Lord_Kaine
Lord_Kaine
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- Username
- Lord_Kaine
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Comments
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behavior didn't run dbd mobile, netease did.
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Well, that would still require an update on short notice, which isn't possible on most platforms other than Steam, so, it would still be Steam only. Not to mention that every platform needs to be the same build for cross-play to work.
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You're in endgame, the anti-camp is intentionally disabled when the gens are done to allow the killer to camp, since that's their only remaining objective.
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If you're disconnecting that often due to internet issues, it sounds like your internet isn't suited for online gaming, and you need to invest in better internet.
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Oh no, this killer gives us free map-wide teleports to any gen we want from any other gen by switching cams, that will also give 10 seconds of aura reading for the whole team when revealed. And the cams reveal him through the walls, and the aura lasts indefinitely so long as a camera remains watching him after being revealed.
Obviously too strong to play against with all of these free tools that no other killer offers survivors.
His 16 meter max range projectile that incurs a 4 second no-action cooldown upon throwing obviously must be too much as well, if the 2 free powers given to survivors aren't enough.In all seriousness, being able to go to any gen or hooked survivor in 5 seconds (risk free if he's in chase) by simply swapping the camera to the one you want to travel through (either by going through each one, or point and choose the exact cam), really puts him on the backfoot if used often. And that's without using the revealing mechanic.
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Since they made it effect all in the radius they should've made it a crazy number like 50% or something.
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If i had to hazard a guess, 2v8 vastly overshadows 1v4's player count even when compared to days where the regular que is the only option, and thus, will always come back.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886154#Comment_3886154
On a 7s cooldown too plus charge and fly time, so thats at least 21s by my watch.
With perfect execution and predictions when aiming, yes, it could be as low as 21 seconds for a single health state. But only if the Unknown gets a succesful hit with weakened, within the first second of the chase, and is fired within the exact second it's off cooldown. Plus, the Unkown only has 3 seconds to line up a shot once off cooldown, otherwise the weakened state is lost if the survivor was staring it down.
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The explosion won't injure you if you're not suffering from the weakened status, so the projectile requires 3 three hits to down already.
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Or just remove nurse's ability to see auras in this mode for balance, since the point of the having 2 killers is to be able to cooperate with someone for once.
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Yeah, his coat tails on his default outfit have been bugged since he returned from his first kill switch, and his blighted outfit since it's release.
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@Laendra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842009#Comment_3842009
I see your sarcasm there. How many times have you seen someone yelled at (or, mostly, other survivors blocking you in) for cleansing totems in 2v8? I've seen it a bit. This is more about giving tactical decisions that improve game play.
i was genuine. like, if there was a personal bonus you could get from being the surivor to do it, it would make cleansing even more interesting.
something to fight to do first, without knowing what each is. -
@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842014#Comment_3842014
i shouldnt be punished for having good wifi while someone else has bad wifi
+ my country has slow wifi speed yet i still manage to get my ping around 80, not 120-200 🤮it would have immense consequences on que times for people with faster connections if this is actually a huge problem.
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@Philscooper said:
or maybe actually make an effort to make survivors not so boring to play in 2v8
its kind of stupid that people think flashlight/pallet stuns is going to fix survivor queuing time
sure we got class buffs and a "ultimate" but you can only play a class so many times until you had enough (3 per class)
meanwhile killers get more basekit killers and classes to play….something that hasnt happened and gives alot of replayability (not like playing duo killer is enough
so unless they make more classes with possible combos that are fun ot use against eachother, i dont really see the point of playing survivor besides the bp (which isnt a good bandaid either)obviously yes, survivor also needs some additional changes to make it less stale, but i'd argue it's already less stale than the standard mode. i'm sure every itteration will have those kinds of changes.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842007#Comment_3842007
hopefully they could do a ping limiter so anything past this ping is a no-reg
they can still play the game but i shouldnt be punished for someone having high pingAgain, this punishes people for not having the money to spend on crazy fast internet.
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3-genning you say?
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Maybe they could even be rewarded for dealing with them, like a small bonus relating to each one cleansed.
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I don't think this is possible to do on any level that doesn't just favor people that can afford to pay for better connections.
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I don't think i saw anyone mention this here, but it intentionally turns off once the generators are repaired and the gates are powered, which re-itterates the fact that camping is considered valid, and by the end of the match face camping is encouraged and the only expected thing of the killer when they have a hooked survivor in the end-game.
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I'm fairly certain it used to be lower and attched before, so this is definitely a bug
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An option like this would desentivise players from buying cosmetics, since there's no guarantee other players will see it.
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Then don't link them then?
if the accounts belong to different family members you shouldn't link them onto one behavior account -
Ultimately, it would be seen as punishing one side for doing well, regaredless of what or how it was done.
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My assumption based on the word use is that it means that the bio pod starts facing the survivor if it has line of sight for the first frame of controlling it, not that it'll do all the work.
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I believe every killer has the same hitbox for their basic attack
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I did some testing with a friend in customs and it seems if perfectly timed a survivor can drop a pallet after it lifts before vecna can swing. or in this instance, both parties spamming either attack or drop pallet until someone wins the exchange.
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@Peanits said:
If you're okay with it, please let us know which platform you play on and (if on PC) what the specs of your system are. This update shouldn't have an impact on performance, but we'd be happy to take a closer look.
I'm on pc, every match i've tried on both sides it's been like the air itself was fighting against movement, regardless of distance from obsticals at entirely random intervals, with no ping status implying a bad connection, even in custom games.
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Can confirm, very irritating and has occured in every match i've used the Singularity
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@Rumble said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652488#Comment_3652488
It's because it's only abusable for PC
The 'hug tech' is simply facing your view in an angle against a wall as you charge slice and dice so you can us the max 90% turn towards the end of the dash, anyone can do that. And if anything sticks out of the wall, it stops you in your tracks.
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So, you want skull merchant to have to three gen?
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The recently shared stats posted have chucky with the 19th highest killrate, with him having the exact average of 58%, which is slightly lower than the goal of 60%. To me, it seems that those aspects of him (the 'hug tech' and scamper) aren't very noteworthy.
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I think it's a bug with blinds in general, since i've seen this bug happen in killer gameplay vids of chucky in all of that killer's skins, with different perks.
Though, i have not personally experianced the bug.
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@huxenjoyer92 said:
This bug has happened for me on PC as well, but it doesn't happen in radius of a Survivor. It's seemingly random when it happens, but only when I'm awakening from using a Bio-Pod.
It doesn't seem to happen based on a specific perk or map. Not to intrude on the bug report, just confirming it's not on just a specific platform.
I've heard this if i sit looking through a biopod for a bit even without leaving, though it has been a bit since i last heard it.
The timing might just be random or it might mean something, not sure.
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There is a global audio sting everytime the Xenomorph enters crawler mode and gets burnt out of it.
Entering crawler mode sounds like a string instrument of some sort, and losing it sounds like horns of some sort.
Again, it's global for all survivors and the killer. I noticed this both while playing and in videos from survivior perspective.