Avatar

Selfpreservated

Selfpreservated

About

Username
Selfpreservated
Joined
Visits
32
Last Active

Comments

  • I get cringe whenever people name beast or monsters with generic name, where's the creativity at?

  • They all hear the same to me idk how people can differenciate them

  • Its a minor inconvinience other than an objective, its like saying that killers now have to patrol the Nostromo Wreckage secret room, just over-reacting.

  • Identity v is another asymetric 4 vs 1 repairing machine, escaping kind of game wich is less focused on pre-team coordination and very centered on individual cleverness to make skillful plays wich ultimatly lead to fun matches most of survivors don't play with a SWF and yet they are very coordinate.

    Many of the reasons are also the main ones that differs the game from DBD, for starters they have an incredible pinging system where you can load messages that will be sent globally to the rest of the survivors, things like

    "The hunter is near me",

    "X% progress on a cipher machine(generators)",

    "Forget about saving go for the tie".

    make communicating much more easier and especific than the HUD we have in the game. The pings can also inform other survivors on the loadout that the killer has, for example when the killer vaults a window with the killer trait Confined space, the equivalent of Bamboozle, a survivor can highlight it with the ping "The killer has just used Confined space" or "This cipher machine (equivalent of generators) cannot be decoded" when the killer brings the equivalent of corrupt intervension.

    They also are given base-kit Inner focus + Kindred and can also see other survivors perks in the lobby.

    Also solo-abbilities can synergy well with other solo abbilities like this character called "The puppeter" that cannot be healed (AKA broken status effect) its great to be paired with this other survivor called "The barmaid" that can heal the puppeter with her alcohol mix (Like a Syringe), this way although both character can be used in selfish way the players can get to an agree to collaborate and bypass one characters debuff in a more intelligent way.

    Things like this made Idenity v's competitive side bloom more making tournaments things that people wanted to see different from DBD's failed competitive side.

  • Would scare the ######### out of me if I see him doing mid-match

  • Its giving Briar from Leage of Legends but without the childish looks!

    She looks so great and i hope they replace Feng min with her when deciding who to give new skins

  • @Spare_Them_Mori_Me said:

    Will this new one overtake Feng for the cosmetic queen?!

    I hope.

    She aint gettin away with sneaking into every collab skin its time for a new matriarch

  • Prolly his perks overwhelm new survivors and them not realizing how to properly time waking up

  • @concubined said:

    This is nowhere an unpopular discussion and for a good reason. The fact that it’s not on their 2024 roadmap is actually insane considering how broken that combo is and I do not throw out that word lightly.

    I’m sure 90+% of people here would agree with me since usually people are reasonable and this combo is very problematic but I really like to hear a louder demand from players of both sides for the devs to acknowledge and say that they’ll address the issue.

    I’ve observed that this is a very argumentative community but I don’t see a way someone could have something to object my topic. Killers shouldn’t have to worry about more second chances on top of whatever the survivor they’re chasing has equipped. And of course needless to say this is even worse with swfs.

    I’m excited to see y’all speak up on the issue and listen to the ideas y’all might have as to how the perks could be reworked so they wouldn’t synergies.

    ❤️

    Two perks that were never used by anyone finally see some light PLS LET THEM HAVE THIS.

    DS was a problematic perk for years until it was changed and so was Obj. of obsession/Infinites/Pain resonance/ETC. PLS LET THIS ONE SLIDE ZARINA IS FINALLY A MUST HAVE WHEN UNLOCKING NEW SURVIVORS VERY DIFFERENT FROM WHEN SHE WAS IN THE ABYSS CAUSE OF RED HERRING + OLD OFF THE RECORD PEOPLE ARE ACTUALLY CONSIDERING buying CHAINS OF HATE CHAPTER

    If they nerf this they should nerf the synergy betweem them two instead of making the perks worse, This effect will deactivate if the healer its in the broken status effect, does not inflict broken or making (buckle up) or not working when the surivor has been recently downed (3 seconds max) since the only way of healing in this amount of time its with ftp

  • I mean, it is called champion of light, why wouldn't it work with FLASHbangs

  • @supersonic853 said:

    the pig gets nerfed. i can foresee it.

    i can see her gettin a "rework" that just makes her worse than how she was

  • Is this their secret plan to sell the artist to new players? or to say that dbd is not pay to win like they've done with nurse cause carmina is unlockable with free currency? 😈

  • @TheycallmeLix said:

    Does it stack with Open Handed?

