Feedback and Suggestions

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  • I wasnt sure if this qualifies for a bug or feeback. But Im reporting an exploit that was shown in this video, which allows you to put Wiretap on a regressing gen allowing for "wall hacks" that couldnt be countered. I think this is an exploit and an interraction that should be changed. My feedback is to killswitch Wiretap to fix an issue https://www.youtube.com/watch?v=gorHO1QMBYY&ab_channe
    3 comments 61 views last activity
  • Everyone who plays killers will know how strong all of the badham maps are because 1) The maps are very big, 2) have many strong pallets, 3) the mainbuilding is quit strong and downing a survivor there without basement can be sometimes a really big pain, 4) the house can also be very strong 5) it is very hard to defending generators due to the huge split out and difficulty to reach them, 6) the h
    4 comments 71 views last activity
  • Hello everyone, Swamp is the last realm to be re-worked. I would like to make a suggestion that the map offering "Grandma's Cookbook" be changed to the old alternative offering "Fuming Welcome Sign" for the reason that it looks so similar to "The Pied Piper" offering from Badham Pre-school. So many times I had to look twice to confirm which realm it is 😅 Picture for reference:
    3 comments 41 views last activity
  • I think we all know that the MMR system doesn’t quite work as intended, but not for the reason that most might think. I think the system actually works quite fine, but the main issue comes down to dodging lobbies. When this happens, the game foregoes proper matchmaking and instead backfills, prioritizing speed over proper “fair” matchmaking. This leads to an imbalance in the matchmaking system
    1 comments 31 views last activity
  • The aura of survivors gets covered by the unhook loud noise animation, making it impossible to see where they are going at long ranges. This functionally makes it harder to chase a survivor who did the unhooking, which disincentives going after that new survivor. It's genuinely easier to just stay near hook and either wait for someone to come along or just to not use the perk and go after the unh
    0 comments 11 views last activity
  • ”Save the Best for Last" When the tentacle attack of Nemesis before infection or the spear attack of Death Slinger hits, the token is reduced. The bug is severe, making it impossible to evaluate, so please revert it. ”Dead Man's Switch" + "Grim Embrace” To activate the ability, you have to move away from the hook, and the number of uses is limited to a maximum of 5 times. Countermeasures
    0 comments 11 views last activity
  • It doesn’t sound anything like her, is very grating, seems way louder than most survivors and the injured grunts of pain are incessant. Also her face is ######### up looking.
    0 comments 21 views last activity
  • With rework of this system, this background was explained in order to reward for the efforts invested in this character before the rework. Personally, I hate the fact that all characters after Nemesis (if I remember it correctly) don't even have the theoretical possibility of being rewarded for time invested in them. I believe, reaching P100 also should
    0 comments 21 views last activity
  • The servers were never really stable, but now it's getting more and more ridiculous. The main problem for killer matches is that servers very often diconnect mid game. After ~5 minutes, matches suddenly crash after a huge lag. It's annoying but bearable. Still I'm pretty pissed when the game just crashed. But on the survivor side it's just atrocious. Not only do crashes occure mid game but th
    4 comments 241 views last activity
  • Doing generators as we all know can get extremely boring and repetitive. Which is why the playerbase has been craving for new gamemodes. The Devs have their reasons for not doing gamemodes. So let's propose this instead. (I'm sure this has been proposed already many many times. This post is just a contribution to the need for something new in regards to objectives, maybe even give the devs the dr
    1 comments 21 views last activity
  • BHVR's current stance is that tunnelling/camping/slugging is a legitimate tactic and not reportable. However, despite this fact the tickets still offer options to report people for these reasons: Can whoever is responsible for the maintenance of the tickets please remove these options, since this causes rightful confusion, especially for newer players w
    3 comments 51 views last activity
  • He's just as strong as before and they buffed adrenaline vial for some reason(baffling) . This is like acting like you actually want to balance a broken killer but just act like it so people will stop talking about it because you nerfed some add-ons that won't make a difference on a good Blight.
