Feedback and Suggestions

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  • It is very difficult for survivors without VC to react to the approach of killers who can move at high speed or have undetectable power. In the past, Spine Chill could be used as a countermeasure to some extent. But now it is of no use. If Mind Breaker is used, survivors will have no countermeasures. So how about changing the effect of Mind Breaker to one that slows down recovery from fatigue?
    2 comments 103 views last activity
  • since the last months i´ve been prestiging survivors and i only got 2 or 3 bloody party streamers PER prestige, what is going on??? as killer i get a lot, but as survivor i almost NEVER get them
    10 comments 221 views last activity
  • Hello everyone, This has been my concern during the last months of Dead by Daylight, expecially when we approach the Rank Reset day and now I'm feeling it already at the beginning of this "Reset" as well with the new relaxed approach I'm having to the game. I personally feel like more reasons would justify making it more forgiving, accessible and not so strict in its rules. Getting pips at Gol
    0 comments 41 views last activity
  • Atm when Wesker uses his power to grab a Survivor who is on an elevation (a hill, a main building without a railing) and reaches the edge, the Survivor is dropped sustaining no damage but becomes infected if they weren't already. This looks ridiculous on top of having it so Wesker gets nothing out of that power hit and has wasted time. What I think should happen is this: When using Virulent Boun
    0 comments 11 views last activity
  • I would like survivors to have the ability to self-heal three times. And if you bring a medical kit, you'll have less trouble recovering. The reason I think this is because I'm tired of the skill structure I always use. When you think about fighting THE WRAITH, you will always have at least one recovery skill equipped, so the range of configurations is limited. I would like to play with a more pl
    0 comments 61 views last activity
  • That + perks should have different buffs when playing soloQ
    18 comments 281 views last activity
  • I get that people don't like Knight, but that doesn't excuse him being disabled for this long. It's just not okay in the slightest. No matter what it is nothing should be disabled for this long. Imagine if this was Adrenaline or Sprint Burst, do you know how mad Survivor players would be? Just because Killer players would be happier doesn't mean those perks should be disabled for weeks because of
    3 comments 201 views last activity
  • I haven't played the original SM but she looked cool so I bought her after her rework and kinda disappointed on how her current power works, It feels extremely rushed just to kill her 3 gen defense power. and before I get swarmed with people who think this killer has no counter, go read the wiki and you'll understand how to counter her power, literally crouch walk or stand still before the scan
    6 comments 81 views last activity
  • I know that Prestige 100 Rewards has been a topic a few times, and truthfully, I don't know if this suggestion was ever given (and I tried looking), but while returning to DBD and discussing with friends, I came up with an idea that I, personally, would like to see. Legacy. Simple as that. Legacy Prestige was something granted to players in 2016, for playing the game and prestiging a character.
    6 comments 661 views last activity
  • some perks have a really cool concept but it fails when you put it into the actual game (like skull merchant´s perks), so i want to give some ideas to change them and see if people like it Survivors: Felix perk, Visionary Visionary no longer deactvates after repairing a gen Jake perk, calm spirit calm spirit no longer make you bless totens and
    2 comments 51 views last activity
  • I was thinking about what could be great to have in the future as a franchise. What do you think about the upcoming remake of Alone in the dark? 2. Or what about Call of Cthullu?
