Feedback and Suggestions

Our team will be happy to read these!
  • There should be no reason that you're completely denied of perks like DH and off the record because you were hit as soon as you got unhooked. The anti camp feature made proxy camping and tunneling 10 times worse. So like I said in the title basekit bt should just completely ignore a hit and not cause deep wounds. But I would want it to be reduced to 7 seconds and remove the unhooked survivors col
    15 comments 291 views last activity
  • As an OG fan of the game itself back in 2015, as well as seeing a resurgence in the fandom with the film announcement, I have dreamed of having Until Dawn in DBD for years now. Behavior is already good pals with Supermassive Games now with the Frank Stone game being worked on, so I'd imagine it wouldn't be terribly difficult to try and get everything. I can see it now. Somewhere in Blackwood Pi
    2 comments 91 views last activity
  • It would be great for bettering your looping and decision making by seeing mistakes, also being able to see the actions of your teammates and the killers would be huge. But would also good for helping to better catch cheaters. I know this isn't on this years list but next year it would be really good for the game.
    12 comments 412 views last activity
  • I probably won’t be the first in this topic, but this is already a cry from the heart - Developers, please do something about the balance in this game! What happens in games, especially for people with a large number of hours, cannot be called interesting. A bias towards certain mechanics gives rise to their abuse and this does not make anyone happy. You don't do anything with the gen rush and ar
    0 comments 51 views last activity
  • Many of the chats seen after the match are either repeated "EZ" or insults.
    Mod
    2 comments 51 views last activity
  • The goal of this perk is to reward the killer for spreading hooks and avoid tunneling survivors. Tokens : When you hook a survivor that has not been hooked yet, you gain 1 token. If you hook a survivor that has already been hooked during the trial, you can no longer gain tokens. Effects : 1 token : a random dull totem is lit and apply blindness to the 3 remaining survivors not hooked
    0 comments 21 views last activity
  • I think his Skull (increases nightfall generation by 66% per injured Survivor) and Haddie's Calendar (Decreases locked locker opening by 1 sec) should be nerfed and the difference should be put into base kit. So lets say +33% Generation per injured Survivor and -0,5 sec off a locked locker opening . I think the cooldown for his power could be lowered
    3 comments 51 views last activity
  • Hi there people of the fog! I wanted to ask what you think of springtrap and a FNAF3 map in DBD.Personally, I would celebrate it! He would be the perfect killer with the perfect lore! His weapon should be a fire axe!
    25 comments 332 views last activity
  • All caps title I dont care. They need to revert this weird fcking dolly zoom thing they put on pinheads camera when he summons it. IT IS EITHER A BUG OR MEANT TO SCREW OVER EVERYONE WHO LEARNED THE MUSCLE MEMORY FOR HIS CHAIN. I CANT HIT A SINGLE CHAIN IT IS LITERALLY NAUSEATING TRYING TO USE YOUR POWER.
    4 comments 131 views last activity
  • As a P100 Singularity Main I have been saying this for a while, but as of right now Singularity feels horrible without his Purple add on that gives him 5% speed during Overclocked mode. If you teleport to a survivor without this add on you basically lose distance if you were already close to them so Overclocked mode will be useless. I don't feel it as much since I have a lot of the add ons, but
    5 comments 113 views last activity
  • I know he's not really up for being changed soon but thought I'd throw an idea out for whenever you get there. Make it so he can only "trigger" his tier 3 on someone he has stalked sufficiently to earn the tier 3 value. He still gets the full duration like now, but he can no longer 99 stalk off one person and then turn around and instant down a completely different person who has not even en
    0 comments 11 views last activity
  • I think legendary killers and survivors should have their own portraits like that cybil one right there ---->
    7 comments 211 views last activity
  • From the killer perspective: When someone asks me as to why I don't tunnel often and care about 4k's, I tend to scramble for a reason. Not reasons, just a singular reason. I like to take the approach of playing how I'd like to be played against but I don't do it for fun or to challenge myself, I find myself getting irritated more often and get punished for it. All the forms of toxicity you coul
    26 comments 321 views last activity
  • A while ago the devs revealed the win conditions for both sides and what determines MMR For killer a win was ‘one kill’, and for survivor a win was ‘escape through the exit gate’ this creates all kinds of problems when it comes to matchmaking and doesn’t accurately reflect skill a killer who 8 hooks every survivor, has everyone on death hook but doesn’t secure a kill is still more skilled tha
    2 comments 91 views last activity
  • More emotes would be great. Why not? I want to dance in dbd. It shouldn't be expensive, we can buy emotes with iridescent shards.
