When DMS will addressed?

This perk is always becoming problem with any perk makes survivor scream or off the gen.

This perk created issue with old PR. Still issue with current PR but less annoying.

This perk also created issue with some information perks ( UW and Friends Until End ). Both perks supposed to give killer information, not slowdown. But here we are.

Now it's stacking with new GE as well.

If one perk is creating that much issues, maybe it's time to address it. This perk is alone is not issue but it's stacking and that's pretty much problem.

And it will stack with any upcoming perk which forces survivor scream or leave the gen. GE should not be nerfed for this perk. DMS should not stack or simply, this perk should be reworked.

Comments

  • I think they need to conpletely remove screams to stop your actions, this is lame ngl

  • Honestly, I kind of agree.

    This current outrage is a red herring - Grim Embrace and Dead Man's Switch do not stack in any meaningful way unless survivors let it - but there is the looming potential of any perk that reliably kicks survivors off gens even briefly after a hook making it a problem again. Hell, you could argue that Ultimate Weapon is a fairly reliable pairing, and it can be kinda obnoxious.

    As much as I like the idea of DMS, it might be a perk that needs a rework to prevent these kinds of problems from cropping up again.

  • Damn, gen regression (and every gen-kick and regression perks) was limited, the best chase perk for weaker/M1 Killers was gutted and turned into even more of a tunnelling tool, the main (and free) anti-heal perk for M1 Killers is getting nuked and now even gen block is an issue.

    Old Eruption was an issue since Survivors couldn't do anything (and imo Eruption should simply have been reworked to replace the Incap with a 10 sec gen-block, the aura-reading is worthless on Killers without mobility unless they slug) but nothing prevents Survivors from either doing something else (like maybe heal or go for the save) or simply going to another gen if DMS procs, Grim Embrace is only 12 seconds if you let go before the hook, and spreading gen progress will encourage the Killer to kick more which will make the last gen easier since they might not have all of their regression events on at least one of the gen by that point.

    And anyway, Ultimate Weapon is on the chopping block soon and DMS is getting looked at, chances are that this combo will go away soon enough. Funnily enough FTP + Buckle Up is still not acknowledged (as far as I know) as an issue.

    Edit: apparently the devs acknowledged FTP + Buckle Up, I stand corrected about that.

  • @Skillfulstone said:

    Damn, gen regression (and every gen-kick and regression perks) was limited, the best chase perk for weaker/M1 Killers was gutted and turned into even more of a tunnelling tool, the main (and free) anti-heal perk for M1 Killers is getting nuked and now even gen block is an issue.

    Old Eruption was an issue since Survivors couldn't do anything (and imo Eruption should simply have been reworked to replace the Incap with a 10 sec gen-block, the aura-reading is worthless on Killers without mobility unless they slug) but nothing prevents Survivors from either doing something else (like maybe heal or go for the save) or simply going to another gen if DMS procs, Grim Embrace is only 12 seconds if you let go before the hook, and spreading gen progress will encourage the Killer to kick more which will make the last gen easier since they might not have all of their regression events on at least one of the gen by that point.

    And anyway, Ultimate Weapon is on the chopping block soon and DMS is getting looked at, chances are that this combo will go away soon enough. Funnily enough FTP + Buckle Up is still not acknowledged (as far as I know) as an issue.

    Yeah go for it , make this post us vs them.

    Devs said they know issue with FtP + BU and looking for solution but yeah. Please continue us vs them when people simply point issues.

  • Remember last year when medkits and healing got nuked, it was supposed to be a tradeoff for serious gen slowdown nerfs? And now almost every match is 3-4 strong slowdown perks. Sooo can survivors have useful medkits/perks again?

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640888#Comment_3640888

    Yeah go for it , make this post us vs them.

    Devs said they know issue with FtP + BU and looking for solution but yeah. Please continue us vs them when people simply point issues.

    "Looking for solution" isn't an acceptable response. It doesn't take months to just say "hey, these two perks don't combo anymore". They could just say FTP is supposed to be a health swap instead of a heal, so it doesn't combo anymore. That's it.

