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Sewinahs

Sewinahs

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Sewinahs
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  • Rebecca needs more love, possibly basketball skin so weskers will give me the hatch

  • I really like ur idea and love the mori too as a devour hope enjoyer

  • I think an incentive would help a lot, when I play killer I don't like tunneling, so after hooking I always go look for the other survivors but if I notice they don't heal to finish the gens fast then i tunnel and proxycamp that survivor close to a trigen.

    If I am punished by the survivors for changing targets (the game doesn't reward me) I will simply change my strategy and they will be punished for making themselves an easy kill.

    Without incentive and nerfed tunnel, survivors will just rush their objective without risk and tunnel will still exist.

  • My favorite one is 5v5 because most of my friends are main survivors who adopt me but i love 8v2 too.

    in 2v8 Comment by Sewinahs
  • I tunnel when i want win a game fast, when a unhooked survivor bodyblock, if i see him doing gen unhealed or when gens are really fast. If I play for chases/hooks and chill survs will still do gens injured after unhooked, finish them in front of my face etc, i am losing because i didn't kill someone fast.

    When i play survivor i use a sabo build because 90% of my games someone is hard tunneled with 5 gens up and just give up.

    I wanted a basekit where if u hook every surv at least one time and no one is dead, the next time u hook someone the gen with more progress lose his 15% progress (max 4 for each surv). This won't fix tunneling but at least who plays for hooks gets a small incentive to hook everyone one time and not kill rush.

    Everytime u hook someone for the first time u win one stack (max 4), when u get 4 and all survs are alive this basekit works and all stacks will be permanently avaliable to use once for surv, if someone is dead before everyone is hooked once it won't.

    U can still get 2 consecutive hooks in early game and leave the surv if u want to, or tunnel someone after u found every surv and hooked everyone once because at this time it should be 2/1 gens left.

  • Basekit 2% haste stack (max 4) every first hook, if someone die u can't get more stacks (but u won't lose what you have). When all survivors have at least one hook the next time one survivor is hooked the gen with more progress lose 15% total progress (max 4), if someone die u can't use the stacks anymore.

    When a survivor has 2 hook stage the next time he is unhooked he gets a 60sec effect (conspicuous actions remove it), if he dies all survivors gen speed, heal speed, gate speed, unhook speed etc. increase 15% (max 2). This effect won't activate after the first hook stage so survivors won't use it to aggro bodyblocks etc, 60sec effect because u can still bodyblock with off the record and ds. Doesn't work in end game.