    1 comments 11 views last activity
  • First, let me explain why I think so. It is not uncommon for skilled killers, myself included, to win 100 in a row. It is a given that a skilled killer will beat a survivor.😂 But it is tiring to the point of growing gray hairs. When I play as a survivor, I often fight killers like them. And my team gets beat up. I think this. Go easy on me. Suggestion. If there is a significant difference in MMR
    2 comments 131 views last activity
  • I understand that this may be a hard suggestion to take lightly but please read everything and understand this is just a potential way to solve a real issue that is making games very miserable for a ton of people consistently. There needs to be some sort of change, this is my suggestion: I want to post here a way to add a balanced non-abusable version of Decisive Strike as basekit. This would be
    28 comments 486 views last activity
  • I'm not suggesting that we buff or nerf the item, but the differences between the rarities is only +5% altruistic healing speed per tier. A brown rarity med-kit heals another teammate in 11.85 seconds and the purple rarity heals a teammate in 10.66 seconds. That is less than a second and a half difference. You might not even notice that since most survivors use med-kits on themselves anyway. I wa
    13 comments 192 views last activity
  • I'd like to have some feedback about these, and encourage civil discussions about toolbox reworks. Hopefully these will be taken in consideration for a future update
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  • Why are Nemesis' zombies still blindable with flashlights etc.? A lot of time they are useless, but then there come times where they can shine. And if someone blinds them, then that decreases their efficiency. Wraith can no longer be lightburnt, Hag's traps can no longer be disarmed with flashlights. Why are Nemesis' zombies still blindable? They offer passive pressure, and if they get blinded,
    2 comments 41 views last activity
  • There is a point where Bloodpoint Bonuses becomes less of an incentive (as reward) for long time players. I know for myself, all my characters are at P3 (so I got all perks unlocked) and I've put enough BP in my mains to have red/purple items or add-ons for days. In short, I have everything BP could buy me in surplus!! So BP at this point is only good for upping my Prestige level, which I don'
    3 comments 51 views last activity
  • I have to deal with stuff like this almost every single match. This was a swf team of 4 people. And this is just one example. I get that solo-q players cannot really coordinate their perks but swf's? That's just a joke right there. Why would I even try playing a Tier C killer if this is what I get. I loved to play dredge but with team around like this
    26 comments 571 views last activity
  • Yesterday I participated in a game that lasted about 15 minutes. Pig with “video tape” in Eyrie of Crows I started with 4 attempts to remove bear traps (I am a very lucky person 🤣) I unhooked 3 survivors (safety) and I healed completely a players I have repaired a lot of generators (I got Iridescent Emblem in this category) I did 2 short chases, Pig hit me... but she abandoned me immediate
    0 comments 52 views last activity
  • I'm tired of being slugged and I'm sure you are too... SO when downed If you are downed longer then 90 seconds then you automatically pick yourself up. I feel like this could either be really good maybe even make it 120 seconds
    0 comments 32 views last activity
  • There's a lot that's unbalanced in this game, but nothing is so ridiculously broken as the tombstone add ons. I recently moved to Japan, and playing survivor I run into AT LEAST one Myers running tombstone piece MINIMUM daily. I'm so sick of these games where I play well, I do what I should, I avoid feeding the Myers, but because of the joy of teammates he shows up with 2.999 tiers of Evil With
    30 comments 1,071 views last activity
  • Hi, I swear you have seen this topic before. So why we cannot hide your prestige? All we are getting targeted by sweaty killers, constant Nurses or whatever. Not to mention my lobby has been dodged many times today. Now I got dodged 4 times in row in single lobby. No wonder health state of game is down. Some people actually want to enjoy solo queues but at the end of that day, devs do not a
    5 comments 121 views last activity
  • I remember when this outfit first dropped and I saw the art posted, and I /loved/ how the head looked. As for in the game now, I do still like the head, but I do still dream of it matching the original art, as seen here. A user in the DBD community actually made a comparison of the in-game head versus a version they made to more accurately match the art.
