Feedback and Suggestions
Our team will be happy to read these!
-
it’s already a free escape if cage spawns near an exit gate so can atleast the anti camp mechanic disable in endgame? That’s if it doesn’t spawn next to an exit gate1 comments 51 views last activity
-
We love your game BHVR, we do, but things are getting so bad with your decision making. You literally have so many people on forums, telling you what is bothering them, what is unbalanced or even annoying to go against and yet you do nothing in that regard. There is so many problems right now… Tunneling is out of hands, which makes it miserable for surviviors. There is 4 surviviors and31 comments 371 views last activity
-
It doesn't really makes sense it's whatsoever year and we still has this mechanics for abusing, be it removing penalty from skillcheck/unhook attempt or even entire removal of both it should be fixed Not to mention the fact it can skew the match results extremely, as it often results in 4k afterwards13 comments 171 views last activity
-
It was abused by, like 1 in a 1000 people or less. There is no reason to do this, as it makes camping even easier. It's easy even with the almost useless AFC system, this will make it worse.5 comments 61 views last activity
-
Plenty of games have this (like "footstep »»" and such), I think this game should have one too2 comments 31 views last activity
-
I propose an enhancement for the knight that involves integrating a UI Display feature. This feature would visually indicate the next Summon to be spawned upon activating the Knight's ability. Rather than relying on text, this indicator could utilize the summon's splash art or a similar visual cue, making it easily recognizable with just a glance, especially in high-pressure situations where qui4 comments 41 views last activity
-
I'll be expecting great perks like: You've Got Red on You Dogs Can Look Up! Safe and Secure And not forgetting of course: No! Cock It! Where Can I Smoke? I Don't Mind Being Eaten… Make it happen BHVR.3 comments 61 views last activity
-
Unknown is mostly fine right now except for one thing, his addon. Most of them are so boring and have no synergy with each other, making only a few ones interesting to use like Blurry Photo, Vanish Box, Captured by The Dark and OSS Report. Here are some addon ideas to improve some of these boring addons: Base Kit Changes: Teleport Decreased movement0 comments 51 views last activity
-
You notice this if you're a PWYF gamer. Sometimes it takes almost 10 seconds of not having LOS on a Survivor to lose chase and gain a token. Other times you can lose chase while rotating a slightly large rock. It's very bizarre. It makes playing for PWYF strats very awkward.4 comments 41 views last activity
-
I want to preface by saying that I'm open to having my mind changed! This is just where I stand on the issue currently. The video shows a game I recently played in which 2 survivors used the healing feature in the game as an exploit to allow their downed teammate to escape unscathed. It feels very similar to the exploit also under debate where Killers can instant drop after pickup to cancel a DS65 comments 1,014 views last activity
-
other killers have complex powers such as pinhead and sadako, so would merging freddys pallets and snared be too much of a buff? at least a ptb test on this idea would be nice11 comments 151 views last activity
-
At the end where we can see our teammates & killer can we please have the functionality of a thumbs up/thumbs down that increases or decreases our likelihood of being matched with that specific player? :)5 comments 72 views last activity
-
What are your opinions on Claire Redfield's redesign? Personally, I loved how it turned out and you can see that they did try to improve the face.2 comments 41 views last activity
-
A hot topic for almost all of dbd history. Map offerings have always been a topic of discussion in this community. Some deem them unfair, others put the shame on unbalanced maps in general. Recently I seen a lot of people rooting for a removal of map offerings. I personally am for a removal as well, because they give a huge and, in my opinion, unfair advantage in a trial to the player that28 comments 712 views last activity
-
Behaviour please STOP with the reworks I beg you! Please! The only good rework that was put out was Billy. If they were all as good as Billy then perfect, but most of them are really bad and so flawed. The reworks are way to overcomplicated for no reason. I use to look forward to the word rework! But hell no. Not anymore. I appreciate the principle behind it and the effort of recognizing some11 comments 171 views last activity
-
Read the comments, almost nobody supports this draconian chat filter where you can't even type stuff like "gg", "lol", or "I killed you". This is a mature rated game yet the players are treated like preschool children who can't say something naughty. I think the devs don't understand that smack talk is part of pvp games and enhances the experience and can lead to funny interactions. If someone is4 comments 131 views last activity
-
its currently 80 seconds long. i think halving it to 45 would be good. also thrilling tremors cooldown is too long 30s?13 comments 181 views last activity
-
Since 2018, as a person who has been playing Dead By Daylight and recommending and supporting this game to my friends, there is a ghostface DLC in the game, but for a long time people have been upset that there is no survivor in that dlc. Especially the lack of characters like samantha carpanter, tara carpanter because these two characters are definitely characters suitable for Dead By Daylight.2 comments 51 views last activity
-
…like one of the main issues with this game at the moment? aside from tunnelling. this game would be so so much healthier if the devs just worked some of their magic on the whole tunnelling and slugging situation instead of completely ignoring the community and giving all killers haste for no reason. address the real issues with this game i am BEGGING!! ——————— skull merchant i think he5 comments 91 views last activity