    2 comments 21 views last activity
  • 8 comments 231 views last activity
  • Why is there just small female and tall male? It’s 2024 please make it more realistic 🙏
    3 comments 51 views last activity
  • I love my turkey boy but he is so desperatlly dependant on rng, maps, add-ons and perks that I don't feel like he is fun anymore. Every power can be countered and the element of surprise is completly gone with his integrated dyson v12 and having a locker further then 12 meters from the gen. I don't ask for easy kills. I ask for advice. It feels like he is barely playable the more experienced th
    3 comments 3,585 views last activity
  • Hi, "I would like to point out how unfair it is when Survivors offer a map offering compared to the Killer. Survivors can influence the map choice in a probability of 4 out of 5 rounds, while the Killer can only do it once. In this process, Survivors lose 5 offerings, and the Killer loses 5 as well. However, Survivors can coordinate to decide which map they want, significantly reducing their
    0 comments 21 views last activity
  • An average/ below average killer with busted add-on’s ≠ balanced Anyone else in the same boat where they don’t encounter Myers that often, but when they do it’s ALWAYS either infinite tier 3 or tombstone/ tombstone piece I’d love if Myers got an add-on pass with some buffs to compensate. Make him an actual strong killer that’s not completely reliant on a few busted add-ons, while at the same
    1 comments 51 views last activity
  • I see this as the MOST common ruleset in competitive DBD and every match seems to be balanced around this. Obviously the killer can't repeat perks as there is only one. However survivors can, across each of them. Perhaps with a change to let us see our teammates perks, it prevents us from having duplicates. The game would be much easier to balance like this.
    8 comments 211 views last activity
  • For example, let's say a player wants to get 1 pip. He doesn't have 1 pip now. He was hung first. The next best thing for him to do is commit suicide lol. This is because the first player to fall is unlikely to win any pips. Well, his team is currently trying to complete all repairs. But he still doesn't get enough recognition. He does nothing and waits for his teammates to get hurt. And the tea
    0 comments 61 views last activity
  • Would love to see a match log system where we can see the end-game lobby again for previous matches. Especially for those who accidentally leave the end-game lobby too quickly and yet want to look at the results. It would also benefit those who like to keep log of games.
    0 comments 11 views last activity
  • When there is no hope of restoring power, survivors attempt to play hide-and-seek for their lives. This is highly undesirable for both assailants and survivors. In this situation, someone will tell the killer the location of his or her allies. To solve this problem, why not allow crows to flock to survivors who do not repair the generator for an extended period of time? Also, make the hatch app
    0 comments 41 views last activity
  • why is blights attack hitbox MASSIVE in the beginning of attacking but borderline non existent when lunging? can we please met in the middle and make his lunge hitbox bigger (judging on how small it is it needs a BIG increase) and decrease his beginning hitbox to match where the lunge hitbox would be?
    1 comments 61 views last activity
  • It's getting worse by the day first it was 1 or 2 a day now it's almost every game Some games it's one person sometimes two or even three Most of them get like 1-2k points soon as they go on hook insta give up or dc some of them dc on their first down. An their mates stop you from unhooking them now as well, while others bring no methier an plot twist instantly drop themslves on floor so they b
    0 comments 31 views last activity
  • Simply put, get rid of the trap carry limit, and instead make a nerf/buff system based on the number of traps he's carrying. 2-4 traps keeps him in his default state, carrying 5 or 6 nerfs him with a slight hindered state and larger terror radius, and carrying over 6 increases that debuff further, but carrying less than 2 gives him a small haste boost and slightly smaller terror radius. Make him
    0 comments 21 views last activity
  • When I'm pushing red rank it is hard to get pips. But I often like letting the last survivor go. Especially if they are funny or a great runner that gave me some fun chases. I feel like a jerk when the game is almost over and they give me their item and try to play nice and I can't let them go because red rank pips are so hard to get sometimes even with a 4k. Can hatches stop affecting pips for r
    1 comments 21 views last activity
