Teamwork perks reworked idea

These perks in their current state are so bad that one of them has a usage rate of 0 (well the number is not exact but it is approximate)

Teamwork Perks is a great concept but poorly implemented, I mean the way to activate them is tedious and difficult and the effects can be lost so easily that they are not worth using.

And you have a cooldown period, I don't understand the purpose of it, it severely restricts usage as if they are punishing you for using teamwork perks. Literally, this is the longest cooldown in the entire game. Even "Any Means Necessary" didn't have as long a cooldown as teamwork perks

So my suggestion is to make it active if the survivor takes care of other survivors as a team.

-If two or more survivors repair the generators for 8 seconds or complete the generator repair

-If a Survivor heals another Survivor, it will be activated whether the Survivor heals you or you heal him

-Take a protection hit for another survivor

-Save the survivor from the hook

-Rescue the survivor from the killer's shoulder

Also, remove the cool-down completely or at least reduce it to 80 seconds

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