Avatar

Rumble

Rumble

About

Username
Rumble
Joined
Visits
252
Last Active

Comments

  • This map is a nightmare for m1 killers and killers with little to no mobility. It's balanced for killers with map mobility but if you have no map mobility or speed you will struggle and the game will favor survivors.

  • @Lord_Kaine said:

    The recently shared stats posted have chucky with the 19th highest killrate, with him having the exact average of 58%, which is slightly lower than the goal of 60%. To me, it seems that those aspects of him (the 'hug tech' and scamper) aren't very noteworthy.

    It's because it's only abusable for PC

  • https://youtu.be/mmYAVVAp9aE?si=TPq0K_MCGcpTZ9NZ

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639980#Comment_3639980

    Where am I posting to contradict yours? I am allowed to post on this forum yes?

    I am simply using the same words you used to somebody else. You are invalidating my experience just like you complained another person did to you

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639954#Comment_3639954

    Prove it. Pro-tip: You cant, so stop making claims you cant back up.

    "Yeah, you felt the need to contradict my personal experience with your own subjective experience. But its not like its new here, if I had a dollar for every user Ive seen not giving a hoot about other people's experience playing this game, idd be a rich man.

    Carry on."

  • They already nerfed it. Stop wanting to play against m1 killers

  • @Emeal said:

    I have had 5 games with people DC'ing against Billy. People may be lying but DCs are true, they DONT want to play against him. and in the games where people do stay I can see why, when Billy downs and hooks 3 players in less than 2min. NO THANKS.

    I genuinely do not believe most here are struggling against him as they claim, they just want killers to be heavily punished, they just want to play against m1 killers.

    This is what happens when you only think in Killer vs. Survivor, you start seeing others are liars when they don't agree with you. Now I trust bHVR a lot more than you to determine the quality of their product and the mega DC wave will speak for itself. All People are not having fun vs. Billy those that do are in a minority.

    Survivors just to play against m1 killers they can easily loop. They DC vs most decent killers

  • @I_CAME said:

    I don't get the point of these threads. The kill rates are what will decide whether he gets nerfed. If he is massively overperforming then he is going to get nerfed. There is nothing else to it. He has already gone from one of the lowest kill rates to one of the highest in a SINGLE DAY on nightlight. He's really strong and I don't know why people are trying so hard to downplay it.

    Where did you get these numbers from

  • Try playing as an m1 killer vs a team running exhaustion perks, windows and are on comms

  • @SlowLoris said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639738#Comment_3639738

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639726#Comment_3639726

    Again, I agree with Jukies. While I do 100% feel that TMix is over tuned, there is a certain point where people have to realize the amount of stuff that has to go RIGHT for Billy to get downs with his saw and that is usually the survivors doing things WRONG. It's also massively dependent on map RNG/Collision. Billy is NOT BUBBA. While Bubba deals with collision it's not the same way as Billy. There is so much room for Billy to be robbed of downs when using his saw and it requires very good precision that an unpredictable survivor can easily take away. If Bubba is 2 feet from you, he's downing you.

    THIS IS ESPECIALLY relevant with the addition of Overdrive. Controlling Billy in Overdrive is a massive learning curve even for experienced BIllys and it makes using his saw very hard at so many places it used to be EASY. The truth is the majority of players are just not used to versing Billy and aren't aware what he was capable of even pre-buff. Most people that played Billy pre-buff used their saw 90% of the time already unless smart survivors forced them to M1. This didn't happen TOO often, because...well...Billy was painful to play, to be honest and they probably rarely versed them, because of it. Every match was constant pre-drop every pallet and you were forced to either back rev (getting right behind the survivor to use the chainsaw) which required them MASSIVELY messing up, or hit them with LoPro through a pallet, then M1 them. If you were versing Billys that only used their saw for mobility 90% of the time and M1'd you the rest of the time, then they weren't actual Billy players and were probably just trying him out or doing a challenge/achievement, so that's why this is such a shock to most people.

    The issue is without knowing what is JUDGED as a "miss", Billy cannot use his saw for zoning if he "misses" to do so, which would greatly nerf him if the change isn't done carefully. It is very common for good Billys to sprint past you to cut off a strong loop to ZONE you and technically that's considered "a miss". Previously he was massively punished for this (and just about everything else in his kit, not specifically this) and he shouldn't be, because his mobility is what makes him strong. This is a very DELICATE line that has to be adjusted, or he'll go back to being absolutely terrible. This is not Billy that is the issue, it is his add-ons. When survivors LEARN how to verse him, they will learn how to force him to M1 them, or he will waste massive amounts of time. He is extremely fast + Overdrive speed, so he can take advantage of one mistake INSTANTLY if the Billy is good.

    You also have to remember that the VAST majority of Billys that are playing right now were mains before his buff. Many of them struggled through old Billy and had to adapt to become decent with a killer that was extremely hard to get good results out of unless you were INSANELY skilled at him. Those same Billys are now playing a killer that isn't broken, but actually DECENT and because of that, they're doing VERY well. If you're getting slaughtered quickly, good chance you're versing someone with MANY hours in Billy. The average person will not pick Billy up and instantly get insane results.

    As for moving after bonk, there was nothing wrong with that on PTB, and it made him feel much less jarring + new player friendly. The only reason it felt over tuned at all is...you guessed it THE ADD-ONS. You weren't fast while moving after bonk, you were slow, but not stuck with a still camera, so it made it feel less punishing, even though the survivor barely lost any distance from being able to move during it.