    The truth is BHVR just doesn't want to nerf it at the moment, because if they did want to nerf it, the solution is super easy to think up.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640912#Comment_3640912

    "Looking for solution" isn't an acceptable response. It doesn't take months to just say "hey, these two perks don't combo anymore". They could just say FTP is supposed to be a health swap instead of a heal, so it doesn't combo anymore. That's it.

    The truth is BHVR just doesn't want to nerf it at the moment, because if they did want to nerf it, the solution is super easy to think up.

    And we all know how slow BHVR is.

    It took 3 years finally giving some nerfs to Blight.

    They are slow. Like it or hate it, that's the fact.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640934#Comment_3640934

    And we all know how slow BHVR is.

    It took 3 years finally giving some nerfs to Blight.

    They are slow. Like it or hate it, that's the fact.

    We all know how selectively slow BHVR is. If they wanted to nerf FTP + Buckle Up, then they would have done so already. This isn't a court case that needs to go through hundreds of legal steps to ratify. They could literally just say "we don't think it's fair these perks combo, so they don't combo anymore". That's it. It doesn't take months of meetings, where the world's greatest minds gather in grandiose summit meetings, to determine how to solve the insurmountable mystery of how to nerf this combo.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640888#Comment_3640888

    Yeah go for it , make this post us vs them.

    Devs said they know issue with FtP + BU and looking for solution but yeah. Please continue us vs them when people simply point issues.

    Wait, they acknowledged it? When? XD I missed it my bad. Hopefully the synergy is fixed at some point. The perks are perfectly fine on their own but the combo is obnoxious, especially in endgame.

    It's not about us vs them (this mentality is part of the reason why people actually complain about accessibility features like FOV to mitigate motion-sickness and Visual TR for the hearing-impaired) its about how lots of changes are affecting weaker Killers a lot more than the powerhouses. STBFL was one of the most well-designed perks in the game because weaker/M1 Killers could use it to compensate for their weaker chase potential (at higher level, every seconds count) while Blight and Nurse (even Wesker was not a good STBFL user since going for M1 is actively weakening his slowdown potential) weren't really benefitting from it since they mostly relied on extremely powerful special attacks. Now it's weaker and it lost synergy with most Killers, the Killer will literally ignore the obsession entirely and tunnel aggressively since the perk is now at it's best when punishing saves and going after unhooked Survivors. All they had to do was deactivate the perk when too close to a hooked Survivor and not work on basekit BT, otherwise the perk was perfect.

    The stronger Killers don't need slowdown to stand a chance against good teams. I've seldom seen a good Blight or Nurse use regression outside of Pop and Pain Res (arguably more than they even need) unless they were memeing or doing some kind of challenge (or a content creator). M1/weaker Killers, when they bring regression perks (or just kick perks like Nowhere To Hide, Surveillance, Machine Learning or Trail of Torment) have to use them often in-between chases to gain time/value, the current gen system punishes Killers for using those perks too much even before the last gen. I don't hate the idea of an Anti-3-gen system, 40+ minutes games are boring, but the system actively lowers perk variety and Killer variety while not bothering the powerhouses that never kicked gens much even before. If the system only kicked-in during the last gen then it wouldn't be as bad, it would still simplify Survivor gameplay since 3-gen situations would be easier to manage even if the Killer didn't mean to 3-gen BUT a Killer that 3-genned from the start would deal with a Survivor team in better shape than a Killer who chased and hooked the whole game, affecting the true problem more.

  • They should make it not activate if a survivor is forced off of a gen, only if they choose to let go.

    Then they can buff it back to 45 seconds like it was before.

  • @ReverseVelocity said:

    They should make it not activate if a survivor is forced off of a gen, only if they choose to let go.

    Then they can buff it back to 45 seconds like it was before.

    That's honestly good idea. It would reward killer for pressuring on gens.

  • @Rogue11 said:

    Remember last year when medkits and healing got nuked, it was supposed to be a tradeoff for serious gen slowdown nerfs? And now almost every match is 3-4 strong slowdown perks. Sooo can survivors have useful medkits/perks again?

    I think you might be misremembering that patch?

    The only healing-related things that got nerfed were medkits and Circle of Healing, the actual base healing nerf did not go through. It also wasn't supposed to be a tradeoff for anything, medkits and CoH were just too strong and got balanced accordingly. They did nerf the two strongest 3-gen perks at the same time, though, maybe that's what you're thinking of?

