Feedback and Suggestions
Our team will be happy to read these!
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No one needs this many combs or origami swans. :P It would be useful if we could exchange a certain number of add-ons for a single (random?) add-on of the next tier (eg. X Commons for 1 Uncommon). Even with an exchange rate of 50:1, you can see how it would clean up the surplus of unused add-ons that accumulate in the player's inventory. Edit: my ori0 comments 21 views last activity
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I normally play killer, but when I do play survivor in solo queue, it seems at east one survivor purposely kills themselves on hook at least once every 5 games, and I even notice this to a lesser degree wen I'm playing as killer. This obviously means the game becomes at least 95% killer sided. The truth is, the mechanics which allow the survivor to kill themselves are so unnecessary in the first83 comments 1,823 views last activity
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Many of you will know me as that console Trickster main who has been all over the Trickster rework forums. Usually backing up the veteran players who know this character in and out. You will know that I have been playing Trickster for about 6 months now, and really enjoy this character, always have. I’m not posting this to talk about the rework, whether bad or good…I think we can all agre5 comments 251 views last activity
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After the tiny handful of Onryo mains were positive about the changes, they have decided to nerf her again. I cannot believe they have given her a power cooldown basically making her condemn unviable. Just adding cooldowns is absolutely ridiculous, its overheat for onryo. All the survivors need to do is take a tape if they are working on a gen, its not difficult honestly. They also added the abil0 comments 11 views last activity
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When the killer can camp you to death through your second hook before the meter fills, we have a problem.25 comments 722 views last activity
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I've been observing the changes, I took a break from DBD and I was observing the changes and such. Then I got a look at the changes today. I've seen people play the game, good and bad with the New Sadako, and while they needed adjustments, they didn't need a straight nerf. I would have recommended trying some with the TV's itself. Not straight up nerf them in the way that was done.0 comments 31 views last activity
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i'm seeing more and more people using this combo and i'm seriously sick of it. with plague everybody is broken and can't heal so you have to deal with it and there is nothing you can do and this is the same thing for legion, she can spam her power over and over and you can't hide because of killer instinct. this combo is super broken it's impossible to do all the gens with how long it take to do4 comments 432 views last activity
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Current live Sadako feels strong but shes far from the strongest and counterable. While miserable for newer players. So the devs tossed this version in the trash to essentially revert her to the previous version with some tweaks to make condemned more impactful. THEN they get scared and nerf her further to possibly avoid another op condemned/tunnel strat that has persisted throughout. Ok then he0 comments 71 views last activity
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Honestly disappointing given how underwhelming 2 out of 3 of his perks are. In fact, this entire mid-chapter is quite frankly disappointing in so many ways.0 comments 31 views last activity
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I really feel like this should be more...even? I don't mean killer vs survivor but rather between each killer character. Some killers wrack up BPs like crazy and others starve feels like. Currently playing Plague tonight and I feel SO poor, lol. Thoughts?5 comments 111 views last activity
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Y'all know how knights guards follow survivors exact paths, like literally. That's really bad and his guards are just not it. I feel like you should have to press the power button to make guards destroy something, you should be able to go to a gen and just press a button that orders the guard to do so and the knight can be on his way. It sucks that knight is only good at ending loops and rarely s22 comments 341 views last activity
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honestly that would be great3 comments 81 views last activity
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A Killer, forgotten long ago, falling apart, from the cold. Movement Speed: 4.6 m/s Terror Radius: 32 Meters. Lullaby Radius: 8 Meter. (Hides terror radius from survivors when within Lullaby Radius.) Power: Frostbite: After hitting a survivor with an attack, they gain a Frostbite level. Each level they gain, gives its own bad effect. (They do stack on each other.) Level 1: Survivors Suffer a0 comments 21 views last activity
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Current Doctor is a decent killer, but one held back by a reliance on the same add-ons despite having access to a good range of options, along with experienced players not feeling many of the effects of Madness. These changes seek to make Madness more impactful, make his base kit feel less limiting, and overall give Doctor more ways to pressure and track survivors to initiate chases. Base kit t6 comments 432 views last activity
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I've had multiple games where this system just DOESN'T work. The game I've just had, one person tunneled out, one person alive, one downed, and myself on 2nd on hook.. The downed person was a like 2 pallets away from me and the killer ontop, yet the anti camping system goes SO slow that I died before It even got half way.. dispite her hard camping!12 comments 231 views last activity
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please bring back all the broken stuff. nurse addons, 4 box pig, old hatch mechanics, ruin, dead hard, pop, locker saves, no basekit BT, idk the list goes on probably does balance make a game fun? i don't think so, you tell me5 comments 132 views last activity
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Spies From the Shadows: Whenever a survivor enters a locker a crow will appear above that locker. Every time a survivor disturbs a crow, an idle crow will appear above that survivor. Each time a crow is disturbed in succession the amount of idle crows can increase to its maximum. (I believe that this makes more sense for the killer to have. The killer still has listen for crows cawing. Then idl0 comments 31 views last activity
