Please add a sound queue for when Xeno gains its crawler mode back mid chase

This dumb killer already is too strong at too many things, let's cut down the extraneous power.

Comments

  • Doesn't it already have this? It definitely does for the killer perspective.

  • @Seraphor said:

    Doesn't it already have this? It definitely does for the killer perspective.

    It does not, at least not any noticeable one while in chase.

  • Idk how about you, but when the character changes their body stance, from being 2m tall to being like a dog, with tail up back above his whole body suddenly, Its VERY noticible.

  • It'd also be nice if there were an audio/visual que for the tail strike.

  • There is a global audio sting everytime the Xenomorph enters crawler mode and gets burnt out of it.

    Entering crawler mode sounds like a string instrument of some sort, and losing it sounds like horns of some sort.

    Again, it's global for all survivors and the killer. I noticed this both while playing and in videos from survivior perspective.

  • @Seraphor said:

    Doesn't it already have this? It definitely does for the killer perspective.

    It does but not if you’re near the killer. This limitation should be removed.