Feedback and Suggestions

Our team will be happy to read these!
  • revert the changes back to the ptb. make it so itll destroy the tape if the survivor is hit while holding the tape. it doesnt have to give condemned or anything. just destroy it. that way survivors cant just freely hold it with no punishment
    0 comments 11 views last activity
  • I feel like now that they have released the Xenomorph and Chucky, behavior should bring back boon circle of healing. I’ve always held that instead of nerfing perks, behavior should release complementary perks and characters. When you have perks or characters that have the ability to disappear, it creates a risk when trying to heal next to a noisy boon. I also feel that the boon is a good counte
    5 comments 71 views last activity
  • I am not sure why you lose stacks from Every Trickster Knife Throw, Chaining People with Pin Head, Hitting People With Deathslinger spear without even hitting them yet. I think the 4% Nerf was all that was needed for this perk, it just makes no sense otherwise. Now it's the same speed of what STBFL used to be before the 10% base kit was added for killers, and back then IT WAS FINE. Nobody use
    7 comments 191 views last activity
  • Don't do this: (current patch) Do this instead: (my suggestion) The new menu does only one thing, it delays me getting into and in-between menus with one extra click. Obviously the reason is you want "Ligths out" want to be under the play menu. But I also think that is a big mistake, because I would rather like
    0 comments 31 views last activity
  • I always record my Huntress matches and noticed i kicked a gen only 4 times and it got blocked. I had 4 aura read perks/ no gen regression. Why did it get blocked? Do missed skill checks count?
    6 comments 172 views last activity
  • It’s crazy how long gens take now. I have played multiple games thus far and have yet to make it to end game. I’m spending most of the time looping and even then the gens can’t get done before everyone dies. Seems like this game is starting to turn killer sided. That they can’t find a way to make the game even between killers and survivors. The way the gens were before was fine.
    6 comments 111 views last activity
  • Of course, these are just my subjective impressions, but I feel like this Midchapter has ruined so many aspects of the game and created new imbalances. Below I will list the changes that have taken place, and then the changes that I feel would have been much better for the game. A) The changes that have been implemented: no basekit Corrupt Intervention - meaning, if you don't run the perk C
    2 comments 111 views last activity
  • Killers who are not stealthy basekit benefit the most from this event. But what about others? Will we still hear lullabys, Meyers or Ghostface? What I am most concerned about: WILL THE DREDGE FINALLY BE SILENT? If not, our beloved turkey boy gets left out once more. Because of his intergrated directional audio he would be completly unplayable during lights out event.
    0 comments 41 views last activity
  • I know that his pickrate is low and I get that a lot of people struggle to play either as him or against him. I don't want to talk about that. Im talking about the fact that he is one of the very few killers with no special skin. He recently gained the another purple skin which is cool and all but I do miss something special for him. Something that doesn't look like the basemodel. We see these
    0 comments 11 views last activity
  • When will Gabriel get more outfits maybe a shirtless one idk just new outfits please
    4 comments 62 views last activity
  • While using the ability, the Executioner's perspective will move up and down erratically. When will this bug be fixed? Please fix it as soon as possible as it will affect normal play.
    Mod
    1 comments 21 views last activity
  • I am really scared about potential Freddy changes after saw what BHVR did to Sadako... Playing Sadako is really so bad atm. Her counterplay is so easy, like she does not even feel like threat for survivors. What was issue with old Sadako? She got lullaby which was made her worst stealth killer in game. No chase power. TV cooldowns was so bad. Building stacks on survivors was so hard
    4 comments 81 views last activity
  • Many times when a survivor is afk at a corner or one is healing and the other wants to squeeze to the other side to heal, there's a very obvious gap, more than enough space for one survivor to go through but for some reason we just can't. I feel the boundary box should be the size of the characters itself and shouldn't extend further than that. It's okay if it extends a bit, but the invisible wal
    1 comments 21 views last activity
  • It is very annoying to play against this killer, he sits on 3 generators with Call of Brine, Eruption, Gearhead, Scourge Hook: Pain Resonance or Surge, then she puts 2 drones and you can't do anything, every time you go to touch the engine she already comes to cover it, the drones mark you 1 time minimum because once you deactivate it she activates it in 1 sec and the worst thing is that the mark
    2 comments 81 views last activity
  • Since new patch, the Oni is kinda broken. His demon strike feels very clunky (even worse than before) and almost like it is performed in slow-mo. Please check this, it definitevly does not feel normal. Thank you.
