Feedback and Suggestions

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  • I took the trickster to 100 and I received nothing for investing millions of BP while in other free to play games like Phasmo Phobia you get cosmetics for leveling up to the maximum. We don't even ask for whole cosmetics that give us some effect that applies to all the cosmetics in the game like the Halloween void effect. I would even accept blood skin for the assassins' powers. Of course I w
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  • Since on base now killers will do 5% damage on a gen when kicking, will damaging a generator with the guards do more than 5%? They originally were given 5% compared to the base 2.5% to encourage using them to damage gens, and I'm wondering if that will still be implemented or if this is going to be an unintentional nerf to him when he comes back.
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  • I mean sure if youre really good you can buy a lot of time with a meta build. Personally I never run the "lithe, resiliance, WoO, adrenalin" meta as I think it's a boring build. I tried a lot of different builds over the years and included gen perks in a lot of them too. Recently I made a pure gen/genrush build. Since then I only lost one single game as survivor as I finish at least 2 gens mos
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  • Hello Behaviour Interactive and fellow players, I trust this message finds you all well. I've been an avid player of Dead by Daylight (DBD) and would like to share some observations and suggestions that I believe could contribute to enhancing the overall player experience. Lately, I've found myself highly motivated to engage in DBD, making it my primary choice over my secondary game, Overwatch
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  • https://youtu.be/h-Ci-JcfB84?si=_r_0_d-PHtXvg4ou I hope this mod makes game more fun, we need it. I was hoping for 5 v 5 mod but i will take anything fresh.
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  • While it's nice that devs acknowledged and are looking into how to deal with this combo, it needed to be nerfed like yesterday. In the upcoming hotfix after the patch on January 30th that is expected to revert some of the Onryo nerfs (poor Onryo lol) nerf ftp+buckle up as well. I think the reason people don't mention the combo as much is because of it's expected nerfs, but please devs be swift w
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  • This discussion has been merged .
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  • [Xbox Series X] When you're Intentionally appearing offline on Xbox such as to avoid party/game invites from others you will still appear online for friends through Dead by Daylight. It would be a nice change if you appeared offline on DbD as well when you're not in the mood to play with others.
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  • Perks should be categorized into perk types where players cannot not select multiple perks from the same perk type. I.E -General perks -Stun perks -Regression perks -Dying state perks -Team aura perks -Anti aura perks - Gen block perks -Gen Speed perks -End Game perks
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  • Instead of just selling the same skin after porting it over. You could make it to where if you earn the skin in mobile you get a code for the main game. So you HAVE to play the mobile version to get it in the main game. If that happened I would actually be willing to play mobile and spend potentially $200 to get the entity’s treasure skins for some killers. This way there is more incentive to pl
    0 comments 11 views last activity
  • Adrenaline Vial was Blight's most strongest add-on. You were guaranteed a free 4k at 5 gens running Vial + crow, etc. Adrenaline Vial deserved its fate. It was busted, now you guys somehow make it almost stronger than it was currently. It's not 10% speed anymore but that doesn't matter. Now, you've removed the turn rate penalty. It NEEDS to be weaker as it was on the PTB. Normal turn rate + the
    7 comments 111 views last activity
  • Increase the radius to 20m and give it full speed inside that range. Killers still camping at 17m are not hindered by the mechanic. Also please remove that black bubble around hooks and gens. It hides player aura's affecting perks such as kindred and bitter murmur.
    2 comments 41 views last activity
  • A lot of perks that look great for anti tunneling actually do a terrible job at that. Why? Imagine with me you get hooked, then unhooked. The killer downs you but you, being a farsighted survivor prepared for this by bringing DS. You smack the killer and... they chase you the rest of the game. Why? Because you made them salty and many killers are more eager to tunnel this person HARD (at the exp
    1 comments 41 views last activity
  • There's no killer out there that takes as much effort to use as the Singularity, and i'm here to make that even truer. Outside my jester character, the real problem here isn't the killer being complicated, but rather it's the fact that effort doesn't get paid - i don't mean the minimum wage kind of pay - i mean the IT DOESN'T PAY AT ALL kind; You're going to sweat your ass out and still get a ma
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  • Making it 200% speed was mistake imo. It makes flashlight/flashbang/pallet save too easy. Being able to run with speed of Blight from the out of the sight seems not balanced to me. "Just look at wall" is not way to counter it as walls are not placed in front of you all the time. If the survivor is doing save with Flashbang, even looking at wall is meaningless. "Use Lightborn or Franklin's" is a
    0 comments 21 views last activity
  • Can we have an FoV slider that isn't the bare minimum effort? This is the only major quality of life or accessibility feature announced for killers, and it feels like no one cares. The FoV slider should also be a quality of life feature, and it should go up to 110 horizontal FoV. I've played so many games with FoV sliders, and compared to all those games, the DBD FoV slider is the absolute sadd
    11 comments 432 views last activity
  • Shouldn't we look into tunneling in general...? Incentivize spreading hooks maybe?
