Feedback and Suggestions
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Bloodhound Complete Rework: Injured Survivors that leave your Terror Radius have their aura shown to you for 5/6/7 seconds. This effect has a 30 second cooldown. Better Together Remove the aura reading when a survivor is downed and replace it with "You see the aura of all other Survivors while repairing a Generator, this effect lingers for 4/5/6 seconds after you are no longer repairing a g0 comments 11 views last activity
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Can we please stop de-pipping on both roles, seriously. It is not necessary and only contributes to the matches everyone claims to hate. No SoloQ Survivor should have to worry about losing pips because of teammates that AFK, grief, troll, give up on 1st hook, give up before 1st hook if they don't like the Killer, ect. No Killer should have to sweat through a 30 to 40 minute trial with incre3 comments 31 views last activity
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A revamp for all toolboxes, keeping their usefulness for tactical plays, but toning down their synergy with item-preserving perks, as being able to repair more than 50% of multiple generators is extremely powerful. Please give constructive criticism, thank you.12 comments 121 views last activity
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Let's start by looking at what this beaten-up dude has come up with for generators. There are fewer generators, and fewer work in both directions – for survivors, searching for generators in the dark is going to become something significant, excluding hard triangles, which, in this mode, should give players an experience that is incomparable to a conventional DBD, perhaps even opposite it.But a0 comments 41 views last activity
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Why BHVR, we finally had an addon for enhancing flicks that didn't have any other baggage and you went and nerfed it. I get the addon was doing too much but nerf literally anything else about it. Get rid of the extra rushes and speed entirely for all I care, I literally just want an addon that increases max look angle and I don't want to lose turn rate for it.0 comments 51 views last activity
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I just installed the new bugfix patch and was so disappointed to see that this set is now linked again, and the slots I had the unlinked pieces equipped to were forced back to his default outfit. Behaviour, you proved with the unlinked glitch that this cosmetic never needed to be linked in the first place (a lot of linked original cosmetics wouldn't either, I'd posit), so please bring it back. I0 comments 31 views last activity
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I would like to give my opinion on the game mode the game mode is not bad it brings back the fear and stress of the games but the big problem with the mode is the killers who come tryhard hard camper tunnel and which brings no fun in this mode when it should be a fun mode my idea for future fashions to do this would be to remove the rank and blood points so that in the end all we gain in this ga1 comments 11 views last activity
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Why would you even add this game mode if people can just pick a tracking killer and metagame it?10 comments 462 views last activity
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It seems like the killers are way too over powered, and have it way too easy5 comments 101 views last activity
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They need to lessen the hooks for the killers and the speed of the killer.6 comments 81 views last activity
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Dead by Daylight is all about evoking that feeling of dread and horror conveyed by 80s and 90s movies. Running all across a map, fending off a killer with pallets, vaulting over windows and such is very much aligned with that style. But looping? Not so much. In fact, I cannot think of a single movie where looping is even thought by a survivor as a veritable survival strategy. Behaviour has alrea3 comments 111 views last activity
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I see a lot of people saying its not fun, that it's a flop, that it's boring. And I don't get it. I've been having a blast on both killer and survivor. That feeling of being powerless as a survivor gets multiplied with the lack of information the event brings. Not knowing how much progress a gen has, how many gens are done, how close you are to healing a freind. It all adds a new sense of terror3 comments 31 views last activity
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Probably an unpopular opinion, but i dislike the idea that we will get new game modes. As i mentioned already months and even years ago, Lights out already proves to methat it might become a very problematic topic for the larger skale of the game. Here are a few reasons: Lights out, while being probably the most simple one we will ever get, is VERY unballanced. Ballancing this will take years5 comments 121 views last activity
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I'm asking for a really small modification regarding it being a cleansable perk. Sometimes the hex is gone before you have the chance to hit 4 survivors and you barely gain any value. A neat change would be to establish a passive ability to pause any timer-based blindness inflicted by other perks. Thanks!2 comments 51 views last activity
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Entity gets irritated when the killers spends too much time chasing the same survivor and not interacting with the others and protecting entity generators. When the killer chases the same survivor for too long the entity punishes the killer. Both the killer and survivor will have a chasing meter, it fills up from chasing the same survivor without switching targets(1% per second) and goes down0 comments 52 views last activity
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It would make playing these events, especially when they are short, if you gained rewards at the end similar to the monthly grades. By having them separate it would remove some pressure from some to try out and enjoy the mode. This also would give many a reason to invest more time in the mode and be able to give constructive feedback on it. This also gives the chance to have modes that can be des0 comments 11 views last activity
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I have a suggestion about a new way to get the new killer or new survivor, my suggestion is that when you buy the rift pass you get all new characters of the season.0 comments 11 views last activity