    0 comments 21 views last activity
  • Before survivors can escape and power up the exit gates after all generators are gone, at least 4 dull totems need to be cleansed. This is a simple but effective secondary objectives that is already in the game and should be easy to implement. Add this as a secondary objectives and a mechanic to really stop killers from tunneling and camping and the game will be in a really good place in terms
    2 comments 41 views last activity
  • This perk is basically Windows of opportunity but for killer. It could help out a lot for predicting where survivor might go or where they might stun you. Some may think they can easily escape your grip like that. But you already know how they might try escaping and are prepared for it. You can see all windows, pallets, and vaults in a 48 meter radius around you. "That thing seems to know what
    5 comments 162 views last activity
  • Being able to instantly eliminate any player regardless of hooks does not seem like it fits in this game. I've heard "it takes forever so it's balanced" but literally every pub game i've played against Mike there is at least one survivor who doesn't know how evil within works and lets him get all the way to tier 3 before we barely have 2 gens done, no problem. The last game i played, I don't
    6 comments 421 views last activity
  • "finish repairing 2 generators in the killers terror radius. do this 2 times in the trial." guess what happens every single round cause im running that challenge??????? every round the killer is running oblivious totem, or is a no terror radius killer, etc!!! yayyyyyy! :D Even played against a LEGION running petimento with oblivous hex totem.
    7 comments 161 views last activity
  • They're only used to either send the Killer to an extremely Survivor sided map like the Game, Eyrie, or Badham, or used by the Killer to do some annoying gimmick build, Map Offerings add nothing but irritation to the game, please remove them already.
    2 comments 31 views last activity
  • I know for Xbox they show stats for like time played, escapes etc. Not sure about other consoles. There are trackers for PC, nothing for console. Think you guys could make a way to where we can have more in depth stats we can view? That would be so epic !
    0 comments 41 views last activity
  • Although I like the new Anti-tunneling feature for when you're on the hook, it's completely gone when the generators are done. I think that the feature should stay for the entire game as it adds even more pressure for survivors to save their friends when the end game timer goes down AND the killer is camping the hooked one without the feature.
    2 comments 41 views last activity
  • Thompson's mix allows for hillbilly to miss chainsaw sprints with little down side. This can be used to zone out survivors and follow up with an M1. Survivors do not have much they can do when dodging a chainsaw sprint when Thompson's mix and grease throttle are in play. Mother's helpers was one of my favorite billy add-ons to run and it synergized well with his own teachable perk enduring.
    2 comments 51 views last activity
  • The perk can be quite annoying in a bully squad. I get that. But if you're the average solo-q player, head on does not provide enough distance for you to make it somewhere. You need time to exit the locker but the 3 second stun timer starts at the start of the animation. So you loose that time which is somewhat 0.5 or 0.75 seconds. You need to start sprinting again which also costs you a fracti
    17 comments 411 views last activity
  • They're not good. I remember before when thr portraits carried weight and were a simple picture of the character face like a police file. Now they look silly. The killers portraits look like silly cartoons characters and honestly show too much. They're non-threatening and have lost the eerie feel that game is suppose to have.
    3 comments 101 views last activity
  • Why Calm Spirit got nerfed we will never know and we all know how much BHVR hates going back on anything they do so the speed penalty is probably here to stay that being said we can at least sort of turn it into a fringe benefit by actually making it silent when doing bones and chests by not making noise while injured while doing those actions. It still wouldn't be good but at least it would hav
    7 comments 181 views last activity
  • In tome 18, level 1, it doesn't make sense to me that in order to reach a challenge for a default character, you have to complete a challenge for one of two dlc characters. As seen here, you have to either own Deathslinger or Alan Wake to do the Hillbilly challenge sandwiched between them. I propose that a branch be added from the Killer/Survivor challen
    1 comments 61 views last activity
  • This would help with RNG, and make useless perks like Hangmins trick/monstourous shrine/gift of pain, slightly better. RNG just isn't good sometimes.