    0 comments 31 views last activity
  • His power is just like Artist where you place a dangerous spot for the survivor to go too, but for dredge he has to hold it and stay slowed. Artist gets slowed placing it and then goes back to 115, AND she gets 3 of them. I just don't know why dredge gets slowed down for the whole duration and not just while placing it.
    0 comments 11 views last activity
  • Maps have been getting balanced. Survivor Chase perks have been nuked. Killers are getting better Chase help. Do Killer really need Bloodlust boost anymore with all the changes since 6.1?
    3 comments 71 views last activity
  • Basekit incentive idea: Everytime you hook a survivor for the first time you win a stack (max 4), when you get all 4 stacks AND all survivors are alive this basekit activates permanently. Each survivor consumes one token (max 4). Each token regresses the generator with the most progress by 15%. The killer can still hook the same survivor twice in early game if he wants to, or hook twice after
    0 comments 21 views last activity
  • So I have been playing singularity for a little while now, and I've come across a problem. I literally cannot play singularity without his purple addon soma family photo. All the cool buffs you get for being in overclock mode are cool n' all, but my God do they pale in comparison to that addon alone. There is almost no point in teleporting to a survivor without this addon while in chase. It helps
    0 comments 32 views last activity
  • Hi! I've just recently started playing DbD with my cousin, and I'm really enjoying it. But, we have a problem. If one of us wants to play as killer, we either have to A. find 3 friends and do a private match or B. we have to play separately. Now, there are a few solutions to this problem that could be implemented. You could make a party as killer and survivor and matchmake. The problem could be t
    1 comments 31 views last activity
  • Everyone talks about nerfing this and that. This playstyle needs a nerf, that perk is too strong. All that does is lock playstyles out. Demand buffs Bring back circle of healing self heals (without a speed bonus), bring back old ruin, give killers a consolation buff when their hex totems get smashed, add a charge to decisive strike after the second hook, add something to old perks to make the
    13 comments 141 views last activity
  • I have been playing some dashing killers for a while now, and as I am sure some of you know, DH is a PAIN For Dashing killers as you can't wait it out like and M1 Killer can. The original Dead Hard was reworked because of the old "DH for Distance", yet that's what this new perk does anyway. You get a 3rd Health State, which gives you distance. I just feel like having a 3rd health state twice a
    7 comments 81 views last activity
  • I noticed serveral animals on the hook charm: a frog, a rabitt, a cat. I would like to apply for a harbor seal hook charm!Is it possible? Is it possible?
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  • Do you plan on fixings knight bugs and make it so guards trigger Gen perks like pop goes the Weasle eruption etc.