  • This problem has plagued console since she's been out, thanks to the contextual action bindings on console skull merchant can block you from being able to pull down pallets or vault windows by putting a drone on it. It's unfair and unfun that I have to play against her already but the fact that the prompt doesn't go away while sprinting ruins looping. It's unintended and annoying. TLDR; remove S
    6 comments 141 views last activity
  • I don't see how people can defend this killer. He is able to catch you no matter how far you are. Going around corners doesn't help much of the time as he can just swing around a corner a long distance. He recovers so fast, especially with add-ons. Once he starts chasing you, there's very little you can do to create distance. And if you don't create that distance, well, he's just gonna catch you
    25 comments 652 views last activity
  • I feel like these would be nice buff ideas for DWM and Insidious- Dance With Me: Decrease/cut the cooldown time for the perk by half making it be 30/25/20 seconds instead of the current 60/50/40. This would put the perk's cooldown time on the same timer as Quick & Quiet which I think would be fine since Dance With Me is on a similar power-scale as Quick & Quiet and it would make the tw
    1 comments 31 views last activity
  • Hillbilly received very big buff and Bubba now isn't even close to his level right now. My main question is - is it possible to buff Bubba in some ways? I don't talk about Rework - just w few tweaks that Bubba needs. I main Bubba since 2019 (something around 2-3k Hours on him) and I would ask about these changes: 1) Chainsaw Sweep Acceleration set to 0.5 seconds instead of 60% of his first ch
    25 comments 421 views last activity
  • As a killer, you'll always get the full match, but as survivor you can be tunneled or slugged and then you're out of the game. Which is especially frustrating if it happens before the first gen even gets done. This is part of why surviving is so important to each susurvivor. Bhvr should put in something extra for sacrificed survivors to do until the match ends. It doesn't even have to be the same
    11 comments 201 views last activity
  • In a lot of matches recently playing with my duo, we have been running Background player with Power Struggle Flip Flop. Nearly every time we go down, if the killer doesn't pick up within a few seconds, I have power struggle. If they do pick up, my friend has Background player and makes it to the pallet. Then if they go down, it's vice versa. This isn't even considering how easy it is now to u
    5 comments 261 views last activity
  • I would love to see a new survivor perk that is essentially flash bang combined with chemical trap. I should be able to craft a grenade that instead of blinding allows me to slow down the killer for a bit. I don't care if the values on this are turned down since it'd be much harder for the killer to avoid compared to the original chemical trap. The grenade can also have a harder requirement to ob
    0 comments 12 views last activity
  • I would like to see Keanu Reeves in the game. Maybe as Baba Yaga.
    8 comments 72 views last activity
  • I played 4 matches of survivor yesterday and 3 of them were afk killers. A friend is also saying he faces at least of 50% of his games against AFK killers, and even other players i find in game comment on the same issue... I don't play survivor often (too boring), and I'
    4 comments 61 views last activity
  • The matchmaking needs a system that boosts the MMR based on the number of survivors in the lobby before you actually queue up for matchmaking. You and a single buddy join together before matchmaking? 5% MMR boost. You got a 4 man group? 15-20% MMR boost. Make it so the stronger teams are more likely to face the stronger killers, while the solos stay with the lesser killers.
    15 comments 181 views last activity
  • So Killer players we are tired of seeing full gen builds and gens being done in under a min, and survivors we are tired of seeing full gen slow, so to remede this I have a idea. Remove gen speed perks Gen slow only works early game. (gen perks dont work if 3 gens are close together) add a modifier gen repairs are 50% less effiecent until there is 2 gens left in the game. gen slow is also
    1 comments 51 views last activity
  • Self-healing received a hefty nerf last year and med-kits have became so much more addon reliant for multiple heals or healing speed. CoH, especially the previous version before the aura addition, would be completely fine. Given that CoH has the same self-healing speed as a med-kit. Survivors need to walk over to the boon, usually outside of gens, wasting a reasonable amount of time (let’s say:
    32 comments 711 views last activity
  • Is there any way you guys could tweak things the speed difference between survivor and killer don't seem fair. Being that the killer is on you within 3 seconds and the surviors seem to be running slower. Feels like The survivors are stuck in molasses and can't even juke the killers 95% of the time it feels like.