    1 comments 21 views last activity
  • Hi. Noticed you implemented a new measure called the Watch List to note feedback after updates. I must ask... Why isn't Trickster on it yet? The feedback he's gotten has been mostly negative from what I've seen. Even people who don't mind the new version admit the old version was more fun, if not challenging. All I want to know is whether or not he will be receiving a similar level of extra "lo
    15 comments 232 views last activity
  • The visual terror radius has made playing Onryo miserable. It's so easy to tell who is using it and who isn't because anyone using it knows 100% any time she's around. It activates so early that you can pre-run and gain half a map of distance. Onryo is a stealth killer who can't attack in stealth, and coming out of stealth slows her down. Accessibility is important, but it shouldn't negatively af
    33 comments 742 views last activity
  • For me was "ok" in the ptb, but have not sense the post ptb changes. "10 second cd of tp to TV" It could be a "passable" change, but the the others changes... REVERT ALL.. FULL power - one stack to the survivors, NOT full power, not stack on them (REVERT IT) https://youtu.be/4Rjbin2IvP8?t=22
    45 comments 941 views last activity
  • I was able to link my steam acct and my playstation acct to behavoiur and still none of my stuff from playstation is on my steam acct, is there anyway to cross my stuff over?
    1 comments 311 views last activity
  • So I think most people already noticed that the text for The Thompsons' Mix and Greased Throttle have been changed although their effects in-game are still the same, devs haven't said anything but we assume the effects are changing in the next patch. So, now, those add-ons won't work in Overdrive. I think that's an okay change, Billy was nerfed back then for having similar add-ons that were way
    0 comments 21 views last activity
  • I'm wondering with what tactics Dramaturgy users use this perk and what they think about the perk. Do you think this perk is functional? Can it replace the old dead hard? I use this while looping. For example, it is incredibly useful for making an extra 1-2 turns while rotating around a pallet. Or, in cases where you cannot reach a pallet or window without getting damaged under normal conditions,
    1 comments 142 views last activity
  • Nintendo switch has no audio heartbeat cue for switch players? Just a music change? And it doesn’t even trigger until the killer is basically beside you. Hope to see this change for Switch players soon
    0 comments 1 views last activity
  • Jackets on all of his skins are "glued" to his body. It doesn't look very appealing since most of the time playing survivor is looking at their back. Can we please do something about it? It would be very nice if jackets on both skins could wiggle and flop a little same as in his games. You can look at any gameplay video of Alan Wake's games for a reference. Pretty please? If anyone at the BHV
    0 comments 51 views last activity
  • These perks in their current state are so bad that one of them has a usage rate of 0 (well the number is not exact but it is approximate) Teamwork Perks is a great concept but poorly implemented, I mean the way to activate them is tedious and difficult and the effects can be lost so easily that they are not worth using. And you have a cooldown period, I don't understand the purpose of it, it se
    0 comments 21 views last activity
  • 87°POV only can see 60° 103° pov can see 90° make Survivors difficult escaping the nurse's field of vision.