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First off, great job on this killer. He's both really fun to play and to go against. He really only needs a few tweaks. The way basic attacks affect the hidey-ho mode timer feels a little weird. Often, the time they remove either ends hidey-ho mode or leaves so little time left that it's not actionable and only serves to prolong the power cooldown time. You should simplify things by either0 comments 1 views last activity
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Lockers...when you have several killers that rely on lockers to have a power, I find it pretty incredible that after 6 years (since the Huntress came out) the devs have done nothing to address this glaring map design issue. How is that fair? Why does the game forces me to play an entire match on a map that randomly has huge areas with no lockers at all? All you have to do is make it so that no tw1 comments 31 views last activity
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Ruined new year challenge , ruined christmas event due my main The Knight is having issues . I understand he needs to be sorted out but my gosh my challenges I had planned got completely destroyed because of this. He is my joy to play in the game and now it doesn't feel fun to play the game. Losing hope and interest :/ I just want him back pls <35 comments 131 views last activity
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So when wraith is cloaked, if the survivor continually vaults the pallet, the wraith can’t break the pallet. So he has to uncloak to break the pallet. I’m assuming this isn’t intended, so does bhvr know or care? Because it’s not fun when I start the animation then get thrown a foot in the air, having to uncloak, recloak then possibly have to do it again depending on the loop.2 comments 31 views last activity
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While Hillbilly's add-on changes are an overall improvement over his current iteration, the loss of some unique effects has me feeling a little sad. For those who don't know, the Mother's Helpers and Black Grease add-ons increase the chainsaw's charge speed by 18% after being stunned or blinded respectively. I really love running these for meme builds, whether using the Helpers with Spirit Fury a3 comments 61 views last activity
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In the same way that Hoarder is a killer perk that adds chests to the map, Plunderer's Instinct should also add a chest to the map when brought in by a survivor. Combined with the aura reading it would increase the chance of reaching at least one chest. Multiple survivors bringing this perk would stack, though this is very unlikely to happen in normal play. It would be a welcome alternative to ch6 comments 81 views last activity
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I tried a ton of different perk combinations and gave each of them several chances, I try to mindgame, try to learn from streamers/youtube videos. Ultimately I have to admit, I give up on playing dredge. It was my main killer and I still love my turkey boy. But at the current state he is the only thing I can do to win is tunnel and I don't like to do that. IDK what it is but he feels so slow4 comments 101 views last activity
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I see a lot of people talking about how much they hate this killer on Twitter, and it's kind of ridiculous. She's not even in A tier and her power is basically just legion and plague where the injuries are free, but at the end of the day she is still an M1 killer. Even plague gets injuries much more free and has way stronger anti loop with apples + base kit. I still see people complain non st1 comments 61 views last activity
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This is a suggestion in case there is a lack of opponents for beginner survivors and intermediate survivors. There are people who would make good opponents for novice survivors and intermediate survivors. That is the advanced killer. Why not create a system where an advanced killer intentionally loses to a novice or intermediate survivor? The image is that the teacher becomes a good opponent for0 comments 101 views last activity
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If he got a fully remodeling skin that was a reimagining of him if the roles were reversed and she was instead the killer manager would be PREMIUM. I would buy this skin so fast you have no idea. So would everyone in my community, I can see her running down survivors with her corpo-killer style and having a hell of a time doing it with a full voice over swap.1 comments 41 views last activity
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Imagine you tunnel, camp at the basement and then spam 'ez' in the endgame chat. This game has a serious issue with toxic players. As if tunneling wasn't a thing already. I get that in high mmr you kind of are forced to do it because you don't have a chance if 4 survivors stay in the game for long. But don't come here and pretend it's a valid tactic when 3 out of 4 players in the match have less12 comments 271 views last activity
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I don't know how this algorithm is designed but it doesn't work at all. Why on earth do I face swf teams with 18 k hours red med kits all meta builds and map offerings. Tell me how this is anywhat balanced. I just want to have some fun after work. This is just frustrating. It's been 9 games with just swf squads just today. Im very close to just play nurse and stomp survivors until someone rewo11 comments 272 views last activity
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Just Remove basement. Let 4 hooks to the surface, the basement is just a place for survivors to hide. Because 10s Endurance is enough to survivor Escape from the basement. killer don't get any advantage from Basement now, especially hook survivor in basement. Not even as good as pick survivor to basement and not hook just put survivor down in basement let them crawl out basement.😅6 comments 141 views last activity
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We have about six charecters that have the power to teleport, or a variation of it. For example, the nurse can teleport "blink" through walls, demogorgan can teleport from portal to portal. Onryo has the ability to teleport from tv to tv. The Hag marks symbols on the ground and can acess them when activated by a survivor. xenomorph can also travel teleport from tunnel to tunnel much my demogorgan3 comments 211 views last activity