    4 comments 91 views last activity
  • They need to implement a grace period after being unhooked, meaning for example you cannot get hit for 10 seconds and the status doesn't disappear until the timer runs out, so not like endurance where it disappears after getting hit because it is simply useless when the killer can almost instantly catch up to you. I shouldn't have to use a whole build for anti tunneling. Reasons? The tunneling i
    13 comments 374 views last activity
  • I love the cosmetic's design. It's flashy, quirky and oozes with Ace's style. I am really glad about it coming to the store! :D However! There is 1 thing that is unacceptable. I think that this screenshot demonstrates it perfectly. Why is Ace so flat in this cosmetic? Very, very unnaturally flat. I am not trying to troll, at all. I am speaking about what matters to me as a player and as a cosmet
    2 comments 61 views last activity
  • Would love to also see Mr. Scratch as a killer as well as having Bright Falls as a map in the future.
    3 comments 51 views last activity
  • Ruin in its current state seems a bit underwhelming for a hex perk. Compared to other regression perks it doesn't really compete. If the regression started at 100% and grew to 200%, the old value, over the course of let's just say 30 seconds the perk would still be useful and would introduce some new ways to play around the perk. Maybe the totem is incredibly well hidden and you can't safely work
    1 comments 31 views last activity
  • Not every killer is nurse or blight and thats perfectly fine. It's actually good to just have a few stronger killers and a lot of Tier A / Tier B killers. BUT Some killers are very dependant on certain conditions and some are not even a real threat if they only use their base power. My main example is the dredge. There is no other killer which power can be disabled without a downside. You can
    1 comments 41 views last activity
  • I thought quite some time about this but I think this is overall a pretty solid idea. A lot of games have casual and ranked modes. This would prevent a lot of frustration in the game. There are players (killers and survivors/swf) that play this gamed like being in a tournament. This leads to frustration on both sides as killers who just wanted to play some casual fun games are being gen-rushed,
    1 comments 61 views last activity
  • I was the only one who brought a non-meta perk build (perk roulette). I brought a Terrormisu for everyone. No-one used a map offering. The RNG gave the killer a favorable map for them. I got tunneled out at 4 gens left for no good reason . I did not BM, I did nothing bad. The killer ended up hardcore tunneling me until I died. My Terrormisu was wasted, but the killer got a fat BP gain from
    28 comments 501 views last activity
  • I think this'll make gameplay a lot more fair, and alleviate some SoloQ frustrations. When I play killer, there have been plenty of times that I played "casual" when I shouldn't have. And times I played like I was in a "tournament", when I shouldn't have! The deciding factor has always been weather I was going up against a SWF or SoloQs. And usually I find that out (through gameplay) when it
    10 comments 121 views last activity
  • The only outfits that should have linked sets are legendary cosmetics, or ultra rares that would literally break without a link. Wesker's RPD outfit shouldn't be linked, etc. etc. Nobody likes a linked set. I'd personally spend more money if there weren't linked sets, and the same is true for a lot of people.
    12 comments 121 views last activity
  • I like the new cosmetic that just released today. It's a nice winter cosmetic. However it's another suit, and he already has one. His only different cosmetic is a linked set (fire moon festival). Could we please start getting cosmetics for Gabriel that have variety and are not linked sets? I love that you have been giving love to Jonah, Haddie, Adam, Jane, Zarina and Jeff. Gabriel's the one that
    3 comments 241 views last activity
  • I think it is safe to say that Boons are underwhelming at the current meta, so how about a small, sneaky buff like this for the perk Inner Strenght: You look inwards and trust your instincts when you feel lost and alone. Each time you cleanse a Totem Inner Strength activates: You are automatically healed 1 Health State while hiding inside a Locker for 10 / 9 / 8 seconds when
    22 comments 1,001 views last activity
  • Prestige probably means nothing to the most of players but still I prefer to hide amount of hours in the game, I don't like when killer chooses me as easy pick just because I have prestige 0-3 and it's annoying to play on new characters because of it. When my hours were open on my steam profile, if I didn't win, I often got toxic comments about amount of my hours and my skill level. Now I don't
    0 comments 21 views last activity
  • That one archive challenge during the last event tome which randomised your perks was so chaotic and fun, I’d love if we had that as a permanent feature
    12 comments 141 views last activity
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