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  • Spent a whole game thinking I genuinelly got outplayed when I finally got the down she warped and instantly healed. I am now lobby dodging any anonymous mode players I get. This is miserable
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  • I propose the introduction of a game perk where, upon successfully blinding the killer with a flashlight, survivors would not leave scratch marks for a duration of X seconds. This would allow survivors to conceal themselves at a greater distance from the flash point, increasing the difficulty for the killer to locate them once they recover from the flash.
    1 comments 71 views last activity
  • It takes way to long to spend blood points in the bloodweb. If you spam the button in the middle of the bloodweb it would take you roughly 18 1/2 hours to level every character to level 3. Probably a bit longer since lvl 0->1 doesn’t have the middle button. Re-work it heavily or get rid of it completely. Its old, it’s always been clunky, it takes to much of my time. Thanks for reading.
    1 comments 21 views last activity
  • While I understand this is done for the sake of streamers so they don't get copyright strikes while streaming this should be tied to a separate option. You could call it streamer mode, since streamers aren't the only ones using anon mode.
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  • Me and my friend had this funny idea to have an April fools skin for The Shape, in a silly outfit that comes with an incredibly silly walk ( https://www.youtube.com/watch?v=4sqYEmAy9Dg , this video by L40 is the inspiration of this idea). Or for any killers in general, just anything that makes the killers appearance and walk incredibly silly. I would absolutely love this and think this would be
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  • Why does NOED proc on a hatchet hit, or pyramid head range attack, but friends til the end only procs on the obsession when they are hit with it. This makes gameplay so wildly random. Not to mention add on procs and how it seems skull merchants dont seem to proc at all.
    5 comments 161 views last activity
  • This is not an official thing, only my idea of a Trapper buff. Feel free to write your opinions. Base kit buffs: - Increase the amount of traps the Trapper can hold to 3 - Increase the amount of traps that spwn around the Trial to 9 - Increase the size of Bear Traps - Survivors disarming a trap will be faced with continuous skill checks (Merciless Storm like) until they finish the Dis
    5 comments 72 views last activity
  • It would be so cool to have Amnesia 1, the castle, as a map or with Amnesia the bunker, we can run around in the bunker!!! we can have the monsters for the killers from either game!! — I hope that can be a new license and we get either Daniel or Henri as survivor!! just having a Amnesia event would be SO COOL
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  • I have enjoyed the limited interactions via animations which have led to some clever methods of communication. That being said it could be fun to gain more specialized animations, even some character specific ones. This could be used for like “heal me” or other simple fun ones. Then character specific ones could be gained and performed for fun. This is something I would be interested in at least.
    2 comments 21 views last activity
  • I enjoy doing challenges, but I’ve completed all of the survivor ones in the tomes, and need to wait for new or event tomes to come out. And for experienced players, what value do completed tomes have afterwards? My suggestion is to allow players to prestige a tome after completing all four levels for both killer and survivor challenges, to open all it's challenges to play again. This would make
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  • This probably was already mentioned, but I’m gonna leave it here just in case. Since we are talking about Sadako lately, and her recent changes I would like to discuss something small. The UI on PC VS PS5. I play on both. The PC UI for Sadako is significantly easier to read in terms of UI. For example, if someone picks up a tape, it’s very easy to see the static lines around it. The condemned c
    7 comments 121 views last activity
  • Like many others, I’ve wanted Alan Wake in DBD for a long time, so back in November, I sent them my own ideas for how his character could be designed. I ended up getting an email telling me they couldn’t use my ideas for legal reasons, but I thought the timing was insane, considering how I sent them the email about two months before the announcement of his inclusion. Anyway, I wanted to share my
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  • EMPs still feel so punishing on Singularity. Every survivor always seems to have one. Sure, that means they're spending some time speeding up the printers and that's free slowdown but EMPs just feel too punishing for that slowdown to feel valuable. The EMPs are just way too prevalent in every match, even after the nerfs. Here are my suggestions: Make it so each of the 4 printers won't start
    5 comments 121 views last activity
  • I just played some games as Twins, and I now understand why no one plays her. Victors clunky hitbox, unnecessarily slow animations, aggravating timing on Victor getting kicked, and the list goes on. It doesn't seem like that big of a problem to just address the Twins' issues in a patch, just make them less clunky. Things like switching back and forth from Victor to Charlotte, like why after a hi
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  • title. to maybe get some more uses out of these perks
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  • The game has 4 players on one side and just 1 on the other. So what's worth more? satisfy 4 players or just 1? Of course, on the other hand, the assassin should gain more bloodpoints or another benefit so that there is still interest in playing assassin. perks like iron will and DH suffered meaningless nerfs making the game dependent on just breaking pallet and running, without looping.