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I'm bad with intros, so this is all you're getting. Killers are broken into three different height categories that determine the way they see the game: Tall, Average, and Short. In general, I think we all know what these mean, right? Well, today I am here with irrefutable evidence that everything you thought you knew about Killer heights has been a lie (or at least something interesting I’ve no10 comments 1,512 views last activity
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As the title is intended... really getting exhausted from hackers, tunnelers, just overall terrible human beings and unbalanced cheesing. I would rather play with friends against a bot. Please create a bot killer option. Thanks1 comments 51 views last activity
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When are they coming to the store? I've been waiting for ages, please release them soon. I'd def buy both of them right away. EDIT: didn't realize I was on the feedback and suggestions category. I guess my suggestion is that you should add them to the store soon.3 comments 401 views last activity
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Would you all like to see Escape Room from the movies as a license chapter that can come with a new survivor Zoey Davis (With Taylor Russell reprising her role) and a map of escape room with having a secret room similar to Nostromo?0 comments 1 views last activity
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Is bhvr ever going to change the thing where survivors can just continuously vault the pallet until wraith uncloaks? It feels like a bug considering wraith jumps in the air about a foot anytime you start the animation by a millisecond then they vault canceling your break. Most survivors either don’t do it or don’t know, but when it happens it’s pretty bad. Let alone the times it’s on a god pallet0 comments 31 views last activity
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I feel like matching outfits would be cool for the main four survivors. Dwight , Meg , Claudette , and Jake. Maybe the dino outfit that Dwight recently got but for all of them would be pretty neat ! Or some other outfits , like maybe a special outfit to indicate that they were the main longest survivors ? Or maybe something silly like dino outfits , or the survivors wearing each other's clothing0 comments 21 views last activity
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"Boon : illumination" Is a nice concept that could be useful for soloQ and not for SWFs (premade on comms) and it's nice to see another Boon perk joining in. However I think it's too weak in it's current state. Buff Idea : the perk could show the aura of all other survivors Map wide on top of the existing effect with a lingering effect of let's Say 5 seconds. It Would be great for coordinatio2 comments 41 views last activity
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https://www.xbox.com/play/media/DKDsaRVeMT Bubba is super buggy. My least favorite bug is when chainsaw gets completely disabled for the rest of the match. Not sure what causes it but when it happens, I lose it for the rest of the match, nothing gives it back. I guess I paid for this character just to not be able to use him? Lol Another is less annoying but still bad. Use0 comments 11 views last activity
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This I think speaks for itself. Huntress/Trickster/Dredge All spawn more lockers by default. This would be ESPECIALLY good for dredge since he is so so so so so map dependent for no reason.1 comments 41 views last activity
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Hello everyone, Today I was using Steve's 'Babysitter' perk because I realized that it could be useful to avoid tunneling, but I also realized that it is too weak to be completely useful, so weak that the perk seems useless. This is the current effect of the perk: “When you unhook a Survivor, they won't leave scratch marks or pools of blood, and they gain a 7% Haste status effect for 8 second1 comments 91 views last activity
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Dear Developers, I hope this letter finds you well. As an avid player of Dead by Daylight and a dedicated member of the gaming community of many hours and many years, I felt compelled to share my concerns regarding a recurring issue that has been increasingly prevalent in the game. Specifically, my concern revolves around the handling of disconnects when a Killer is winning a match. I want to s12 comments 1,352 views last activity
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In description there's this part: Receive a random Item of Rare Rarity. That means green item. Problem is, that Green items are maps and keys on one side, but commodius toolbox on the other. I think the perk would be much more interesting, if it could spawn Rare or Very Rare item. To be frank - the speed effect killed me a few items itself and I don't consider it that good (sure - that's3 comments 111 views last activity
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Since the green key is useless, why not rework keys altogether? Make it so that each key can open the hatch, but they take varying amounts of time. For example, pink key is instant, purple one takes 5 seconds, and the green key could take 10 seconds. Also instead of the “Broken key” call it the Rusted key.2 comments 41 views last activity
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Instead of band aid fixing tunneling (which'll always be the correct thing to do if you want to win) the devs need to incentivise splitting hooks as of now...why wouldn't you tunnel assuming you want to win for survivor's "fun" (you'll get teabagged and told gg ez if you split hooks anyways) BP isn't enough46 comments 593 views last activity
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I'm confused considering that Blight's and Nurse's more powerful add-ons like Alchemist Ring or Fragile Wheeze were given a new effect meanwhile insta heals were given slight number adjustments a while ago which just feels like a slap on a wrist. Time increase from 16 to 24sec? Survivor will still just pre drop one or two pallet and if u aren't a killer with mobility they are completely safe. Or1 comments 51 views last activity
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If I were to suggest a perk that, by merely equipping it, completely prevented med-kits from being used or prevented the use of toolboxes/maps then I'd imagine that perk would be poorly received. This is what Lightborn currently does for flashlights. Lightborn is not a bad perk in terms of utility. The peace of mind to pick up a survivor when there is a flashlight user skulking about can be valua50 comments 2,054 views last activity