    1 comments 41 views last activity
  • The title says it, and also eruption counts as 2 regression events, so you have to be very careful with which perks you will pair it or you can easily block gens before they even have too much progress, in my opinion the gen block mechanic could also be time based, but only triggering when there is only 1 gen left, the current system hurts matches even at 4 gens, it should only come into play at
    4 comments 92 views last activity
  • I would like to talk about perks that fully counter something from the opposite sides. I find them very uninteractive to play against, and would love for them to be nerfed. Examples: 1) LIGHTBORN - If the killer brings this, it permanently nullifies everyone's attempts to blind the killer for the entire trial. That is very, very boring, in my opinion. As a killer, if I see flashlights, 99% o
    7 comments 201 views last activity
  • The lad's been basically untouched for a while by the devs, and since this is the 25th anniversary of the 1999 Resident evil 3, now'd be a fitting time to get the lad into the spotlight. Maybe adjust some add-ons to alter the distance or width of the whip strike, make the combat manual give zombies the ability to cause hemorrhage or something if a person loses a health state to them, buff the sl
    2 comments 41 views last activity
  • I think people underestimate how much time this perk actually steals from the killer. The times of survivors beeing overly stealthy are gone and looping is more and more common. Therefor having a single perk that shows you EVERY RESOURCE in your reach is completly broken. When looping a killer resources like windows and pallets are crucial to gain distance, extend the chase, burn more of the
    22 comments 501 views last activity
  • Survival points are loaded too much towards escaping the trial, which can be a rarity for many players, particularly in soloQ. This is one of the problems that leads to survivors not earning enough bloodpoints, which can feed into the feeling that playing the game (especially a clearly doomed match) just isn't worth the trouble. Survivor is easy to lose as, and receiving a paltry amount of points
    2 comments 101 views last activity
  • Be able to use offerings on other characters or just outright sell them for a reduced amount of bloodpoints. I have several leftover cakes on killers that I'm not currently enjoying but would rather play reworked Billy for example.
    1 comments 11 views last activity
  • Hello BHVR and others, I was wondering why the same characters get skins all the time while others whom yes aren’t as popular, don’t. I myself LOVE Jake Park, but find it more and more frustrating how with every event or collection that passes, he always get neglected. Out of the main 4, (Dwight, Meg, Claudette, Jake) he has the least cosmetics. I get the others are more popular so it brings more
    1 comments 181 views last activity
  • Just hear me out don't have to change much just add an entity hold for like 30 seconds when survivors fail a jigsaw box attempt or 2? Or even have the reverse bear traps just be active without having to do anything with gens Just a Crack shot here not a pig main just want to see the pig have something..
    1 comments 32 views last activity
  • The Pig has been known to receive a multitude of changes to the point where the joke is if any change is happening to The Pig it will be a nerf. Today I propose a few quality of life changes for The Pig. Before I start making changes I want to identify some of the issues with The Pig first. (I will offer the solution to these issues after I address them all.) Box Progress - One of the most
    13 comments 361 views last activity
  • You know how to shatter the last hopes within them, and you're ready to see it through to the end. Shattered Hope is activated when any hex totem is cleaned. If you snuff a boon totem while the perk is active, the cleaned hex totems hex is transferred to that totem along with its tokens. The perk is then deactivated. The survivor who blessed that bounty totem cannot bless another totem or clean
    3 comments 91 views last activity
  • Borderline unplayable to go against comparable to old eruption this needs to go asap the devs need to get rid of this asap it’s been out a couple days and made me despise playing survivor not to mention Alan wake what a let down terrible perks a character no one really cares about then when have to deal with this can’t wait for the next meta shake up to say goodbye to pop and pain res
    2 comments 51 views last activity
  • In the latest update, the anti-trigen system was implemented, and a new "gen state" has been added that fits perfectly for Repressed Alliance. This new "unkickable" state made for this system brings a possibility to rework Repressed Alliance into an "anti-meta" perk. Killers have multiple slowdown perks, and NOT ALL of them are regression perks. With the new Grim Embrace, the slowdown meta is di
    2 comments 282 views last activity
  • Hello. A little suggestion for dev's. Please add the option in settings to lower the screaming volume after survivor is hooked(playing as survivor), because that scream is too high in volume and every time I'm hooked i am forced to minimize my game for a couple seconds so i don't hear it.
    6 comments 121 views last activity
  • This is the worst update in the history of the game. This character is beyond OP now.
    6 comments 701 views last activity
  • 1) Chase: -Manifesting charge time movement speed modifer increased from 0.80(80%) to 1(100%) // This increases her movement speed when decloaking from 92% to 115%. -Passive Invisibility during Demanifiest now grants a 30% haste bonus when invisible. // Default invisibility lasts 1.2 seconds as of PTB. -Demanifesting Flicker duration increased from 0.75 second to 1 second. -Lingering Flicke
    8 comments 122 views last activity
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