    I suppose the range for the aura reveal its augmented but the repair speed range its not increased

  • @BubMickey07 said:

    WAIT WHAT!???

    what else is there to look forward too other then the tome??

    Maybe preparing something big for aniversary

  • @gatsby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638074#Comment_3638074

    Quick Gambit stacks with other instances of itself you have to remember that. So if its an endgame three gen and the killer keeps trying to chase people off gens by starting chases they won't commit to you could have instances of 16% boosts if two people have it

    Still this is a super niche use of the perk and the chances of people using quick gambit instead for the rare ocurrence of someone trying to chase 2 survivors at the same time.

    Quick gambit was underperforming, is underperforming and will be underperforming because you'll always get more value of a Déjà vu wich doesn't require someone getting chased for it to work.

  • Time to run Dead hard + off the record +distorsion every game to not get killed 3 seconds into the match :(

  • For some reason they decided to make an animation when you click wich makes it kinda slow to move around the menu

    normal dev behaviour, change something to say that they are doing stuff for their game and when they get bad feedback change it back as it was before. 1 step forward 2 steps back

  • The repair speed buff its still too little for it to ever have an impact on the match

  • @CountOfTheFog said:

    If all generators are going to be blocked for 40 seconds every time a Survivor is hooked with the new Killer meta, it needs a big buff, not a nerf lol 😆

    Might gen blocking replace 3-gening so instead of reparing 2% and the killer coming to kick the gen get blocked for 40 + pain resonance + any other slowdown perk that makes it so that gens get blocked? I would honestly not be surprised if people just run corrupt intervention + grim embrace to block gens at much as possible and seeing survivors just focusing on totems and chest cause they cant even touch gens

  • How would've this interacted with ruin? until at least one player its dead ruin would just eliminate any progress ever made with this feature

  • @HamsterEnjoyer said:

    Oh this is fun! I'll put my mains down!

    Ada Mesmer - (Psychologist)

    Perk 1 - Off The Record (Fits the concept of her stress shield)

    Perk 2 - Solidarity (Fits the concept of her trading health states, just in reverse)

    Perk 3 - Blood Pact (Fits the concept of her and Emil running for each other when someone else is playing him)

    Perk 4 - Bite The Bullet (Fits her being a cvnty psychologist who's able to keep other people calm with her methods)

    Wouldnt for the people work as her heatlh state trade?


  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633635#Comment_3633635

    I like this, but I generally find Deception works only once and after that they're aware of what you're doing.

    *You can also deception the long way door of shack then quick and quiet the other locker*

    More than making the killer think you went to a locker its making the killer not know your next move since 3 seconds after activating deception you wont have grunts of pain, scratch marks and pools of blood but definetly yes, that perk needs a masive buff

  • @I_Cant_Loop said:

    I love having Clairvoyance in my solo build. I've found the hatch at the end of the match with terrible teammates countless times and helps make solo q a bit more bearable.

    Since how stupid it seems that survivors are in solo queue i've considered Sole survivor + Left Behind + Low profile + Wake up! an actual optimal build to run, maybe i give clairvoyance a try

  • Some months ago i was using Sprint burst + Deception + Adrenaline + Quick and quiet

    So basically whenever the killer tried to catch you in shack you would Sprint burst in the long way in the left door of shack then deception the lockers that's right in front of the door and then go either way the window with Quick and quiet or the pallet door with the remaining speed of sprint and since you dont leave any scratch marks they'll have no idea where you went