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Boons are not in the META right now, but 2-3 of them are pretty decent (Circle of Healing, exponential, shadow step). They are in a decent spot, except for a couple of them : illumination and dark theory are overwhelming. I think we could add a mild synergy between them. Suggestions : For each additional boon effect on a blessed totem, perks get a bonus. It means : If you run 2 boon perks,1 comments 31 views last activity
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Dev, in the future, maybe for new mode like this make it players unable to gain pips. that way I guess no one will complain about not balance here and there anymore because it's just a new mode for having fun.5 comments 111 views last activity
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The current game mode would have been good IF you had disabled rank points, and ranks overall. I appreciate the BP bonus but as mentioned above, the killers do not play the game in any other way, such as playing chill and content themselves throughout the game with scaring the survivors. As there is the ranking system activated, this slug, this tunnel and this 3gen severely.0 comments 11 views last activity
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In this mode it have even more sense due being only 4 maps. I've played seven matches in Lights Out, five have been Yamaoka and two Lery's, I haven't seen Borgo or Ormond yet.1 comments 61 views last activity
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"Safely unhook other survivors 6 time(s)" is just getting me farmed off the hook in front of the killer. Either remove the basekit endurance effect when a survivor unhooks in front of the killer so that survivors can't get free "safe" unhooks anymore; bump up the time requirement for "safe unhooks;" or give survivors the ability to kick other survivors away when they try to unhook you against yo2 comments 114 views last activity
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Chests are underused because they can't compete with gen efficiency and opening one is not rewarding enough. With the gen blocking META (Grim embrace), it could be nice to get some value out of them. Buff suggestions : Reduce the open time from 10 to 5 seconds. Remove the chance to find green key, green map and brown toolbox (basekit without specific chest perk equipped). Decrease the sound0 comments 11 views last activity
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I'm glad you guys have the framework for better game modes in the future, but for the love of GOD please put a hotfix out for the new gamemode. For one, my rank shouldn't be effected. Why? Because every single killer just camps hooks and survivors are unable to reset (SWF can avoid most of these headaches so you just screwed solo queue). Again, remove rank increase/decrease, its a gamemode FFS, l4 comments 91 views last activity
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I don't want to put this in suggestions because few people even go there and I want a discussion, from Survivors and Killers. Many Killers feel gens pop too fast, many Survivors feel that just doing gens is boring. With the Lights Out mode, I got an idea 💡 What if all maps start out in Lights Out mode? The Survivors can find 5 light switches per map to turn on (by pulling a lever, like the6 comments 161 views last activity
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Let me start by saying new game modes are a breath of fresh air, it's a great direction to take the game... However... If you're going to remove all items, giving survivors no way to self heal... remove all aura perks for survivors, making it impossible to find team mates in solo q, and on top of that give them no visibility of the killer over 10m and no terror radius, it's a no brainer that the0 comments 21 views last activity
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Yesterday, I played five games of killer. The first three games, someone sent me to Gideon Meat Plant. Then I got a normal game. The fifth game I got sent to Badham. It's extremely frustrating to around a third of my games consist of being sent to the worst maps over and over. I would like to see map offerings changed to something like this: You are sent to the map of your choice BUT neither yo0 comments 11 views last activity
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The map is dark from begin but with every generator there are more lighted locations. In the end game it's dark again, because all power is needed for the exit gates. Thoughts?0 comments 11 views last activity
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Everyone thinks The pig is weak , no special sound effects ,can increase "Hello Zepp" music , like Michael Myers, I hope the official can see it:)0 comments 11 views last activity
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It would be a Quality of Life chapter. Just clean up bugs, and fix broken killers. I'm not sure about everyone else here, but most people I talked too have said two things. Killers / New content is coming out REALLY quick, and they would be fine just letting the devs spend a year that they normally do for a killer, and clean up the files. It's really heartbreaking to see my favorite killers0 comments 11 views last activity
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I have all killers expect Chucky and Twins so I don't know if they can be played in this mode, but the fact that Freddy is the only killer I own that can't be played in this mode is very strange. My guess is it's because he can teleport to gens, and I would understand this if: 1 - The teleport couldn't only be done every 45 seconds or in slightly less time if survivors are asleep 2 - If it was9 comments 1,541 views last activity
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The main issue Adrenaline will forever be overpowered, isn't because of the effect it has on one person. It's the effect on 4 Players at once. I don't think Adrenaline is overpowered when only one person is running it, but when all 4 are running it. To avoid removing the speed and the health state effects, simply make it activate under this one situation: Adrenaline Increases the chance of y2 comments 81 views last activity
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Demogorgon has been in the game for a really long time, and I mained them back when I played on Console. As time as progressed I have seen Demogorgon changed, break, get fixed, etc. Ive noticed a lot of issues and Ive done a bit of research before diving into this since I want to avoid putting any misinformation. Camera/Head Positioning... This is something that has really been bothering. De0 comments 21 views last activity
