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It was subtle during the entire match until that sprint burst. Also I only posted that because of the people defending cheaters and those acting like cheats don't happen.
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So many people defending cheaters on here FOR DB
@Iron_Cutlass said:
Have you ever played old games on old hardware before?
For example, Call of Duty: Blacks Ops is infested with cheaters and modding. This is because the older Consoles have been cracked into and there is not much that Sony can do to fix it. A lot of older Consoles suffer the same fate, literally anything from the ole' PS1-PS3 has been cracked into.
The issue is that this would not solve "cheating" for Console players. Since the last-gen Consoles are nearing the end of their lifespan and they are already massive ongoing efforts to crack into them… and since DBD are on those last-gen Consoles… it would effectively just isolated yourself with cheaters.
How many DBD cheats are on console though
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You also have played with subtle cheaters but you didn't know
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@KoreWaPantsu said:
Hi, PC player here. Meet two cheaters in 4 years.
Cheers.Turning a blind eye to a problem that has been an issue in dbd for a while now
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It's not a few, it's more then you realize. PC players also has a history of abusing other things for an ingame advantage.
The subtle hacks are the cherry on top, if you really think it's a few you're lying to yourself.
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If they do this they need to overhaul so many killer mechanics that are ruined by comms.
Undetectable, oblivious while also buffing "stealth" killers.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746637#Comment_3746637
Simple. Survivors said they like to go against Billy, so the Devs buffed him so that more people play Billy. Totally survivor-sided.
SurvivorSurvivors enjoyed Billy because his experience for survivors was interactive and you can easily loop him while he could instadown, he was garbage on most maps and was clunky for killer but fun for survivors.
Notice how when he got buffed people complained
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They listened to the feedback of survivor players. They want a killer who they can loop.
The new goal for devs is killers being a fun simulator for survivors, not killers being fun for the killer.
They're pandering to the majority of the community who buys their skins. Knight ai be another dead killer the devs will refuse to buff because survivors will complain
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@Choaron said:
No offense but some games/characters are simply not meant to be played on controller. I can understand why BHVR wants to pander to controller killer players though, sadly.
Well that's why many have low pick rates. Also gamehas majority of olayerbase on console?
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Most killers don't have the mobility to figure out which gen is regressing and where the survivor js.
@Peanits said:
These are fair concerns to have. I'd strongly suggest trying it out on the PTB if you're able to and pushing it to the limits. If it does turn out to be problematic, that's the best time for us to find out!
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They probably looked at thelow play rate and realized console players are not playing him. For good reason. This is a buff to console
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Expect it more with the recent nerfs. It's stressful running fun builds and you see gens fly, especially when using m1 killers
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Okay these are actually solid suggestions.
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this is a horrible map for killers especially the lower levels.
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I guarantee the Finisher Mori was presented because it's going to be the only way for buyable Moris to be do-able in DBD.
Notice how in the live it seemed like they were forcing the excitement about this because nobody wanted it to begin with. They had to sneak it into the same stream that they announced cross progression.
Please devs, don't do this.
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You can tell that for some reason they forced it in. Like nobody wanted this. The stock of ghostface is going down.
I guarantee finisher moris are going to allow them to add in buyable Moris.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715528#Comment_3715528
Well, he said it happened yesterday. So either they were simply unlucky and doesn't matter, or it happens regularly.
If it happens regularly to someone, I would like to see gameplay of them and their teammates, because from my experience, it's rare to happen unprovoked.
It used to be kinda more common with old Pig, but not really after they changed her traps.
I got bleed out 5 times in my 2k hours. 3 were deserved (we were SWF group builds), 1 was some russian streamer and 1 was random pig.
The only time I've been bled out was because of my builds.
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@Archol123 said:
At least is getting less frustrating to play against... Earlier his ability just felt like a guaranteed hit... I'm sure there is some middle ground to find there.
Nah people will just stop playing the character
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This is almost as bad as the Nemesis patch
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Yes it's horrible right now
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@Autosaver said:
Can you go into your options and see if FSR is enabled? Can you check if setting it on and to 100% helps with visual clarity for you?
I thought this does nothing for console
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Its myself and many complaints on social media
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@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706276#Comment_3706276
it was worse before
Nope it's worse now. Just wait a few days for more reports
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The game is extremely laggy and delayed on console
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I guarantee everybody saying UW is more "fair" will never run it in their load out now. This perk is another case of BHVR making decent perks obsolete.
Also, DS didn't need a buff. They're appeasing the bad players and buffing the already strong survivors. This is just the community just weaponizing yet another anti tunnel perk.
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Oh amazing thank you!
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@[Deleted User] said:
They're permanent unless the dev's mention otherwise.
oh so does this mean iron maiden is still available too?
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So theirs no automatic date?
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They need to release the stats showing kill rate and pickrate between console and PC
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@ReverseVelocity said:
They buffed both of the killer's basekits and reworked a couple of addons because of that.
I don't think that's "pandering".
Pig Change does nothing, doctor change was decent, demo change was them fixing something that should have been changed a while ago. Blight is being gutted
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They need to show winrate across platforms. Huntress is only good on PC
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@Batusalen said:
By this logic, should we make everybody one handed so the game is fair for players with only one hand?
Serious question.
I mean it's the devs consistently making changes, look at victor. I guarantee If somebody made that as a suggestion yall would be crapping on that isea.