    Mod
    3 comments 41 views last activity
  • I can understand the need to have really strict moderations on the various community forums, especially in regards to certain types of content, speech and things of that nature.. Racism, bigotry and other offensive things should be banned.. My main thing is shouldn't people have a chance to become members of the community again after they've faced a punishment.. The things mentioned above ar
    Mod
    1 comments 71 views last activity
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  • please just make it so that when you activate it you also get 150% speed apart from the normal effects it already has (with 60/50/40 seconds exhaustion of course). Whatever to make this perk has more use, Its my favorite perk but its just so useless and situational I PROSIME YOU IT WONT BE ANY STRONGER THAN SPRINT BURST Also please make footsteps silent when its active, there's no point in hidi
    5 comments 61 views last activity
  • 5 comments 91 views last activity
  • Just a simple suggestion and solution to a long time problem in the game. When a survivor enters a locker with a perk that activates upon entering a locker have an image of that perk (or perks) displayed on the locker that the other survivors can see. This will allow survivors to know when someone is using a locker to activate a perk. Too often do survivors give away the location of another survi
    0 comments 11 views last activity
  • Legion is a very fun killer (to play as, not against) and the buff given in 5.7.0 was amazing in buffing frenzy, but it didn't address a problem legion has had since its introduction, no actual chase power. Now you can stab, and then cancel frenzy directly behind them, but the fatigue makes the legion just a worse wraith at the point. This leads to legion just having their power constantly with n
    6 comments 161 views last activity
  • Since the 12th of this month, my ping in the game has grown very much and is not decreasing. It keeps at the level of 200-230 all the time, regardless of anything. My Internet is absolutely fine, as evidenced by the results of the speed test and ping in other games. I've tried so many ways to fix it and it didn't help. Someone said that this could be due to problems on the servers and that it mig
    0 comments 11 views last activity
  • At first I thought it wouldn't be a big deal, but after playing a Slinger game, 2 of my Pain res charges were completely wasted because you would be surprised how quickly Surge + Pain Res stacks up gen regression kicks. Surge feels unusable unless you don't use another regression perk sadly. A buff to make it feel more rewarding would be nice, especially considering Surge is probably the most fai
    8 comments 161 views last activity
  • Replicated multiple times in game, the beam (standing still, not moving flashlight beam) starts the blind animation, then rescinds for a split second, then continues to blind as normal. Had multiple instances and friends also saying the same. Anyone else noticed?
    0 comments 11 views last activity
  • For the last couple of days, I've been playing soloQ survivor and for 3 games in a row, I got tunnelled out of the game: by a wraith, by a sadako and by a chucky. I was constantly in a chase, right off my first and second hooks. And in all 3 instances, I did died~! However,.. two of those games, other surv were always on gens and got all gens done by the time I was put on my 3rd hook. Eventhough
    5 comments 91 views last activity
  • I'm assuming this is a bug because the full outfit icon still has the linked symbol in it, but I think it should remain like this. Each piece can be mixed with others without any clipping or issues, so I don't know why it was released as a linked set to begin with. So, Behaviour, I'm begging that you leave it like this. Gabriel desperately needs more opti
    1 comments 41 views last activity
  • Was looking at the Singularity as I was walking back to my PC and it dawned on me that he looks a lot like the E.M.M.I from Metroid Dread. I think it would be really awesome to have a crossover skin with Metroid since they have a similar story, gameplay mechanics and appearance! I would buy the heck out of this skin!
    3 comments 141 views last activity
  • Overall, I think the Sadako rework was well received by the community and the developers did a good job. Current Sadako is a pub-stomper that takes no skill whatsoever and felt incredibly clunky and boring to play as. The introduction of Locked in Condemned successfully incentivised Sadako players to hook Survivors instead of slugging, the improvements to Demanifested state make chase mindgames m
    7 comments 211 views last activity
  • I heard that the Lunar New Year event got cancelled. Please don't let this be the case. The new Game Modifier only lasts for 7 days. Why not enabling the Lunar Event after that? I would love a statement from the Team regarding that, this rumor kinda ruined my day. I was grinding Archives just for this Event
    0 comments 41 views last activity
  • There are no perks that will help killers find survivors and there also won't be perks for recently unhooked survivors to defend themselves with. Killers might be enticed to camp/focus on one survivor since finding a new survivor would be more time consuming than going after the first found survivor. I hope they consider making the hooks function like the Halloween event hooks that teleported sur
    0 comments 41 views last activity
  • I feel that one week is an incredibly short time for a Game Modifier to be live. One modifier "every few releases" - one week every 6 months or so? That's incredibly short - they should be on either for weeks at a time or enabled in Customs! It's very disappointing that the most requested feature since the beginning of DBD is only going to an INCREDIBLY short limited-event. Especially consideri
    0 comments 11 views last activity
  • Title. And to clarify what I mean by this: anything forcing a survivor to let go of a generator would not trigger the perk. This includes the generator being blocked by a different perk, as well as screaming. This would help address the issue with the Grim Embrace synergy as well as with certain screaming-oriented builds.