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This second line makes people misunderstand ("survivor working on highlighted generator...") because with Open Handed, aura of highlighted generator can increases (36m+16m) but survivor who working on generators outside 36m not getting repair speed buff.0 comments 51 views last activity
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Game mode idea, for a gradually evolving game match, with alternative objectives. Match begins with zero perks or items, however there are nodes of resource gathering and depositing similar to the Haunt by Deadlight event (Gained from gen-work, around the map, and lost or stolen similar through knock downs and stuns). After successfully depositing certain amounts of the resource, the player gain1 comments 11 views last activity
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So......I pretty much do like the lights out mode. If you're going in trying to just have a good time and some good jumpscares, then this mode is a nice addition. No perk limitations and no addons are a must and makes it unique. There are a few things I would like to see worked on a bit listed down below. 1) I would like see possibilities for items in chests to have add ons. It doesn't have to b0 comments 31 views last activity
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First let me start of with that in my opinion this gamemode is lackluster and simple but it is effective. Basically all this gamemode is, is The Dredge's nightfall but without any of the SFX, some VFX, loadouts and with missing HUD elements. At the same time though there is a different feeling to it when in a match. There is an intensity to it where there is no warning that the killer is coming,0 comments 41 views last activity
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First up, are there any more plans to improve solo queue? It's been a long time since BHVR has done anything to help with the inconsistent misery that is solo queue. My friends don't want to play this game, so I'm stuck playing solo. Being at mid MMR (I am guessing), I sometimes get good teammates, but often there's one or more new-ish players who can't find gens and go down in about 20 seconds i0 comments 21 views last activity
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I got to play the new gameplay modifier and I'm glad to report it's a lot of fun! The changes, although subtle, add a lot of small complexities to the core gameplay, a shakeup like this is always welcome in my opinion. The game obviously got much scarier and centered around hiding, since the terror radius is non-existent and scratch marks are also hidden. I particularly enjoyed playing survivor6 comments 81 views last activity
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I had great expectations, all i could think at work was to go home and play the new mode. when i got home, i played 5 games then closed dbd. 5 out of 5 games a camping killer and hard tunnel i havent felt so frustrated in a while, i wanted to play so much but the lack of anti camp/tunnel perks give killers so much power. in this mode i suggest increasing the resistance time to 20 seconds or mo1 comments 71 views last activity
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With the most recent BP perk bonus removal of Prove Thyself and the prospect of losing the Distressing BP bonus as Killer, please consider increasing the BP incentives. That way, players get plenty of BP and can run any perks they choose. No harm done. Also, I think the leap from 100% to 200% may just convince some mains to try out the other roles. I see no reason this couldn't be implement0 comments 11 views last activity
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I think Body Blocking is a very good way to help out your teammates. However I seem time and time again in my matches that A Survivor with OTR(Off The Record) will just run behind a teammate with DS alongside it. This makes the perks no longer Anti Tunnel Perks it makes them Just free Extra Health states. For example, a Nancy Body blocked a streamer I was just watching, they were carrying som0 comments 21 views last activity
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As a survivor repairing a gen in Lights Out, all you have are your eyes to look out for the killer's approach. Ghostface's power completely turns this against the survivors. I'm supposed to look at the ground or the sky the ENTIRE game?? At least Legion needs to find a survivor first. Survivors could be in the middle of nowhere and accidentally tell Ghostface their location. 😤 Killer power0 comments 71 views last activity
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A zombie has stuck on a stone, tentacle strike animations got bugged and tier transitions too. That's all. Video with some bugs showcase https://youtu.be/ujxrD7zr-QE0 comments 11 views last activity
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Pros: It's nice to have the + bloodpoints The extra chests are helpful The mode itself, without HUD info, etc. is a little fun just because its different. I did have a Dredge rage quit because he couldn't find me (see#5) after he broke a pallet, game had just started. That was funny. Adam Francis is extremely powerful Cons The novelty wears off fast. I don't see myself playing this on1 comments 122 views last activity
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No hud, almost no info, pure darkness, i love it, in killer side and survivor side, playing as bubba is actally so strong lol1 comments 21 views last activity
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Playing DBD for almost 2 years now and I'm getting really frustrated how so much QoL updates and interesting content just flies miles over Customs matches. Literally not any event has also worked on Customs, even events that would bring new interesting content to play. Snowmen? The Abyss? Lights Out? Not in customs. Even if it isn't for the points or the tasks, all these events bring just intere6 comments 91 views last activity
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I know, it's kind of a generic statement, but hear me out: No gen slowdown perks, nothing. No HUD almost. If survivors know +- where gens are, it's extremely easy to just do them. Worse if they know the map by memory in terms of tiles locations for pallets and windows. The best play is to hit and run with killers like Wraith, and spreadinmg hooks seems not rewarding. As survivor, the differenc5 comments 521 views last activity
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Title. Especially pain resonance. A blocked gen should not regress. Every single survivor game I have played since the last update has have the killer using a combination of blocking gen perk + regression perk, and it's absolutely absurd. Pain Resonance is brutal with grim embrace and dead man switch because the regression starts and there's no way to stop it. It feels unfair 200%6 comments 721 views last activity