    Bottom Line, this is a learning curve + add-ons issue that needs to be adjusted. It is not a nerf Billy back into the gutter issue.

    100% this

  • The perl wasn't complained about until rapid brutality was introduced.


    The sad thing is, survivors can gain more distance. This is just a blow to m1 killers

  • @KaTo1337 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638918#Comment_3638918

    yea but thats the map, not the killer or the survivors which carrys survivors to victory against billy. On every other map he is broken now.

    Despite overheat one thing that held him back was his power was basically unstable on most maps. Again, MAJORITY of the maps ingame handicap him. Survivors use map knowledge to their advantage, same thing with loops.


    It's the map,killer and survivors

  • @Alen_Starkly said:

    Blocking every gen on the map without any counterplay, 4 times per match, is such a "holding killers like babies" implementation into the game. Patrolling gens and applying pressure is outdated, I guess. Now you can regress gens (pain res) AND block them (grim embrace and/or DMS) without moving more than 16 meters away from the hook. You control so many things in the match without actually leaving the hook and checking gens. Does no-one find this ridiculous?

    When I start losing gens rapidly mid-game, I know that I failed at applying decent pressure. I should not be given the crutch of being able to block all gens so I don't throw a tantrum for losing a game when I was not doing well that game. What's next? A perk that activates when you hook a survivor for the first time, and it makes everyone injured/broken for x seconds? Going out, finding and hunting survivors? Not anymore. With this new product, you can now injure and down survivors from the coziness of your couch/ proxy camping.

    I swear, soon enough, killers will be able to injure, down and kill survivors without ever leaving that first hooked survivor. And all gens will be exploding and getting blocked for 50% of the match. Kind of feels like FNAF lol. You just stay at one place and control everything.

    What a lazy, boring direction this game is taking, sheesh.

    You need to remember, many killers cannot easily apply this so called pressure as you say, they did with old ruin but as usual nerfs. The only killers who realistically can apply pressure are mobile killers, most aren't that, also with basekit hud it's easier to stay on gens when somebody is in chase. Not to mention windows making it easy to chain loops, if you're not an anti loop killer you're screwed. Yes, you can leave loops but then it will be the same cycle. 1-2 gens on average pop and the cycle repeats itself. Now the k is forced to slug and tunnel somebody out.

  • I think the devs are aware, hence grim embrace. They don't want to increase gen speeds

  • The people leaving feedback are not playing against him in lerys or rpd I've beaten most Billy's that aren't on open maps

  • I am not, I've been playing Billy nonstop, the hitbox is smaller and there's more room for error, also, again indoor maps he will still struggle, increasing his cooldown is punishing for his bad maps.

  • @adam1233467 said:

    His only problem right now is his cooldown when missing, it's so forgiving that no mather if you make him miss or not, especially with addons

    Play him on indoor maps, rpd, badham etc. It's needed, if they nerf him he will go back to being unplayable

  • Disagree, this helps alleviate the complaints of killers gen rushing without impacting gen speeds. Even as survivor it almost felt fair

  • I agree, 110 is perfection

  • Please dont need the missed cooldown, it's frustrating already colliding with non existent things on maps like badham, also many indoor maps.

  • His recovery is perfect, it helps for the amount of bad maps he has. If you touch the recovery he will be dropped just like alien was after you nerfed his cooldown.

  • Killers get no compensation. The HUD makes many current ingame things useless for Killer.

  • @[Deleted User] said:

    I see your point about the imbalance. But I like fast matches. If a few killers are better on PC I'm not willing to wait 30 minutes for a match. When the game was new 45 minutes for a match sucked. When Chucky came out he used to have a 180 flick on PC and they stopped that amd made him 90 on both PC and console. I like that balance. Also I'm a console Oni main and I may not have the PC 180 but if you get in my lobby you are in for a nasty suprise if you think my Oni isn't scary on console.

    Oni on PC is light-years better than controller

  • @Chaosrider said:

    Turn crossplay off. Or just accept that this is a PC game with console port.

    I'd rather bit play with cheaters

  • Everything you said about hardware and difference between MNK and console is facts

  • @OrangeBear said:

    Gonna be honest if he still has hug tech i think myself and many others will still find him annoying to play against. Maybe add-on nerfs will be more noticeable overtime hopefully though.

    They shouldn't nerf him further until we see how this impacts players on ALL PLATFORMS. Controller players can't hugtech

  • Billy will still struggle due to map design

  • This is a nerf for controller players

  • Can we get some Nemesis buffs? This change to stbfl is going to harm the few m2 killers that were barely playable on console.

  • @egg_ said:

    I don't think you understood what the problems with Ormond are. Exactly like you didn't understand the problems GoJ has (or pretended not to). Please stop reworking maps before hiring a competent map designer

    I feel like ruin should have the other effect unnerfed (200% regression -> deactivates when someone dies) but whatever

    The rest look like great changes. Sadako ones are interesting and will have to be tested tbh

    https://us.v-cdn.net/6030815/uploads/5LKDTMSSVV6H/image.png

    Couldn't ask for anything better, now some demo and nemmy players will actually have to learn the killer :')

    Rip blight addons 🦀

    You know this will make less people play these killers, this is a huge blow to controller players who already have a harder time with m2 killers

  • The sbftl changes is another indirect nerf to the death Slinger and player who do not play with a mouse and keyboard

  • I don't see the point of this change.

1 2 ›