    28 comments 693 views last activity
  • Every Survivor starts off unique from the others. They each have 3 special perks. However, as players level up, Survivors become functionally indistinct from one another. Currently, all of my Survivors have access to the same perks. The only difference between them is purely cosmetic (excluding Bill and his louder-than-average smoker's cough). Compare this with Killers, who (rightfully) have un
    2 comments 51 views last activity
  • I can't believe you kept it the same as it was on the PTB. This is a new "jack of all trades" perk. I didn't even know about its vile combo with Dead Man's Switch. Why have you kept it like this? Survivors are gonna have at least 1 week of hell when this goes live. 6 months if you take as long you did with Made For This, to change it. Grim Embrace blocks all gens 4 times per trial. That's very s
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  • I was playing deathslinger and avoiding tunnelling as much as possible but would still go for the person who unhooked if they did it mid chase or before I could leave the hook. Every time without fail a premade squad would abuse bt to prevent the hit with no counter. It's a common tactic many survivors abuse with no counter and rewards terrible decisions. A simple fix would be to remove collision
    2 comments 61 views last activity
  • 95% of games killers simply proximity camp and it's the best, no-skill strategy to get a 4k. Please BHVR do something to solve this quality of life issue for survivors. You could kill it overnight by doing these things: TELEPORT OCCUPIED HOOKS: When a person is hook, the survivor and hook transport elsewhere, exactly like the cage of atonement, or give the survivors a perk that does the same th
    20 comments 481 views last activity
  • Something I've always wondered about the way PTBs work, and the latest one brought it to mind, is why is it that BHVR does a PTB and then sometimes (usually) makes massive changes without a second PTB? This isn't a criticism of their balance decisions per se, the whole point of the PTB is that even if something looks good on paper, it might end up being a failure. I'll even defend BHVR on that t
    7 comments 201 views last activity
  • Why on earth did the devs decide to punish killers for doing their objective regarding hooking survivors? Survivor dies on hook and hook is gone(apart from basement). Why? Isn't that the whole point of the game, hooking survivors? I've had a few games recently where hook Is disabled following a kill and a dead zone is created that survivors constantly run into especially if running boil over.
    3 comments 41 views last activity
  • So, I recently gave Trickster a shot and for me he feels quit nice. He plays fluid, 115% feels much better, his voice lines are dope and his Mori is cool. Main Event is a bit useless but funny non the less and I can relax quit a bit while playing him. Overall, good times. However there is one thing I am missing: He is a K-Pop star and his theme music offers very little to enhance that feeling. I
    1 comments 21 views last activity
  • There are a lot of items (usually seasonal event or Common items) which are not used because they are less helpfull than rare/very rare or ultra rare items (green, pink, violett). Is there a possebility to get something like an Itemchanger in the Shop area. For example when I "sell" like 5 of my common medikits, than I can get a green medikit. So that I have the possebility to change more of my
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  • I’m really curious as to why it’s not painfully obvious to the devs that this will make games absolutely horrendous once this is optimized.
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  • "Time Loss" Totem Indication for Survivors: The indication of totems for survivors "reveals the cards," leading to the casualization of the game by providing survivors with too much information. Ruin Totem Mechanics: Changes in the Ruin totem mechanics have made it less relevant and less effective in providing killers with the necessary time. Destruction of Totems by "Boon: Circle of Healing
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  • I had a thorough post detailing all the differences between the original, live, and PTB versions of Sadako, which has been deleted for some reason. I think it was informative and I would have simply linked in here if I could. But basically every comment I heard about Sadako's 2nd rework was how BHVR nailed it, bringing back skill expression and fun while avoiding an unhealthy playstyle some used
    8 comments 281 views last activity
  • Now admittedly, Adrenaline Vial was pretty bad on the PTB. You got 2 extra rushes but your turn rate was much more limited than normal. Without the 10% speed and faster cooldown, it wasn’t really worth using. The turn rate penalty allowed this addon to be an alternate playstyle type of thing (with the old version). The hits you could go for were more limited, but it buffed the other parts of you
    7 comments 172 views last activity
  • Illumination and Deadline are both ridiculously weak and redundant. It’s like another Technician/Visionary situation with Illumination. Stop designing DLC perks for new players in mind when you could be reworking general perks, like Premonition. Deadline would be good on niche builds if it wasn’t for the decision to add Doctor skillchecks. Why did the PTB have Alan in it if we’re not gonna make
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  • Why is a MOBILE version of this game getting updated more often with features and game modes than it's originator? I've played this game since 2016 and the more I see posts like this, with no new update to DBD other than cosmetics and microtransactions for pages of grey charms ill never use from the story time rift. Don't get me wrong I support the
    23 comments 481 views last activity
  • I've noticed a lot hate both of these so I'll give my two cents. Illumination could be more worthwhile if its effect persisted after leaving its radius. Whether its only for 30s after leaving it, or permanently until the boon is snuffed. The main issue is you guys made a Boon that wants you to leave its AoE, which is awful. Quick Gambit also sucks as no matter how much you buff the numbers, ki
    1 comments 21 views last activity
  • There's a big license coming to the game, and no one seems to care. Everyone is focused on killers (ok that's great - I love you Billy ❤️ ), but there is a new surv with new perks. I thought there were some changes from PTB... nothing, zero, cosmic void. So will "deadline" remain unchanged as it is now? Really? 🤣 Please , tell me there will be an update dedicated to Alan's perk changes
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