-
How's this sound for a Shattered Hope change; Instead of destroying a Totem it seals them from Survivor use for the next 180 seconds(you still see their auras when you snuff it) Your next Hex has a heightened chance of appearing on this totem that bits a bit more situational but it can potentially be devestating4 comments 51 views last activity
-
There should be carpenter perks. Things like pallet rebuilding, wall breaking/repairs. I think that the pallet one should at least be an exhaustion perk, and that they would need careful balancing to not be obnoxious. Maybe make them only rebuild one or two times so no infinite shack If they are done right they could reward careful map knowledge and add a new dimension to surviving because you5 comments 41 views last activity
-
Deliverance needs to either be disabled during end game or have it nullify the effects of being unhooked such as the endurance as well as giving 3 seconds of exhaustion after self unhooking. This is the final perk that needs a change so the survivors can't be given a free escape. Don't bother saying anything about getting the effect of the perk set up but not being able to use it because there ar6 comments 111 views last activity
-
There is much of difference in utilizing tunneling and not utilizing it, I think removing tunneling altogether would help this game immensely by showing true kill rate of 12 hooking33 comments 472 views last activity
-
I would really like to know the thought process behind creating this addon. It basically removes any counterplay from Blight and significantly lowers the skill needed to play this killer. It kinda reminds me of the old Compound 33 when it made playing Blight a complete autopilot. So the question is, when is this addon getting reworked(again?) because it just can't stay in the same gamebreaking fo11 comments 371 views last activity
-
Demo needs power restriction around totems how you do beat a Hex Devour Demo? He puts a portal against the hex forcing survivors to have to cleanse the portal first then he always has 100% eyes if your there so he can interrupt and finally were oblivious so we can't even tell he's coming how is that even fair!!!???8 comments 192 views last activity
-
We wish us a Button that makes your Perks in the Next Match randomly! Like in the Challenges. Thank you 😍2 comments 21 views last activity
-
Here's my idea. Each killer should get a rating/be rated on how fun they are to play against. That way you know before a match even starts whether or not you want to bother to play the game. If a killer has a 15% rating your probably not going to want to play the game with them. This will help two things. 1, make the game more fun and 2 either force these tunneling/camping/tunneling and campin4 comments 91 views last activity
-
I feel like the camera should be at least adjustable. It's hard to tell if I'm within good lunge distance of a survivor. I would put the camera higher up slightly and angle it down 10 degrees to get a better view of the ground between you and the survivor for better depth perception.0 comments 41 views last activity
-
Do you guys think we should get more original monster killers similar to the Dredge and the Unknown? What type of monsters would you guys like to see next? Im hoping for a giant insect killer like a giant spider or the mothman for next time.15 comments 251 views last activity
-
It's no secret that Pyramid Head's Add-Ons are some of the weakest in the game, with only 2-3 being even worth thinking about, so here's how I would change Add-Ons and the reasons why. All (Civil) Feedback is Welcome. ﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌ ★ Range: Buff Base Range +1, Nerf Add-Ons Slightly ★ Black Strap: +0.5 Meters → +0.25 Meters Wax Doll: +1 Meter → 0.50 Meters Burning Man P0 comments 41 views last activity
-
I don't think anyone needs me to tell them there's a lot of killers in the game, 35 to be exact , and all 35 have unique powers that require unique methods of counter play to do well against them. Some killers have really straight forward powers that are mostly simple and easy to understand, others have powers that require a bachelor's degree to really understand to the fullest extent. I13 comments 4,675 views last activity
-
I don't want to play with bots. I especially don't want to play with bots when they're slow vaulting a random window instead of doing a gen and going down instantly in chase. This doesn't improve the gameplay experience. If anything, it makes it worse because I'm trapped in a trial that's over anyway, but it's longer because the disconnected player was replaced with a bot. The disconnect alread0 comments 21 views last activity
-
for starters I would change the animation up to start immediately when you get picked up and have you’re hand slowly raise in preparation for the survivor to stab the killer that way when the skill check happens there is no delay and waste of time and the stun lasts for as long as it should. Secondly a Nice quality of life change is to either make it where the skill check is near impossible to m0 comments 21 views last activity
-
Are always killer power. I have a Blight, Billy and Singularity ritual saved from double ritual BP and I can't scrap them because they wouldn't be doubled anymore. Couldn't I get more variety with killer rituals so it's not always on their power so even if I'm bad at them I can still do them? Rituals shouldn't be a chore to do because I can't lethal rush a survivor or dash attack with pig.1 comments 21 views last activity
-
Genuinely I'm sick and tired of going against Wesker he's in every other game he gets his power back way to frequently and needs to be punished heavier for missing his dashes and the Distance he gets needs to be shortened obviously his hug Techs need to be fixed too increase power cooldown please devs34 comments 1,131 views last activity
-
