meg_solos
meg_solos
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- meg_solos
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Comments
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979194#Comment_3979194
Literally used Vials against FttE and BBQ so many times and even won some matches because of it, managed to finish hot gen.
Idk, it's probably biggest community skill issue I saw so far, everyone post their screenshot with survivor on their feet and act like it should do something in this situation.
This community seems to need some Hens or Ayrun video to realize how to use them properly, because I never saw so much struggling.
Here is my super-giga-pro tips to everyone who is struggling with using Vials:
– You need some distance. Attention: drop it under killer's feet won't do anything.
– You need some good pathing. Drop it and just run straight line/expected way won't work.
– You need to understand where to drop it. Yes, it won't do much in the corner of the map, you need to make killer choose among several ways where you could run.
– Ideally you need to be healthy, because killer can track you with blood pools, but on map with high grass it mostly doesn't matter.
You're welcome.
Using it to counter aura reading perks but oh wait the killer gets to see the giant fog cloud and still gets to know what area you're in. And did you even read my complaint even if you drop it much farther than the killer they can still see you through it😂 We don't have a skill issue your brain does.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964489#Comment_3964489
They were probably trying to more or less give him a similar vault to Wesker. Unlike Chucky, both Ghoul and Wesker have a cooldown time after the vault.
Wesker has a 1.5 vault with a 3 second cooldown. The ghoul has a 1 second vault with a 1.25 second cooldown. Weaker gets a survivor slow vault and the ghoul gets a survivor medium vault. Weskers works because its a hefty cooldown the ghoul doesn't tho that's the issue.
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@LordGlint said:
2.5 second vault doesnt make sense when it takes less time to break the pallet.
I meant 2 seconds. the .5 was already there but my point still stands.
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@100PercentBPMain said:
If legon wasn't here we'd just be complaining about huntress. You're welcome BTW
The huntress has been in 2v8 since the start so idk why you're talking about. No one has ever complained about her being in it. Unlike legion everyone in the forums and social media are talking about how boring it is to play vs it. The only ppl defending legion are its mains.
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@MikaelaWantsYourBoon said:
I don't think making endurance stackable is good idea. It would create a lot issues.
But however, i agree with you about basekit BT. It should make survivor lose colision for 10 seconds with haste effect. So with this way, you can't use it for bodyblock to protect your teammate. Also killer can't bodyblock your way and hit you when time is out. And another good thing, you can actually use OtR now.
That's one of the best ideas from community but i know never gonna happen. Because i doubt devs will listen us.
I don't want endurance to be used multiple times again I just want base time bt to not cause deep wounds so you can actually use one of the anti tunneling perks to help you with tunneling...
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@Xernoton said:
I'd prefer, if they didn't have collision. That way they couldn't bodyblock either.
Edit: There is no anti camp feature. It's an anti FACE camp mechanic. It's not supposed to do anything against proxy camping. It also isn't really a surprise that killers instead of face camping will now proxy camp-
I never complained about the anti camp feature tho? I just said that it made tunneling worse because killers can no longer confirm kills by being in a hooked survivors face now they just tunnel out.
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I would do a small rework to it. It starts off with a 6.5 second stun and reduces 1 second from the stun for every gen that pops. It would really make killers think twice about tunneling early on but still keep it weak during the late game because I do realize during that point tunneling becomes necessary.
So.... 5 gens=6.5sec stun, 4 gens=5.5sec stun, 3 gens=4.5sec stun, 2 gens=3.5sec stun, 1 gen=2.5sec stun EDG=disabled
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3357462#Comment_3357462
Because you claimed that killers can´t accidentally tunnel. But they can. Sure, most of the time its not accidental. BUT it happens. Especially when survivors wear matching outfits. Even big streamers have matches where they go on like "wait, he was on death hook?!"
The point is, that a killer who starts a match with the mindset of tunneling someone out, will tunnel no matter the information he is given. Survivors have a overload of information and killers get starved on critical information.
That doesn´t seem fair.
Do you mean information that survivors should've had since the start? It's a team based game ofc you should be able to know where/what your team is doing. Up until this patch you had no clue what your team was doing unless you had LOS of them, perks, or someone else was the obsession and they were being chased.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356904#Comment_3356904
How exactly is the chase mechanic helping in that regard when the killer can´t see which survivors (Megs) he has already hooked?
Megheads often try to confuse the killer by constantly crossing path while already in a chase, body blocking, etc. Chase indicator lits up for all of them. How is the killer supposed to keep track on who he hooked? Hell, i know survivors that lose track on who was hooked if they don´t look at the counter.
So again you're trying to punish solo queue for swf issues? And why did you move over to talking about swf when this thread was about solo queue?
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356341#Comment_3356341
So you have never played against a group of Megheads with the same outfit and didn´t know which one you hooked?
The new chase mechanic literally helped against this even the devs mentioned it themselves. You're just talking bc you can tap.
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@Devilishly_Rowdy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355978#Comment_3355978
Keep that same energy if they buff killers in the future to compensate for these "changes"
Killers had already gotten many basekit buffs too. And what makes you think I would complain about any?
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355971#Comment_3355971
Which is bad because...?
Btw a killer who wants to tunnel, will tunnel no matter what. Having a survivor specific hook counter would prevent "accidental" tunneling. I often kill survivors thinking that they are on their second hook.
LMAO it would do the exact opposite you're saying. A killer isn't going to pick a survivor on no hooks over a survivor on death hook to chase you're just saying stupid things now. Im so done w you. "accidental tunneling" LMAOOO
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@Devilishly_Rowdy said:
Seriously? Need more hand holding?
Handholding? Do you mean changes that should've been in since the start.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352105#Comment_3352105
Wiggle progress bar and hook stages per survivor instead of the vague counter would be a start for QoL HUD changes for killers.
Also, why would the gen progress be to much value for the killer, but not for survivors?
I guess wiggle progress could work and hook stages per survivors would just help increase tunneling issues by a landslide. Because that's should've been info that survivors should've always had being able to know. And to answer why it would be too much value is bc the killer would know right away what gen is being worked on and if its high priority. Basically being a free lethal pursuer and you'll have constant info of where survivors are.
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@HPhoenix said:
Posting it here to hear everyones opinion about the hot take I wrote on Twitter about a week or two ago.
-Distortion should also block Killer Instinct to make this perk a true stealth perk.
And after speaking to a few friends of mine over at Twitter, a good compensation is that the perk now takes 45 to 60 seconds to get a token back (was 30 seconds).
Let's keep it civil plz <3.
As much as I hate legion it would completely counter their power. I don't think that would be a good change. There should be no perks that outright counter a killers power.
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@emetSdidnothingwrong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352105#Comment_3352105
How about the ability to see who we have hooked and how many times?
They thought of doing that when they gave survivors that information. But they thought that it would benefit tunnelers allot and they were right. Instead they added the bar that shows you how many you have in total. This was when the new UI was added.
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What would you give killers then hmm? Giving them visual indications of survivors healing or doing gens would give them way too much value. Plus survivors only got things that show what their teammates are doing.
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@CaulDrohn said:
It's certainly not blacklisted as in not available, since I use the hair of that one for my Nea outfit. I would think it's just an oversight.
I really doubt it was an oversight since Nea is so popular and there's been multiple people before me asking about this skin. I feel like they're not releasing it on purpose.