  • Maybe the aura of the generators could be colored depending on how much progress they have also it could have the secondary effect of showing the killers aura to all survivors for 5 seconds after placing a boon and after the killer shuts it down so it could be paired with COF or another boon perk

    or maybe making that the chest inside the boon drop new altered version of regular items like flashlights that can be recharged by doing gens (since its light themed) or Toolboxes that spawns new skill checks different from the normal one we already have or perhaps keys that can create new 1 time use pallets like in the anniversary event or maybe maps that give the player alucinations like the illusory footfalls of chucky or fake terror radius/holograms/pallets like the one that tier 3 madness gives to survivors but in exchange see more thing than normal maps

    something that makes chest actual threats instead of being the 5th killer perk that makes survivors not focus on generators

    (these items would be left behind when exiting by any means like the flashbangs)

  • This would also help survivor perks related to lockers

    Its so frustrating going out of your way to find a totem and activate inner strength and struggle to find a locker, same goes to Head on, Lucky star and Deception.

    This change would be especifically needed to Deception since many of the locker are put in isolated areas where theres no room for hiding after activating deception wich kills the purpose of the perk.

    Althought it was said that when the Roots of Dread chapter (Dredge and Haddie) was implemented the locker position and number would get increased but it seems like they removed that feature since after the PBE update entered live many lockers dissapeared from the Garden of joy that were there before.

  • I like that before it had an effect where for 8 seconds you and the killer would see each others aura taking away the killers attention from the rescued survivor to the rescuer it was very week and many times it didn't had any functional effect other then tellin the killer that you were healing the just rescued survivor

    I think that they could re-introduce the idea of avoiding the killer from tunneling by making yourself vulnerable

    Another Idea is this other game called Identity V wich is a similar game to DBD where one of the survivor called "First officer" has the abbility to make the rescued survivor change its skin to the skin of the rescuer that way the killer doesn't know if he is tunneling the injured survivor or the healthy one since they look the same

  • there's yet no map where a 2 v 8 could even take place

    If they decided to add more game modes they should definetly make something like the Rainbow Six Siege invitational game where they mix various parts of different maps into one single map. Maybe using the stairs of RPD followed by the Pig corpse trap fall in Gideon's or anything that makes maps bigger

    I also think that there should be some restrictions:

    Obviously Hunters shouldn't repeat character, getting tunneled by 2 nurses would be insane

    I think survivors should get the option to ban up to 2 killers in a vote system

    7 gens at least as a minimum continued by more penalty for doing the same generator by 3/4 survivors

    and many others to make this mode as balanced as possible

  • Many times when new languages are introduced to Dead By Daylight they would have translation errors, equivocated effects on perk or just straight up not showing any text in killer Add-ons.

    For many months Legion's Very rare Frenzy Add-on: BBF's And Blight's Very rare Blighted Corruption Add-on: Vigo's Journal wouldn't show any text other than the initial lore explaining of the Add-on on the Spanish version of the game. (Already fixed)

    Now i've just given up and decided to just play the game in the english version.

    But if there's hope we could get correct translations for not only romanian but for other languages <3.

  • I never see blights in my games and they're fun to play against

    at least for me but i get that for those who see it every match with the same builds could get frustrating and boring.

    There's this Wesker player who I always encounter that only uses NOED + Pain resonance + Ultimate Weapon + PGTW and it really gets to my head. Build diversity should be a priority rn.

  • I recently bought Skull merchant and I've seen an average of 2 DC per match

    honestly crazy it might be just mmr but I still understand why it is so frustrating to play agains her

  • I liked the idea of survivors having a perk that gave forms of mobility that weren't celerity but i understand that "dead harding for distance" was problematic to the game and im glad it was changed,

    Still its a super good perk but now that it isn't a easy perk to use its use rate has been killed (compared to what it was).

  • Self-care is only used because its a teachable perk for one of the main survivors wich leads to new survivors to use it frecuently

    if it was only experimented players it would drop the use of the perk cause how bad it is and because a medkit already fullfills all the players needs when it comes to healing

    i think it should be completely removed and changed to a totally new perk for claudette

  • We just got Alien now we need its natural competitor

    Then i think it would go like this

    2- IT

    3- Springtrap

    4- Candyman

    5- Jason

    6 +- All others

  • I don't like scene partner

  • If they make it so that they can heal themselves its overpowered but if they make it less then 50% of the normal speed than the perk is just too underpowered the problem with it is that one single perk could lead to more than 10 medkits equivalent in healing by just a perk slot

    but if they make it too slow then it goes with the same problem of self-care that its too slow that youre just better off doing gens injured than wasting 50 seconds in healing

  • Yes it should

    But there also should be skins outside of lore

    just a mix of both ideas. I like that élodie's skins are based on the adventures she goes through when searching for the black veill

    but i'd also like diversity in this skins and maybe going outside of even main universe and get to a skin-line where they are in space or smt.