I would like to suggest a new map ideas : A giant toy store or house : An airport : A post apocalyptic grocery store : a Haunted Mansion0 comments 1 views last activity
-
I think ultimate weapon would benefit the most being a killer instinct perk, reason being this would reduce the tunneling aspect of both voice and aura appearance while still being a perk that tracks, maybe make it like 3 seconds of killer instinct. It would also fit the alien very well. I strongly suggest not making it another aura reading perk, it just doesn’t belong, if anything revert it but0 comments 31 views last activity
-
Nerf the Wesker he isnt fun, he like a survivor who can dash through windows and pallads and is so op and i dont feel enough rewarded with bloodpoints from the rank i want irrisedent shards cuz bloodpoints are mostly useless compared to other games like mlbb where the higher rank you are the more money you get so you can buy new character what am i supposed to do with a character level 100 nothi0 comments 21 views last activity
-
So I figured out a big reason why nobody plays Singularity. I was patrolling with Biopods and a survivor was 70% visible and I COULD NOT MARK HER pod wasn't disabled just couldn't mark her while she just sat doing a gen. This killer takes way to much setup just to get hard countered immediately by a simple emp with one button press13 comments 261 views last activity
-
Finally a medieval cosmetic for my hunk Vittorio (wish they gave him a decent headpiece since most of them are bad, besides his default headpiece), he deserved one after his last one that was such a long time ago when he was in the rift. And Jane and Jake also look really cool, poor Felix looks not that great in his medieval cosmetic and it’s a set as well 😭 Thank you BHVR, keep making cool cosm1 comments 51 views last activity
-
As the fog rolls in and the terror of the Entity's realm looms ever closer, Dead by Daylight enthusiasts continue to seek new ways to express their dedication to their favorite characters. With the introduction of the Prestige system, players have long enjoyed the satisfaction of showcasing their commitment through bloody cosmetics. But what if there was a way to take it a step further, transcend1 comments 12 views last activity
-
I think that there should be a minimum 1 meter range restriction for Flashbangs where they have to be dropped a minimum of about 1 meter in front of a killer for it to blind them. This would still allow them to be useable, but requiring skill that is a little more similar to using a flashlight for saves where you still have to slightly position yourself for the save instead of just using Backgrou0 comments 51 views last activity
-
I'm sick of this BS. If I'm stunned no one should be able to vault through me from behind or on the other side of the pallet. The prompt should be blocked there is no reason to have collision in this situation. Even if the stun is on the same side they need to turn and run not vault through the killer.1 comments 21 views last activity
-
Is there any reason why a budget kindred can’t be basekit? I think a basekit kindred but without seeing the killer’s aura would make Solo Q experience far better and have little to no impact on SWFs. its really hard sometimes in Solo Q, for example when you are doing a generator, someone is hooked, one is getting chased and the last one has nothing on the HUD. So you assume they’re gonna get the15 comments 171 views last activity
-
The Hug Tech With the Hug Tech being removed, Ive seen a lot of claims against it and I feel like a lot of the criticism regarding it is really 1-deminsional since it fails to acknowledge the room for skill expression and map knowledge within DBD. It's not "uncounterable" like people say, since there are various ways to play around loops to avoid a Hug Teching Blight, the Competitive Scene ha38 comments 905 views last activity
-
I think a big problem with this game's balance is how easy it is for killer to guarantee a 4k if they tunnel someone out at 5 gens. If someone dies at 5 gens it's pretty much over. If 2 people die at 3+ gens it's also over. This doesn't make the game fun for the survivors or the killer either because it's just boring. Another negative effect is that the remaining survivors know there's almost no10 comments 281 views last activity
-
With the Blight looking at being clipped even more, it becomes evident that of all killers, the Nurse now becomes the standout front runner top tier killer by quite a sizable margin… limitless potential, only hindered by the killer players skill and precision. Nurse however does have this annoying problem, where because she has this insane potential, she has some pretty obnoxious balancing featur0 comments 21 views last activity
-
'Luck' is such a confusing name for what it does. All it influences is the self unhook chance. While that is indeed luck based, there are plently of other random events that it doesn't influence. In addition to that, the perk Slippery Meat already uses the term "Self-Unhook chance", so why are there two different terms for the exact same thing? This is not only confusing for new players, it als0 comments 11 views last activity
-
I'm aware that BHVR has comment on this about a year ago, but could we please get more info other than "we want to but we can't"? I want to play this game, but I started on PS4 and it simply cannot handle the game anymore. I moved to PC and don't have any plans on upgrading to the PS5 right now. The game is legitimately borderline unplayable on PS4, so I just lose my account, I guess. This is a4 comments 71 views last activity
-
if not then what the heck am i supposed to do here exactly when the killer starts to slug. It would have been some what prevent if Meg just let me heal her with well make it but that’s solo que for you. The killer was tunneling super early so we try to help out Kate and it just snow balls into that. Then the killer starts to hump me and lets us all bleed out. Again why isn’t there a bleed out sys8 comments 111 views last activity