    0 comments 61 views last activity
  • I've seen some discussion both here and on reddit about what counts as "holding the game hostage", and I've seen peanits weigh in on what's NOT holding the game hostage, but I haven't seen examples of what IS . So here's my understanding, based on discussions and what peanits has said: slugging all remaining survivors is not "holding the game hostage", because after 4 minutes survivors bl
    3 comments 121 views last activity
  • It's extremely boring just hanging there not being able to do anything at all. At least give us a skillcheck mini-game while we're on the hook
    1 comments 31 views last activity
  • Honestly they make a perfect fit for the series. With deadspace, isaac as an engineer would be perfect to bring in some gen repair perks among others as a survivor, and the hunter or the ubermorph would be great to see as a killer As far as evil within goes, sebastian was regularly on the run from many of the horrors, and snuck around a fair bit, so that opens up to some stealth and running perk
    8 comments 81 views last activity
  • THE SBMM ON DBD IS JUST BAD, IF I AM PLAYING KILLER I GOT THE STRONGEST SURVIVORS WITH META PERKS, IF I PLAY SURVIVOR THE KILLER JUST PROXI CAMP AND TUNNEL LIKE CRAZY. THIS SYSTEM JUST MAKE THE GAME LESS FUN AND ALOT FRUSTRATING, WHAT IS THE FUN WHEN YOU SEE THE SAME PERKS WITH THE SAME STRATEGYS AND TOXIC PLAYERS? , THEIR NO FIX FOR MMR, JUST REMOVE AND PLACET WITH THE OLD RANKING SYSTEM, BALANC
    0 comments 31 views last activity
  • I think it's necessary to return the old nut, or the one that was before the update, the perk is dead. I want to survive against a maniac, but the nut works a maximum of 2 times, I need to return the old nut
    2 comments 51 views last activity
  • This is suggestion for a Perk archetype that focuses on the creation of temporary objectives to navigate towards to gain time-limited buffs, being interactable by both Survivor and Killer. (leveraging the Haunt specters that spawn outside of the Void, in Haunted by Daylight as the objective marker). Basic Mechanics - "When you spawn a Haunt, you are shown its Aura for 6s and whenever 16m near it
    0 comments 11 views last activity
  • I'm not here to sweat every game. I'm going to skip p100 lobbies because I really don't want to deal with it "P100 doesn't mean they're good" And I really don't care to test it. I don't use perks or add-ons on an m1 killer, I just want to vibe. I don't care about kills, but I don't want to get tbagged at every loop because someone thinks their using every pallet in the map is good gameplay
    71 comments 1,313 views last activity
  • I hate invisible walls on some maps, because they seem to serve no purpose. For example, the invisible wall on garden of joy that stops you from going almost anywhere from the roof. These exist in many other maps too, mostly with ones with a two floored house. I understand that you don't want people going on top of some obstacles, but can't you just make them slide off of them without using giant
    2 comments 81 views last activity
  • If a survivor is hiding in a locker, remove the ability for other survivors near the locker to open the locker, gesture near it, or click/aim their flashlight at it. "don't hide in lockers in the first place noob" Then have the devs remove aura blocking from lockers. Better yet, just remove the lockers and have all 4 survivors spawn in the basement with the killer. ---- Context for the clip b
    0 comments 21 views last activity
  • I get that perks are the main selling point for new survivor dlc's and sometimes even killers. Recently I started to question the way this game operates. It seems a lot comes down to choosing the right perks as killer or survivor and making the game about it. It sure adds a variety to the playstile which is good for a game but ultimately the killers power is just half of the deal at the current
    1 comments 41 views last activity
  • With the ingame HUD many ingame status effects are redundant. Make it so oblivious and blindness makes it so you can't see the ingame hud. Survivors have no reason to fear oblivious because they can see when a Killer is in chase. The basekit HUD even makes playing against stealth Killers a thing of the past. No heartbeat no problem, just look at the HUD and stay on gens.
    6 comments 101 views last activity
  • Please do something about people giving up on hook It's almost every game in my solo games the team mates are doing it some times its every game in a row while on stream getting worse each passing day can not have a normal game as soon as it starts 1 2 or 3 people decide to instantly give up
    4 comments 71 views last activity
  • How about add some sort of the command to the bloodweb to buy addons or ultra rare stuff first? Or even a specific item like for example Fragrant tuft of hair addon for myers? Maybe some sort of queue to buy the most common to ultra rare would be a nice touch. For now the bloodweb aims towards perks and then it buys all stuff that is closest to the middle and such "filter" would save bloodpoints
    5 comments 121 views last activity
  • Legion will keep his original power with a few tweaks but now Legion has a new ability: Darkness Among Us: Call the other Legion Members(the 3 other Legion memebers depending with which one you start the trial as) that can: 1.Interact with unprogressed generators and sabotage them(the first survivor that interacts with a sabotaged generator is faced with a difficult Skill Check . If the sur
    0 comments 31 views last activity
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