    1 comments 71 views last activity
  • BHVR, the names of players are way too big. Please revert them back to their old size.
    2 comments 61 views last activity
  • Hopefully we never see anyone killswitched for an extended periods of time again, but in the chance that it does happen I want a few issues to be addressed. When a character is killswitched you're not able to level their bloodweb. This effectively killswitches all of their associated perks if you don't already have them unlocked, and prevents you from unlocking higher tiers through prestige. Yo
    1 comments 52 views last activity
  • I noticed words that don't even fall in the catergory of insults/vulgar etc, they're just normal everyday words you use, and they get censored. Either manually go through all the words that's censored, or maybe just have the option to filter or not filter. And then to hide or not hide chat.
    2 comments 21 views last activity
  • What is the benefit of hiding the main menu behind yet another mouse click ? You modify stuff that needed no fixing at all whatsoever
    0 comments 11 views last activity
  • Spent the whole match chasing 1 survivor for 5 gens and they NEVER became condemned. I barely managed to hook them, locking in their condemn, but STILL was never fully condmened even though they NEVER used a tape/TV to remove stacks of condemn. Either fix matchmaking so I don't face God Loopers, or make Onryo viable.
    1 comments 21 views last activity
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  • With the reveal of the Legendary Eddie skins. A good amount of Eddie's aren't included. I hope there will be more Legendary Eddie skins. These are my guesses if the collection is continued. First Album - Legion Killers - Huntress Piece of Mind - Blight Seventh
    0 comments 51 views last activity
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  • With additional Bloodweb improvements being on the roadmap for April-June, I'd like to express 2 quality of life changes I have in mind: Make the auto-purchase available immediately, not after prestiging a character once Get rid of the tooltips whenever you unlock a new perk slot once you have leveled up 4 or at most 5 survivors. After that it's just repetitive and time consuming Thank you f
    0 comments 11 views last activity
  • I have a suggestion about dead by daylight, that is buying perks from store. There are a lot of perks that can only be purchased by auric cells because licensed characters can only be unlocked through auric cells and since auric cells are so hard to get can you please add a section to buy perks. Earlier, auric cells were easy to earn but now they can only be bought by real money except prestiging
    0 comments 61 views last activity
  • Please bring back the old one! What's the point of having that play button opening all the other options, kinda redundant. Either go back or rework it.
    1 comments 31 views last activity
  • So I just had another wonderful slugfest match where the killer was hell bent on getting 4 tombstone kills. After 2 survivors were tombstoned, the killer proceeded to do everything in their power to try and get me and the other survivor. They did not succeed but it came at the cost of having to wait out not only the extremely long bleed out timer, but also being carried around by the killer with
    13 comments 211 views last activity
  • With the reveal of the Legendary Eddie skins. A good amount of Eddie's aren't included. I hope there will be more Legendary Eddie skins. These are my guesses if the collection is continued. First Album - Legion Killers - Huntress Piece of Mind - Blight Seventh Son of a Seventh Son - Dredge? Fear of the Dark - Wraith Book of Souls - Hag Final Frontier - Singularity
    4 comments 231 views last activity
  • Alone these perks are overpowered enough as it is and both need to be changed. Using these 2 perks together is beyond overkill. If the killer has max tokens for both of these perks and you're the last survivor then its game over. Not only do you have to wait 60 seconds for No Way Out to deactivate (all the while letting the killer know exactly which exit gate you're at) but you then also have 24
    38 comments 1,461 views last activity
  • Maybe some tweaks to it, and whatever perks BHVR wants but the ability and traversal is a need, I would probably fight someone to see this added Idk how to add the picture but I'll put the ability desc Call of the Naayee:Drawn to what you hunger, you learn the best tactics to gain a feast. Whilst entering call of the naayee you gain undetectable status and prowl on all fours until you ex
    0 comments 1 views last activity
  • I'm wondering whicth one people would pick out of the following for changes to Skull merchant (as a SM main), ignore add ons, assume they would be reworked accordingly. For reference, her base kit is currently: Hindered duration: 6s Hindered strength: 10% (5% weaker than clowns bottles) Haste effects for number of survivors tracked: 1 survivor: 3% 2: 5% 3: 6% 4: 7% (7% of 4.6, not 7% on
    13 comments 141 views last activity
  • This is incredibly upsetting to see a spot of gray in my sea of red that I will never be able to move.
    2 comments 51 views last activity
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