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Twins will be even more punishing to play
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For the twins you need to aim and hit. If you miss you're heavily punished.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686882#Comment_3686882
Every killer has an useless stealth-addon, even blight and it doesn't even surpress his rushing-sound. That's not an argument xD
Definetly is, honestly the fact that these things exist is poor game design.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686421#Comment_3686421
Still no reason for him to be stealthy, he was disigned as chase-killer so he's made for raw chases and doesn't has to be quite.
It's the same on any chase-killer. Nurse, Blight, Demo, Huntress, Spirit, Chucky, Oni and any other chase-killer (to lazy to list more) are all super loud or have a sound-cue. It's made so that the survivor has the chance to prepare.
That's the point of certain perks and addons. He has addons that makes him undetectable, which is useless because of his loud footsteps. Same thing with perks.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686203#Comment_3686203
The 17 palettes dying in 3 seconds are saying something else xD
Well I don't want to discus how strong he really is, fact is that it's a good thing that he isn't stealthy. Besides that he is 2,5 meters tall or somethings like that, you'll see him probably even without his steps xD
@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686203#Comment_3686203
The 17 palettes dying in 3 seconds are saying something else xD
Well I don't want to discus how strong he really is, fact is that it's a good thing that he isn't stealthy. Besides that he is 2,5 meters tall or somethings like that, you'll see him probably even without his steps xD
You can see him but on indoor maps or behind walls it's a penalty, especially when using perks and addons that make you "stealthy"
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686025#Comment_3686025
You can oftentimes barely hear, and in most cases don't notice it fast enough to avoid the hit... It is rather faint and over the generator noises barely audible, I don't think it defeats the purpose of the stealth killer.
For wraith it's extremely loud.
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Why add stomps to stealth.....it defeats the purpose of stealth perks and even addons.
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@Archol123 said:
As some said before you cannot really make the experience worse for everyone by just removing the ability to hear the killer specific sounds like that. But on the other hand you also cannot give visual hints that the killer is approaching because then as a stealth killer you cannot sneak up on people anymore, as they will know by that visual indicator so not only would you need to not get spotted, you would get revealed if you get too close...
The steps is inconsistent amongst killers. Nemesis stomps, the clanking of the twins.....it punishes you for already playing weak killers. Make it fair across the board
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@Archol123 said:
As some said before you cannot really make the experience worse for everyone by just removing the ability to hear the killer specific sounds like that. But on the other hand you also cannot give visual hints that the killer is approaching because then as a stealth killer you cannot sneak up on people anymore, as they will know by that visual indicator so not only would you need to not get spotted, you would get revealed if you get too close...
The fact you can hear a stealth killer defeats the purpose though.
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@KatsuhxP said:
They will never do that, simply because it's a piece of the counterplay. They added it so you aren't completely relying on seeing the killer.
I don't see a reason to take them away anyways, dbd is and was always a game where you HAVE TO hear for sound-cues and I just don't think we should punish people able to hear because some can't. I don't have anything against making it possible to play as good as possible without it, but it should never be punished to be able to hear.
As for the steps:
Same thing, it's piece of the counterplay. They can kill you super quickly when they get to you unnoticed so they added sound-cues for them too.
So why have the loud stomps got nemesis? Also dredge, nightfall, the fact you can see him from miles away and even HEAR him defeats the purpose of it.
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I would love to see who voted this was a killer sided map
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@funsumme said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674946#Comment_3674946
If they don’t change this comment of yours than it is fine because you will have learn him on the way and be very quick no wonder he is a difficulty of Hard or Very Hard.
What I said to myself that his power is hard to use but, a huge reward!
Ideally choose perks, that will help you win more matches as him. What perk build you could go for, if this change of yours doesn’t happen would be going for slow down perks on heals, gen slowdowns or chase perks or aura reading perks or a mix of all four that you choose!
And personally, he’s just like Deathslinger and Huntress take your time, like you said what he is all about! Make sure that you are on track on the game or you will not put that much pressure on the survivors. As The Unknown you must focus and concentrate he is not a Killer you can just turn off your brain!
Stuff like this is why nobody plays singularity
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@XenRedspike said:
Extremely fun to play as and against, one of the best Killers in a while. I'm having a ton of fun playing as them figuring out how to use their projectiles and getting really fun, cool hits with it. Also as Survivor I am having a ton of fun dodging the projectiles and keeping LOS to removed Weakened. Honestly I'm surprised there's so many people whining already in this thread, it goes to show how many bad players there are. You probably should take into account players complete lack of skill and inability to put in any effort before listening to their feedback. I've never seen any game have as much of a whiny skill issue playerbase as this one, lol. Seems like many players just want the game to play itself for them while they go auto-pilot braindead mode. Their feedback is not constructive or legitimate and is totally irrelevant as it seems like most of these people will just whine no matter what BHVR does. Fantastic job, excellent chapter all around.
He's going to end up like another singularity
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These perks make me want to never play low mobility killers.
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@Nerfpopalready said:
Completely revert huntress how am I meant to dodge 10 hatchets she was one of the most fun balanced killers in the game and you have ruined her on the survivor side yet another update that spits on survivors
She's nowhere near balanced. She has a high pick rate but low kill rate
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This is why many wanted MNK on console, but that's never happening. Stuff like this is why the devs hide killrate between console and pc
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The pigs crouch speed needs to be more, the dash is useless at most loops. This is a buff for low mmr and new players. At a higher level these "buffs" do nothing for pig.
I played the Pig often, but these changes makes player her more of a nuisance. L change for Pig
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This map playing shorter killers is horrible. Besides that It's all luck based.