 comments 51 views last activity
  • Not really, but I know that people don't like the fact that the tombstone addons allow you to straight up kill survivors without any real effort. I figured suggesting some alternatives for the addons would be a step in the right direction. First idea: Recovering Evil Within Myers is the only killer who can straight up lose his power and get weaker the longer the game goes on. I figure having a
    4 comments 81 views last activity
  • it's abysmal to play against a good singularity that constantly infects you and it seems like there's almost no supply cases to get emps as they're all spread out so far. adding 2 more cases surely wouldn't hurt much
    3 comments 41 views last activity
  • Considering we’re getting more and more survivors with voice lines, I think it’s time a system is put in place where SOME, not all of the voice lines can be heard by all players. I understand there are issues to be solved, such as voice lines potentially giving you away to the killer or multiple characters saying the same voice line at once, however there are solutions to these problems. Only
    6 comments 51 views last activity
  • Like why havent the Devs added Diminishing returns to Killer slows downs? its not helping anyone other than the Player not learning to play the killer. Just add a System like the way Exhaustion works on Survivor. Of course i dont speak for the killer side but i do have to ask is it that fun stomping on Survivors without a chance(insert killer main but there was that one group out of many that w
    12 comments 451 views last activity
  • As game patches progress, Dead by Daylight's frame drops are becoming more serious. At first, I thought it was just my problem, but many people, not just me, are complaining about this problem. Optimization is urgent. I'm so annoyed
    0 comments 11 views last activity
  • Anyone else experiencing this?? It’s like really hurting my ears!!
    0 comments 11 views last activity
  • Hello, Over a year ago the developers gave Pyramid Head the ability to torment survivors when they got hit by his power in a PTB. Of cause, this was a buff that was way too strong and not the buff Pyramid Head needed, which was the reason it did not came life. However, since then nothing has changed for him dispite he has some huge issues. Firstly, using his Power feels so clunky/not smooth whi
    1 comments 31 views last activity
  • Hi there, I just completed the challenge named in the title without doing anything for it. I was playing Alan Wake as required, going for adept and brought a yellow flashlight without addons. Killer was a Ghostface on Dead Dawg Saloon, I played on PS5. "The light!It burns!" challenge bug https://youtu.be/AvNxdwFmZ0U As you can see the challenge completed itself
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    2 comments 111 views last activity
  • I can't express how much I want cosmetics for the Nightmare on Elm Street chapter. Two great skins for Freddy would be Classic 80s Freddy and New Nightmare Freddy from Wes Craven's New Nightmare. Legendary Quentin skins of Nancy Thompson and Alice. I know it's a long shot, but I can dream (pun intended).
    3 comments 32 views last activity
  • Or make it way smarter/more forgiving That's that. It's the game where there's blood, gore, guts, eating intestines, frying brains, cutting and chopping off parts of bodies, breaking bones, and a tiny doll swearing like hell. Twitch requires you to confirm you're not a minor. Don't you think that people playing this game voluntarily can't stand reading the word "teabag"? Or why would it somet
    0 comments 21 views last activity
  • Hey everyone and developers, in the last tome we had a challenge with breaking a breakable wall and now we have it again. The issue is that some maps have no breakable walls such as Lampkin Lane, Blackwater Swamp, or Red Forest. This kind of force players to use a map offering to go to a map with a breakable wall and many killers will use it. Now, you, the developers, allows players to use them
    2 comments 41 views last activity
  • Even without gen speed perks or toolboxes, add that in the mix and you're lucky if the game lasts 5 minutes against a swf. I see people keep complaining about how it sucks to be hard tunneled completely ignoring why killers do that in the first place in the current state of the game. Every time killers get a strong perk like ultimate weapon(I won't include grim embrace because the perk is consi
    8 comments 441 views last activity
  • Basically, that's the whole suggestion. Would be nice to have that sound on legendary cosmetic, since normal characters like Yun-Jin Lee or Ada Wong (or even some other cosmetics on different characters) have it from the begining but Lisa still lacks it.
    0 comments 22 views last activity
  • Playing killer is in a really good spot right now but survivor... well Survivor is starting too go downhill FAST, like dead hard got nerfed (which imo was needed but still) selfcare got NERFED into the ground which still makes absolutely no sense to me like.. you want survivors doing other things then gens yet take self healing out so now they pretty much have nothing else too do so now THEY'RE
    21 comments 461 views last activity
  • Unlisted add-ons are add-ons I feel are fine as they are at the moment. Common Counterweight Adds weight to the base, for stability. Reduces the initial Turn rate of the Chainsaw during a Chainsaw Sprint by -70 % . New Effect 1: Disables the Overdrive Meter of the Chainsaw . New Effect 2: Grants +100 % bonus Bloodpoints for Score Events in the Deviousness Ca
    2 comments 111 views last activity
  • After just a few games, i finding that GE+DMS isn't as strong as people make it out to be for a couple reasons. Firstly, you lose a good chunk of the value of GE to the DMS since they don't stack DMS just takes priority. Additionally. To trigger the GE for the DMS to proc as well, you need to move 16 meters away from the hook. And this takes a little under 4 seconds. Meaning at best you are getti
    33 comments 3,111 views last activity
  • The sad part about the recent map reworks is simple. Borgo Got a Rework - Survivors Complained there were too few pallets. The Map was fixed within a WEEK Garden Of Joy Got Reworked - Killer Complained main was still too strong and there are too many filler pallets, god windows AND SHACK. The Map took 1 year for a rework - The rework did nothing - and the map did not get patched in a week.
    1 comments 31 views last activity
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