  • I dont really know about this topic but id prefer they were skins thar you could get by discovering easter eggs that also realeased pieces of lore rather than skins you should pay for cause they're bad and i'm pretty sure that zarinna's skin is a recolor of one of the many skins she has

  • I love that singularity and the blight are actually scary

    if they made a life-action movie or short based on a recreation of the entity's games such as the trailers i'd definetly want a scary killer to be a part of it rather then an imposing killer.

  • What else would make this game fun?

    sitting on a gen for 90 seconds (+ pain resonance + jolt + 30 seconds from deadlock) is not especially funny to do

    but something I do enjoy other than chases is theory-crafting of new builds and strategys

  • Just heal them as they get out of the hook instead of just raging and trolling that way the time spent going to the gen wont be in vain since you actually will get the heal on a already hooked survivor or smt idk

    Unless this happens in a competitive enviroment i dont see no reason to get this mad about this topic just keep playing lol

  • People admitting to throw the match because of this and then argueing that the people that unhook themselves are the ones throwing the games because there could be a chance that the unhooker could've had a unhook perk its nonsense

    missing 6 seconds of a heal cause you didn't unhooked with We'll make it wont immediatly leave to a loss as NOT UNHOOKING and letting them go to second hook stage wich is by far more likely to make everyone loss that game since they're 1 tunneling away from death.

  • @ChaosWam said:

    Because I'm running a luck build with slippery meat for the content and thREE SURVIVORS ARE TRYING TO INSTANTLY SAVE ME AS SOON AS I'M HOOKED-

    There should be indications for hook related perks such as slippery meat and deliverance when its active so people dont try to instantly unhook.

    the amounts of time i've seen survivors in the opposite side of the map doing a gen and then stop repairing it for trying to unhook me when I have deliverance make me go crazy.

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632563#Comment_3632563

    If you don't like playing against Knight you should be happy because he has basically been deleted from the game indefinitely.

    Yes! And i hope they keep it like this, I've the most fun in the game since

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632573#Comment_3632573

    But against them there wasn't, and I sincerely doubt this is intended.

    And I believe it is their fault, because they can simply choose to not abuse it. It is their choice.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632575#Comment_3632575

    I agree completely, my friend. This perk really needs a change.

    Obviusly its not intended a perk that takes away the ability of the killer of hooking but still we shouldnt blame the players especially if this technique its very weak since it focus in stop doing generator

    The developers are aware that this exist and they dont want to change this perk wich is why we this is more the devs fault then the players

    Yes they can choose not to do it yet they do because its fun why wouldnt they do it?

  • "There was nothing i could do" there was something you could do and that you did, as you said you focused the others survivors wich is what you should do against this since they cant have a repair build if they have a boil-over one.

    they wont be doing gens so they cant affect you anywhere that isn't that one spot

    still i'll say that it isn't players fault that something like this exist since the developers allow this on their game

  • He is so boring to play as and against he should get reworked especially cause of the 3 gens wich is his only viable strategy

  • I dont think it should be f2p but if the strongest perks are locked behind a paywall then you should at least have the respect for your own players and make the base game free

    (this does not take in consideration the issue with hackers)

  • @allana said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632291#Comment_3632291

    It's not to be selfish, and it's not for fun.

    There's an achievement to unhook yourself so many times, and if that 4% works, you get progress on the achievement and you can heal. If not, you're saved anyway.

    If people aren't doing the achievement, well then so be it. Why be mad a teammate got a 4% or they didn't?

    Even if it was for self-fishness/blood points/achivements or fun

    What does it matter. If you went there to get the rescue and the teammate got out of the hook theres no reason to get so pressed about it

‹ 1 2