Chase Logic Needs Looking At

You notice this if you're a PWYF gamer. Sometimes it takes almost 10 seconds of not having LOS on a Survivor to lose chase and gain a token. Other times you can lose chase while rotating a slightly large rock. It's very bizarre.

It makes playing for PWYF strats very awkward.

Comments

  • i am not entirely sure but my understanding of chase logic is that it is based off bloodlust. if bloodlust build up higher, it takes longer to decay therefore the chase takes longer to lose. If bloodlust is lower, often as a result of not having LOS than i think the decay is faster.

  • Running after someone five feet away and it not being a chase makes my eyes roll out of my head

  • @Ohyakno said:

    Running after someone five feet away and it not being a chase makes my eyes roll out of my head

    Omg yes. Forgot to mention that…dear lord.

  • @Devil_hit11 said:

    i am not entirely sure but my understanding of chase logic is that it is based off bloodlust. if bloodlust build up higher, it takes longer to decay therefore the chase takes longer to lose. If bloodlust is lower, often as a result of not having LOS than i think the decay is faster.

    See that would make sense. I like your logic and thinking, but in the case of PWYF, you break chase pretty damn quickly as soon as it's initiated to save yourself the most time gaining the tokens. Yet scenarios like what I mentioned still happen. Consistently inconsistent lol