  • I don't think DMS is problematic on its own but the issue with it lies upon how ridiculous it is when stacked with Grim Embrace and Ultimate Weapon. Same goes with GE, another perk that is fine if not combined with DMS.

    As others have said, make it so that it doesn't activate when a survivor is forced off a generator.

    However I do think Pain Resonance + DMS is fine because of the counterplay it has.

  • @ReverseVelocity said:

    They should make it not activate if a survivor is forced off of a gen, only if they choose to let go.

    Then they can buff it back to 45 seconds like it was before.

    They shouldn't buff it to 45 because of Artist. It was completely broken on her even when used standalone.

  • @glitchboi said:

    I don't think DMS is problematic on its own but the issue with it lies upon how ridiculous it is when stacked with Grim Embrace and Ultimate Weapon. Same goes with GE, another perk that is fine if not combined with DMS.

    As others have said, make it so that it doesn't activate when a survivor is forced off a generator.

    However I do think Pain Resonance + DMS is fine because of the counterplay it has.

    I agree with you. Also, in the current state, GE doesn't punish proxi-camping. Let's say Nurse wants to camp a player out. Put grim embrace on, hook someone, blink away, blink back (just for an example, other killers can do this too). That's 12 seconds where survivors can't work on gens and are unable to get a clean unhook in most cases. Since GE doesn't deactivate once the killer re-enters the hook area.

    The whole point of the anti-camp measure was to provide survivors with an alternative solution to the problem - this ignores that.

    (I disagree about UW being not problematic on its own. Remove the blindness effect, and I think it's less frustrating to deal with) .

    Making it so it doesn't activate when a surv is forced off the gen seems alright for now as a solution - I guess we'd see if that'd make things better.

    What do people think about adding the stipulation to grim embrace of it deactivating once a survivor dies?

  • @Cave17Plays said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641073#Comment_3641073

    I agree with you. Also, in the current state, GE doesn't punish proxi-camping. Let's say Nurse wants to camp a player out. Put grim embrace on, hook someone, blink away, blink back (just for an example, other killers can do this too). That's 12 seconds where survivors can't work on gens and are unable to get a clean unhook in most cases. Since GE doesn't deactivate once the killer re-enters the hook area.

    The whole point of the anti-camp measure was to provide survivors with an alternative solution to the problem - this ignores that.

    (I disagree about UW being not problematic on its own. Remove the blindness effect, and I think it's less frustrating to deal with) .

    Making it so it doesn't activate when a surv is forced off the gen seems alright for now as a solution - I guess we'd see if that'd make things better.

    What do people think about adding the stipulation to grim embrace of it deactivating once a survivor dies?

    Oh no I don't think UW is healthy by any means even on its own. It's Doctor's static blast (one of the best tracking abilities) as an entire perk with zero downsides and for that reason I honestly feel like it should be a Hex perk instead.

    I do think GE and DMS are fine on their own, however.

  • Can anyone tell me what the "after moving 16m away from hook" trigger on Grim Embrace is for? I actually can't figure it out. AFC prevents camping in that range, so it ain't that..

    My only thought is it gives the killer a chance to get a head start on heading towards gens before it pops to have a better chance seeing survivor leave gens? Other than that I got nothing...

    You change it so that it is immediately triggers on hook, and that resolves the problem as you usually let go for Pain Res anyway. This neuter the power of DMS immediately.

    I can see instead a build like GE, Pop and Nowhere to Hide being a good combo instead, and DMS does fit there.

  • @Rogue11 said:

    Remember last year when medkits and healing got nuked, it was supposed to be a tradeoff for serious gen slowdown nerfs? And now almost every match is 3-4 strong slowdown perks. Sooo can survivors have useful medkits/perks again?

    They reverted the changes because of the outcry. Self heals are still limited, though.

  • @glitchboi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641095#Comment_3641095

    Oh no I don't think UW is healthy by any means even on its own. It's Doctor's static blast (one of the best tracking abilities) as an entire perk with zero downsides and for that reason I honestly feel like it should be a Hex perk instead.

    I do think GE and DMS are fine on their own, however.

    Yeah I agree with that fr. Stacking needs to be addressed in asap though.